Commit graph

479 commits

Author SHA1 Message Date
alexey.lysiuk
1767fdfe7a - extended operating system information with os-release's pretty name
https://www.freedesktop.org/software/systemd/man/os-release.html
2021-01-02 14:59:31 +02:00
Rachael Alexanderson
6089c34558 - oops forgot to add this file 2021-01-02 07:47:25 -05:00
Gutawer
276cdde112
Modify Shape2D so that it manages its own vertex buffer rather than using the draw list (#1249)
* - modify Shape2D so that it manages its own vertex buffer

* - fix the last commit failing on Shape2Ds that were modified after AddShape was called

* - make buffers an array of F2DVertexBuffers instead of an array of pointers

* - fix AddShape with the same VBO but different transformation crashing the game

* - formatting fixes
2021-01-02 07:41:32 -05:00
Rachael Alexanderson
e917cd0a2c - oops, fix previous commit, that wasn't meant to be in there 2021-01-01 22:44:36 -05:00
Rachael Alexanderson
54fba4d642 - windows: create stub functions for the crash logger for ARM. this invites the possibility, hopefully, that if someone is inclined, to actually make one. it also cleans up the code a little bit for intel. 2021-01-01 20:52:18 -05:00
alexey.lysiuk
499df03821 - removed limitation on number of descriptor set layout bindings
https://forum.zdoom.org/viewtopic.php?t=70955
2021-01-01 14:46:24 +02:00
Cacodemon345
0dda8733db
Print name of OS on POSIX systems when using SDL
#1265
2020-12-31 14:48:48 +02:00
Christoph Oelckers
423fe60080 - fixed: strbin did not check for a terminating 0-character right after an escaping backslash. 2020-12-11 11:22:07 +01:00
Rachael Alexanderson
64ff15b82b
Squashed commit of the following: (#1248)
commit bbfb934e808c6602d3a059adf270e997b71b900c
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Sun Dec 6 23:50:15 2020 -0500

    - and now it builds! but ... does it run?

commit 67096c8966f28dcff40c998d10e5510d6a689a13
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Sun Dec 6 22:25:13 2020 -0500

    - one more step closer to compile

commit 5a0c84dd2d3e1798e7a99f4ec1696f678708f0e6
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Sun Dec 6 22:13:39 2020 -0500

    - set up dynamic opengl load for windows

commit 6ef8118b801f305000ce881a4b04aaaef0196226
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Sat Dec 5 16:38:53 2020 -0500

    - allow compiling for win-arm64

commit 7d6f3797c4393fa7b0ed567b94d1de135ecb5ac6
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Dec 4 05:18:29 2020 -0500

