Commit graph

10 commits

Author SHA1 Message Date
alexey.lysiuk
dd40778c75 - fixed map things erroneously treated as polyobject anchors/spots
https://forum.zdoom.org/viewtopic.php?t=68601
2020-05-18 17:48:10 +03:00
Christoph Oelckers
496eba3acb - fix polyobject init 2019-02-04 13:10:53 +01:00
Christoph Oelckers
60873bc5d6 Moved the PointInSector functions into FLevelLocals 2019-01-29 01:30:41 +01:00
Christoph Oelckers
68667e5eaa - moved particle storage into FLevelLocals.
- moved parts of the render setup out of the separate render functions.

Things like particle and polyobject linking were duplicated several times for rendering different things in different renderers.
These things only need to be set up once before the renderer is started so it makes a lot more sense to consolidate them into one place outside the actual rendering code.
2019-01-29 01:09:02 +01:00
Christoph Oelckers
648e472744 - handled approx. half of all cases where the address of level is taken. 2019-01-28 00:55:21 +01:00
Christoph Oelckers
9f8dd66189 - changed Polyobject thinkers to operate on the actual polyobjects instead of indices
This also changes the action special interface to pass a Level parameter to the separate functions and makes a few other minor adjustments to the polyobject code.
2019-01-24 01:05:07 +01:00
Christoph Oelckers
8b18ed4759 - store the index of each map item in the struct itself and return that for the Index function.
If we ever want to refactor the global level data these must not reference the 'level' variable.
The main parts of the map loader cannot use this information, because it can only be created after running the node builder, so it got its own set of index functions instead.
2019-01-06 00:41:46 +01:00
Christoph Oelckers
982c622367 - fixed: The polyobject spawn point collector did not properly check for bad mapthings. 2018-12-29 08:49:53 +01:00
Christoph Oelckers
e66e594dd0 - moved the sidetemp array into the map loader. 2018-12-28 15:30:23 +01:00
Christoph Oelckers
11e9cdae33 - split polyobject init into its own file and cleaned things up a bit. 2018-12-28 15:05:05 +01:00