Christoph Oelckers
d2dea17e81
- specify vertex attributes in the shader source for Vulkan compatibility.
2018-06-13 08:40:04 +02:00
Christoph Oelckers
ad7aaa8f2a
- specify fragment output locations in the shader source.
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OpenGL has been supporting this since version 3.3 and Vulkan requires it so it's the way to go.
2018-06-12 23:52:33 +02:00
Magnus Norddahl
832e7818c8
- rewrote the blur shader so that it works the same way as the rest
2018-06-12 22:14:44 +02:00
Christoph Oelckers
cb5caa757b
- moved ShaderUniforms to hwrenderer/ .
2018-06-12 22:08:31 +02:00
Christoph Oelckers
f166624eb2
- some fixes to the PP shader interface.
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The binding point needs to be part of the ShaderUniforms class because Vulkan will need this value to generate the declaration in the shader source.
There's still one issue here: Since OpenGL has no local render state, the buffer must be bound every time it is used. Once the code is better abstracted this should be moved to a higher level class that knows all associated data and how to set it up.
2018-06-12 21:43:35 +02:00
Christoph Oelckers
4ddd9dde79
Use IUniformBuffer
2018-06-12 17:55:34 +02:00
Christoph Oelckers
20e84fff5a
- fixed crash with GL 3.x and fixed colormap active.
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This must skip all light processing. On GL 4.5 it will only collect useless data but on GL 3.x it will run into an unmapped buffer situation.
2018-06-12 17:55:20 +02:00
Christoph Oelckers
6fced1865f
Moved ScopedViewShifter to hwrenderer/ .
2018-06-12 14:47:05 +02:00
Christoph Oelckers
f33ddd8cce
Made the ScopedViewShifter fully inline
2018-06-12 14:44:58 +02:00
Christoph Oelckers
5a20de829b
fixed compiler warning
2018-06-12 10:59:17 +02:00
Christoph Oelckers
3385e28611
Make it compile
2018-06-12 10:58:32 +02:00
Christoph Oelckers
b8b5802599
Added a uniform buffer abstraction class
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May get some more methods later, this is just a start to get going.
2018-06-12 10:42:03 +02:00
Magnus Norddahl
9155b773cc
- change ShaderUniforms so that it just contains the uniform block and not the binding point
2018-06-11 22:33:55 +02:00
Magnus Norddahl
49073489e5
- uniform buffers for the fxaa, blur and bloom shaders
2018-06-11 22:06:46 +02:00
Magnus Norddahl
48f753061a
- uniform buffers for the present and shadowmap shaders
2018-06-11 21:42:09 +02:00
Magnus Norddahl
6fcc79d72a
- uniform buffers for the tonemap shaders
2018-06-11 21:18:20 +02:00
Magnus Norddahl
2bde741a7e
- Uniform buffer for colormap shader
2018-06-11 21:03:55 +02:00
Magnus Norddahl
d22fb24e28
- Uniform buffers for lens shader
2018-06-11 20:58:20 +02:00
Magnus Norddahl
763c5c9769
- change ssao pass to use an uniform block
2018-06-11 20:48:43 +02:00
alexey.lysiuk
29d2e77840
- fixed portal restoration on revisiting level in hub
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Added function to FLevelLocals to test if map is being reentered
https://forum.zdoom.org/viewtopic.php?t=60455
2018-06-11 11:55:49 +03:00
Christoph Oelckers
bd1525eb9d
- fixed: ADynamicLight's shadowmap index must be reset when loading a savegame.
2018-06-10 22:57:34 +02:00
Magnus Norddahl
a91147a3a5
- move DrawArray and DrawElements to PolyTriangleDrawer
2018-06-10 15:58:01 +02:00
Magnus Norddahl
9ba26a5ece
- add support for using FModelVertex as input to the softpoly vertex shader
2018-06-10 15:29:31 +02:00
Magnus Norddahl
c9fd52340e
- add GroupMemoryBarrierCommand
2018-06-10 13:35:15 +02:00
Magnus Norddahl
efa434d47b
- remove unused VectoredTryCatch
2018-06-10 13:15:31 +02:00
Magnus Norddahl
628f6c32d9
- remove unused DrawerCommand::DebugInfo
2018-06-10 12:54:37 +02:00
Magnus Norddahl
de67393b4e
- use the worker threads to clear the stencil buffer
2018-06-10 12:42:19 +02:00
Christoph Oelckers
8486cd2c0e
- fixed generation of brightmaps for sprites.