    - allow targeting ARM64 on Windows

Co-authored-by: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
2020-12-10 09:16:28 -05:00
Gutawer
f223005584 - fix keyboard repeat events not being sent to menus if TranslateKeyboardEvents is true 2020-12-09 16:20:42 -03:00
makise-homura
10c682acf6 Change type of ops[] to deal with goto *p for EDG compilers 2020-11-30 09:26:16 +02:00
Chris Robinson
51adcd45e6 Simplify manual sound rolloff handling 2020-11-25 16:26:38 +01:00
Christoph Oelckers
9925cc380e - backend update from Raze. 2020-11-23 15:45:33 +01:00
Christoph Oelckers
58d8ce1a4f - cleanup of m_fixed.h.
With fixed point math barely being used anywhere with the vast majority of calls in the software voxel drawer it makes sense to reduce the function interface to the minimum possible and move the shift value into the function call as an argument.
2020-11-22 10:25:04 +01:00
alexey.lysiuk
38d29c235b - fixed incorrect autosegs section addresses on macOS
It appeared that getsectbyname() returns address stored in executable header as is, i.e. without adjusting it for ASLR
2020-11-14 12:16:51 +02:00
alexey.lysiuk
18b5928f49 - eliminate dependency on linking order for autosegs registration 2020-11-13 11:03:16 +02:00
alexey.lysiuk
013078a02f - fixed compilation with MSVC 14.28.29333 from VS2019 16.8.0
include\algorithm(7419,17): error C3892: '_First': you cannot assign to a variable that is const (compiling source file src\rendering\hwrenderer\scene\hw_drawlist.cpp)
2020-11-12 12:06:03 +02:00
alexey.lysiuk
b8b93e0dd8 - fixed most of implicit fallthrough compilation warnings
src/common/console/c_console.cpp:1032:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/common/console/c_console.cpp:958:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/common/scripting/backend/codegen.cpp:2969:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/common/scripting/frontend/zcc_compile.cpp:2656:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/common/scripting/frontend/zcc_compile.cpp:521:5: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/common/scripting/jit/jit_math.cpp:966:19: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/d_main.cpp:1538:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/d_main.cpp:1549:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/d_main.cpp:3820:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/gameconfigfile.cpp:544:25: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/gamedata/p_xlat.cpp:193:11: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/gamedata/p_xlat.cpp:200:11: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/gamedata/p_xlat.cpp:210:11: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/g_game.cpp:1145:20: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/maploader/maploader.cpp:2142:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/menu/doommenu.cpp:159:28: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/m_cheat.cpp:109:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_ceiling.cpp:254:24: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_floor.cpp:322:18: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_floor.cpp:330:18: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_floor.cpp:344:10: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_plats.cpp:129:47: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_plats.cpp:284:8: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/p_acs.cpp:6302:18: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/p_acs.cpp:8111:16: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/p_spec.cpp:344:6: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/scripting/decorate/thingdef_parse.cpp:1343:9: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/scripting/zscript/zcc_compile_doom.cpp:298:12: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/wi_stuff.cpp:463:14: warning: this statement may fall through [-Wimplicit-fallthrough=]
2020-10-31 13:37:51 +02:00
alexey.lysiuk
112640e6c0 - fixed compilation warnings reported by GCC and Clang
src/common/menu/menudef.cpp:785:19: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
src/playsim/p_pspr.cpp:178:3: warning: field 'processPending' will be initialized after field 'HAlign' [-Wreorder]
2020-10-31 13:37:51 +02:00
Christoph Oelckers
53a6b9ee59 - moved status bar base class to 'common'. 2020-10-31 12:24:15 +01:00
Christoph Oelckers
e6c96bcb75 - move VM exports to the proper class. 2020-10-31 12:24:14 +01:00
Christoph Oelckers
783d532bbe - moved the script exports to the base class as wello. 2020-10-31 12:24:14 +01:00
Christoph Oelckers
196d3c32bb - moved the drawing utilities to the abstact base statusbar function. 2020-10-31 12:24:13 +01:00
Player701
08302146d7 - Extended AddOptionMenu to allow inserting items before or after a specific menu item 2020-10-29 11:21:39 +01:00
Player701
e276431336 - Implemented AddListMenu MENUDEF directive to allow extending list menus.
Syntax: AddListMenu "MenuName" [<before|after> "SubMenuName"] { ... }

By default, new items will be added to the end of the menu. Specifying before/after allows inserting items before or after a specific submenu item.
2020-10-28 21:45:04 +01:00
Christoph Oelckers
d4d187e27b - removed the limiter flags again and addressed the underlying problem properly.
The real issue is that the number of unattenuated sounds was unchecked and the near limit never kicked in.
To do this properly it is necessary to adjust the limit distance by the attenuation - zero attenuation must mean infinite distance and for high attenuations the distance must be lowered for limiting to work as intended.
The limit for the Doom boss sounds was increased to 4 to compensate for this change.

