Commit graph

1114 commits

Author SHA1 Message Date
Chronos Ouroboros
e4f0c366c4 Really fixed arrays of dynarrays this time. 2019-06-05 12:47:01 +02:00
Alexander
3e3097fe71 added native double round(double) function 2019-06-05 12:46:56 +02:00
alexey.lysiuk
a45c2ed9b6 - adjusted condition for ZScript global variable deprecation warning
The message is always printed for any use of deprecated global variable
If such variable is accessed inside a deprecated function from a core script lump, the message is printed only when verbosity level is set to highest

https://forum.zdoom.org/viewtopic.php?t=64830

# Conflicts:
#	src/scripting/backend/codegen.cpp
2019-05-30 11:37:30 +02:00
alexey.lysiuk
6f2102ae1d - fixed: version wasn't set for ZScript global variables
https://forum.zdoom.org/viewtopic.php?t=64830
2019-05-29 22:14:48 +02:00
alexey.lysiuk
6fbb1596e7 - fixed code generation for ternary operator with vector result types
https://forum.zdoom.org/viewtopic.php?t=64831
2019-05-29 22:14:46 +02:00
alexey.lysiuk
f44a9c8453 - fixed crash on message output during decorate parsing
Script position is now initialized at the very beginning of decorate parsing process
Script position no longer contains uninitialized file name

https://forum.zdoom.org/viewtopic.php?t=64836
2019-05-29 22:14:43 +02:00
alexey.lysiuk
dc18200339 - fixed wrong native call for Actor.Vec2Offset()
https://forum.zdoom.org/viewtopic.php?t=64810
2019-05-27 11:58:03 +02:00
drfrag
fcdc296ec7 - Missing casting, even when that function is deprecated. 2019-05-15 19:13:01 +02:00
Player701
f55ad14663 Added support for monospacing alignment modes to HUDFont / BaseStatusBar.DrawString (#810)
* - Added support for monospacing alignment modes to HUDFont / BaseStatusBar.DrawString

* - added underlying type declaration for EMonospacing

* - replaced "#include v_video.h" with a declaration of EMonospacing
2019-05-14 19:50:43 +02:00
Christoph Oelckers
0c36ab0651 - added CharUpper and CharLower functions to ZScript.
These, like MakeUpper and MakeLower, use the internal Unicode case conversion tables.

# Conflicts:
#	src/scripting/vmthunks.cpp
2019-05-14 19:37:49 +02:00
Christoph Oelckers
1e0228c13a - added Unicode aware MakeUpper/MakeLower functions to FString and ZScript's String and deprecated ToUpper/ToLower because their semantics did not allow fixing them. 2019-05-14 19:37:47 +02:00
Christoph Oelckers
6caf1f60c6 - added some UTF-8 utilities to FString.
This deprecated CharAt and CharCodeAt for being unsuitable for text processing and in the case of CharCodeAt also for being buggy.
A new replacement, ByteAt has been added that reads a string byte by byte, as well as CodePointCount, which counts the amount of Unicode code points in a string and GetNextCodePoint which reads the string code point by code point.
Note that while this woll work as intended with the currently supported languages as a means to read single characters, there is no guarantee that this will remain so if Unicode support gets extended to things which break the "one code point == one character" assumption.
2019-05-14 19:35:21 +02:00
Christoph Oelckers
f790d48041 - made the menu's text input handler Unicode capable.
Also make sure that the savegame description remains readable. Unlike in-game text this can be done without double-encoding existing UTF-8.
2019-05-14 17:19:19 +02:00
Christoph Oelckers
c7877388a9 - made the console Unicode-capable.
This also necessitated some character remapping in the console font to move the Windows-1252 extra characters to their proper Unicode code points.

# Conflicts:
#	src/CMakeLists.txt
#	src/posix/sdl/i_input.cpp
#	src/scripting/backend/codegen.cpp
#	src/v_font.cpp

# Conflicts:
#	src/c_console.cpp
2019-05-14 17:12:18 +02:00
drfrag
eb0b3f3d53 - Changed ToLong and ToULong prototypes. 2019-05-14 13:02:04 +02:00
alexey.lysiuk
2fb48f30ff - made setting actor TID more explicit
Now it's no longer possible to manipulate TID hash from arbitrary location
For example, this prevents linking of destroyed object into the hash
TID member is still public but writing to it is limited to a few very specific cases like serialization and player traveling between levels