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This forgot to take the added empty border for filtering improvement into account.
2018-06-10 08:22:07 +02:00
Rachael Alexanderson
77956fc485
- remove ARM specific gl_es definition since it's not even really much different from the main line definition, anyhow
2018-06-09 13:40:39 -04:00
Christoph Oelckers
ae1fe041ee
- ZScript used the wrong variable for compatflags2.
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ii_* is merely the storage for info from the compatibility.txt lump.
2018-06-09 17:59:21 +02:00
alexey.lysiuk
4a1f36623b
- fixed: flag CVars in ZScript referenced wrong addresses
2018-06-09 17:21:55 +03:00
Magnus Norddahl
85f5f897d7
- enable model rendering in the software renderer
2018-06-09 12:29:33 +02:00
Christoph Oelckers
1fdcacc337
- redirect script access to the compatflags CVARs to their internal shadow variables.
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This is needed so that MAPINFO settings for these flags don't get ignored.
2018-06-08 22:55:44 +02:00
Christoph Oelckers
a312f5a7c1
- update version info.
2018-06-07 00:04:53 +02:00
Magnus Norddahl
2abf700c29
- fix missing include
2018-06-06 00:30:59 +02:00
Magnus Norddahl
5464d2a577
- add dynamic lights to softpoly and software renderer models
2018-06-05 22:43:11 +02:00
Magnus Norddahl
61f379c88f
- fix null pointer crash in softpoly
2018-06-05 22:42:21 +02:00
Christoph Oelckers
2baed338f7
- flat rendering must check for missing vertex buffer data.
2018-06-05 21:44:38 +02:00
Christoph Oelckers
60b6dbadb2
- fixed autoaiming for unranged attacks.
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The abort condition for the extended checks must completely stop any further processing but the check for this was missing.
2018-06-05 20:35:01 +02:00
Magnus Norddahl
f5386a706f
- fix software renderer dynamic lights not working properly in mirrors
2018-06-05 20:09:02 +02:00
Magnus Norddahl
b74a9965b8
- draw models in mirrors and portals at the right location in the software renderer
2018-06-05 19:36:57 +02:00
Rachael Alexanderson
512082b222
- fixed: 'empty function OnGiveSecret' - this was my fault, giving bad advice to Marisa in her PR. I fixed it.
2018-06-05 10:20:02 -04:00
Marisa Kirisame
477cf23fd2
Adds "OnGiveSecret" virtual function on Actor for customizing behavior of secret finding.
2018-06-05 10:06:53 -04:00
Magnus Norddahl
674b6ee85c
- avoid using global variables in the inner fuzz drawer loop
2018-06-05 15:43:03 +02:00
Magnus Norddahl
51fd715404
- fix dynlight color not being applied on sprites
2018-06-05 15:32:27 +02:00
Magnus Norddahl
9cd751ae7a
- fix softpoly colored fog bug in the new drawers
2018-06-05 15:16:04 +02:00
alexey.lysiuk
7009755c52
- fix crash on dying when player class has no death states
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https://forum.zdoom.org/viewtopic.php?t=60815
2018-06-05 11:06:31 +03:00
Marisa Kirisame
fae514f30d
BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines
2018-06-04 22:18:51 +02:00
Christoph Oelckers
2f6dc46f14
- fixed FMemArena to always return 16 byte aligned pointers.
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Unfortunately this turned out harder than expected because of FSharedStringArena making some strong assumptions about the underlying implementation.
2018-06-04 21:51:16 +02:00
Christoph Oelckers
af3d17af8b
Revert "- fix memory arena allocation alignment for 32 bit systems."
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This reverts commit 23fce56b5e
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This did not do what it was supposed to because of how the block header was created.
2018-06-04 21:51:16 +02:00