# Conflicts:
#	src/common/audio/sound/oalsound.cpp
2020-10-28 21:30:25 +01:00
alexey.lysiuk
2ebf38c9c9 - removed duplicated line of code 2020-10-28 09:52:56 +02:00
Christoph Oelckers
fb0a40e0f0 - enable OpenAL's sound volume normalizer. 2020-10-27 20:36:17 +01:00
Rachael Alexanderson
34c57ab6be - add 'loadwidescreen' to gameinfo, works exactly like 'loadbrightmaps' or 'loadlights' 2020-10-26 10:08:34 -04:00
Rachael Alexanderson
7479648083 - add widescreen loader, and a bare pk3 2020-10-26 09:56:58 -04:00
Christoph Oelckers
d850ca6a0e - fixed: MENUDEF did not take recusive parsing into account when checking the default scaling mode. 2020-10-26 06:27:24 +01:00
Christoph Oelckers
6a9bfa2cb3 - do not use the border flat for the fullscreen console. 2020-10-26 06:15:13 +01:00
Christoph Oelckers
54f85d4caa - made the sinmple options menu switchable.
Also ensure that custom mods pick up the simple version if enabled.
2020-10-25 17:07:03 +01:00
Christoph Oelckers
14776aebb6 - some minor adjustments to the console init interface. 2020-10-25 15:41:30 +01:00
Christoph Oelckers
66abbf647c - this was in the wrong branch 2020-10-25 14:50:45 +01:00
Christoph Oelckers
964417947f - use the border flat as console fallback instead of the title pic.
This tends to work a lot better because it has far lower contrast.
2020-10-25 14:37:29 +01:00
Christoph Oelckers
0e4625867e - moved c_console.cpp to 'common'. 2020-10-25 13:25:31 +01:00
Christoph Oelckers
f912712f9d - cleaned up c_console.cpp to be moved into 'common'. 2020-10-25 13:14:19 +01:00
Christoph Oelckers
194824f810 - some fixes for the console.
* it is now possible to switch back to the main intro loop from the fullscreen console.
* do not distort the background of the fullscreen console. Always draw the console on top of what the main loop currently displays with a translucent black overlay.
* do not use the CONPIC for the fullscreen console as it tends to be more of a distraction than an asset when filling the entire screen.
* cleaned up c_console.cpp and moved several pieces of code unrelated to actual console management out of it.
2020-10-25 09:17:31 +01:00
Christoph Oelckers
838733af4a - do not use the GetFullscreenRect function as a native scripting function 2020-10-24 21:19:20 +02:00
Christoph Oelckers
bc2b0a0252 - added flag option menu item by Accensus. 2020-10-24 17:49:56 +02:00
Christoph Oelckers
e1af278b37 - adapt the bunny scroller to widescreen images.
This only concerns the actual horizontal scroller. The vertical one still needs work and the "The End" screen only works if the second picture of the scroller is the full widescreen image because this page is done as a regular single image page which does not know anything about widescreen asset replacements.
2020-10-24 15:31:45 +02:00
Christoph Oelckers
54ddb400a5 - fixed fullscreen scaling for narrow aspect ratios. 2020-10-24 12:07:05 +02:00
Christoph Oelckers
74925783aa - default to fullscreen mode 3.
The option still remains for cases where it does not work but the cases where mode 3 causes real problems are rare.
All I could find were a handful of poor intermission pics in some old mods which aren't worth keeping this artificial limitation.
2020-10-24 11:36:50 +02:00
Player701
63035d5031 - Prevent calling abstract functions via Super or parent class name qualifiers at compile time 2020-10-19 11:20:50 +02:00
Player701
761dea8640 - Implemented ZScript abstract functions 2020-10-19 08:24:43 +02:00
Christoph Oelckers
565a5acd85 - changed order of identifier types to be checked to what it was in 4.3 2020-10-17 15:13:14 +02:00
Christoph Oelckers
28a12d2597 - fixed update check for shadow map tree.
This should only flag the tree as new if it is different from the last one.
This not only caused issues with dynamic updates but also made the renderer recreate the tree's data structures repeatedly.
2020-10-17 15:01:05 +02:00
Christoph Oelckers
14e94aa6c1 - added localization fallback handling for the BigFont in menu items and captions. 2020-10-17 14:00:29 +02:00
Christoph Oelckers
473072d556 - doubled the default for horizontal mouse sensitivity.
This seems to fit more systems.
2020-10-17 13:10:09 +02:00
Christoph Oelckers
38df70f4bc - clear intermediate entries when inserting an object beyond the end of an array. 2020-10-17 12:08:55 +02:00
