Magnus Norddahl
ced7bdf94a
Remove rt drawer family and the infrastructure supporting it
2016-12-25 05:46:16 +01:00
Magnus Norddahl
b0febec986
Removed r_columnmethod as its performance gains are too insignificant to justify its complexity on the codebase
2016-12-25 05:05:53 +01:00
Magnus Norddahl
5cfe0cc955
Remove some whitespace
2016-12-22 05:20:53 +01:00
Magnus Norddahl
012565228d
Merge remote-tracking branch 'zdoom/master' into qzdoom
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# Conflicts:
# src/r_plane.cpp
# src/r_segs.cpp
2016-12-10 00:08:56 +01:00
Christoph Oelckers
356e55f0a2
- made the general entry point to the wall drawer a single function instead of requiring the caller to check for NPOT textures.
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- renamed all functions in r_walldraw.cpp to give them names more in line with Doom's naming conventions. Since this is not Build code anymore it also shouldn't use Build names to avoid giving a false impression.
2016-12-09 14:25:51 +01:00
Christoph Oelckers
cfd6bcec5e
- more Build cleanup: Moved clearbufshort out of Build derived headers, removed the inline version for GCC 32 bit which was actually Build derived and renamed the C-version of this function, which does not originate from Build to 'fillshort'.
...
- cleaned out a lot the SafeDivScale stuff in m_fixed.h. The only SafeDivScale variant still in use was #16 for FixedDiv, so all the SafeDivScale stuff has been removed and the 16 variant renamed to FixedDiv because that's the only form in which it is still being used. (2x in R_DrawVoxel and 1x in ACS's FixedDiv PCode.)
- removed Build notice from m_fixed.h because aside from the inlines includes there is nothing here from Build anymore.
(cherry picked from commit eab06ef086
)
2016-12-09 08:13:22 -05:00
Christoph Oelckers
eab06ef086
- more Build cleanup: Moved clearbufshort out of Build derived headers, removed the inline version for GCC 32 bit which was actually Build derived and renamed the C-version of this function, which does not originate from Build to 'fillshort'.
...
- cleaned out a lot the SafeDivScale stuff in m_fixed.h. The only SafeDivScale variant still in use was #16 for FixedDiv, so all the SafeDivScale stuff has been removed and the 16 variant renamed to FixedDiv because that's the only form in which it is still being used. (2x in R_DrawVoxel and 1x in ACS's FixedDiv PCode.)
- removed Build notice from m_fixed.h because aside from the inlines includes there is nothing here from Build anymore.
2016-12-09 13:04:53 +01:00
Christoph Oelckers
6adcba3c4b
- fixed linkage for fuzzviewheight
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- fixed naming conflict with GCC's virtual table.
2016-12-07 18:39:09 +01:00
Magnus Norddahl
9ed02a6aec
Merge remote-tracking branch 'zdoom/master' into qzdoom
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# Conflicts:
# src/CMakeLists.txt
# src/doomtype.h
# src/r_drawt.cpp
2016-12-07 18:35:27 +01:00
Christoph Oelckers
42346c58d3
- disabled assembly entirely to make the MT drawer submission compile.
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This still requires a review of the two non-drawer functions that get 'lost'.
2016-12-07 12:31:43 +01:00
Magnus Norddahl
3ff91807b8
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
Magnus Norddahl
bd8b05e10a
Fix compile error
2016-12-06 05:07:37 +01:00
Magnus Norddahl
8a12d040de
Merge remote-tracking branch 'zdoom/master' into qzdoom
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# Conflicts:
# src/r_draw.cpp
# src/r_draw.h
2016-12-05 08:22:04 +01:00
Magnus Norddahl
9416d436fe
Move software renderer into its own namespace to isolate its globals and make
...
any access explicit. This reveals the places in the code where they are being
accessed where they shouldn't and prevents accidental usage.
2016-12-01 02:38:32 +01:00
Magnus Norddahl
1bed6feadc
Detach poly renderer from r_main
2016-12-01 00:42:14 +01:00
Magnus Norddahl
fabac78ea8
Add poly renderer to the menus
2016-11-21 15:19:24 +01:00
Magnus Norddahl
3673338644
Split r_poly into multiple files handling each aspect of rendering a scene
2016-11-14 14:19:48 +01:00
Magnus Norddahl
204d09efde
Add a stencil buffer
2016-11-10 08:08:37 +01:00
Magnus Norddahl
9820a6cb88
Request GL BSP instead of requiring automap texturing to be on
2016-11-09 12:07:07 +01:00
Magnus Norddahl
237f54f4be
Toying with triangle drawer and GL BSP nodes
2016-11-07 09:25:12 +01:00
Rachael Alexanderson
7cba67ad45
Merge branch 'master' of http://github.com/rheit/zdoom
2016-11-02 03:12:21 -04:00
Marisa Heit
f8641c0ffb
Fixed: MaxVisForFloor was broken by the switch to floats
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- TODO: See if these visibility limits are even needed anymore.
