Commit graph

304 commits

Author SHA1 Message Date
Magnus Norddahl
2d51fa5b43 - Clean up PolyTriangleDrawer API so that it can better support both softpoly and the swrenderer
- Slightly improve how softpoly processes portals
- Pass the vertex transform matrix via a command rather than being part of the drawer args
- Improve zbuffer drawers in the software renderer
- Misc model rendering fixes
2018-04-07 15:48:48 +02:00
Christoph Oelckers
b34d7f9e08 - added a software scene drawer to the GL renderer.
It still looks like shit and only works on the modern render path but at least the basics are working.
2018-04-07 10:20:59 +02:00
Christoph Oelckers
65e7b6dfaa - moved the code in gl_data.cpp to better fitting places
* the MAPINFO options now get handled in g_mapinfo.cpp and g_level.cpp, just like the rest of them as members of level_info_t and FLevelLocals.
* RecalcVertexHeights has been made a member of vertex_t and been moved to p_sectors.cpp.
* the dumpgeometry CCMD has been moved to p_setup.cpp
2018-04-01 18:45:27 +02:00
Christoph Oelckers
6d6196388e - made SPROFS a more usable feature.
This was originally invented to fix the sprite offsets for the hardware renderer.
Changed it so that it doesn't override the original offsets but acts as a second set.
A new CVAR has been added to allow controlling the behavior per renderer.
2018-03-31 10:37:46 +02:00
Christoph Oelckers
1e5fbc1423 Merge remote-tracking branch 'remotes/origin/master' into 2D_Refactor
# Conflicts:
#	src/posix/cocoa/i_video.mm
2018-03-30 22:06:17 +02:00
alexey.lysiuk
709bbe3db0 Fixed crash on accessing player sprite's state in software renderer
https://forum.zdoom.org/viewtopic.php?t=60034
2018-03-30 16:40:31 +03:00
Christoph Oelckers
a40e085a46 - 2D drawer implementation complete for hardware renderer.
This also replaces DTA_ColormapStyle with proper implementations of its components. As implemented it was a very awkward mixture of various effects that already existed in a separate form. As a result of its implementation it required additional but completely redundant shader support which could be removed now. As a side effect of this change a new DTA_Desaturate option was added.
2018-03-29 16:21:21 +02:00
Christoph Oelckers
2ed744963c - Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function.
No more locking insanity! :)
There are no locking counters or other saveguards here that would complicate the implementation because there's precisely two places where this buffer must be locked - the RenderView functions of the regular and poly SW renderer which cannot be called recursively.
2018-03-27 20:02:44 +02:00
Christoph Oelckers
0c3635e22c - removed vid_hw2d CVar. 2018-03-27 17:58:25 +02:00
Christoph Oelckers
62f073ef60 - removed Accel2D variable and a little bit of locking cruft. 2018-03-27 17:13:10 +02:00
Christoph Oelckers
c06ad5c59c - separated DFrameBuffer from DCanvas.
This was a bad idea from the start and really only made sense with DirectDraw.
These days a FrameBuffer represents an abstract hardware canvas that shares nothing with a software canvas so having these classes linked together makes things needlessly complicated.
The software render buffer is now a canvas object owned by the FrameBuffer.

Note that this commit deactivates a few things in the software renderer, but from the looks of it none of those will be needed anymore if we set OpenGL 2 as minimum target.
2018-03-27 14:14:46 +02:00
Christoph Oelckers
bb9283a9af - work on separating DFrameBuffer from DCanvas.
2D works in D3D backend, but 3D crashes because not all pointers have been rerouted yet.
2018-03-27 13:50:31 +02:00
Christoph Oelckers
ba799aebbd - moved locking logic from DCanvas to DFrameBuffer.
The software canvases used for rendering camera textures and save pictures in the software renderer do not need this.
2018-03-27 11:12:13 +02:00
Christoph Oelckers
e89a598b31 - renamed FTexture's UseType flags and gave them a dedicated type.
This was done mainly to reduce the amount of occurences of the word FTexture but it immediately helped detect two small and mostly harmless bugs that were found due to the stricter type checks.