Christoph Oelckers
0526e0e04e - fixed: Array.Insert must zero all elements before the new one if something gets inserted outside the existing range. 2020-10-17 11:40:51 +02:00
Christoph Oelckers
d6e962c91e - upgraded code base to C++17.
Mainly to allow using 'if constexpr'.
Older CI compiler setups like GCC 5 for Linux were removed as a consequence.
Windows 32 bit was also removed because there are no plans to do any more 32 bit releases of GZDoom.
2020-10-17 11:39:59 +02:00
Christoph Oelckers
a89afe61f2 - use a few static asserts instead of runtime asserts in the VM's type code. 2020-10-17 10:18:37 +02:00
Christoph Oelckers
65c52b9825 - Backend update. 2020-10-16 23:25:18 +02:00
Christoph Oelckers
ef7a7cc39d - moved console command line buffer tab completion into their own files.
- layout fixes in load/save menu and confirmation screen.
2020-10-16 22:57:30 +02:00
Christoph Oelckers
a6842b6482 - ensure that sfxinfo_t is always fully initialized, regardless how the setup is performed.
The recent pitch additions did not do this on all possible paths.
2020-10-16 22:57:30 +02:00
Christoph Oelckers
4deb7593b5 - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
Christoph Oelckers
fa4ab53e7c - script side support for menu transitions. 2020-10-16 22:57:29 +02:00
Christoph Oelckers
cf7518fe43 - added two more system callbacks for menu customization. 2020-10-16 22:57:29 +02:00
Christoph Oelckers
881a77b3a1 - backport of menu transition code from Raze. 2020-10-16 22:57:29 +02:00
Christoph Oelckers
62138decfe - use Raze's layout for load and save game menus.
This has a lot less black void on screen.
2020-10-16 22:57:28 +02:00
Christoph Oelckers
b8281f4758 - Backend update from Raze. 2020-10-16 22:57:28 +02:00
Christoph Oelckers
3ea0658449 - split the savegame manager into a game dependent and a reusable game indepenent part.
- added menu/advance sound alias.
2020-10-16 22:57:28 +02:00
Christoph Oelckers
504f85e6d4 - moved date code to its own file. 2020-10-16 22:57:27 +02:00
Christoph Oelckers
f99ac8b28b - allow struct extensions in zscript.
This is mainly for splitting the Doom specific content off the main definitions for easier reuse.
2020-10-16 22:57:27 +02:00
Christoph Oelckers
3a81c07ecf - moved language switching code to 'common'. 2020-10-16 22:57:27 +02:00
Christoph Oelckers
a08d87beb3 - added a customization hook class for the menu.
Currently the only thing it does is abstracting the menu caption, but more can be added here.
Not exposed to modding yet, though, that's for later.
2020-10-16 22:57:26 +02:00
Christoph Oelckers
4b77064fc4 - moved most of the menu code into the backend. 2020-10-16 22:57:25 +02:00
Christoph Oelckers
f6240ef428 - merged string table callbacks with system callbacks. 2020-10-16 22:57:25 +02:00
Christoph Oelckers
f30285b0ce - route menu's CheckGame call through SysCallbacks.
Needed to be able to move the menu into the backend.
2020-10-16 22:57:25 +02:00
Christoph Oelckers
46043f6278 - moved AutomapBindings export into common code. 2020-10-16 22:57:24 +02:00
Alexander Kromm
aa16fefd88 add a message for the failure case for resetcvar command 2020-10-14 20:19:07 +02:00
Alexander Kromm
92d68d05db rename reset command to resetcvar and do not create a new CVAR 2020-10-14 20:19:07 +02:00
Alexander Kromm
18a8fafd7d add console command to reset a CVAR to default value
Rationale:
1. Now to reset a CVAR to default, the user doesn't need to remember the default value.
2. If a modder wants to reset a CVAR via menu command, they don't need to keep menudef and cvarinfo in sync.
2020-10-14 20:19:07 +02:00
alexey.lysiuk
43a3188bdf - fixed compilation warnings reported by GCC and Clang
src/common/filesystem/file_ssi.cpp:78:20: warning: comparison of integers of different signs: 'int' and 'uint32_t' (aka 'unsigned int') [-Wsign-compare]
src/common/filesystem/file_ssi.cpp:130:38: warning: comparison of integers of different signs: 'size_t' (aka 'unsigned long') and 'int' [-Wsign-compare]
2020-10-10 17:26:51 +03:00
Rachael Alexanderson
a2f0c27651 - add option to texture hqresize resize model skins. 2020-10-08 00:30:12 -04:00
Christoph Oelckers
756caede51 - fixed misnamed variable and removed restriction for draw pass in GetFullscreenRect. 2020-10-05 18:32:16 +02:00
