Commit graph

14452 commits

Author SHA1 Message Date
alexey.lysiuk
f334400d48 - fixed compilation of POSIX targets
src/posix/cocoa/i_main.mm:152:2: error: use of undeclared identifier 'ShutdownJoysticks'
src/posix/sdl/i_system.cpp:128:3: error: ‘I_FatalError_Gtk’ was not declared in this scope
src/posix/sdl/st_start.cpp:329:8: error: ‘CExitEvent’ was not declared in this scope
2020-01-06 00:48:14 +01:00
drfrag
bda11c6401 - Fixed compilation.
# Conflicts:
#	src/win32/win32video.cpp
2020-01-06 00:46:30 +01:00
Christoph Oelckers
191b958791 - the big cleanup of the exit cleanup is done!
atterm is gone and only a few system-side functions use atexit.
All game side cleanup is performed in D_DoomMain now.

# Conflicts:
#	src/CMakeLists.txt
#	src/atterm.cpp
#	src/atterm.h
#	src/d_main.cpp
#	src/dobjtype.cpp
#	src/g_mapinfo.cpp
#	src/g_statusbar/sbarinfo.cpp
#	src/gamedata/g_mapinfo.h
#	src/i_net.cpp
#	src/p_setup.cpp
#	src/posix/cocoa/i_video.mm
#	src/posix/sdl/hardware.cpp
#	src/posix/sdl/i_main.cpp
#	src/r_utility.cpp
#	src/rendering/v_video.cpp
#	src/sound/s_advsound.cpp
#	src/sound/s_sound.cpp
#	src/swrenderer/r_swcolormaps.cpp
#	src/win32/hardware.cpp
#	src/win32/i_input.cpp

# Conflicts:
#	src/CMakeLists.txt
#	src/i_net.cpp
#	src/posix/sdl/i_system.cpp
#	src/r_utility.cpp
#	src/win32/i_system.cpp
2020-01-05 23:57:44 +01:00
drfrag
5b31393b90 - Fixed compilation.
# Conflicts:
#	src/win32/st_start.cpp
2020-01-05 21:19:07 +01:00
Christoph Oelckers
7221068d68 - fixed compilation on Windows. 2020-01-05 21:14:00 +01:00
Christoph Oelckers
9ee1c88760 replaced all 'exit's with an ExitEvent exception
The main exits are initiated from code that cannot filter this back to D_DoomMain easily so the exception is the only way to get there.

The 3 main points of exit are:

* quit/exit CCMD
* quitting the menu through ST_Endoom
* receiving a quit message on the main window.

# Conflicts:
#	src/posix/cocoa/st_start.mm
2020-01-05 21:13:56 +01:00
Christoph Oelckers
7a307ff8a9 - don't exit from within a window proc.
This should be handled by the message pump evaluating WM_QUIT which is how Windows suggests this to be done.
2020-01-05 21:12:23 +01:00
Christoph Oelckers
dd47803906 - missed one exit. 2020-01-05 21:12:20 +01:00
Christoph Oelckers
abd98688e1 - refactored the exit calls out of the networking code
These ones were particularly bad examples of misusing the exit handlers by temporarily installing one themselves and then calling exit to clean stuff up.

Now they just return an error code to D_DoomMain to perform a regular exit.
2020-01-05 21:12:18 +01:00
Christoph Oelckers
f52c217234 - moved all exception handling out of the backends
The main catch is now in D_DoomMain, only calling platform specific functions to handle the output for the error.

As a nice side effect, -norun can now be done without an exception, just by exiting D_DoomMain with a special exit code.

