Commit Graph

3022 Commits

Author SHA1 Message Date
Christoph Oelckers ba9f29531e - fixed: The music name wasn't recorded when a song was started with music volume set to 0.
SVN r3683 (trunk)
2012-06-09 14:41:18 +00:00
Christoph Oelckers 18839acddb - added a check to the MENUDEF parser to prevent special menus from being replaced by something non-functional to counter attempts to cripple the engine's functionality.
SVN r3682 (trunk)
2012-06-09 11:05:25 +00:00
Randy Heit 086d0a797e - Added AActor::SetFriendPlayer() to make setting FriendPlayer cleaner to read when doing it with
a player_t pointer.

SVN r3681 (trunk)
2012-06-09 04:15:56 +00:00
Randy Heit 2c6763d750 - A_FPunchAttack no longer thrusts targets with INT_MAX mass.
- Folded duplicated code from A_FPunchAttack into a separate function.

SVN r3680 (trunk)
2012-06-09 04:00:39 +00:00
Christoph Oelckers 6db4164794 - added a check to the ANIMATED parser that prints an error message if it tries to read past the end of the lump.
SVN r3679 (trunk)
2012-06-06 07:02:30 +00:00
Braden Obrzut df7c03b933 - Also allow string constants on font names.
SVN r3678 (trunk)
2012-06-04 22:39:49 +00:00
Braden Obrzut 9b7e44c026 - Fixed: Allow string constants in SBarInfo whenever an actor name is required. The only exception is drawing the inventory icon with drawimage since it would be ambiguous, so I would advise using valid identifiers for class names even if it isn't required. Parenthesized syntax is required to use this feature where applicable.
SVN r3677 (trunk)
2012-06-04 22:26:26 +00:00
Christoph Oelckers ab737220f0 - fixed: The secret hint code did not resolve level names coming from the string table.
SVN r3676 (trunk)
2012-06-03 15:59:44 +00:00
Randy Heit 36d348dba6 - Don't record pointers to OptionValues outside of the OptionValues table, so that they can be redefined.
SVN r3675 (trunk)
2012-06-02 03:12:14 +00:00
Christoph Oelckers 9e31ff0799 - fixed: CheckForPushSpecial's window check must also check 3D floors in the back sector.
SVN r3674 (trunk)
2012-05-31 10:07:30 +00:00
Christoph Oelckers 9c4a565366 - fixed: Inventory clearing after changing a level with the ACS ChangeLevel command did not properly clear the inventory. This will now use the same code as the ACS ClearInventory command.
SVN r3673 (trunk)
2012-05-31 09:46:07 +00:00
Christoph Oelckers 171066388f - last commit was broken. :(
SVN r3672 (trunk)
2012-05-31 08:51:40 +00:00
Christoph Oelckers e28ecdda50 - fixed: Option value sets for the menu may not be redefined. An attempt to do so must produce a fatal error.
SVN r3671 (trunk)
2012-05-31 08:47:55 +00:00
Randy Heit 3bd45f8011 - Fixed: The sinking-in-water code didn't really know what to do with things that aren't players.
SVN r3670 (trunk)
2012-05-31 04:32:37 +00:00
Randy Heit 2c3b57145a - When scrolling rotated floors and ceilings, scroll as if the texture was unrotated. (That is,
keep the scroll direction constant, no matter what the rotation.)

SVN r3669 (trunk)
2012-05-31 03:40:28 +00:00
Randy Heit 5b9b7a99ef - Fixed: Plat_RaiseAndStayTx0 and FloorAndCeiling_LowerRaise had incorrect max parameter counts.
SVN r3667 (trunk)
2012-05-26 01:05:49 +00:00
Randy Heit 9473e229f1 - Fix tiny error in A_WolfAttack, courtesy of Gez.
SVN r3666 (trunk)
2012-05-26 01:03:39 +00:00
Randy Heit 23acb77030 - Fixed: When DHUDMessageTypeOnFadeOut stops typing, it should reset Tics so that
DHUDMessageFadeOut::Tick() starts counting from the time the last line was fully displayed, not
  from the time its first character was displayed.