2016-11-02 00:07:57 -05:00
raa-eruanna
df6214b142
- Fixes
2016-10-21 07:21:56 -04:00
raa-eruanna
c76431414a
- Implemented r_fullbrightignoresectorcolor from QZDoom
2016-10-21 07:06:24 -04:00
raa-eruanna
b327a3312e
- Fully Implemented GZDoom fullbright emulation
2016-10-21 06:08:25 -04:00
Magnus Norddahl
af937366d1
Added DetectRangeError function
2016-10-17 12:36:01 +02:00
Magnus Norddahl
5ef46d1730
Merge remote-tracking branch 'gzdoom/master' into qzdoom
2016-09-24 09:37:18 +02:00
Magnus Norddahl
7ef5a9f117
Add the experimental swrenderer2
2016-09-24 09:36:37 +02:00
Christoph Oelckers
f93e4813d1
- removed farchive.cpp and .h
2016-09-22 00:48:22 +02:00
raa-eruanna
004c7de89b
Part 1 of code merge
2016-09-14 04:03:39 -04:00
raa-eruanna
81545d9b4e
Merge http://github.com/rheit/zdoom
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# Conflicts:
# src/v_video.cpp
2016-09-14 02:24:59 -04:00
Magnus Norddahl
017d1cee29
Change canvas rendering to use the aspect ratio of the canvas and generalize 5:4 rendering as AspectTallerThanWide
2016-09-13 23:42:05 +02:00
Magnus Norddahl
172f58c165
Fix 5:4 aspect ratio gun and status bar
2016-09-13 23:42:05 +02:00
Magnus Norddahl
5b438d220f
Switch from ratio enum to float
2016-09-12 15:51:50 +02:00
raa-eruanna
02e4ba464a
Fixed mirror angle issue, fixes rendering of mirrors
2016-09-10 08:56:40 +02:00
Magnus Norddahl
69b2fa72e8
Moved RGBA draw stuff to its own header file
2016-06-13 23:10:54 +02:00
Magnus Norddahl
cc10c2a970
Fix cameras and kdizd intro for true color mode
2016-06-13 03:16:48 +02:00
Magnus Norddahl
0f0859b0b2
Special colormap support for when no hw accel is available
2016-06-12 22:54:23 +02:00
Magnus Norddahl
07571da98c
Improved how threaded rendering is handled
2016-06-10 18:43:49 +02:00
Magnus Norddahl
c5fcfb664f
Changed rgba renderer to use a command queue system for its drawers
2016-06-07 00:55:52 +02:00
Magnus Norddahl
0c8c9e0aea
Added FDynamicColormap support to true color mode
2016-06-05 14:08:03 +02:00
Magnus Norddahl
4f635983fc
Add bgra support to OS X target
2016-06-01 08:54:39 +02:00
Magnus Norddahl
05220a7133
Added IsBgra() to DCanvas
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Changed SWRender output format to be decided by IsBgra()
2016-05-31 09:36:18 +02:00
Magnus Norddahl
045bad1b52
Removed the need for the pixel_canvas_t typedef
2016-05-31 05:31:32 +02:00
Magnus Norddahl
7080180d47
Added menu option for toggling true color output on and off
2016-05-30 13:32:24 +02:00
Magnus Norddahl
8aabc26cd9
Created standalone rgba drawing functions
2016-05-30 05:52:15 +02:00
Magnus Norddahl
6e53c1bd12
Change render target output from PAL8 to BGRA8
2016-05-28 20:40:33 +02:00
Christoph Oelckers
966e6797e4
- fixed: The view path for checking whether the player sprite should be drawn during a portal transition was never set properly in the portal transitioning case.
2016-05-09 23:16:06 +02:00
Randy Heit
8f3921190f
Keep values in floats longer for visplane drawing
2016-04-28 21:21:49 -05:00
Christoph Oelckers
af2a1769d8
- use the FP2005 method to calculate xtoviewangle, because it is far more straightforward than the old version.
2016-04-28 16:27:28 +02:00