Magnus Norddahl
71623198d2
- remove fake3D with structs and localize their usage instead of sharing global state
2018-03-08 04:05:35 +01:00
Rachael Alexanderson
07f168a58b
- additional check for tween-tic particle rendering, prevents jitter with timefreeze powerup
2018-02-24 16:04:20 -05:00
Rachael Alexanderson
a441cea350
- interpolate particles
2017-12-28 11:36:36 -05:00
Magnus Norddahl
e19c8eba62
- Switch sprite drawing to use the interesting draw segments list
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- Stop adding 3D floor "fake" draw segments to the interesting segments list
- Rename InterestingSegments list to TranslucentSegments
2017-07-01 23:55:41 +02:00
Christoph Oelckers
57d703236b
- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
2017-04-17 12:27:19 +02:00
Magnus Norddahl
1f109a5deb
- fix wrong particle Y offset
2017-03-16 19:15:42 +01:00
Christoph Oelckers
3aa7687d91
- made 'nocoloredspritelighting' a global option and also implemented it in the software renderer.
2017-03-16 00:56:03 +01:00
Christoph Oelckers
76d3ae5ba2
made the sector's color_* properties work in the software renderer.
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With no 3D floors this appears to be ok, but there are so many places where colormaps are being set in the software renderer that I cannot guarantee that I got all of them correct. This will need some testing.
2017-03-15 23:24:53 +01:00
Christoph Oelckers
9a24771a7d
- refactored FDynamicColormap out of sector_t.
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This has increasingly become an obstacle with the hardware renderer, so now the values are being stored as plain data in the sector, with the software renderer getting the actual color tables when needed. While this is a bit slower than storing the pregenerated colormap, in realistic situations the added time is mostly negligible in the microseconds range.
2017-03-15 22:04:59 +01:00
Magnus Norddahl
00f6ed45a2
Make LightVisibility thread local
2017-03-12 20:40:00 +01:00
Magnus Norddahl
5fdbbc4f9e
Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer
2017-03-12 18:54:39 +01:00
Magnus Norddahl
0c9014b984
- move r_utility globals into r_viewpoint and r_viewwindow
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- change r_utility functions to only work on FRenderViewpoint and FViewWindow
2017-03-11 23:28:07 +01:00
Christoph Oelckers
d2beacfc5f
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
Rachael Alexanderson
28abc96aef
- fully implemented "nolightfade" to turn off diminishing lights in the software renderer.
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- unfortunately, LIGHT2SHADE had to be transformed into a namespaced function.
2017-03-06 16:14:54 -05:00
Magnus Norddahl
3c0d769499
Fix portals draw segment indexing bug
2017-02-09 22:58:28 +01:00
Magnus Norddahl
6f5e720576
Split drawer command queue from drawer threads
2017-02-04 12:38:05 +01:00
Magnus Norddahl
45f623faf4
Move frame memory allocator into RenderThread
2017-02-04 02:50:52 +01:00
Magnus Norddahl
627a388d57
Move renderer singletons into a RenderThread class
2017-02-04 00:25:37 +01:00
Magnus Norddahl
da346427d3
Change draw segment list to use TArray
2017-02-03 21:11:55 +01:00
Magnus Norddahl
e90b73539e
Move viewport drawing to its own folder
2017-02-02 15:10:06 +01:00
Magnus Norddahl
d91e6ccece
Remove dc_destorg and ylookup
2017-02-01 22:24:34 +01:00
Magnus Norddahl
93166fa150
Remove r_swtruecolor variable as it is redundant
2017-02-01 21:42:08 +01:00
Magnus Norddahl
e78e76a593
Move r_viewport variables into a class
2017-02-01 16:02:21 +01:00
Magnus Norddahl
92bd752935
Move drawerargs globals into a class and make them local
2017-01-29 07:49:04 +01:00
Rachael Alexanderson
2fb82aaa9f
Revert "- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers."
