Commit graph

536 commits

Author SHA1 Message Date
Christoph Oelckers
750c194959 - changed order of SwapBuffers and glFinish call. The new order with glFinish coming last is recommended by OpenGL and it fixes a stalling problem with portals and camera textures visible at the same time.
- check and use WGL_EXT_swap_control_tear extension. The above change makes the system always wait for a full vsync with a wglSwapInterval of 1, so it now uses the official extension that enables adaptive vsync. Hopefully this also works on the cards where the old setup did not.
2016-09-26 01:38:25 +02:00
Christoph Oelckers
6bfbe30b99 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/CMakeLists.txt
#	src/g_level.cpp
#	src/p_saveg.cpp
#	src/r_defs.h
#	src/version.h

(note that this commit will not compile!)
2016-09-24 00:40:15 +02:00
Christoph Oelckers
f397a4943c - added OutputDebugString calls to I_Error functions in Win32, so that these messages can be seen in the debug output. 2016-09-23 08:14:40 +02:00
Magnus Norddahl
7070bded77 Merge remote-tracking branch 'origin/aspectratio' into aspectratio_gzdoom 2016-09-12 20:03:21 +02:00
Magnus Norddahl
d3d8180f57 Resize framebuffer in windowed mode to match the client area 2016-09-12 13:04:36 +02:00
Christoph Oelckers
e08015a181 Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-03 14:02:28 +02:00
Christoph Oelckers
5770e5dfaf - split up m_specialpaths.cpp to be a separate file for each operating system.
The reason for this is that the macOS version uses a deprecated API and in order to correct this, the file needs to be compiled as Objective-C++ which requires a different extension.
2016-09-03 12:00:08 +02:00
Christoph Oelckers
7efae2c8f8 - fixed: When requesting GL version 2.x, do not try to create a core profile context, because that can not support legacy features. 2016-09-01 12:14:20 +02:00
Christoph Oelckers
8f535997f8 - enable core profile by default on GL 3.x.
After doing some profiling it was very obvious that this has better performance than client arrays. Persistent buffers are still better, though, especially for handling dynamic lights.
2016-08-29 11:33:20 +02:00
Magnus Norddahl
945d5b154a Remove gl_vid_multisample 2016-08-28 18:10:39 +02:00
Christoph Oelckers
abafcd5486 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	wadsrc/static/language.enu
2016-08-28 10:00:19 +02:00
Christoph Oelckers
e04055dbb2 - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
- made 'developer' CVAR persist across launches and added some menu entries for it.
- added checks for 'developer' to ACS's CheckInventory function.
2016-08-28 09:55:04 +02:00
Magnus Norddahl
276fb7dbb2 Add vid_maxfps support for Windows and Linux 2016-08-22 22:00:44 +02:00
Magnus Norddahl
0c2db5447c Save gl_debug in ini file and add support in Linux 2016-08-17 20:57:00 +02:00
Magnus Norddahl
2ac91f0c5a Fix Nvidia driver ignoring wglSwapIntervalEXT 2016-08-08 12:22:40 +02:00
Magnus Norddahl
aeb7df09de Added hardware gamma option and improved window handling on Windows 2016-07-27 11:15:19 +02:00
Christoph Oelckers
4940f0249d Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-28 20:33:29 +02:00
Christoph Oelckers
fc25a74a03 - fixed: In case of a crash the buffered console output was not dumped to the rich edit control so it never got into the crash log. 2016-05-28 20:11:19 +02:00
Christoph Oelckers
4781b73d5b Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-21 01:09:21 +02:00
Gaerzi
68c5191798 Add GOG path for SVE
Since GOG.com is finally offering this game.
2016-05-20 02:18:48 +02:00
Christoph Oelckers
d4806f82ca - reinstated some texturing-based dynamic light code. Not active yet and not tested yet. 2016-04-28 00:58:44 +02:00
Christoph Oelckers
ee7a4daa8c - preparations for textured dynamic lights. 2016-04-27 23:19:54 +02:00
Christoph Oelckers
6e1b21d513 - added back sprite splitting for low end, plus some dynamic light code. 2016-04-26 21:31:24 +02:00
Christoph Oelckers
f066457a48 - add shader patching to allow running the engine with GLSL 1.2.