2018-03-25 20:26:16 +02:00
Christoph Oelckers
f4d9ad1123 - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
Now it is no longer necessary to provide specially set up textures for rendering shaded decals, they can use any PNG texture now that contains a proper red channel.
Handling of the alPh chunk has been removed as a result as it in no longer needed.
2018-03-18 21:33:44 +01:00
Magnus Norddahl
a2b9a70835 - Fix crash when reloading a map 2018-03-17 00:09:43 +01:00
Rachael Alexanderson
07f168a58b - additional check for tween-tic particle rendering, prevents jitter with timefreeze powerup 2018-02-24 16:04:20 -05:00
Magnus Norddahl
b8415199c9 Fix culling bug 2017-12-28 11:43:52 -05:00
Rachael Alexanderson
a441cea350 - interpolate particles 2017-12-28 11:36:36 -05:00
Magnus Norddahl
52be9895b7 - Disable softpoly models 2017-12-03 00:23:28 +01:00
Magnus Norddahl
f9fb4a0a17 - Cull back facing triangles for the span drawers 2017-11-29 00:12:15 +01:00
Magnus Norddahl
fae514923a - Move depth testing out of span drawers 2017-11-28 23:08:28 +01:00
Magnus Norddahl
01fd404133 - Fix palette drawer crash 2017-11-28 22:03:51 +01:00
Magnus Norddahl
e0defb060d - Add a slightly faster truecolor model drawer 2017-11-28 21:38:02 +01:00
Magnus Norddahl
d43ac8b9ae - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
Christoph Oelckers
836970f012 - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
Magnus Norddahl
679f42db78 - Remove model GL dependencies except for the matrix classes 2017-11-25 13:00:44 +01:00
Magnus Norddahl
a120a4657e - Apply viewpoint roll 2017-11-24 22:03:46 +01:00
Rachael Alexanderson
1f00810f40 - re-doubled the model rotation code 2017-11-23 21:27:16 -05:00
Magnus Norddahl
00d7dd0c64 - Implement model rendering in softpoly 2017-11-24 00:39:10 +01:00
Magnus Norddahl
e7e9d1a942 - Fixed bug introduced by removing a little bit too much from the rect drawers 2017-11-22 19:02:25 +01:00
Magnus Norddahl
9052ee6bc8 - Added scaled fuzz to softpoly pal drawer 2017-11-22 18:54:49 +01:00
Magnus Norddahl
f04fca75f7 - Add scaled fuzz to softpoly sse2 drawer 2017-11-22 18:46:45 +01:00
Magnus Norddahl
4e4f94db2f - Implement newer scaled fuzz in softpoly's truecolor non-sse drawer 2017-11-22 06:32:55 +01:00
Magnus Norddahl
5532266b14 - Fix softpoly sprite positioning bug 2017-11-20 22:43:44 +01:00
Magnus Norddahl
e71e4b6dc8 - Improved transfer heights support in softpoly 2017-09-30 23:58:11 +02:00
Magnus Norddahl
0ee021a972 - Improve transfer heights support in softpoly 2017-09-29 05:23:17 +02:00
Magnus Norddahl
d7164ba4e1 - Don't apply dynamic light to fullbright sprites 2017-09-23 16:22:22 +02:00
Magnus Norddahl
5ffd26abeb - Add dynamic lights to the non-sse true color drawer 2017-09-23 15:51:40 +02:00
Magnus Norddahl
f3ba92f03c - Add dynamic light to sprites 2017-09-23 14:14:59 +02:00
Magnus Norddahl
789214200c - Attenuated lights support 2017-09-23 02:27:39 +02:00
Magnus Norddahl
ca2ef805b8 - Implement the affine part of the dynamic lights in the softpoly TC SSE2 drawer 2017-09-22 00:57:51 +02:00
Magnus Norddahl
94a33229cc - Remove unused function argument 2017-09-22 00:56:14 +02:00
Magnus Norddahl
dd8a114bb8 - Initial dynamic light support for softpoly 2017-09-21 05:39:16 +02:00
Magnus Norddahl
59ee89b622 - Make the relationship between TriMatrix, TriVertex and ShadedTriVertex more clean 2017-09-21 01:21:21 +02:00
Magnus Norddahl
afab50b489 - Added subdivision coverage testing and an alternative triangle renderer for speed comparison 2017-09-16 15:48:39 +02:00
