Christoph Oelckers
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e84dc99475
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Merge branch 'master' of https://github.com/rheit/zdoom
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2014-05-18 12:46:28 +02:00 |
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Christoph Oelckers
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4acc04ce68
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- don't truncate map names stored in demos.
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2014-05-18 10:05:35 +02:00 |
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Christoph Oelckers
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cfef894867
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This can be done better...
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2014-05-18 09:41:13 +02:00 |
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Edward Richardson
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26b1abe3da
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Fix netgame arbitration with long map lump names
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2014-05-18 18:38:54 +12:00 |
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Christoph Oelckers
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ff7913ace8
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- fixed: When a level gets loaded the renderer's sky variables need to be set.
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2014-05-17 09:46:58 +02:00 |
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Christoph Oelckers
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8443de3f33
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Merge branch 'master' of https://github.com/rheit/zdoom
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2014-05-16 22:50:12 +02:00 |
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Christoph Oelckers
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e92032e8ff
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- fixed: The map setup code was still truncating texture names in several places.
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2014-05-16 22:48:37 +02:00 |
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Christoph Oelckers
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76b4ff143f
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Merge branch 'upstream' of https://github.com/Edward850/zdoom
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2014-05-16 15:56:32 +02:00 |
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Edward Richardson
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d3dcc04666
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Fix nettic run-out at end of demo playback
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2014-05-17 00:36:43 +12:00 |
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Christoph Oelckers
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25f4af734f
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- fixed: ACS's check...Texture functions must use the same search flags as the texture initialization code in p_setup.cpp and p_udmf.cpp. It also should not create textures that don't exist yet. We are only doing a comparison so it's not relevant if the texture exists or not.
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2014-05-16 10:56:23 +02:00 |
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Christoph Oelckers
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bf6a193e5b
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- fixed: The episode parser was still truncating its map names to 8 characters.
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2014-05-15 20:29:36 +02:00 |
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Christoph Oelckers
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03d4f23a6e
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- made adjustments to the texture loading code to account for the recent changes to handle long texture names.
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2014-05-15 19:27:22 +02:00 |
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Christoph Oelckers
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4e64ad847b
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Merge branch 'master' of https://github.com/rheit/zdoom
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2014-05-15 09:46:47 +02:00 |
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Christoph Oelckers
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e3cd144af9
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- one last GCC compile problem.
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2014-05-14 17:27:22 +02:00 |
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Christoph Oelckers
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adcdc11360
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- GCC compile fix.
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2014-05-14 15:44:05 +02:00 |
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Christoph Oelckers
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2944e4f6ae
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- fixed some Linux issues with recent changes.
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2014-05-14 14:08:14 +02:00 |
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Christoph Oelckers
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802a478766
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- Heretic doesn't really need dontcrunchcorpses because there was already some alternative handling for that situation.
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2014-05-14 14:03:15 +02:00 |
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Christoph Oelckers
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85fb8c4326
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- fixed: _M_X64 macro was misnamed _M_IX64.
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2014-05-14 13:04:47 +02:00 |
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Christoph Oelckers
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51ed68dc72
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- forgot to save this...
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2014-05-14 13:02:04 +02:00 |
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Christoph Oelckers
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388f09f786
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- fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag.
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2014-05-14 12:54:03 +02:00 |
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Christoph Oelckers
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47a9dab56d
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- allow setting sector planes' plane equations directly from UDMF.
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2014-05-14 12:16:33 +02:00 |
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Christoph Oelckers
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8c052818b7
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- fixed: long texture name lookup did not work with TEXMAN_TryAny.
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2014-05-14 10:27:40 +02:00 |
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Christoph Oelckers
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a375454474
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- removed 8 character limit for map names.
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2014-05-14 00:52:16 +02:00 |
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Christoph Oelckers
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24886b6734
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- removed the last static character arrays from FLevelLocals.
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2014-05-13 23:16:13 +02:00 |
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Christoph Oelckers
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e49e926bd9
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- added option to ASectorAction to remove itself upon triggering by setting the STANDSTILL flag on the map thing.
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2014-05-13 21:26:51 +02:00 |
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Christoph Oelckers
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30f57c0b8e
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- added new renderstyles AddStencil and AddShaded.
