Commit graph

15782 commits

Author SHA1 Message Date
Magnus Norddahl
edc05111cd - don't use SSE for integer min/max 2018-12-02 09:58:08 +01:00
Magnus Norddahl
706a923884 - Use SSE2 for min/max instead 2018-12-02 07:35:02 +01:00
Major Cooke
49f2a38799 Fixed A_JumpIfNoAmmo not working. 2018-12-02 07:28:20 +01:00
Christoph Oelckers
a291ed21fe - fixed the AngleToVector calls in stateprovider.txt.
This looks like a search & replace gone wrong.
2018-12-02 00:41:23 +01:00
Christoph Oelckers
c66dae9f2c - this was wrong... 2018-12-02 00:08:19 +01:00
Major Cooke
e9df56198c - Restored A_SpawnItemEx's "chance" to "failchance" to prevent mod breakage from named parameters. 2018-12-01 23:39:54 +01:00
Christoph Oelckers
117537339d - fixed script call in PickNewWeapon. 2018-12-01 23:36:48 +01:00
Christoph Oelckers
2d0b90deb1 - fixed: P_Massacre without a class restriction no longer worked. 2018-12-01 22:44:06 +01:00
Christoph Oelckers
577af8860c - scriptified invnext and invprev CCMDs. 2018-12-01 22:37:12 +01:00
Christoph Oelckers
5c647de70c - moved ValidateInvFirst to the script side because this was one of the major functions that directly reference AInventory. 2018-12-01 17:46:20 +01:00
Christoph Oelckers
bc1990b6d7 - moved AInventory::DoRespawn fully to the script side. 2018-12-01 17:29:37 +01:00
Christoph Oelckers
3922f817fb - made CallTryPickup a global function.
This one still gets called in too many places but stands in the way of moving Inventory fully to the script side.
2018-12-01 17:21:40 +01:00
Christoph Oelckers
7b63e088e1 - moved the GetBlend script call to the one single place where it is needed to get rid of one native AInventory method. 2018-12-01 17:21:20 +01:00
Christoph Oelckers
a14b0c58bf - re-fixed the massacre fix for Dehacked-modified inventory items.
Instead of overriding the Massacre method it is preferable to clear the flags causing the bad behavior, most notably ISMONSTER.

# Conflicts:
#	src/g_inventory/a_pickups.cpp
#	src/g_inventory/a_pickups.h
2018-12-01 17:20:52 +01:00
Christoph Oelckers
7301bbc58e - scriptified GiveAmmo and the one remaining piece of native code still using it. 2018-12-01 17:20:23 +01:00
Christoph Oelckers
2c59172c42 - scriptified DropInventory. 2018-12-01 17:18:26 +01:00
Christoph Oelckers
09129e0113 - scriptified UseInventory and several functions using the already scriptified ones, 2018-12-01 17:17:08 +01:00
Christoph Oelckers
588ddd185b - scriptified TakeInventory, including the ACS/FS interfaces. 2018-12-01 17:11:09 +01:00
Christoph Oelckers
e7d309cb96 - code consolidation in invnext and invprev. 2018-12-01 17:09:43 +01:00
Christoph Oelckers
023efc7685 - scriptified RemoveInventory and Inventory.OnDestroy. 2018-12-01 17:09:23 +01:00
Christoph Oelckers
eb47fb9adc - scriptified GiveInventory and made the interface a bit more configurable by mods.
Now a child type can decide for itself how to treat 'amount'.
The scripting interfaces to this function in ACS and FraggleScript have been consolidated and also scriptified.
2018-12-01 17:07:09 +01:00
Christoph Oelckers
a426655d61 - scriptified AddInventory. 2018-12-01 17:03:58 +01:00
Christoph Oelckers
d812b94d57 - disabled direct native functions for now until the problems with string arguments are fixed. 2018-12-01 16:56:55 +01:00
Christoph Oelckers
691652042c - added direct native variants to nearly all status bar function.
I skipped ValidateInvFirst because that one will have to be scriptified soon.
2018-12-01 16:54:31 +01:00
Magnus Norddahl
5169a5b119 - minor code cleanup now that it is working 2018-12-01 14:35:21 +01:00
Christoph Oelckers
85a3edf583 - removed the no longer needed exception prevention hack.
# Conflicts:
#	src/scripting/vm/vmframe.cpp
2018-12-01 14:27:18 +01:00
Christoph Oelckers
067e9de00a - fixed: V_FindFontColor is not suitable for direct calls from JIT code, thanks to its FName parameter. 2018-12-01 14:26:53 +01:00
Christoph Oelckers
aa32acae25 - a bit of code reordering for adding direct native entry points.
- offloaded key list generation for alternative HUD to non-UI parts.