Rachael Alexanderson
ac566f4a84 - fixed: PlayerSprite in softpoly was not calculated correctly. Sprite will now not go all sorts of crazy places when you enable alternative scaling or forced aspect modes. 2017-09-12 15:56:35 -04:00
Magnus Norddahl
70220fb4cc - Slightly improve softpoly opaque pass performance 2017-09-12 02:40:09 +02:00
Magnus Norddahl
0924cc3f0f - Fix crash when switching levels 2017-09-10 17:11:17 +02:00
Magnus Norddahl
4d671fb618 - Improve softpoly culling performance 2017-09-10 16:29:57 +02:00
Magnus Norddahl
5ab0f34aca - Don't draw 3d floor walls that have zero height or less 2017-09-10 02:18:07 +02:00
Magnus Norddahl
4706c56690 - Fix portals crashing softpoly 2017-09-10 02:17:18 +02:00
Magnus Norddahl
7a1274ab76 - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00
Magnus Norddahl
dd0bc02eec - Convert PolyTranslucentObject to be a base class for all the different forms of translucent objects to be drawn 2017-09-02 18:17:55 +02:00
Magnus Norddahl
23aebaecc6 - Cleaned up some copyright statements
- Removed unused cull argument from some functions
2017-09-02 17:14:02 +02:00
Magnus Norddahl
0f0cf7261e - Remove unused code 2017-09-02 15:02:06 +02:00
Magnus Norddahl
b80bf6930a - Translucent 3d floor plane support 2017-09-02 02:51:09 +02:00
Magnus Norddahl
393373a661 - Clean up plane rendering code slightly 2017-09-02 02:12:29 +02:00
Magnus Norddahl
fbaa3e7cb0 - Removed unused cull function argument 2017-09-02 01:34:36 +02:00
Magnus Norddahl
e851734b33 - Added translucent 3d floor walls support 2017-09-02 01:24:57 +02:00
Magnus Norddahl
b3916c1d01 - Add FF_UPPERTEXTURE and FF_LOWERTEXTURE support to softpoly 2017-09-02 00:35:48 +02:00
Magnus Norddahl
27dfebdb7d - Fix plane light levels used when a sector has a lightlist 2017-08-29 01:22:10 +02:00
Magnus Norddahl
293f62fcd2 - Striped wall (lightlist) support
- Add two extra clipping planes to poly backend
- Make ShadedTriVertex internal to drawer backend
2017-08-27 23:26:54 +02:00
Magnus Norddahl
8c146e4e71 - Transfer light support 2017-08-27 17:27:49 +02:00
Magnus Norddahl
45388d8a31 - Clip decals to the wall part 2017-08-27 17:18:39 +02:00
Magnus Norddahl
2f5535dbca - Fix HOM for Line_Horizon specials when used with a skybox 2017-08-19 14:32:34 +02:00
alexey.lysiuk
ec42e30614 Fixed compilation warning reported by Clang
src/polyrenderer/scene/poly_wall.cpp:166:15: warning: '&&' within '||' [-Wlogical-op-parentheses]
2017-08-19 11:18:52 +03:00
Magnus Norddahl
05ca52d693 - Fix texture coordinates for 3d floor walls 2017-08-19 00:53:41 +02:00
Magnus Norddahl
c144eefdad - Draw sloped 3d floors 2017-08-18 20:19:17 +02:00
Magnus Norddahl
8034793193 - Wrap midtex support 2017-08-17 23:14:02 +02:00
Magnus Norddahl
c2fa360bbc - Improve 3d floor and underwater rendering 2017-08-17 22:34:23 +02:00
Magnus Norddahl
7993ad987c - Fix texture coordinates for lines split into multiple segments in softpoly 2017-08-17 20:54:44 +02:00
Magnus Norddahl
3cf5fb45ae - Add camera extra light to flats 2017-08-17 00:28:58 +02:00
Magnus Norddahl
122c56f005 - Add fog boundary support to softpoly 2017-08-17 00:10:43 +02:00
Magnus Norddahl
fbd381988b - Fix wall UV scaling and offsetting bugs in softpoly 2017-08-16 22:26:05 +02:00
alexey.lysiuk
eb52088487 Fixed compilation warnings reported by Clang