- made some initial preparations for the shader-less fallback path.
2016-04-26 15:26:52 +02:00
Christoph Oelckers
8b5c741358 - check the proper command line option for rejecting a core profile. 2016-04-26 15:19:38 +02:00
Christoph Oelckers
328047ea28 - fixed issues with recent Stereo3D submission:
* there was a CVAR that was only defined in Windows
 * code did not compile with GCC.
 * due to bad setup it disabled multisampling.
2016-04-14 10:16:04 +02:00
Christopher Bruns
09d0cb5fd5 Merge branch 'master' of https://github.com/coelckers/gzdoom into two_more_stereo_modes
# Conflicts:
#	src/gl/system/gl_framebuffer.cpp
2016-04-11 18:25:54 -04:00
Christoph Oelckers
7a2e957225 Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-11 23:14:53 +02:00
Christoph Oelckers
77bfffaee0 - removed a few __cdecl's from the source. 2016-04-11 12:46:48 +02:00
Christoph Oelckers
7ce670951b Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/CMakeLists.txt
2016-04-11 10:49:11 +02:00
Christoph Oelckers
db86385cf6 - removed STACK_ARGS.
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
2016-04-11 10:46:30 +02:00
Christoph Oelckers
12129b0f07 - added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h. 2016-04-10 13:03:44 +02:00
Christopher Bruns
c6fa01dfbf Reimplement blue/yellow and quadbuffered stereo, this time with an additional CVAR gate on quadbuffered, for better hardware compatibility.obj
Something is terribly wrong with the separation in all stereo modes now though.
2016-04-09 15:40:55 -04:00
Christoph Oelckers
fde1f28d71 Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-09 20:48:54 +02:00
Christoph Oelckers
a827bab576 - refactored the use of tag lists so that they do not have to be passed around between functions.
This means that the varargs functions themselves are now responsible for parsing them into DrawParms.
This was done because DrawTextV made a blanket assumption that every single vararg has the size of a 32 bit integer and caused crashes when anything else was passed. It also failed to eliminate any tag that is incompatible with text display. These will now abort DrawText and trigger an assert.
2016-04-09 20:47:54 +02:00
Christoph Oelckers
bc42dd26c8 Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-09 13:00:14 +02:00
Christoph Oelckers
e2ae7d8f5d - removed the unused x and y parameters from DrawTextureParms. 2016-04-09 12:59:50 +02:00
Christoph Oelckers
c502a4b3cc Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-09 12:55:34 +02:00
Christoph Oelckers
43dd759859 - changed DrawTexture so that the parameters get parsed in the varargs function directly and that the virtual function that is getting called gets the fully prepared data.
In order to avoid passing around tag lists, DrawTextV needs to parse everything itself and then pass a fully initialized structure to DrawTexture. This cannot be done if all variants require a varargs tag list.
Apparently the only reason for the old approach was the 'hw' parameter which was never used.
2016-04-09 12:55:12 +02:00
Christoph Oelckers
88542bed78 Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-07 13:43:00 +02:00
Christoph Oelckers
5409ada0e3 let WM_DISPLAYCHANGE and WM_STYLECHANGED call DefWindowProc.
At least on GZDoom it seems to be important on some systems.
2016-04-07 10:26:57 +02:00
Christoph Oelckers
f7553fcd51 Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/r_defs.h
2016-04-02 22:17:33 +02:00
Christoph Oelckers
8680391e0b - floatified the global view variables.
The software renderer still uses internal copies of the fixed point version.
2016-04-01 12:22:16 +02:00
Christoph Oelckers
251172c7f0 Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/r_data/r_interpolate.cpp
2016-03-30 18:24:22 +02:00
Christoph Oelckers
66929cbaff - floatified p_trace, p_slopes and p_udmf.cpp.
