Rachael Alexanderson
a1b6d6a280
- update french language translation from Tapwave
2018-09-01 11:13:53 +02:00
ZippeyKeys12
564d0af331
Moved FConfigFile over to FileReader/FileWriter
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Don't use new operator, use value instead
2018-08-31 21:04:17 +02:00
alexey.lysiuk
a75cd861c2
- fixed: always initialize active colors in special font
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https://forum.zdoom.org/viewtopic.php?t=61859
2018-08-31 11:11:57 +02:00
Rachael Alexanderson
94696c1c70
- add menu sliders for vr_ipd
and vr_screendist
2018-08-30 11:02:09 +02:00
Braden Obrzut
870228c833
- Added paths for all games on Steam for Linux since they now offer the ability to download all games for Proton/Wine.
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- Check ~/.steam on Linux for the config since either they moved it at some point or my setup changed and that's where it is for me now.
2018-08-29 19:28:43 +02:00
Christoph Oelckers
4efb5187c7
- defaulted constructors and assignment operators of several trivial types.
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# Conflicts:
# src/hwrenderer/textures/hw_material.cpp
2018-08-28 13:43:51 +02:00
drfrag666
9677ffe5b0
- Bumped ZScript version.
2018-08-26 14:04:33 +02:00
Rachael Alexanderson
342b476781
- fixed: sound from poly objects through portals will now propegate properly
2018-08-26 13:52:25 +02:00
Christoph Oelckers
80da2e74c5
- removed most of the old LastIndexOf methods in FString, only leaving one for ZScript and clearly giving it a name that says it all. RIndexOf has been made the proper version of LastIndexOf internally now.
2018-08-26 13:51:30 +02:00
Christoph Oelckers
23f2d9aaa0
- renamed RIndexOf to RightIndexOf
2018-08-26 13:51:28 +02:00
Kevin Caccamo
b57d2f11f3
Add the "RIndexOf" method to FString, which works like String.lastIndexOf from JavaScript
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RIndexOf returns the index where the substring starts, instead of the index where the substring ends - 1.
Deprecate the LastIndexOf method of StringStruct
2018-08-26 13:51:27 +02:00
Magnus Norddahl
908f7d639d
- only render visual portals if they are front facing
2018-08-23 20:54:31 +02:00
argv-minus-one
66933d6b91
Add ZScript method LevelLocals.SphericalCoords
.
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It computes spherical coordinates from one point in the world to another. Useful for checking whether one actor is inside another actor's view cone.
2018-08-22 12:14:19 +02:00
Christoph Oelckers
d729e31603
- made the MapSectionGenerator a class to remove a global array.
2018-08-22 12:02:16 +02:00
Christoph Oelckers
390c9117f1
- fixed bad comparators for std::sort
2018-08-22 02:16:19 +02:00
Christoph Oelckers
4ee0cc7841
- use std::sort to sort the draw lists to avoid having to go through global variables.
2018-08-22 01:53:55 +02:00
Christoph Oelckers
cad63e9b48
- removed access to deleted variable.
2018-08-22 01:49:53 +02:00
Christoph Oelckers
26a782031c
- no, we do not want to use global variables to pass parameters around...
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# Conflicts:
# src/gl/models/gl_models.h
2018-08-22 01:49:33 +02:00
Christoph Oelckers
ec1c71feb1
- removed empty header gl_convert.h
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# Conflicts:
# src/gl/scene/gl_flats.cpp
# src/gl/scene/gl_scene.cpp
2018-08-22 01:21:20 +02:00
Christoph Oelckers
542da7425c
Fixed: DBaseStatusBar::Draw did not use its ticFrac parameter when being called from scripts
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Instead it directly went to the global viewpoint again which would be inconsistent.
2018-08-22 01:01:47 +02:00
Christoph Oelckers
54e6922f28
Don't let DEarthquake depend on r_viewpoint.
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The ticFrac value should be passed as a parameter, especially since this gets called from code that sets up r_viewpoint.
2018-08-22 00:51:59 +02:00
drfrag666
d79855d26b
- disable any texture clamping for textures with a user shader.
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This cannot be reliably determined so the least restrictive setting must be used.
(refactored patch by Graf)
2018-08-21 15:06:53 +02:00
Magnus Norddahl
a1c5194a25
- fix missing forward declaration when falling back to older user shaders
2018-08-20 20:11:36 +02:00
drfrag666
76dffaf658
- Fixed bad merge of "- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function".
2018-08-20 12:50:54 +02:00
Magnus Norddahl
fb31572ba3
- fix user defines and textures not working
2018-08-20 01:43:22 +02:00
Magnus Norddahl
e59859e34d
- improve the gldefs syntax by allowing the shader to be specified in the material section
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# Conflicts:
# src/r_data/gldefs.cpp
2018-08-20 01:43:02 +02:00
Magnus Norddahl
9c74c9629a
- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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# Conflicts:
# src/gl/shaders/gl_shader.cpp
# src/hwrenderer/textures/hw_material.cpp
# src/r_data/gldefs.cpp
# wadsrc/static/shaders/glsl/main.fp
2018-08-20 01:22:34 +02:00
usernameak
8f509bf784
Added ability to set defines in custom HW shaders
2018-08-19 21:50:44 +02:00
usernameak
57d4536f76
Fix codestyle; add ability to name the textures
2018-08-19 21:50:29 +02:00
usernameak
5cddbe4a16
Made ability to define custom material shaders for ProcessMaterial function
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# Conflicts:
# src/r_data/gldefs.cpp
2018-08-19 21:50:14 +02:00
usernameak
4c106de5d7
Custom hardware shaders now can use custom texture units
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# Conflicts:
# src/gl/textures/gl_material.cpp
# src/textures/textures.h
2018-08-19 21:47:32 +02:00
Christoph Oelckers
81de21af18
- added a 'lightsizefactor' command to gldefs.