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This reverts commit 2f9453bc86
.
# Conflicts:
# src/swrenderer/line/r_line.cpp
# src/swrenderer/line/r_renderdrawsegment.cpp
# src/swrenderer/things/r_decal.cpp
# src/swrenderer/things/r_wallsprite.cpp
2017-01-28 17:37:57 -05:00
Rachael Alexanderson
2f9453bc86
- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers.
2017-01-28 09:53:24 -05:00
Magnus Norddahl
4bbf1ba11c
Move visibility stuff into LightVisibility
2017-01-26 09:49:07 +01:00
Magnus Norddahl
34f85569b4
Change RenderTranslucentPass to be a singleton
2017-01-26 08:36:28 +01:00
Magnus Norddahl
29dcea49d7
Move RenderDrawSegment to its own file
2017-01-26 08:13:39 +01:00
Magnus Norddahl
6899b351a2
Create class for draw segment list
2017-01-26 08:01:44 +01:00
Magnus Norddahl
2821c15795
Rename drawseg_t to DrawSegment
2017-01-26 07:03:27 +01:00
Magnus Norddahl
ba6094be2e
Detach player sprites from VisibleSprite
2017-01-24 04:15:54 +01:00
Magnus Norddahl
07acd9375b
The memset antipattern cannot be used on classes with a virtual table
2017-01-24 02:28:32 +01:00
Rachael Alexanderson
03226e5a0a
Merge https://github.com/coelckers/gzdoom
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# Conflicts:
# src/r_things.cpp
2017-01-23 00:17:25 -05:00
Magnus Norddahl
906c944895
Merge colormap selection into one function
2017-01-17 01:30:12 +01:00
Magnus Norddahl
6c76c8534b
Change visstyle_t back to how it was in ZDoom and stop using it internally in the swrenderer
2017-01-16 16:23:02 +01:00
Magnus Norddahl
55131a7a6d
Rename vissprite_t to VisibleSprite, convert it into a base class and lower all variables if possible. Remove unused fields and unions.
2017-01-16 05:26:22 +01:00
Magnus Norddahl
57d8b0e34c
Rewrite VisibleSpriteList to use TArray
2017-01-16 03:46:05 +01:00
Magnus Norddahl
ca046d26c5
Make particle texture slightly higher quality
2017-01-13 16:12:43 +01:00
Magnus Norddahl
929e07697d
Remove foggy global
2017-01-12 20:13:21 +01:00
Magnus Norddahl
80e1844d6c
Split r_main into r_viewport, r_scene and r_light
2017-01-12 16:21:46 +01:00
Magnus Norddahl
3f8e5d26b8
Rename RenderBSP to RenderOpaquePass and RenderTranslucent to RenderTranslucentPass
2017-01-11 20:42:39 +01:00
Magnus Norddahl
6f1836b68b
Move classes in r_visiblesprite to their own files
2017-01-11 19:50:07 +01:00
Magnus Norddahl
32b91dd978
Convert r_visiblesprite to classes
2017-01-11 19:33:02 +01:00
Magnus Norddahl
deae5bb1a6
Convert r_particle to a class
2017-01-11 18:14:04 +01:00
Magnus Norddahl
dce3a1c81c
Move remaining parts of r_things into r_visiblesprite
2017-01-11 15:41:42 +01:00
Magnus Norddahl
4c67a717f8
Remove drawerargs from r_things
2017-01-09 14:56:29 +01:00
Magnus Norddahl
bf850bb788
Merge remote-tracking branch 'gzdoom/master' into qzdoom
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# Conflicts:
# src/swrenderer/scene/r_things.cpp
2017-01-07 17:44:15 +01:00
Magnus Norddahl
e806b9424c
Move r_portal into a class
2017-01-05 04:55:26 +01:00
Magnus Norddahl
47ca45bf18
Convert FakeSide to enum class
2017-01-04 19:03:33 +01:00