# Conflicts:
#	src/win32/i_main.cpp
2020-01-05 21:12:16 +01:00
Christoph Oelckers
e8332b299e - consolidated I_FatalError functions
This also removes the handling from thr Posix backend and will not compile on non-Windows.
2020-01-05 21:09:36 +01:00
Christoph Oelckers
f84c0790ea - consolidated the 3 I_Error implementations
Debug output is now being handled by the respective interface functions, not by the Windows I_Error itself.
2020-01-05 21:09:34 +01:00
alexey.lysiuk
4c099300ca - implemented str(n)icmp function definitions via CMake macro 2020-01-05 21:07:58 +01:00
alexey.lysiuk
a4930f9d8b - restored ability to link with thirdparty sound libraries explicitly
DYN_SNDFILE=NO and DYN_MPG123=NO were ignored while DYN_FLUIDSYNTH=NO broke compilation
These options should be applied to ZMusic target instead of the main executable
As a bonus, it's now possible to build GZDoom without FluidSynth
2020-01-05 21:06:37 +01:00
alexey.lysiuk
875a136b34 - fixed compilation of Cocoa backend
src/posix/cocoa/st_start.mm:63:7: error: redefinition of 'FBasicStartupScreen'
2020-01-05 21:04:42 +01:00
Christoph Oelckers
26c435c69e - split up st_start.cpp into one file with the Windows interface code and a second one which only contains platform independent code.
Since this made heavy use of Windows type, those were duplicated to avoid rewriting the entire interface.
This split at least reduces the amount of code needed to refactor for making the screens work on other platforms than Windows.

# Conflicts:
#	src/CMakeLists.txt
2020-01-05 21:04:39 +01:00
Christoph Oelckers
ba071d7044 - eliminate a little bit of redundancy. 2020-01-05 21:04:12 +01:00
Christoph Oelckers
89d7330ba9 - cleanup of the sound init/exit code.
Now there is only one single entry point for both, instead of previously 2 entry and 4 exit points.
This also eliminates the explicit shutdown of ZMusic. Timidity++'s two buffers have been put in containers that self-destruct on shutdown and calling dumb_exit is not necessary because the only feature requiring it is not used by any code in the music library.
2020-01-05 21:04:09 +01:00
Christoph Oelckers
55831a264a - some reformatting on exit code, mainly to make searching for the content easier.
# Conflicts:
#	libraries/asmjit/asmjit/core/compiler.h
#	libraries/glslang/spirv/SpvBuilder.h
#	src/posix/sdl/hardware.cpp
#	src/rendering/v_video.cpp
#	src/win32/hardware.cpp
#	src/win32/i_main.cpp
2020-01-05 21:03:41 +01:00
Christoph Oelckers
fcfff6f6f6 - sanitized exit code a bit
Instead of trying a homegrown way to avoid recursive exceptions, let's do it with the defined procedure C++ has for this case: call std::terminate.

This allowed removing some old hackery inherited from Boom and will now hopefully allow sanitizing the exit procedure to the point that it can be done without depending on exit handlers.

# Conflicts:
#	src/files_decompress.cpp

# Conflicts:
#	src/d_main.cpp
2020-01-05 21:03:07 +01:00
Christoph Oelckers
1f15bc5b0d - moced I_DetectOS call into D_DoomMain
This requires the console and was the reason for this strange setup.

# Conflicts:
#	src/posix/cocoa/i_main.mm
2020-01-05 21:00:19 +01:00
Christoph Oelckers
5293b8b281 - moved the initial C_InitConsole call into D_DoomMain
The only difference here were the size values on Windows but for this initial call they have been useless for a long time. When this code was written the console buffer still had a fixed width that needed to be set before adding any text.
2020-01-05 21:00:16 +01:00
Christoph Oelckers
f0d68efb88 - also put the Windows system specific exit handlers into atexit's list
Again, these have no place in the game's own uninit code.
2020-01-05 21:00:15 +01:00
Christoph Oelckers
818302e02f - put SDL_Quit into the atexit queue instead of atterm
System exit procedures should not go in there.
2020-01-05 21:00:12 +01:00
Christoph Oelckers
c272315ca3 - new exception class for quitting the game
This will eventually replace the atexit mess, right now it isn't used.