src/gl/scene/gl_sprite.cpp:685:34: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/polyrenderer/scene/poly_sprite.cpp:297:34: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/swrenderer/scene/r_opaque_pass.cpp:975:35: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/sound/mididevices/music_timiditypp_mididevice.cpp:548:30: warning: comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long') [-Wsign-compare]
2017-08-13 16:42:08 +03:00
Magnus Norddahl
6d6c25bb26 - Add sprite adjustment to softpoly 2017-08-13 01:10:33 +02:00
Magnus Norddahl
bf38fd57b0 - Replace subsector gbuffer in softpoly with a zbuffer 2017-08-12 15:16:31 +02:00
Rachael Alexanderson
b6c15b997a - added 'r_debug_disable_vis_filter' cvar for debug purposes, to show all objects regardless of their actor filter fields. 2017-07-29 17:03:43 -04:00
Rachael Alexanderson
91ff447a90 - fixed compile from last commit
- refactored the zscript hookup a bit, made it actually work
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
712d21e26a - implement per-renderer sprite hiding based on the actor's render feature flags
- hook the thing up to zscript (does not currently compile)
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
e1b4bb11ba Merge https://github.com/coelckers/gzdoom 2017-07-09 20:09:12 -04:00
Magnus Norddahl
ddd1b629c3 - Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers 2017-07-09 19:01:34 +02:00
Rachael Alexanderson
a148212215 Merge commit 'f1ad42c' 2017-06-12 00:22:59 -04:00
Magnus Norddahl
3b8570003a - Improved softpoly sprite clipping 2017-06-10 11:16:58 +02:00
Magnus Norddahl
a0cc78d6aa - Fix softpoly wall clipping bug 2017-06-10 10:16:42 +02:00
Major Cooke
b86aed5b01 Added polysoft render support for PSPF_MIRROR. 2017-06-05 10:39:18 -04:00
Rachael Alexanderson
c18134dbd3 - r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display 2017-06-04 12:30:35 +02:00
Rachael Alexanderson
68b6f922f7 - Added auto-detection scheme for r_vanillatrans
It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
2997f31f9f - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-04 12:30:35 +02:00
Rachael Alexanderson
89b372cb01 - Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
01f88cfb16 - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
Magnus Norddahl
31125486ad - Improve line portal rendering somewhat 2017-05-14 08:55:30 +02:00
Magnus Norddahl
0a4f4aaffd - Stop using sqrt when calculating texture coordinates 2017-05-13 15:48:55 +02:00
Magnus Norddahl
7af11b1963 - Offset sky in softpoly by 180 degrees 2017-05-12 17:59:22 +02:00
Magnus Norddahl
7a2be275af - Fix interpolator bug in softpoly 2017-05-12 17:47:11 +02:00
Magnus Norddahl
5c6cbd17a1 - Move polyobj rendering to be handled as a special case in RenderPolyScene 2017-05-12 17:26:17 +02:00
Magnus Norddahl
f7d1a2a574 - Add polyobj support to softpoly 2017-05-12 14:05:32 +02:00
Magnus Norddahl
f492e92cb5 - Handle degenerate triangles either sent as input or caused by clipping 2017-05-10 02:43:00 +02:00
Magnus Norddahl
9011f0ed5b - Fix texture coordinates for sloped walls 2017-05-06 18:44:06 +02:00
Magnus Norddahl
aca628acaf - Improve wall texture coordinates in softpoly 2017-05-06 15:48:04 +02:00
Magnus Norddahl
5c1dc900e3 - Slightly improve sky rendering in softpoly 2017-05-06 01:43:05 +02:00
Magnus Norddahl
4fcea96a1c - Improve softpoly sky rendering a little bit 2017-05-05 03:27:22 +02:00
Magnus Norddahl
17108e575a - Add support for drawing decals on 3d floors in softpoly 2017-05-02 22:24:32 +02:00
Magnus Norddahl
63e0310961 - add non-sse version of the softpoly drawers 2017-04-23 11:05:48 +02:00
Christoph Oelckers
2621c460e3 Revert "- add CPU.bSSE2 branching support to softpoly"
This reverts commit 545241aa06.

