Commit graph

4098 commits

Author SHA1 Message Date
Christoph Oelckers
cf3c573222 - give the first 16 DEHEXTRA states proper content.
No idea where this BLD2 stuff came from...
2021-05-07 23:03:46 +02:00
Rachael Alexanderson
bb58dedff2 this fix was requested here: https://forum.zdoom.org/viewtopic.php?p=1188347#p1188347 2021-05-04 07:59:13 +02:00
Christoph Oelckers
52554dc32c - Backend update fron Raze, mainly new script exports and extensions. 2021-05-03 14:13:03 +02:00
nashmuhandes
afd7b2e954 Allow settable render styles for status bar drawing functions DrawTexture, DrawImage and DrawString 2021-04-26 23:04:39 +02:00
nashmuhandes
c12a671b3e Made OptionMenuSliderBase::IsGrayed virtual 2021-04-26 23:02:35 +02:00
nashmuhandes
57e6d84d46 Expose sprite shadow options to the Display menu 2021-04-24 22:40:54 -04:00
Marisa Kirisame
a172513535 Expose level_info_t to scripting + helper functions. 2021-04-24 22:37:50 -04:00
Blue Shadow
55ce0510c2 - added a A_SetFriendly function 2021-04-04 08:57:56 +02:00
sgrunt
0c776e3acd Move the modified behaviour to a new "resetvel" parameter 2021-03-19 20:12:20 +01:00
Blue Shadow
acd553aa6f - account for KEEPDEPLETED flag when destroying items with InterHubAmount of 0 upon leaving a level 2021-03-19 20:10:25 +01:00
nashmuhandes
229b065289 Add missing tag for Strife's KneelingGuy. 2021-03-18 19:11:37 +01:00
nashmuhandes
43937e4338 Add missing tag for the sub-Entity bosses. This was missed in the previous commit. 2021-03-15 22:05:25 +01:00
nashmuhandes
b28e5cb917 Add GetCharacterName() to retrieve an NPC's name as defined in its dialogue script, if it exists. Otherwise it will just return the same output as GetTag(). 2021-03-15 21:31:16 +01:00
nashmuhandes
45c1cc8c08 Add tag properties to Strife's enemies. 2021-03-15 20:10:49 +01:00
Christoph Oelckers
5c84177142 - lower the step size for module master volume to adapt to the altered value range. 2021-03-14 08:50:42 +01:00
Christoph Oelckers
a80775a1e8 - adapt mod_dumb_mastervolume to the increased default volume in ZMusic. 2021-03-14 08:40:34 +01:00
Christoph Oelckers
3d55c76a89 Merge branch 'replaygain' 2021-03-12 08:48:00 +01:00
Christoph Oelckers
f11780600f - implemented replay gain calculation and management.
This is done entirely on the streamed sound data, unlike the old relative volume which uses the backend's volume setting.
2021-03-10 23:06:21 +01:00
nashmuhandes
bf33403381 Show subtitles for the Entity's greeting lines in Strife. 2021-03-10 14:41:36 +01:00
Christoph Oelckers
ba618d308c - bumped CMake version to 3.1.0 in all projects to reduce warning spam in recent versions.
3.1.0 is the highest minimum set in the existing subprojects so this will not exclude anything that hadn't been already.
2021-03-08 13:58:29 +01:00
nashmuhandes
c7edb9d22f Add a null check in PlayerPawn::CheckFOV 2021-02-28 20:01:59 +01:00
Christoph Oelckers
97de1f670b - language update. 2021-02-26 10:35:10 +01:00
nashmuhandes
cdb3fcce03 Don't make the switch that reveals the computer core in Strife MAP15 to be repeatable. 2021-02-25 11:26:39 +01:00
Xaser Acheron
41ab1e4994 adjust defaults for DEHEXTRA states to match other ports:
- sprite is TNT1
- duration is -1
- next frame is itself
2021-02-24 22:46:50 +01:00
nashmuhandes
d98b401daf Add missing ZScript constants for the Strife targeter PSprite layers 2021-02-19 09:56:44 +01:00
Alexander Kromm (m8f)
99ab1e3317
add Pi and some other constants to ZScript (#1304) 2021-02-13 21:34:19 +01:00
Alexander Kromm
a2f8b7d0df add "hidepartimes" MAPINFO/GameInfo property 2021-02-02 03:36:06 -05:00
Rachael Alexanderson
d36ca650e3 - add missing menu spacer 2021-01-18 08:18:02 -05:00
Rachael Alexanderson
6701cd2842 - language update 2021-01-18 06:30:54 -05:00
Rachael Alexanderson
c7a5ce9562 - add some 21:9 presets 2021-01-18 06:23:58 -05:00
Rachael Alexanderson
0cbcb87768 - oops, add startTime = 0.0 for S_Sound 2021-01-18 04:05:08 -05:00
Rachael Alexanderson
d3804911cf - Fix the previous commit
Revert "Fixed a missing parameter in S_Sound's ZScript prototype that was causing assertion failures."