# Conflicts:
#	src/doomerrors.h

# Conflicts:
#	src/doomerrors.h
2020-01-05 20:58:39 +01:00
Christoph Oelckers
62141910a4 - copied the restart cleanup code into its own function
# Conflicts:
#	src/d_main.cpp

# Conflicts:
#	src/d_main.cpp
2020-01-05 20:56:30 +01:00
drfrag
ce31c46d60 Revert "Use signal handler to invoke call_terms() before exit when possible"
This reverts commit 457dc8b5a9.
2020-01-05 19:56:24 +01:00
drfrag
2bf731cfa9 Revert "- Made VMFrameStack GlobalVMStack a non thread_local variable for MinGW since that helps to prevent crashes on exit."
This reverts commit 429bd5d843.
2020-01-05 19:55:15 +01:00
drfrag
b78978fa7b Revert "- Addressed crash on exit with MinGW. This is a hack and i've reported it as a bug in the MinGW C runtime."
This reverts commit 0e25e40deb.
2020-01-05 19:54:54 +01:00
drfrag
fce7af81af - Try to fix compilation on POSIX targets, i mean for real compilers thanks again to the broken VS preprocessor. 2020-01-05 19:44:18 +01:00
Christoph Oelckers
44f668c6d9 - added a mapping table from DOS-IBM-437 to Unicode
This is for future use, added now so that it won't get lost.
2020-01-05 14:43:59 +01:00
Christoph Oelckers
ed0e671281 - added missing return to the GENMIDI loader. 2020-01-05 14:39:14 +01:00
Braden Obrzut
04ca5946d9 - Document limitation of TArray and silence warnings about non-trivial types being trivially moved 2020-01-05 14:39:12 +01:00
Christoph Oelckers
7bd8abc074 - fixed crash with non-looping music ending.
In this case it was the song terminating the stream, with the new setup the main music code has to do this itself.
2020-01-05 14:39:09 +01:00
Christoph Oelckers
1616bc93a7 - fixed compilation on Windows.
# Conflicts:
#	libraries/zmusic/musicformats/win32/i_cd.cpp

# Conflicts:
#	libraries/zmusic/musicformats/win32/i_cd.cpp
2020-01-05 14:39:08 +01:00
alexey.lysiuk
0d3e78f748 - disabled code signing in Xcode by default
It’s impossible to build GZDoom without valid code signing identity with Xcode 11 using a project

# Conflicts:
#	src/CMakeLists.txt
2020-01-05 14:39:06 +01:00
Christoph Oelckers
555b847323 - removed the remains of the FModEx-style stream implementation
FMod had MP3/Ogg playback integrated right into itself, and the OpenAL backend tried to replicate this functionality.

This functionality, however, has been removed over two years ago when FMod started breaking things more and more, it was only this backing implementation that was left in.
2020-01-05 14:39:04 +01:00
Christoph Oelckers
ee4bf9670e - renamed a few functions in the public interface of ZMusic. 2020-01-05 14:39:03 +01:00
Christoph Oelckers
16212e946b - moved the music loader code to ZMusic.
This was the final piece of code reorganization.

What's left is cleaning up the interface.
2020-01-05 14:39:01 +01:00
Christoph Oelckers
09fe55d462 - cleanup of the remaining music code in the main project
# Conflicts:
#	src/menu/menudef.cpp
#	src/scripting/vmthunks.cpp

# Conflicts:
#	src/p_acs.cpp
2020-01-05 14:39:00 +01:00
Christoph Oelckers
d7db010217 - moved the CD Audio code to ZMusic, too.
This was the last player class.
This code was also cleaned up for non-Windows systems where CD Audio is not implemented.
Instead of providing an empty implementation, all related code is now explicitly deactivated.

# Conflicts:
#	src/CMakeLists.txt
2020-01-05 14:38:27 +01:00
Christoph Oelckers
01de5a071b - moved the main music classes to ZMusic
What's left is the CD-Audio playback and some global functions.

