Rachael Alexanderson
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192882f63a
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Merge branch 'master' of https://github.com/coelckers/gzdoom into texture_rework
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2020-05-07 04:32:46 -04:00 |
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Mekboss
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4807f4240b
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Fix MSVS compile bug and add offset parameter for SprayDecal
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2020-05-07 09:35:48 +02:00 |
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Mekboss
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0e9ca3c850
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Replace function variables to DVector3
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2020-05-07 09:35:48 +02:00 |
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Mekboss
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ba43244764
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Add optional direction parameters for SprayDecal and its A_SprayDecal zscript counterpart
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2020-05-07 09:35:48 +02:00 |
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Christoph Oelckers
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b9b6a354c7
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- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
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2020-04-19 10:57:46 +02:00 |
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Christoph Oelckers
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7b292cca57
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
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Christoph Oelckers
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f8e9cb8fbc
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- major dependency reduction of the texture system.
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2020-04-11 20:20:37 +02:00 |
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nashmuhandes
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dd0769de80
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Opaque blood decals must be defined with 'OpaqueBlood' keyword in DECALDEF
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2020-03-23 12:50:17 +01:00 |
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nashmuhandes
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8facd5f3f3
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Colorize opaque decals using the bleeding actor's blood color, if the 'Shaded' keyword is omitted from the DECALDEF.
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2020-03-23 12:50:17 +01:00 |
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Christoph Oelckers
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9045615a7a
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- renamed g_shared folder to playsim.
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2019-07-14 13:24:18 +02:00 |
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