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2014-05-13 21:16:06 +02:00 |
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Christoph Oelckers
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ca4179caa3
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- allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name.
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2014-05-13 20:51:16 +02:00 |
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Christoph Oelckers
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ebd6c18bef
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- missed one texture name field in level_info_t.
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2014-05-13 15:32:54 +02:00 |
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Christoph Oelckers
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a22670626c
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- expanded names for view border elements. Also fixed the horribly bad implementation of custom borders which modified the DoomBorder elements without ever checking the game being used.
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2014-05-13 13:40:02 +02:00 |
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Christoph Oelckers
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a05e62f3f7
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- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
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2014-05-13 12:44:17 +02:00 |
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Christoph Oelckers
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a05e584b81
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Merge branch 'master' of https://github.com/rheit/zdoom
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2014-05-13 12:00:37 +02:00 |
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Christoph Oelckers
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e718a72b4d
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fixed: skies should be loaded into the FLevelLocals struct not into the global variables of the renderer.
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2014-05-13 11:53:08 +02:00 |
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Christoph Oelckers
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fedf9c6a5b
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fixed: if we allow long names for the fade table we must also check for them when the colormap gets loaded.
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2014-05-13 11:39:25 +02:00 |
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Christoph Oelckers
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65e8563cf4
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replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names.
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2014-05-13 11:33:59 +02:00 |
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Christoph Oelckers
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cd6d653b59
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- fixed: the delayed state changer for the alpha function called glBlendFunc instead of glAlphaFunc.
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2014-05-11 13:29:06 +02:00 |
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Christoph Oelckers
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a42cde0837
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- removed #include of glxew.h because it's not used.
- removed some unused functions from gl_interface.cpp which were causing problems when compiling on Linux.
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2014-05-11 09:17:18 +02:00 |
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Christoph Oelckers
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b09405a8bd
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- changed rendering of glowing walls so that it doesn't require an additional vertex attribute, just pass the floor and ceiling planes as uniforms.
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2014-05-10 17:09:43 +02:00 |
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Christoph Oelckers
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64d991b9b3
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Merge branch 'master' into Glew_Version_For_Real
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2014-05-10 15:29:06 +02:00 |
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Christoph Oelckers
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7c180e5094
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Merge branch 'master' of https://github.com/rheit/zdoom
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2014-05-08 11:30:12 +02:00 |
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Christoph Oelckers
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458e1b1be2
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- changed sound lookup for ZSDF dialogues so that it first checks the svox/ namespace before using the global one.
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2014-05-08 11:29:45 +02:00 |
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Christoph Oelckers
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a7f8f7c18b
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Merge branch 'master' of https://github.com/rheit/zdoom
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2014-05-08 10:35:10 +02:00 |
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Christoph Oelckers
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ea7fb936a8
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- fixed: memory allocation for file names in 7z archives was broken. Changing it to use TArray instead of alloca makes it work.
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2014-05-08 10:33:32 +02:00 |
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Christoph Oelckers
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6988156d0f
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Merge branch 'master' of https://github.com/rheit/zdoom
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2014-05-08 09:49:00 +02:00 |
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Christoph Oelckers
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1d4ea9f162
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- removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit.
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2014-05-08 09:48:39 +02:00 |
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Christoph Oelckers
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2223c12938
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- added new ChangeActorAngle/ChangeActorPitch ACS functions because the new required 'interpolate' parameter cannot be added to the existing SetActorAngle/SetActorPitch functions without breaking old scripts.
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2014-05-08 09:43:58 +02:00 |
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Christoph Oelckers
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63a0e01c6a
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Merge branch 'interpview_optin'
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2014-05-08 09:17:00 +02:00 |
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Christoph Oelckers
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67ebbe3ed4
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made some changes to turn the CF_INTERPVIEW flag when changing angles into an op-in feature instead of making it automatic.
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2014-05-08 09:15:56 +02:00 |
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Christoph Oelckers
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890e9ecddd
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- typo in resurrection code.
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2014-05-07 17:18:44 +02:00 |
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Christoph Oelckers
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fcbb72a4d4
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- removed redundant variable.
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2014-05-06 09:59:56 +02:00 |
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Edward Richardson
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90e9937b71
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Stop NetUpdate from corrupting demo playback
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2014-05-05 22:47:48 +12:00 |
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