These commits are WIP stuff that should not be in the master branch. A work branch has been created to finalize this code.
2017-04-23 10:39:07 +02:00
Magnus Norddahl
fe2864d396 - add the AVX-2 softpoly drawer to the repository for completeness sake (not currently used) 2017-04-22 22:15:09 +02:00
Magnus Norddahl
9c805d1867 - added non-sse version of the true color softpoly drawers 2017-04-22 22:05:47 +02:00
alexey.lysiuk
e4c73cfc5f Fixed compilation on Linux
src/polyrenderer/drawers/poly_triangle.cpp:212:20: error: ‘CPU’ was not declared in this scope
src/polyrenderer/drawers/screen_triangle.cpp:955:6: error: ‘CPU’ was not declared in this scope
2017-04-22 22:21:34 +03:00
Magnus Norddahl
545241aa06 - add CPU.bSSE2 branching support to softpoly 2017-04-22 20:38:06 +02:00
Christoph Oelckers
1ee9256842 - did a complete workover of the weapon sprite translucency code that got inherited from QZDoom.
This was very poorly done without ever addressing the issues a composite render style can bring, it merely dealt with the known legacy render styles.
The same, identical code was also present in two different places.
The oversight that AlterWeaponSprite overrode even forced styles was also fixed.

OpenGL is not implemented yet but with the problems eliminated should be doable now.
2017-04-15 16:41:00 +02:00
Christoph Oelckers
e4d2380775 - moved all remaining fields from PClassActor to FActorInfo.
- added a few access functions for FActorInfo variables.

With PClassActor now empty the class descriptors can finally be converted back to static data outside the class hierarchy, like they were before the scripting merge, and untangle the game data from VM internals.
2017-04-12 00:07:41 +02:00
Magnus Norddahl
f049e6145b - remove all usage of std::make_unique to keep things C++11 compliant 2017-04-11 01:25:44 +02:00
Magnus Norddahl
bdf02ea67c - move masked reads 2017-04-11 01:11:30 +02:00
Magnus Norddahl
1312e9fb72 - fix linker error on platforms with no SSE support 2017-04-05 22:36:57 +02:00
Magnus Norddahl
f12c42d8d1 - add fuzz mode to softpoly 2017-04-04 01:11:55 +02:00
Magnus Norddahl
4a9dffa70d - change subsector gbuffer to use a 8x8 block memory layout to avoid having to clip memory reads and writes 2017-04-01 23:21:06 +02:00
Magnus Norddahl
4a0b3c3bab - speed up triangle setup slightly 2017-04-01 16:42:24 +02:00
Magnus Norddahl
da6bfe65ff - only calculate gradients once 2017-04-01 04:38:15 +02:00
Magnus Norddahl
6db89a2ce1 - clean up the triangle setup functions 2017-04-01 03:44:45 +02:00
Christoph Oelckers
1d4ab0cc2a - implemented proper scaling for the status bar itself.
This allows using the UI scale or its own value, like all other scaling values.
In addition there is a choice between preserving equal pixel size or aspect ratio because the squashed non-corrected versions tend to look odd, but since proper scaling requires ununiform pixel sizes it is an option.

- changed how status bar sizes are being handled.

This has to recalculate all scaling and positioning factors, which can cause problems if the drawer leaves with some temporary values that do not reflect the status bar as a whole.
Changed it so that the status bar stores the base values and restores them after drawing is complete.