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This is for mitigating the recently discovered problem with attenuated lights getting reduced in size, even on OpenGL 3+. The intent of the shrinking was to account for higher brightness of non-attenuated lights on OpenGL 2 and was never meant to be active on more modern versions.
The factor will apply to any attenuated light defined after it and will be inherited by included sub-lumps, but it will only last for the lunp it is set in.
If you have a definition for the broken behavior, AddLightAssociation
'lightsizefactor 0.667' at the top of your GLDEFS.
2018-08-19 20:59:46 +02:00
Christoph Oelckers
b03c329ec6
- moved all GLDEFS parsing into a dedicated source file.
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- split gl_postprocessshader.h in two so that the hardware independent part can be used by GLDEFS without pulling in all of OpenGL.
# Conflicts:
# src/CMakeLists.txt
# src/gl/dynlights/gl_glow.cpp
# src/gl/renderer/gl_postprocess.cpp
# src/gl/textures/gl_texture.cpp
2018-08-19 20:56:49 +02:00
drfrag666
1caf2cacbb
Revert "- added a 'lightsizefactor' command to gldefs."
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This reverts commit 538897430d
.
2018-08-19 19:35:32 +02:00
Christoph Oelckers
0fd1909f2c
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually.
This also merges the player_t constructor into the class definition as default values.
2018-08-19 10:36:10 +02:00
alexey.lysiuk
7f864d563c
- cleaned up inconsistent leading whitespaces
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Bump copyright year as well
2018-08-18 19:46:05 +02:00
alexey.lysiuk
e84b360cb5
- prohibit assignment of dynamic arrays
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https://forum.zdoom.org/viewtopic.php?t=61682
2018-08-18 19:45:52 +02:00
alexey.lysiuk
2ce7760e49
- support static const arrays inside structs
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https://forum.zdoom.org/viewtopic.php?t=61677
2018-08-18 13:01:46 +02:00
Marisa Kirisame
8eaa0b17c6
Added missing check for HITOWNER on bouncers with 0 damage.
2018-08-18 00:52:37 +02:00
Marisa Kirisame
d8df6a7e6d
Add HITOWNER flag, when set, allows a projectile to collide with its shooter.
2018-08-18 00:52:36 +02:00
Marisa Kirisame
ab56666219
Add "IsFinal" parameter for CheckReplacement.
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If set to true it guarantees that the replacement is final and will not go through the rest of the replacement chain.
2018-08-18 00:52:34 +02:00
Marisa Kirisame
5095ee28f1
Added CheckReplacement to event handlers, a function inspired by its namesake in Unreal's Mutator class.
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Performs runtime replacement of actor classes.
Takes priority over the "replaces" keyword in both DECORATE and ZScript.
2018-08-18 00:52:32 +02:00
drfrag666
9d3326d847
- Add stack protection for MinGW.
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# Conflicts:
# src/CMakeLists.txt
2018-08-17 01:42:18 +02:00
Christoph Oelckers
61ba0980d5
- fixed FS camera for real.
2018-08-14 23:48:43 +02:00
argv-minus-one
98db61dc74
Make various getter and pure-math Actor methods clearscope.
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These methods do not examine or change playsim state. They only perform math or look at class metadata.
Methods changed are:
• deltaangle
• absangle
• AngleToVector
• RotateVector
• Normalize180
• BobSin
• GetDefaultSpeed
• FindState
• GetDropItems (which changes the scope of the returned struct, but the returned struct is all-readonly anyway)
2018-08-14 23:48:42 +02:00
Christoph Oelckers
ae49f6138e
- fixed FraggleScript's moving camera.
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The logic here was a bit more complicated than I assumed but it was all buried in a heap of code that tried to deal with angular wraparounds in the BAM format.
2018-08-14 01:14:22 +02:00
drfrag666
285791622d
Revert "- update xBRZ upscaler to version 1.6"
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This reverts commit 6dd17b4ef0
.
This broke compilation with TDM-GCC 5.1. While it has problems i still use it for convenience, also no more win98.
2018-08-12 11:36:58 +02:00
drfrag666
edb34184ff
- Removed 5x and 6x xBRZ modes from the menu since they require a lot of video memory. They crash on my 1 GB amd card at least with MinGW-w64.
2018-08-12 11:21:25 +02:00
alexey.lysiuk
16126a569b
- added a warning for texture upscaling modes
2018-08-10 21:16:10 +02:00
alexey.lysiuk
aa4cb300da
- added 5x and 6x upscaling with xBRZ
2018-08-10 21:16:09 +02:00