This reverts commit 619f44decd.
2021-01-18 04:02:12 -05:00
Marisa Kirisame
44b4359ba5 Add alternate "Full" mode for PowerIronFeet that prevents leaky damage. 2021-01-16 17:09:57 +01:00
William E. Waterman
3261eb3643
Side By Side Letterbox Display mode (#1255)
* Added SBSLETTERBOX to menudef.txt

* Changed PresentSideBySide in gl_renderer

Needed for new side-by-side mode

* Added VR_SIDEBYSIDELETTERBOX to gl_stereo3d.cpp

For side by side letterbox display mode

* Added VR_SIDEBYSIDELETTERBOX to hw_modes.h

For new side by side letterbox display mode

* Added VR_SIDEBYSIDELETTERBOX to hw_vrmodes.cpp

For Side By Side Letterbox display mode
2021-01-13 07:09:13 -05:00
Rachael Alexanderson
476e59fbab - add sv_instantreaction dmflag 2021-01-13 07:04:18 -05:00
drfrag
4ff72e937f - Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare. 2021-01-13 06:30:13 -05:00
Christoph Oelckers
f384c7bc1f - fixed incorrect sound definition for DSMANATK in Dehacked. 2021-01-08 10:12:35 +01:00
Rachael Alexanderson
c28e53511c - fix bonuscount as uint 2021-01-05 19:48:32 -05:00
Rachael Alexanderson
e6c71c2f0c - reimplement fix #1267 from @drfrag666 differently - fix damagecount overflow 2021-01-05 11:09:19 -05:00
Xaser Acheron
8b9125fcc6
add support for DEHEXTRA's extended sound range (#1258) 2021-01-02 07:40:59 -05:00
Kevin Caccamo
d813425a8d Fix MAPINFO definitions for "enableskyboxao"
enableskyboxao is a map flag, so it goes in the "gamedefaults", "defaultmap", or "map" section. I decided to put it in the gamedefaults section for each game.
2020-12-31 08:18:49 +01:00
Rachael Alexanderson
df4f41f4e8 - Modified commit from @OrdinaryMagician #1261
- Always allow skyboxes by default
- Add option to disable skyboxes through mapinfo
Squashed commit of the following:

commit d4c4d9310d0157ce575f52989b5b080398cf7629
Author: Marisa Kirisame <marisa@sayachan.org>
Date:   Wed Dec 30 09:58:39 2020 +0100

    Disable AO for skybox portals (can be forced back with MAPINFO flag).
2020-12-30 11:08:43 -05:00
Marisa Kirisame
fd07183585 Fix model normals being distorted by MODELDEF scaling. 2020-12-12 00:21:33 +01:00
Christoph Oelckers
04329981ec - added missing argument to the status bar's DrawString function. 2020-12-11 11:10:15 +01:00
Player701
a6a02a2a6c - Fixed: RandomSpawner spawning another RandomSpawner spawning a missile could result in the second RandomSpawner being erroneously destroyed. 2020-12-02 15:30:23 +01:00
Christoph Oelckers
e19b1b2ee7 - fixed: IceGuyFX2 set its owner too late. 2020-11-25 07:37:17 +01:00
Rachael Alexanderson
a2b8ad79ed - implement slider background color change - https://forum.zdoom.org/viewtopic.php?f=15&t=70616 2020-11-17 11:29:39 -05:00
Chronos Ouroboros
75c791ecff Fixed the previous commit not accounting for mods that already fixed this internally. 2020-11-14 14:53:43 -03:00
Chronos Ouroboros
0aefc61f86 Fixed weapon bob jittering. 2020-11-14 14:34:09 -03:00
Rachael Alexanderson
6e3a4c590d - fix missing SKILLP property in zscript code 2020-11-04 01:29:40 -05:00