2017-03-29 19:23:40 +02:00
Magnus Norddahl
e8ba1156af - add rect drawers for softpoly's player sprites 2017-03-28 16:46:22 +02:00
Magnus Norddahl
d15def7d41 - remove TriVertex::NumVaryings as this did not help on readability at all 2017-03-28 10:52:19 +02:00
Magnus Norddahl
5adf7463cd - support render styles on decals 2017-03-27 21:59:43 +02:00
Magnus Norddahl
0537e9c1ba - implement all styles for sprites in softpoly 2017-03-27 21:03:51 +02:00
Magnus Norddahl
e865ba60f5 - support particle styles in softpoly 2017-03-27 11:33:16 +02:00
Christoph Oelckers
bb04eea996 Merge branch 'master' of https://github.com/coelckers/gzdoom 2017-03-27 01:06:28 +02:00
Magnus Norddahl
84e94f2a32 - change softpoly psprite drawing to do exactly what the software renderer does 2017-03-26 18:55:23 +02:00
Christoph Oelckers
0cbbd8d4b1 Merge branch 'master' of https://github.com/coelckers/gzdoom 2017-03-26 18:41:44 +02:00
Magnus Norddahl
a12f0862c9 - remove softpoly intersection math class 2017-03-26 17:12:20 +02:00
Magnus Norddahl
ffc90f16ab - Simplify the PolyDrawArgs interface 2017-03-26 10:10:55 +02:00
Magnus Norddahl
7b58eab332 - fix softpoly light visibility bug 2017-03-26 05:28:27 +02:00
Christoph Oelckers
488fface50 - started port of Doom status bar to ZScript.
Fullscreen HUD done with the exception of key and inventory bar. I also used the opportunity to make it a bit more resistant against badly designed inventory icons.
2017-03-25 21:40:17 +01:00
Magnus Norddahl
04057b8b91 - implement the blending modes for palette mode in softpoly 2017-03-25 08:38:27 +01:00
Rachael Alexanderson
c5805ddd6e - removed another vestigial #define NO_SSE 2017-03-25 01:46:41 -04:00
Rachael Alexanderson
2c3d867946 - fixed invalid variable reference on ARM 2017-03-25 01:40:13 -04:00
Magnus Norddahl
af5355c69d - fix SSE intrinsics being used on arm 2017-03-25 06:14:19 +01:00
Magnus Norddahl
321e2da979 - initialize clipper with the view frustum for better performance
- change translucent objects to be pointers for faster sorting
2017-03-24 22:04:07 +01:00
Magnus Norddahl
ac518e23bf - improve triangle setup performance a little bit 2017-03-24 20:00:53 +01:00
Magnus Norddahl
bc8a4474d5 - optimize PolyTriangleDrawer::clipedge
- remove slow calls to roundf in the triangle setup functions
2017-03-24 13:04:02 +01:00
Magnus Norddahl
f178646e1a - improve sector portals rendering in softpoly
- fix a softpoly memory leak and change vertex list to be allocated using the frame allocator
2017-03-24 07:28:28 +01:00
Magnus Norddahl
c21037fb03 - fix sky sector portals 2017-03-24 02:11:24 +01:00
Magnus Norddahl
e12f48699e - fix the culling bugs in softpoly by switching to a pseudo-angle clipper 2017-03-23 03:41:44 +01:00
Magnus Norddahl
b2e61412da - add missing sprite blends to the soft poly drawer 2017-03-22 09:11:21 +01:00
Magnus Norddahl
25a30f8b7e - remove vectorcall from the 8 bit drawer 2017-03-21 14:28:31 +01:00
Magnus Norddahl
d437b342db - replaced the softpoly drawers with templated versions 2017-03-21 14:12:19 +01:00
Magnus Norddahl
11e5759913 - detached the poly renderer from the software renderer 2017-03-20 08:28:16 +01:00
Christoph Oelckers
fea4079b7c - moved nodes into FLevelLocals. 2017-03-17 01:42:37 +01:00
Christoph Oelckers
f201dab534 - moved the subsectors into FLevelLocals. 2017-03-17 00:22:52 +01:00
Christoph Oelckers
2b2c986bd0 - cleanup of GL renderer interface and improper header use in software renderer. 2017-03-16 21:34:03 +01:00