This change also revealed a problem with handling empty sprites in the key list so this got fixed, too.
2018-12-01 14:18:28 +01:00
Magnus Norddahl
83c011740c - fix augmentation length bug 2018-12-01 14:14:28 +01:00
Magnus Norddahl
b428136866 - unwind data is now working on macOS 2018-12-01 12:46:35 +01:00
Christoph Oelckers
a7e472b4b3 - moved all exports from class Font to vmthunks.cpp and gave them direct native entrypoints.
- changed PARAM_STRING to use the passed string by reference instead of by value. The 3 instances where passing by value was needed now use PARAM_STRING_VAL.
2018-12-01 10:30:50 +01:00
Christoph Oelckers
03015896d6 - seems there are two versions of Hacx's MAP05. 2018-12-01 10:30:50 +01:00
Christoph Oelckers
ea3d26aafd - fixed character to int conversion for UTF8-characters. 2018-12-01 10:30:50 +01:00
alexey.lysiuk
8d9b4f5a17 - previous fix attempts done right 2018-12-01 09:44:14 +02:00
SanyaWaffles
6dd73e43fd Attempts to fix errors introduced by merging of asmjit branch and wea… (#649)
* Attempts to fix errors introduced by merging of asmjit branch and weapons scripting branch

* This didn't work. The others should work though.

* fix scriptutil.cpp:(.text+0x18d): undefined reference to `PClass::FindActor(FName)'

* Attempt to fix compilation on macOS
2018-12-01 07:31:25 +01:00
Magnus Norddahl
c41603c171 - implemented unwind data on Unix - does it work? no idea, there's no easy way to tell when the debugger doesn't support the interface.. 2018-12-01 01:14:15 +01:00
Christoph Oelckers
42b9a41421 - removed the longjmp based exception catch/rethrow mechanism and instead force-terminate in case a user exception is thrown while the VM is executing JITed code on a non-Windows system
On Windows none of this is needed, because we can generate a proper unwind frame for the JITed functions, but even on Linux, it would require manual additions to each single piece of native code that ever gets called from inside a JIT compiled function.
This is an utterly prohibitive proposition because it makes direct native calls a virtual impossibility
So, in order to get the thrown error properly presented both I_Error and ThrowAbortException will now forward to I_FatalError if it is called from inside a JIT context.
2018-11-30 21:30:14 +01:00
Christoph Oelckers
b26b16e4b7 Merge remote-tracking branch 'remotes/origin/master' into asmjit 2018-11-30 21:29:12 +01:00
Christoph Oelckers
a0c0e8bdfe Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit
# Conflicts:
#	src/g_inventory/a_pickups.cpp
2018-11-30 21:28:44 +01:00
Christoph Oelckers
32f7e9a9ea -add a dummy definition for vm_jit in 32 bit. 2018-11-30 20:50:31 +01:00
Christoph Oelckers
62f649b4f6 - fixed: the direct native GetTextureSize used the wrong calling convention. 2018-11-30 19:28:24 +01:00
Player701
b79e3f8904 - Added a flag to make bouncing objects disappear when hitting sky surfaces 2018-11-30 18:53:57 +01:00
Christoph Oelckers
8e46cb3a21 Merge remote-tracking branch 'remotes/origin/master' into asmjit 2018-11-30 18:49:28 +01:00
Christoph Oelckers
00d97197db - removed deprecated method to retrieve OpenGL extensions
Since we force a core profile and this was explicitly disabled for core profiles, this code has no use anymore
2018-11-30 17:16:21 +01:00
Christoph Oelckers
a3df67bdd4 - let FOBJModel::ParseVector actually use its templated size parameter
In this setup the array can be statically updated because the size is always constant per instantiation
2018-11-30 17:12:36 +01:00
Christoph Oelckers
25ad71a113 - Changed a few allocations into usin TArrays
S_SoundCurve in particular looked like a candidate for leaking memory.
2018-11-30 17:07:42 +01:00
Christoph Oelckers
024870ba11 - merged DCanvas and DSimpleCanvas and use a TArray to hold its memory. 2018-11-30 17:02:39 +01:00
Magnus Norddahl
cb1153272a - fix native call crash and assertion error 2018-11-30 16:55:22 +01:00
Magnus Norddahl
6e598274f7 - hook up unix unwind info (still not working) 2018-11-30 02:06:40 +01:00
Player701
927d333063 - Exported AActor::Grind to ZScript. 2018-11-29 23:46:47 +01:00