Christoph Oelckers
63a338fd73 - changed display in key binding menu to list all bound keys for an action, not just the first two. 2020-10-04 19:28:20 +02:00
Christoph Oelckers
f1b0f32786 - add an option to the ListMenu class to draw to a fixed virtual screen size.
This allows proper dimensions in the stock menus and should make menu layout for mods a lot easier because coordinates are more predictable than with the clean factors.
The feature is opt-in for custom content. As long as only stock elements are used, the menu will be able to switch between both on its own, but as soon as custom classes or custom elements are used, the virtual size must be declared explicitly, defaulting to clean scaling.
2020-10-04 15:03:29 +02:00
Wohlstand
4bfcbb4b18 libADLMIDI: Fixed a mistake with Volume Model setup
Don't set a bank number instead of a volume model!
2020-10-04 08:14:23 +02:00
Christoph Oelckers
f9ee465741 - backport of some enhancements for Cyrillic font support for Raze.
Now the identical looking characters can be mapped to their Latin counterpart if they do not have their own glyphs.
2020-10-04 08:11:56 +02:00
Christoph Oelckers
ff62d7a8a3 - made sysCallbacks a value variable instead of a pointer to simplify the checks for it. 2020-10-03 16:47:47 +02:00
Christoph Oelckers
2016f56a7e - added a new scaling mode to the level summary screen to scale to a given size.
In this mode the clean scaling factors are ignored and content is always scaled to fit the screen as efficently as possible.
For the default summary screens an option was added to use this mode, which is a lot closer to the original look of this screen.
It is not 100% identical because it still factors in the author, if given and long level names that may be broken into multiple lines of text.
2020-10-03 13:32:18 +02:00
Christoph Oelckers
bd68ef917e - this too. 2020-10-03 08:54:41 +02:00
Nikolay Ambartsumov
da97b51c35 Show CVar's default value in addition to current 2020-10-03 07:37:08 +02:00
C.W. Betts
b07c9550cf Update iwadpicker_cocoa.mm
Use proper integer types for ObjC protocols.
2020-09-29 21:47:10 +02:00
Christoph Oelckers
92d630eb45 - keep mouse coordinates as floats for as long as possible. 2020-09-28 22:12:44 +02:00
Christoph Oelckers
3cfd19b2ef - removed const that erorred out. 2020-09-28 21:38:48 +02:00
Christoph Oelckers
51518d63a4 - cleanup of mouse input code and removal of all magic factors.
Sensitivity scaling of both axes is now exposed as a raw factor to the user instead of obscuring it behind an unclear 'prescale' boolean.
This also consolidates the coordinate processing code to prevent such discrepancies as were present here from happening again.
Migration code for old config settings is present so that this change does not affect existing configurations.
2020-09-28 21:13:34 +02:00
Christoph Oelckers
3ef806c2e9 - do not set CTF_Indexed for the software canvas and do not check for the shader to make decisions.
Always check the flag.
2020-09-27 19:55:04 +02:00
alexey.lysiuk
99a0ab2372 - restored old mouse scaling for Cocoa backend
This reverts commit cc07c56c36.
2020-09-27 17:25:28 +03:00
Christoph Oelckers
5595eb6280 Revert "- make SDL mouse scaling match that of Windows for consistency."
This reverts commit 8578c11789.

This caused more problems than it cured.
2020-09-27 16:20:17 +02:00
Christoph Oelckers
1d863d6cab - made player indexing consistent in i_net.cpp. 2020-09-27 16:19:34 +02:00
Christoph Oelckers
baf93b51af - handle SoftLightLevel properly in the 2D drawer. 2020-09-27 16:09:35 +02:00
Jaime Moreira
fd4d600694 SDL joystick events now work while in menus
- DirectInput axes are now X first, Y second.
- Menu axes controls swapped/fixed.
- Added SDL DualShock3 buttons in menu actions.
- Fixed SDL mouse system cursor; it could appear in-game.
2020-09-27 15:05:15 +02:00
Player701
3a526c9e5a - Implement return type covariance for ZScript virtual functions 2020-09-27 14:18:15 +02:00
Christoph Oelckers
df3dc91514 - fixed crash on texture init. 2020-09-27 13:32:30 +02:00
Christoph Oelckers
348f9ae68c - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
Christoph Oelckers
228dfb5b8d - removed dead uBlendColor uniform. 2020-09-27 11:57:17 +02:00