The menu is a very 'dirty' header, and forcing it to be pulled in with something entirely unrelated is not good - even though only two files include oalsound.h.
Doing this intermingled with the thinkers is highly unsafe because there are absolutely no guarantees about order of execution.
Effectively it ran these commands right in the middle of the playsim which could cause all sorts of synchronization issues, because CCMDs are part of the UI, not the playsim.
- pass a const string to AddCommandString.
This function manipulated the input buffer, leading to all sorts of code contortions to make sure that the passed parameter is clean for that.
This function will now create a copy of the passed parameter which it can manipulate without complicating its calling code.
# Conflicts:
# src/c_dispatch.cpp
* initial positioning in a subsection of a file failed. This mainly affected music playback.
* made the FileRdr constructor which takes a FileReaderInterface private so that everything that needs it must be explicitly declared as friend.
* removed a few redundant construction initializers for FileRdrs.
* loading compressed nodes needs to check the validity of its reader.
* use GetLength to detemine the size of a Zip file instead of doing another seek to the end.
* removed duplicate Length variables.
This fixes the following compilation warnings:
src\sound\oalsound.cpp(1588): warning C4244: 'argument': conversion from 'unsigned int' to 'ALfloat', possible loss of data
src\sound\oalsound.cpp(1796): warning C4244: 'argument': conversion from 'unsigned int' to 'ALfloat', possible loss of data
Stopping a source in the middle of playback can causing undesirable "popping"
from a sudden change in amplitude. Setting the source gain to 0 gives OpenAL
the opportunity to ramp the source's output to 0, where it can be safely
stopped without causing a sudden change in amplitude.
src/sound/oalsound.cpp:1288: error: non-constant-expression cannot be narrowed from type 'uint32_t' (aka 'unsigned int') to 'ALint' (aka 'int') in initializer list [-Wc++11-narrowing]
The idea is to have more control on the game side instead of dealing with these formats in the backend, which was done for FMod because it already had the decoders implemented.
However, with OpenAL this setup makes no sense and only complicates future extensions that can be better handled at a higher level.
(Is there anyway to tone down GCC's warning level? It outputs too many false positives for potentially uninitialized variables in which the genuine errors get drowned.)
This one was particularly nasty because Windows also defines a DWORD, but in Windows it is an unsigned long, not an unsigned int so changing types caused type conflicts and not all could be removed.
Those referring to the Windows type have to be kept, fortunately they are mostly in the Win32 directory, with a handful of exceptions elsewhere.
* make the critical section local to the respective platform instead of polluting everything with system specific symbols.
* moved system specific class declarations into the source file instead of having them in the global header.
This commit temporarily disables the Windows system device because it cannot be done without polluting the global header and still needs a bit of refactoring.