Ed the Bat
bfcc4b7be6
Update level_compatibility.zs ( #973 )
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* Update level_compatibility.zs
Map fixes for some older mods
* Formatting changes
Spaces around commas and comment markers, to better match the rest of the file
2019-11-21 18:03:59 +01:00
drfrag
4977e6af1f
- add native FlipLineSideRefs(line)
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- FlipLineSideRefs should only work on single-sided lines
(patch by Rachael)
2019-11-16 14:01:47 +01:00
drfrag
74aa1763e6
Revert "- no, we do not want to use global variables to pass parameters around..."
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This reverts commit 26a782031c
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Not applicable and caused lighting problems with models.
2019-11-16 13:35:23 +01:00
PaulyB
787f06d7f3
Added 'NoKeyboardCheats' option to IWADINFO
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This is useful for IWADs that do not want to use the hardcoded engine cheats. This can still be overriden with the 'allcheats' CVAR
2019-11-13 19:34:44 +01:00
Rachael Alexanderson
3c030527af
- cl_blockcheats added to 'nocheat' check
2019-11-13 19:34:41 +01:00
Rachael Alexanderson
4878da381b
- new zscript function 'SetLineVertexes(line, v1, v2)'
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- scriptify 'FlipLine' completely using new function, remove native version
# Conflicts:
# src/maploader/postprocessor.cpp
2019-11-13 19:34:39 +01:00
drfrag
c6105a1e3f
- Missing string.
2019-11-13 19:34:36 +01:00
3saster
7b454ef6c2
Added 'nocheats' CVAR ( #969 )
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This CVAR disables all classic cheats (i.e. keyboard cheats). This prevents keypresses from being eaten due to attempting to read cheats
2019-11-13 19:34:34 +01:00
Marisa Kirisame
50a7db6fa3
Localize level/author strings on intermission startup, fixes misalignments.
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# Conflicts:
# wadsrc/static/zscript/ui/statscreen/statscreen.zs
2019-11-13 19:34:31 +01:00
drfrag
44aeb56932
- add 'FlipLine' to 'LevelPostProcessor'
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(patch by Rachael)
2019-11-13 19:34:28 +01:00
alexey.lysiuk
05f36cafc8
- extended level post-processing with special string arguments
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# Conflicts:
# src/maploader/maploader.cpp
2019-11-13 19:34:26 +01:00
alexey.lysiuk
dca15d56c8
- extended level post-processing with thing IDs
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# Conflicts:
# src/maploader/maploader.cpp
2019-11-13 19:34:23 +01:00
alexey.lysiuk
814483f5b8
- level post-processor cleanup
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# Conflicts:
# src/maploader/maploader.cpp
2019-11-13 19:34:21 +01:00
alexey.lysiuk
7f1166e833
- level post-processor can now add new things
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# Conflicts:
# src/maploader/maploader.cpp
2019-11-13 19:34:18 +01:00
alexey.lysiuk
05f0b76f8e
- extended level post-processing with specials and arguments
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# Conflicts:
# src/maploader/maploader.cpp
2019-11-13 19:34:16 +01:00
alexey.lysiuk
09e7fe5fb4
- extended level post-processing with editor numbers and angles
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# Conflicts:
# src/maploader/maploader.cpp
2019-11-13 19:34:13 +01:00
alexey.lysiuk
20098ca90b
- added things related getters to level post-processing
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New functions cover existing interface only
Unsigned integers are now used instead signed for indices and bitfields
# Conflicts:
# src/maploader/maploader.cpp
2019-11-13 19:34:11 +01:00
drfrag
91859bc6fa
- added generic level post-processing script class
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It was extracted from LevelCompatibility class, and native code was moved accordingly
(original patch by _mental_)
# Conflicts:
# src/compatibility.cpp
2019-11-13 19:33:49 +01:00
drfrag
033f0ca43e
Revert "- add 'flipline' function to levelcompatibility"
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This reverts commit 1a85206983
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Revert "- implement the following functions under LevelCompatibility:"
This reverts commit 6537eca669
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2019-11-13 19:31:42 +01:00
alexey.lysiuk
29e4f34de6
- improved handling of return value mismatches
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Prohibit returning more values than declared in function
The exception is a void function returning one value, but only for compatibility with old scripts
https://forum.zdoom.org/viewtopic.php?t=66341
2019-11-13 19:29:45 +01:00
Player701
f2202cca4f
- Fixed erroneous "Return type mismatch error" when returning value of derived type
2019-11-13 19:29:42 +01:00
alexey.lysiuk
81010b4fbf
- fixed missing fullbright for Berserk
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https://forum.zdoom.org/viewtopic.php?t=66307
2019-11-06 17:51:03 +01:00
Chronos Ouroboros
7bc42a30be
Fixed mixins.
2019-11-06 17:51:00 +01:00
alexey.lysiuk
4e5ffb5db9
- fixed: IfGame else branch was ignored in MENUDEF
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https://forum.zdoom.org/viewtopic.php?t=66282
2019-11-06 17:50:57 +01:00
Christoph Oelckers
a487829932
- fixed bad variable name for lump filter
2019-11-06 17:50:54 +01:00
Christoph Oelckers
fb14f39d88
- fixed: lump filters without any dot in the name did not work.
2019-11-06 17:50:51 +01:00
alexey.lysiuk
c41a44176f
- fixed broken walkthrough of Restoring Deimos MAP07
2019-11-02 21:22:19 +01:00
drfrag
2e336b756a
- Fixed stretching for 256 and 240 pixels tall skies in software.