- major cleanup of unused code.
2016-03-30 16:30:22 +02:00
Christoph Oelckers
ae14268989 Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/r_utility.cpp
2016-03-29 10:09:03 +02:00
Christoph Oelckers
dabed04d2a - floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
- removed all references to Doom specific headers from xs_Float.h and cmath.h.
2016-03-26 12:36:15 +01:00
Christoph Oelckers
f568a35756 Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/win32/fb_d3d9.cpp
2016-03-24 16:38:09 +01:00
Christoph Oelckers
41387622f2 - changed angle parameter of FillSimplePoly. 2016-03-24 16:36:43 +01:00
Christoph Oelckers
609defe078 Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/r_defs.h
2016-03-24 12:48:05 +01:00
Christoph Oelckers
09d8b4af80 - changed I_GetTimeFrac to return a double instead of a fixed_t. 2016-03-24 12:00:21 +01:00
Christoph Oelckers
2a0d5a621a - floatified some stuff in g_shared.
Note: This commit does not handle z-spawn positions correctly.
2016-03-23 00:53:09 +01:00
Christoph Oelckers
eee5143b26 Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/r_defs.h
2016-03-22 22:12:51 +01:00
Christoph Oelckers
1eb106e2c5 - floatification of some alpha parameters. 2016-03-22 13:35:16 +01:00
Christoph Oelckers
48afdd7dcb Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/CMakeLists.txt
#	src/actor.h
2016-03-21 01:34:39 +01:00
Christoph Oelckers
51b05d331d - replaced AActor::vel and player_t::Vel with a floating point version.
- Converted P_MovePlayer and all associated variables to floating point because this wasn't working well with a mixture between float and fixed.

Like the angle commit this has just been patched up to compile, the bulk of work is yet to be done.
2016-03-20 00:54:18 +01:00
Christoph Oelckers
0bcbacea53 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/posix/sdl/hardware.cpp
2016-03-04 01:21:59 +01:00
Michael Labbe
a4705c8404 vid_listmodes crash fix 2016-03-03 17:31:12 -06:00
Michael Labbe
97821a3036 21:9 aspect ratio support
- vid_aspect 6 forces 21:9
2016-03-03 17:31:12 -06:00
Christoph Oelckers
a96d6ab072 Merge remote-tracking branch 'remotes/zdoom/master'
# Conflicts:
#	src/g_level.cpp
#	src/p_3dfloors.cpp
#	src/p_lnspec.cpp
#	src/p_saveg.cpp
#	src/p_spec.cpp
#	src/r_bsp.cpp
#	src/r_data/r_interpolate.cpp
#	src/r_data/r_translate.cpp
#	src/r_data/sprites.cpp
#	src/r_defs.h
#	src/r_sky.h
#	src/stats.h
#	src/textures/texturemanager.cpp
#	src/textures/textures.h
#	src/version.h
#	src/win32/fb_d3d9.cpp
#	src/win32/hardware.cpp
#	src/win32/i_system.cpp
#	wadsrc/static/actors/doom/doomarmor.txt
#	wadsrc/static/compatibility.txt
#	wadsrc/static/language.enu
#	wadsrc/static/mapinfo/common.txt
#	wadsrc/static/menudef.txt
#	wadsrc/static/xlat/eternity.txt
2016-03-01 18:50:45 +01:00
Christoph Oelckers
e3c06e3df7 Merge commit '165d26baa1569685651baf4575e12e73c8cbfd2e'
# Conflicts:
#	bzip2/bzip2.vcproj
#	game-music-emu/game-music-emu.vcproj
#	gdtoa/gdtoa.vcproj
#	jpeg-6b/jpeg-6b.vcproj
#	src/p_spec.cpp
#	src/r_defs.h
#	tools/fixrtext/fixrtext.vcproj
#	tools/lemon/lemon.vcproj
#	tools/updaterevision/updaterevision.vcproj
#	tools/zipdir/zipdir.vcproj
#	wadsrc/static/xlat/eternity.txt
#	wadsrc/wadsrc.vcproj
#	zlib/zlib.vcproj
2016-03-01 17:23:35 +01:00