# Conflicts:
#	src/CMakeLists.txt
2020-01-05 14:02:12 +01:00
Christoph Oelckers
cf16dc510a - fixed compilation with XCode and silenced several warnings 2020-01-05 13:38:07 +01:00
Christoph Oelckers
768a7bdd18 - hooked up a few more CVARs and other values the music backend needs to know about and moved the MusInfo base class into zmusic.
# Conflicts:
#	src/sound/musicformats/music_midistream.cpp
2020-01-05 13:37:50 +01:00
Christoph Oelckers
08d2ac0eee - moved the sound system's sound stream for the music out of the song objects.
It is now being handled by the controlling code.
While of no benefit for GZDoom itself, this finally allows to separate the entire music code into a separate, engine independent project that merely provides streamed music data when not playing on a hardware device (WinMM Midi or CD Audio.)
The tight coupling of the music code with the sound backend made this nearly impossible before
2020-01-05 12:56:39 +01:00
Christoph Oelckers
fce866054e - reordering code a bit to see where the stream must be started. 2020-01-05 12:56:37 +01:00
Christoph Oelckers
e3bb9332d0 - a bit of cleanup - moving internal class declarations into the sources.
Now i_musicinterns.h doesn't bleed the entire implementation everywhere anymore.
2020-01-05 12:56:35 +01:00
Christoph Oelckers
0f7886326d - renamed the configuration file. 2020-01-05 12:56:33 +01:00
Christoph Oelckers
e76f590df8 - moved all configuration code to zmusic project.
The CVARs are now just getting forwarded without any own logic.
2020-01-05 12:56:30 +01:00
Christoph Oelckers
5d73f09ebf - first state of music configuration refactor.
# Conflicts:
#	src/sound/music/midi_cvars.cpp
2020-01-05 12:56:28 +01:00
Christoph Oelckers
d44d3b353d - did a bit of reordering on I_RegisterSong.
The way CDDA was treated as an afterthought made handling of stream songs somewhat problematic, because the state could be unclear.
CDDA is an easily identifiable format so it should be tested first.
2020-01-05 12:33:51 +01:00
Christoph Oelckers
eccff92420 - moved MIDI format detection and source creation into zmusic project. 2020-01-05 12:33:48 +01:00
Christoph Oelckers
531a5a8857 - moved the stream sources to zmusic project.
# Conflicts:
#	src/CMakeLists.txt
2020-01-05 12:32:47 +01:00
Christoph Oelckers
09993ca39b - removed ZDoom dependencies from music_libsndfile.cpp
# Conflicts:
#	src/sound/musicformats/music_libsndfile.cpp
2020-01-05 12:32:43 +01:00
Christoph Oelckers
f3f2ec5cb1 - moved the sound decoding code to the zmusic project.
Since this gets used by both the sound backend and the music code it needs to be in a place accessible to both.

# Conflicts:
#	src/CMakeLists.txt

# Conflicts:
#	libraries/zmusic/decoder/mpg123_decoder.cpp
#	libraries/zmusic/decoder/sndfile_decoder.cpp
#	src/CMakeLists.txt
2020-01-05 12:29:15 +01:00
Christoph Oelckers
fb3b6a0407 - XA, too. 2020-01-05 11:53:06 +01:00
Christoph Oelckers
3837cf8f0f - ... and the raw OPL format. 2020-01-05 11:53:04 +01:00
Christoph Oelckers
182f48c2c4 - gave music_gme.cpp the treatment.
# Conflicts:
#	src/sound/musicformats/music_gme.cpp
2020-01-05 11:53:00 +01:00
Christoph Oelckers
e3d9c6a19e - dependency cleanup in music_dumb.cpp.
# Conflicts:
#	src/sound/musicformats/music_dumb.cpp