2019-11-02 21:13:15 +01:00
Chronos Ouroboros
9403fa2f48
Fixed a bug in the flagdef processing code.
2019-11-02 10:48:09 +01:00
Chronos Ouroboros
8b52477cd5
Added mixins for classes.
2019-11-02 10:48:05 +01:00
alexey.lysiuk
85fe6c5aaa
- adjusted collision detection for item pickups
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Use vanilla condition for a thing with MF_SPECIAL flag to fix inability to grab it when item's top is at the same height as sector's floor from it can be picked up
https://forum.zdoom.org/viewtopic.php?t=60181&start=88#p1122935
2019-10-31 17:40:03 +01:00
drfrag
3e0fa5cc1b
- Bumped ZScript version to be the same as in GZDoom as Graf suggested.
2019-10-31 17:37:54 +01:00
drfrag
9ea43c4b14
- Fixed taking screenshots in menus with Space when Sys_Rq is set as screenshot key.
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Thanks randi!
2019-10-31 17:05:33 +01:00
alexey.lysiuk
015eb3404a
- fixed radius attack that may inflict damage twice
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https://forum.zdoom.org/viewtopic.php?t=66191
2019-10-28 12:14:32 +01:00
drfrag
46ebeeb7d5
- After the ill-fated 3.83 this is 3.83a.
2019-10-27 19:45:24 +01:00
Christoph Oelckers
2ec4331afe
- sort CVAR output in config alphabetically instead of randomly dumping them in their internal order.
2019-10-27 14:07:04 +01:00
Chronos Ouroboros
2351ae8317
Fixed ZScript's Screen.DrawLine using the wrong color when drawing pure black.
2019-10-26 23:09:25 +02:00
alexey.lysiuk
edcc0dc4ab
- fixed usage of uninitialized object in BlockLinesIterator
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DBlockLinesIterator::check was used by FMultiBlockLinesIterator before it was constructed
https://forum.zdoom.org/viewtopic.php?t=66224
# Conflicts:
# src/scripting/vmiterators.cpp
2019-10-26 12:15:00 +02:00
alexey.lysiuk
941a5f37a5
- fixed missing frames for axe attack without mana
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The target state to jump is S_FAXEATK_5 in the original Hexen, but we were jumping to S_FAXEATK_7
5329fb5d75/src/hexen/info.c (L1298-L1299)
https://forum.zdoom.org/viewtopic.php?t=66216
2019-10-26 12:14:58 +02:00
drfrag
919f9b403b
- Remove the IgnoreTitlePatches flag.
2019-10-25 16:37:45 +02:00
drfrag
0907972c2f
Revert "- allow the language table to supersede the title patches, if appropriate"
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This reverts commit 2b51e8d5dd
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# Conflicts:
# src/g_hub.cpp
# src/g_level.cpp
# src/p_setup.cpp
# src/wi_stuff.cpp
# src/wi_stuff.h
# wadsrc/static/zscript/ui/statscreen/types.zs
Revert "- fixed: The wbstartstruct that gets passed to the level summary screen needs to be static"
This reverts commit 4a563f449d
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# Conflicts:
# src/g_level.cpp
Revert "- Fixed compilation."
This reverts commit 149a294a49
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# Conflicts:
# src/g_level.cpp
Revert "- Fixed game finales not being shown after the intermission."
This reverts commit 55af0b11c6
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All this didn't make sense without localization and caused problems with intermissions and endings, it was incompatible with the old code without the level refactor.
2019-10-25 16:23:42 +02:00
alexey.lysiuk
d2fe30cd93
- added Visual Studio debugger visualization for several types
2019-10-24 13:25:22 +02:00
alexey.lysiuk
cde65bbfe9
- removed hardcoded width limit for screenshots
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https://forum.zdoom.org/viewtopic.php?t=66204
2019-10-24 13:25:19 +02:00
Chronos Ouroboros
632708bccb
Fixed dynamic arrays as function arguments.
2019-10-24 13:25:16 +02:00
drfrag
68569d14c3
- Change how the 'randi' cheat works.
2019-10-23 11:52:49 +02:00
alexey.lysiuk
62d3f61bac
- do not accept read-only variable as out argument
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https://forum.zdoom.org/viewtopic.php?t=66179
2019-10-22 10:59:34 +02:00
alexey.lysiuk
c9641ce335
- fixed variable's stack offset for implicit dynarray clearing
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https://forum.zdoom.org/viewtopic.php?t=66187
https://forum.zdoom.org/viewtopic.php?t=66189
https://forum.zdoom.org/viewtopic.php?t=66198
2019-10-22 10:59:31 +02:00
Chronos Ouroboros
93d111ef29
Fixed Vector2/3 out parameters in the ZScript compiler.
2019-10-22 10:59:28 +02:00
alexey.lysiuk
ef06ef5977
- added explicit clearing of global VM stask
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When exception is thrown from JITed code, VM stask isn't cleared during unwinding
It needs to be clear explicitly to avoid memory leaks and references to destructed objects on shutdown
https://forum.zdoom.org/viewtopic.php?t=66172
# Conflicts:
# src/dthinker.cpp
2019-10-22 10:59:25 +02:00
Rachael Alexanderson
4584dd6719
- fixed typo with D'Sparil's serpent attack in lights.pk3. https://forum.zdoom.org/viewtopic.php?f=2&t=66177
2019-10-22 10:59:21 +02:00