Randy Heit
55142078d8 Normalize line endings 2016-03-01 09:47:10 -06:00
Christoph Oelckers
44a6cafd4b - we are using C++11 now, so all those old VC 2005 project files are of no use anymore. 2016-03-01 09:38:49 +01:00
Christoph Oelckers
0cf9cae7f3 - added some #pragma warnings to i_crash.cpp to silence a warning message in Microsoft's headers. 2016-02-29 10:48:51 +01:00
Christoph Oelckers
8362a4516f Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-24 11:26:35 +01:00
DaMan
78552cc676 Disable UAC virtualization 2016-02-22 17:56:18 -06:00
Christoph Oelckers
ca87e2fa3c Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/CMakeLists.txt
2016-02-13 15:36:04 +01:00
Christoph Oelckers
340faef1ec - fixed a few 64-bit warnings. 2016-02-13 13:37:28 +01:00
Christoph Oelckers
d1f741a53d Merge branch 'master' of c:\programming\doom\zdoom 2016-02-09 15:07:16 +01:00
Christoph Oelckers
bcfb437302 - fixed message output. 2016-02-09 15:06:55 +01:00
Christoph Oelckers
15d5a5256f Merge branch 'master' of ZDoom
# Conflicts:
#	.gitignore
#	src/win32/i_system.cpp
2016-02-09 14:41:31 +01:00
Christoph Oelckers
4d2a52418f - added an errorlog option.
This cuts down on as much message noise as possible, outputs everything to a file specified as a parameter and then quits immediately, allowing this to run from a batch that's supposed to check a larger list of files for errors.
Multiple outputs get appended if the file already exists.
2016-02-09 14:20:49 +01:00
Christoph Oelckers
0678a469de Merge remote-tracking branch 'remotes/zdoom/master'
# Conflicts:
#	src/win32/i_system.cpp
#	tools/re2c/re2c.vcproj
2016-02-08 21:47:19 +01:00
Randy Heit
09a17c2198 Quiet some narrowing conversion warnings from VS2015 2016-02-05 22:18:53 -06:00
Christoph Oelckers
dda73b531c Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/CMakeLists.txt
#	src/p_setup.cpp
#	src/r_defs.h
#	src/version.h

This only updates to a compileable state. The new portals are not yet functional in the hardware renderer because they require some refactoring in the data management first.
2016-02-05 12:31:41 +01:00
Randy Heit
b3b0886b64 Merge branch 'scripting'
Conflicts:
	src/actor.h
	src/g_doom/a_doomweaps.cpp
	src/g_hexen/a_blastradius.cpp
	src/p_enemy.cpp
	src/p_enemy.h
	src/thingdef/thingdef.h
	src/thingdef/thingdef_codeptr.cpp
	wadsrc/static/actors/constants.txt
2016-02-04 15:17:22 -06:00
alexey.lysiuk
70e569f79c Fixed restoration of window position with OpenGL renderer
Software renderer was not affected as it has maximize window button enabled
2016-02-04 11:57:26 +02:00
Christoph Oelckers
8bc7a0a24e Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-30 23:01:36 +01:00
Christoph Oelckers
06fdb6ca45 - fixed: The reverb editor failed to open in fullscreen mode at desktop resolution.
According to Blzut3:

The issue happens when the fullscreen resolution is the same as the desktop resolution. In this case WM_DISPLAYCHANGE doesn't occur so the editor never appears. This appears to be fixable by also catching WM_STYLECHANGED since at the very least the window caption will appear/disappear.