https://forum.zdoom.org/viewtopic.php?t=64476

# Conflicts:
#	src/actor.h
#	src/maploader/maploader.cpp
2019-05-10 12:41:29 +02:00
drfrag
819b9f972d - Added "-zsvoverride" command line switch to override mod ZScript version requirement. 2019-05-03 19:09:17 +02:00
alexey.lysiuk
2e0185373f - fixed missing null checks in JIT generated code
https://forum.zdoom.org/viewtopic.php?t=64307
2019-05-02 19:59:13 +02:00
alexey.lysiuk
2b65cbf687 - fixed crash on JIT allocations over 1 MB
https://forum.zdoom.org/viewtopic.php?t=64383
2019-05-02 19:59:10 +02:00
alexey.lysiuk
fac9cb1bbd - fixed crash with push/insert to null dynarray when JIT is on
https://forum.zdoom.org/viewtopic.php?t=64148
2019-05-01 00:43:07 +02:00
Chronos Ouroboros
6617edfe97 Fixed arrays of dynamic arrays causing a compilation error. 2019-04-29 00:05:58 +02:00
Chronos Ouroboros
3a8f602875 Fixed nested dynamic array indexing causing a compilation error. 2019-04-29 00:05:55 +02:00
Christoph Oelckers
389c27c920 - fixed: 'level.frozen' still needs to be writable and have an effect.
# Conflicts:
#	src/gamedata/g_mapinfo.h
#	src/scripting/vmthunks.cpp

# Conflicts:
#	src/g_levellocals.h
2019-04-28 19:12:39 +02:00
Christoph Oelckers
074ee3238b - sanitized the 'frozen level' code.
This had two different flags that were checked totally inconsistently, and one was not even saved.
Moved everything into a few subfunctions so that these checks do not have to be scattered all over the code.

# Conflicts:
#	src/actorinlines.h
#	src/decallib.cpp
#	src/g_levellocals.h
#	src/hwrenderer/scene/hw_sprites.cpp
#	src/p_mobj.cpp
#	src/p_saveg.cpp
#	src/p_user.cpp
#	src/polyrenderer/scene/poly_particle.cpp
#	src/scripting/vmthunks.cpp
#	src/swrenderer/things/r_particle.cpp
#	wadsrc/static/zscript/actors/player/player.zs
#	wadsrc/static/zscript/base.zs

# Conflicts:
#	src/g_levellocals.h
#	src/hwrenderer/scene/hw_sprites.cpp
#	wadsrc/static/zscript/base.txt
2019-04-28 19:10:52 +02:00
Christoph Oelckers
736bac7a93 - exported LevelLocals's compatibility flags to scripting and fixed all places where access to combined compatibility flags is needed.
# Conflicts:
#	src/scripting/vmthunks.cpp
#	src/scripting/vmthunks_actors.cpp
#	wadsrc/static/zscript/doom/fatso.txt
#	wadsrc/static/zscript/doom/painelemental.txt
2019-04-28 11:46:26 +02:00
Major Cooke
47dbc95e2b Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory.
- The flags are used by DamageMobj so modders can determine radius damage, for example, by checking for DMG_EXPLOSION.
2019-04-27 23:45:49 +02:00
alexey.lysiuk
05b12e8d74 - changed type of Nop expression to void
Control flow statements with constant condition no longer cause misleading fatal errors in ZScript

https://forum.zdoom.org/viewtopic.php?t=63566
2019-04-27 23:45:43 +02:00
alexey.lysiuk
7fecc973f5 - disabled VM JIT completely on unsuported platforms 2019-04-27 13:47:47 +02:00
alexey.lysiuk
832c462d9a - fixed potentially incomplete list of argument flags for virtual function
https://forum.zdoom.org/viewtopic.php?t=63450
2019-04-27 13:34:28 +02:00
Christoph Oelckers
fd772b6dab - fixed code emission for constant ZScript function arguments 2019-04-27 12:43:22 +02:00
Christoph Oelckers
242f1458c8 - fixed Identifier resolving for static functions
This entered the code path which warned about ambiguous use of variables in action functions and as a result ran afoul of subsequent error checks.

Since ZScript has no global scope resolution operator, this needs to ignore all non-static class symbols and try to look up any of these as global identifiers.
2019-04-27 12:43:16 +02:00
alexey.lysiuk
35867a1c29 - fixed 'overriding core lump' error
Wrong container was reported for overriding lump
2019-04-27 12:27:29 +02:00
alexey.lysiuk
db0928be4d - fixed wrong self type in Array.Resize()
https://forum.zdoom.org/viewtopic.php?t=63275
2019-04-26 18:14:56 +02:00
alexey.lysiuk
a082a09ebe - unary minus operator propagates boolean operand to integer
https://forum.zdoom.org/viewtopic.php?t=63214
2019-04-26 18:14:49 +02:00
alexey.lysiuk
67c4317d54 - fixed compilation errors
src/scripting/decorate/thingdef_parse.cpp:80:11: error: no viable conversion from 'const FName' to 'FString'
src/scripting/zscript/zcc_compile.cpp:1359:26: error: use of undeclared identifier 'Name_globalfreeze'; did you mean 'NAME_globalfreeze'?