# Conflicts:
#	src/sound/musicformats/music_dumb.cpp
2020-01-05 11:50:07 +01:00
Christoph Oelckers
b5ebe264ab - consolidated the different file access interfaces in the backends into one shared version.
This was getting a bit unwieldy. The include path setup is not perfect yet, that's work for later.
(It's about time we're getting C++20 with modules so that this include path madness can be put to an end.)
2020-01-05 11:46:28 +01:00
Christoph Oelckers
c56bf30cc2 - uncoupled the stream sources from the low level implementation. The entire setup had the stream sources depend on the SoundStream class, severely limiting reusability. This was changed that there is one SoundStream class that uses the StreamSources as mere data source that has no knowledge and no connection to the underlying system, similar to how the MIDI system works. With this there are only 3 top level music classes left - MIDIStreamer, StreamSong and CDSong.
Also made the decode_vorbis function in DUMB a function pointer so that the library does not depend on high level code and can just ignore the vorbis case if no supported.
2020-01-05 11:46:24 +01:00
Christoph Oelckers
5743a56ef4 - created a new zmusic library which will eventually contain all the music playback code.
Currently all it contains are the MIDI sources and the MIDI devices, the rest needs to be reworked first.

# Conflicts:
#	libraries/zmusic/i_module.cpp
#	libraries/zmusic/i_module.h
#	src/CMakeLists.txt
#	src/i_module.cpp
#	src/i_module.h
#	src/sound/music/midi_cvars.cpp
#	src/utility/i_module.cpp
#	src/utility/i_module.h

# Conflicts:
#	src/CMakeLists.txt
#	src/sound/musicformats/music_opl.cpp
2020-01-05 11:46:20 +01:00
Christoph Oelckers
c52b516c6f - more dependency removal, this time from the MIDI devices.
# Conflicts:
#	src/sound/mididevices/music_win_mididevice.cpp

# Conflicts:
#	src/sound/mididevices/music_softsynth_mididevice.cpp
#	src/sound/mididevices/music_timidity_mididevice.cpp
#	src/sound/mididevices/music_timiditypp_mididevice.cpp
#	src/sound/mididevices/music_wavewriter_mididevice.cpp
2020-01-05 02:43:50 +01:00
Christoph Oelckers
d3bfffbdab - removed all dependencies on ZDoom code from the MIDI sources (including TArray and FileReader.) 2020-01-05 02:36:35 +01:00
Christoph Oelckers
4068febc5e - fixed typo. 2020-01-05 02:36:32 +01:00
Christoph Oelckers
5460c72ee9 - moved the stream handling out of the MIDI device into the MIDIStreamer class.
This isn't the final location but this means that the device is merely a data provider, with the sole exception of the Win32 MIDI device whose unwieldy usage requirements unfortunately dictate much of the needed interface here.
2020-01-05 02:36:30 +01:00
Christoph Oelckers
f15be8b270 - split out the MIDIDevice implementation into its own source file. 2020-01-05 02:36:27 +01:00
Christoph Oelckers
447290aa4f - WildMidi also done. 2020-01-05 02:31:56 +01:00
Christoph Oelckers
30f23738b3 - Timidity++ done. 2020-01-05 02:31:53 +01:00
Christoph Oelckers
e75da52448 - fixed the GUS MIDI device.
The sound font reader may not be deleted because its ownership is transferred to the instrument set.
The gus_patchdir variable was not transferred to the config struct.
2020-01-05 02:31:47 +01:00
Christoph Oelckers
08f3a349e8 - work on GUS MIDI device plus some cleanup
This is not tested yet!
2020-01-05 02:31:42 +01:00
Christoph Oelckers
309a45ed48 - Gave OPN device the same treatment
Also made some improvements to the interface.

