Christoph Oelckers
7589dfda25
- removed test and debug code.
2018-04-03 00:53:45 +02:00
Christoph Oelckers
2f96d3c61a
- moved global variable definitions to the top of a few files.
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Most of these are not critical because they only get used in non-multithreaded contexts but it's definitely easier to look them up this way.
2018-04-02 23:42:45 +02:00
Christoph Oelckers
60aebff4a1
- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
2018-04-02 15:58:28 +02:00
Christoph Oelckers
8080e039e0
- moved most of gl_setup.cpp to r_data as this is only some data setup in the main map data structures.
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- made currentmapsections array something nicer to look at and made it a member of the scene drawer class.
2018-04-02 09:27:40 +02:00
Christoph Oelckers
248a29bf06
- resorted portal render data.
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Compiles but does not work...
2018-04-01 22:26:57 +02:00
Magnus Norddahl
48e534bf19
- Add per-pixel model light to the OpenGL 3.3 render path
2018-03-01 01:27:12 +01:00
Magnus Norddahl
f88d9a02df
Remove bloom effect on psprites
2018-01-06 05:11:12 +01:00
Christoph Oelckers
2bf8e8f1c0
- fixed: InitClipper was missing a call to Clipper.Clear.
2017-05-09 12:20:49 +02:00
Christoph Oelckers
d72623b9b5
- eliminated global in_area variable.
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Removing this made me realize that calling the renderers' FakeFlat functions from the automap is inherently unsafe with the recent refactorings because there is absolutely no guarantee that the data may actually still be defined when the automap is being drawn.
So the best approach here is to give the automap its own FakeFlat function that runs independently of render data and assumptions of data preservation. This one can also be a lot simpler because it only needs the floor, not the ceiling info.
2017-03-12 23:13:07 +01:00
Christoph Oelckers
4c61048278
- moved gl_fixedcolormap into GLSceneDrawer.
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This means that one of the most extensively used global variables is gone.
2017-03-12 21:57:39 +01:00
Christoph Oelckers
e7330cfa03
- all main functions in gl_scene.cpp now belong to the new GLSceneDrawer class.
2017-03-12 12:51:26 +01:00
Christoph Oelckers
e4d7d9de8b
- moved several more functions from FGLRenderer to GLSceneDrawer.
2017-03-12 12:03:54 +01:00
Christoph Oelckers
9b33d1dd18
Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work
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# Conflicts:
# src/gl/scene/gl_clipper.cpp
# src/gl/scene/gl_portal.cpp
# src/gl/scene/gl_scene.cpp
# src/swrenderer/scene/r_scene.cpp
2017-03-12 00:38:55 +01:00
Christoph Oelckers
0aa0db637c
- started adding a SceneDrawer class to the OpenGL renderer.
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This will eventually hold all the global variables for the rendering.
2017-03-12 00:19:20 +01:00