2016-01-30 21:49:03 +01:00
Christoph Oelckers
bf747075e8 Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/g_hexen/a_clericstaff.cpp
	src/p_enemy.cpp
	src/p_interaction.cpp
	src/p_local.h
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:57:55 +01:00
Christoph Oelckers
cfcd2668cc Merge commit '772a5724313f2ad0bd6828fcc28545a9ee5e6068' into scripting
Conflicts:
	src/p_pspr.cpp
	src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:00:45 +01:00
Christoph Oelckers
5207aa6cc0 Merge commit '125afcf3defb901e23bd44d32fa86681ef1748f6' into scripting
Conflicts:
	src/p_local.h
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
	wadsrc/static/actors/shared/inventory.txt
2016-01-17 19:09:05 +01:00
Christoph Oelckers
f83b21ff26 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	src/p_spec.cpp
2016-01-11 15:35:01 +01:00
Randy Heit
42e9a6a711 Make atlas size a macro definition and default it to 512x512 (was 256x256) 2016-01-10 22:14:35 -06:00
Randy Heit
aaac5ac7a1 Use not so brilliant backgrounds for allocated atlas backgrounds 2016-01-10 22:01:29 -06:00
Randy Heit
4f0046105d Change texture atlas display to show allocated rectangles 2016-01-10 21:09:16 -06:00
Christoph Oelckers
f391216ab9 Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-09 19:48:01 +01:00
Randy Heit
bf31d66d31 Use a better packing algorithm for the texture atlases
- The old algorithm is something I threw together that produced decent,
  but not spectacular results since it had a tendency to waste space by
  forcing everything onto "shelves".
  The new packer is the Skyline-MinWaste-WasteMap-BestFirstFit algorithm
  described by Jukka Jylanki in his paper *A Thousand Ways to Pack the Bin - A
  Practical Approach to Two-Dimensional Rectangle Bin Packing*, which can
  currently be read at http://clb.demon.fi/files/RectangleBinPack.pdf
  This is minus the optimization to rotate rectangles to make better fits.
2016-01-08 22:37:06 -06:00
Randy Heit
f330a81909 Rename packing textures to texture atlases for the D3D code
- I figure since I now know the "proper" name for these things, I should
  call them by it.
2016-01-08 20:08:10 -06:00
Christopher Bruns
10088544c3 Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d
Conflicts:
	src/win32/i_system.cpp
2015-12-09 18:34:20 -05:00
Christoph Oelckers
5b4323ec6c Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-08 09:35:06 +01:00
Braden Obrzut
964ee6bb23 - Worked around issue where stat doesn't work in v140_xp. Even though the bug was supposedly fixed for awhile now it didn't make it into Update 1. 2015-12-07 04:49:40 -05:00
Christopher Bruns
151b47c3ae Merge branch 'master' of https://github.com/coelckers/gzdoom into merge_down
Conflicts:
	src/win32/i_system.cpp
2015-11-03 20:21:27 -05:00
Christoph Oelckers
a5b43dfb66 Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-03 23:55:41 +01:00
Christopher Bruns
89328e685c Use eye->TearDown method to restore glColorMask.
Restore assert in i_system.cpp that was interfering with my debugging.
Restore scoped colorMask-ing in gl_portal.cpp and gl_drawinfo.cpp.
2015-10-30 21:48:42 -04:00
Christopher Bruns
b82d611936 Call EndDrawScene for each eye.
Actually use stereoscopic projection matrix.
2015-10-30 21:29:36 -04:00
alexey.lysiuk
37dde2e77d Make console to Windows debug output controlled by CVAR
DebugView can be used to view output without debugger attached
2015-09-23 10:18:57 +03:00
alexey.lysiuk
c743b19e6d Make console text to appear in Windows debug output
This works in Debug configuration only
Color escape sequences are stripped from text before output
2015-09-22 15:19:44 +03:00
Christoph Oelckers
61e09da1be Merge branch 'master' of https://github.com/rheit/zdoom 2015-09-06 08:41:27 +02:00
Edward Richardson
abb033d400 Fix deallocation of controllers with no axes 2015-09-05 14:18:48 +12:00