# Conflicts:
#	src/sound/mididevices/midi_cvars.cpp
2020-01-05 02:31:38 +01:00
alexey.lysiuk
850975cbc4 - fixed compilation on Linux
libraries/oplsynth/oplio.cpp:59:32: error: ‘memset’ was not declared in this scope
src/sound/mididevices/midi_cvars.cpp:43:31: error: expected initializer before ‘GetSystemDirectoryA’
2020-01-05 02:17:59 +01:00
Christoph Oelckers
f6eedb737b - same treatment for the OPL Midi player.
# Conflicts:
#	src/sound/mididevices/music_opl_mididevice.cpp
2020-01-05 02:17:53 +01:00
Christoph Oelckers
9585ca5984 - missed an 'else'. 2020-01-05 02:16:33 +01:00
Christoph Oelckers
4aca10e062 - cleared FluidSynthMIDIDevice of most ZDoom dependencies.
# Conflicts:
#	src/sound/mididevices/music_fluidsynth_mididevice.cpp

# Conflicts:
#	src/sound/mididevices/music_fluidsynth_mididevice.cpp
2020-01-05 02:16:30 +01:00
Christoph Oelckers
726f65e91b - more work on music code
- renamed the FluidSetting functions to ChangeSetting so that they can be used as a generic means to change music player options without overloading the virtual function table for each minor thing.
- pass Printf as a parameter to the MIDI renderer to uncouple it from the main GZDoom code.
- throw exceptions when setting up the renderer fails so that this can be handled consistently for all construction errors here.
- delete FluidSynth handles before the constructor aborts.
2020-01-05 02:14:14 +01:00
drfrag
8b6af8726e Revert "- added dynamic loading of FluidSynth 2.x"
This reverts commit 399bc4cffa9401b6ea4b88ff6d2206e80f835efc.
2020-01-05 02:13:44 +01:00
Christoph Oelckers
9437bcda64 - removed most dependencies on ZDoom code in ADL Midi device. 2020-01-05 02:11:52 +01:00
Christoph Oelckers
f2840d4942 - made the OPL synth backend a separate library.
# Conflicts:
#	src/CMakeLists.txt
#	src/sound/mididevices/music_opl_mididevice.cpp

# Conflicts:
#	libraries/oplsynth/OPL3.cpp
#	libraries/oplsynth/dosbox/opl.cpp
2020-01-05 02:11:51 +01:00
Christoph Oelckers
a63d90034b - cleaned up the dependencies of the OPL interface layer.
This also removes the OPL dumper because I wasn't able to get any non-broken output from it and have no desire to fix such a niche feature.

# Conflicts:
#	src/sound/mididevices/music_opldumper_mididevice.cpp
2020-01-05 02:11:49 +01:00
Christoph Oelckers
01624eddf2 - removed all ZDoom dependencies from the OPL backend code.
# Conflicts:
#	src/sound/oplsynth/opl_mus_player.cpp
2020-01-05 02:11:03 +01:00
Christoph Oelckers
d212c84392 - removed the global current_opl_core variable and pass the needed info as function parameters
because using global variables for this is really bad style!
This also removes the unused OPLMUSDumper class.
2020-01-05 02:02:01 +01:00
Christoph Oelckers
cf105c8720 - gave the Timidity error functions better names and hooked up the WildMidi version. 2020-01-05 01:53:54 +01:00
alexey.lysiuk
2428cc4b1e - fixed compilation with Apple Clang as well
src/utility/basictypes.h:39:23: error: unknown type name 'size_t'; did you mean 'time_t'?
2020-01-05 01:53:50 +01:00
Christoph Oelckers
166e390ad9 - changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
They were already clean of unwanted external references, but including this file made it hard to keep it that way.
This also moves a few useful definitions around to less 'dirty' headers.

# Conflicts:
#	src/rendering/swrenderer/textures/warptexture.cpp

# Conflicts:
#	src/doomtype.h
#	src/sound/midisources/midisource.cpp
#	src/sound/midisources/midisource_smf.cpp
#	src/sound/midisources/midisource_xmi.cpp
2020-01-05 01:53:45 +01:00
Christoph Oelckers
3b5e8f8011 - made WildMidi a library.
# Conflicts:
#	src/CMakeLists.txt
#	src/sound/musicformats/music_xa.cpp
2020-01-05 01:40:41 +01:00
Christoph Oelckers
1816c17ffd - fixed WildMidi. 2020-01-05 01:40:38 +01:00
Christoph Oelckers
f76f3d0e0a - refactoring of WildMidi to have proper instrument management
Not tested yet, it compiles but may not work as-is.

