Christoph Oelckers
484485f3cf
- made the event manager an object so it can be instantiated multiple times.
2019-02-02 10:46:34 +01:00
Christoph Oelckers
18fb7fdd81
- moved some diagnostic CCMDs to g_dumpinfo.cpp.
2019-02-01 00:14:31 +01:00
Christoph Oelckers
14101fa447
- health groups and software rendering textures freed of 'level'
...
Edited cherry-pick of an older commit.
2019-01-29 16:06:17 +01:00
Christoph Oelckers
de1b89707d
Handle level in block iterators.
...
The scripted interface isn't done yet.
2019-01-29 03:26:22 +01:00
Christoph Oelckers
e22e249287
- this "genuine hack" was totally redundant...
2018-12-06 00:34:17 +01:00
Christoph Oelckers
4eecaada67
- added copyright header to p_destructible.cpp
2018-11-07 19:27:35 +01:00
ZZYZX
a276ebfb08
Exported destructible geometry to ZScript
2018-11-07 00:12:37 +01:00
ZZYZX
ed3355acc6
Explode bouncing projectiles if hit damageable geometry
2018-11-07 00:12:37 +01:00
ZZYZX
d85e5afdfb
Destructible geometry - minor fixes and 3D floor support
2018-11-07 00:12:37 +01:00
ZZYZX
a6cdcab128
Implemented loading/saving of line/sector health and health groups in savegames
2018-10-31 22:14:40 +01:00
Christoph Oelckers
0d54d335c4
- use a saner data structure to store the BrokenLines.
...
Calling the old method with a pointer to an array of unspecified length 'dirty' would be an understatement.
Now it uses a TArray to store the single elements
2018-10-31 19:13:54 +01:00
ZZYZX
b911bbc424
Single commit - destructible geometry feature
2018-10-31 17:22:09 +01:00