# Conflicts:
#	src/scripting/zscript/zcc_compile.cpp
2019-04-26 18:12:31 +02:00
Christoph Oelckers
d0c609eeee - ensure proper emission of deprecations.
For global variables this wasn't implemented.

# Conflicts:
#	src/namedef.h
#	src/scripting/backend/codegen.cpp
#	wadsrc/static/zscript/base.txt
2019-04-26 18:12:29 +02:00
Christoph Oelckers
120069890d - added the fix for BuiltinNew which I missed when cherry-picking. 2019-04-26 18:10:28 +02:00
Christoph Oelckers
21e4f0b817 - made OP_NEW a builtin function instead of an opcode.
The code was present 3 times due to the JIt, and this is not something that benefits from being a real opcode, even in the interpreted case.
2019-04-26 17:23:33 +02:00
Marrub
73e174af4d Fix return value of native BuiltinCallLineSpecial 2019-04-26 17:20:42 +02:00
Chronos Ouroboros
e9ca5d6eff Fixed multidimensional array definitions. 2019-04-26 17:20:40 +02:00
Chronos Ouroboros
56be11bbe3 Added support for implicitly-sized initialized arrays.
Also fixed dynamic arrays not being cleared before initializing.
2019-04-26 17:13:59 +02:00
drfrag
e751476957 - Fixed compilation with MinGW-w64 but now the 64 bit executable crashes. 2019-04-26 17:03:29 +02:00
Chronos Ouroboros
df3f074b0a Fixed some issues in the ZScript array compilation code. 2019-04-26 01:33:09 +02:00
Chronos Ouroboros
541fd0097b Implemented compound initializers for arrays. 2019-04-26 01:31:23 +02:00
Christoph Oelckers
ff9fe5f4d0 - changed AFuncDesc initialization to avoid generating initializer functions.
Visual C++ will never statically initialize a class instance where a member field has a default value set, so the DEFINE_ACTION_FUNCTION variants without a direct native call need to be handled differently. The easiest way to do this is to leave out the nullptr default and omit the value in the initializer list. For trailing fields this will always get them nulled.
2019-04-26 01:31:21 +02:00
Christoph Oelckers
251b096b48 - removed all remaining native parts of APlayerPawn.
Unlike the other classes, the places where variables from this class were accessed were quite scattered so there isn't much scriptified code. Instead, most of these places are now using the script variable access methods.
This was the last remaining subclass of AActor, meaning that class Actor can now be opened for user-side extensions.
2019-04-26 01:20:02 +02:00
Christoph Oelckers
f261ec7d53 - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
This should be less of a drag on the playsim than having each light a separate actor. A quick check with ZDCMP2 showed that the light processing time was reduced to 1/3rd from 0.5 ms to 0.17 ms per tic.
It's also one native actor class less.

# Conflicts:
#	src/g_shared/a_dynlight.cpp
#	src/g_shared/a_dynlight.h
#	src/hwrenderer/dynlights/hw_dynlightdata.cpp
#	src/hwrenderer/dynlights/hw_dynlightdata.h
#	src/hwrenderer/scene/hw_renderhacks.cpp
#	src/namedef.h
#	src/scripting/thingdef_data.cpp
#	src/swrenderer/line/r_walldraw.cpp

# Conflicts:
#	src/d_main.cpp
#	src/g_levellocals.h
#	src/g_shared/a_dynlight.cpp
#	src/g_shared/a_dynlight.h
#	src/gl/dynlights/gl_dynlight.h
#	src/gl/dynlights/gl_dynlight1.cpp
#	src/gl/scene/gl_spritelight.cpp
#	src/gl/scene/gl_walls.cpp
#	src/hwrenderer/dynlights/hw_shadowmap.cpp
#	src/hwrenderer/dynlights/hw_shadowmap.h
#	src/hwrenderer/scene/hw_flats.cpp
#	src/p_setup.cpp
2019-04-26 00:19:03 +02:00
Christoph Oelckers
99dd234d10 - exported all native components of APlayerPawn.
Only the class definition itself remains and needs to be taken care of.

# Conflicts:
#	src/g_statusbar/sbarinfo_commands.cpp
#	src/hu_scores.cpp
#	src/scripting/thingdef_data.cpp

# Conflicts:
#	src/actorinlines.h
#	src/hu_scores.cpp
2019-04-25 17:42:11 +02:00
Christoph Oelckers
94eb0ecdda - scriptified the remaining PlayerPawn methods. 2019-04-25 17:35:44 +02:00
Christoph Oelckers
b28faa6793 - took several methods out of the native PlayerPawn implementation, either by scriptification or moving them to other places. 2019-04-25 17:34:56 +02:00