# Conflicts:
#	src/sound/wildmidi/file_io.cpp
2020-01-05 01:40:34 +01:00
Christoph Oelckers
00048ddf7e - started cleanup work on WildMidi code.
# Conflicts:
#	src/sound/mididevices/music_wildmidi_mididevice.cpp

# Conflicts:
#	src/sound/mididevices/music_wildmidi_mididevice.cpp
2020-01-05 01:38:19 +01:00
Christoph Oelckers
2ddc9ee1f3 - made the Timidity(GUS) device a separate library.
# Conflicts:
#	src/CMakeLists.txt
2020-01-05 01:22:14 +01:00
Christoph Oelckers
f59aa69d95 - cleaned up the includes in timidity.cpp.
# Conflicts:
#	src/sound/timidity/timidity.cpp
2020-01-05 01:22:12 +01:00
Christoph Oelckers
1b1fabd5c2 - cleanup of the TimidityMIDIDevice(GUS) backend code to eliminate the storage in global variables and to remove the dependencies on core ZDoom code.
The organization here is now the same as for the Timidity++ device, i.e. it is the device owning the instruments to give better control over their lifecycle.

# Conflicts:
#	src/sound/timidity/instrum_font.cpp
#	src/sound/timidity/instrum_sf2.cpp
#	src/sound/timidity/mix.cpp
#	src/sound/timidity/playmidi.cpp
#	src/sound/timidity/resample.cpp
2020-01-05 01:22:10 +01:00
Christoph Oelckers
8542d73994 - removed some ZDoomd dependencies from Timidity(GUS) backend
* use std::string instead of FString
* replaced the single use of clamp with std::min/std::max.
* copied MAKE_ID macro into the source.
* use snprintf instead of mysnprintf
* use std::runtime_error instead of I_Error to abort on failed memory allocations.

# Conflicts:
#	src/sound/timidity/common.cpp

# Conflicts:
#	src/sound/timidity/common.cpp
#	src/sound/timidity/instrum.cpp
#	src/sound/timidity/instrum_dls.cpp
2020-01-05 01:22:06 +01:00
Christoph Oelckers
4fccadff7e - made the Timidity++ backend a library, now that it has no dependencies on GZDoom anymore.
# Conflicts:
#	src/CMakeLists.txt

# Conflicts:
#	src/CMakeLists.txt
2020-01-05 01:21:32 +01:00
Christoph Oelckers
5a3b544ba6 - handled the final piece where Timidity++ had a direct dependency on GZDoom - the error logging function.
This is npw a function pointer so that a simple stdout printout can be used as default, but allows to override it.
Also added the missing timidity_file.h header.

# Conflicts:
#	src/sound/timiditypp/common.cpp
2020-01-04 23:41:22 +01:00
Christoph Oelckers
ebdab4fd23 - moved the CVars out of the Timidity++ backend. 2020-01-04 23:39:51 +01:00
Christoph Oelckers
2dd6c14865 - implemented an abstract sound font reader interface for Timidity++.
The only dependency left on the main GZDoom code are the CVars, which will be dealt with next.

# Conflicts:
#	src/sound/mididevices/music_timiditypp_mididevice.cpp
2020-01-04 23:39:48 +01:00
Christoph Oelckers
9d5f4969e7 - thinned out the FSoundFontReader interface a bit more by moving the file open code into the FSoundFontReader class itself. 2020-01-04 23:39:45 +01:00
Christoph Oelckers
e968ef9ded - moved the instrument set maintenance out of the Timidity++ library into the player class.
This removes the dependency on the sound font manager from the low level library, reducing the direct dependencies to FileReader and SoundFontReader.
2020-01-04 23:39:43 +01:00