SVN r3665 (trunk)
2012-05-26 00:55:27 +00:00
Braden Obrzut 4753be45fc - The SBarInfo AspectRatio command should treat 17:10 ratios as 16:10 for better compatibility with existing status bars unless the statusbar explicitly checks for it.
SVN r3663 (trunk)
2012-05-19 08:44:58 +00:00
Braden Obrzut e62e806693 - ZDoom no longer errors if no precalculated COLORMAP is found.
SVN r3662 (trunk)
2012-05-18 02:30:07 +00:00
Christoph Oelckers 7356350d5c - fixed: having a state immediately followed label with a goto immediately following that label did not link the state to its proper next state.
SVN r3661 (trunk)
2012-05-17 11:16:20 +00:00
Christoph Oelckers 0cc6822a11 - ensure that the 'owner' variable in the missile spawning functions is always valid.
SVN r3660 (trunk)
2012-05-17 10:57:57 +00:00
Christoph Oelckers 625ee246d7 - ensure that 'kill' always kills the player, regardless of damage factor.
SVN r3659 (trunk)
2012-05-17 07:50:13 +00:00
Braden Obrzut f4ff63e7c3 - Fixed: FMultiPatchTexture::ParsePatch didn't pass the usetype onto FTexture::CreateTexture.
SVN r3658 (trunk)
2012-05-17 03:24:27 +00:00
Randy Heit 71e02e2d9e - Fixed: When the player setup menu cycles the random players, it needs to rebuild the translation for each one.
SVN r3657 (trunk)
2012-05-15 22:52:24 +00:00
Christoph Oelckers 6d993b8c04 - re-fix of r3655: 180° in angle_t needs to be specified as ANGLE_180.
SVN r3656 (trunk)
2012-05-15 22:33:08 +00:00
Randy Heit 0fae305224 - Fixed: A_LookEx did not default to a 180 degree cone.
SVN r3655 (trunk)
2012-05-15 22:05:14 +00:00
Randy Heit cbebc12fd0 - Players are no longer affected by the skill property NoPain.
SVN r3654 (trunk)
2012-05-15 21:51:02 +00:00
Randy Heit d6cd9b430d - Fixed: Do not write the config file if DoGameSetup() has not been called yet.
SVN r3653 (trunk)
2012-05-15 21:47:15 +00:00
Randy Heit 1389bc08ca - Updated internal zlib to version 1.2.7.
SVN r3652 (trunk)
2012-05-15 18:36:24 +00:00
Christoph Oelckers 0f8e2441a1 - changed spectral missiles to use FriendPlayer instead of health to distinguish between player spawned and monster spawned versions. Also moved most of this into the basic missile spawning functions instead of littering all spectral missile spawning functions with these initializations.
SVN r3651 (trunk)
2012-05-13 11:17:27 +00:00
Christoph Oelckers ddf1af455b - moved identical damage checks in P_DamageMobj into an inline function.
SVN r3650 (trunk)
2012-05-13 08:04:58 +00:00
Christoph Oelckers 3a24790056 - fixed: The newly added checks for printing weapon obituaries failed if the weapon used a puff with a special damage type. To handle this, P_DamageMobj will now pass the damage flags to AActor::Die and from there to ClientObituary so that P_LineAttack - which is a better place to decide this - can flag an attack as coming from a player weapon.
- fixed: The same rules that are used for deciding if a weapon attack took place should be used when checking the PIERCEARMOR flag in P_LineAttack: It should be ignored if the attack doesn't originate from the weapon.

SVN r3649 (trunk)
2012-05-13 07:54:44 +00:00
Christoph Oelckers 3e41382d63 - fixed: P_LineAttack needs to check for 'Hitscan' damage, too, when deciding if using the damage type from the puff is appropriate.
SVN r3648 (trunk)
2012-05-13 07:14:54 +00:00
Randy Heit a8507d58bd - Fixed: The "clip midtexture" flag did not work as expected for stacked sectors. This is
because it was an extension of the normal wall clipping process. Since a stacked sector
  above you doesn't draw a floor, it wouldn't clip any midtextures to the floor either.
  R_RenderMaskedSegRange() now checks this directly when rendering inside a stacked sector.

SVN r3647 (trunk)
2012-05-13 02:01:54 +00:00
Randy Heit 44932a6c56 - Added OB_MPDEFAULT string for being killed by a player for an unknown reason. This can be
overridden in custom player classes by changing their Obituary property to something else.
- ClientObituary() now only looks up the obituary message from the killing player's weapon if the
  damage type was 'Melee' or 'Hitscan'.
- Gave P_GunShot() and A_FireBullets the new damage type 'Hitscan'.
- Switched A_Saw and A_CustomPunch to the 'Melee' damage type.

SVN r3646 (trunk)
2012-05-13 01:06:28 +00:00
Randy Heit 393b2177a9 - Fixed: When P_ZMovement() handled MF_FLOAT, it reset the actor's z velocity to 0. I'd like to
know why that was in there, but I have no idea. It was like this for the entire life of the
  repository, so I can't find anything from that. And since MF_FLOAT is typically also applied to
  monsters with MF_NOGRAVITY, the z velocity should already be 0, so it's a change that makes
  little sense.

SVN r3645 (trunk)
2012-05-13 00:27:51 +00:00
Randy Heit dc2010105b - Added the actor's address to the info CCMD's output so that you can locate actors in the world
and then examine them more closely in the debugger.

SVN r3644 (trunk)
2012-05-12 23:59:18 +00:00
Randy Heit f421f2411d - Fixed: BOUNCE_AutoOff should not trigger when bouncing off a ceiling, since it will always pass the velocity check.
SVN r3643 (trunk)
2012-05-12 23:21:22 +00:00
Randy Heit da08b14895 - Moved the regeneration powerup's effect out of P_PlayerThink() and into APowerRegeneration::DoEffect().
SVN r3640 (trunk)
2012-05-11 04:05:55 +00:00
Randy Heit 1ac8f8b348 - Did some restructuring of FMultiPatchTexture::CopyTrueColorPixels() so that it composites to
a temporary bitmap before copying to the destination bitmap if any fancy stuff is going on.
  This simplifies the part drawing, since it doesn't need to check if each part is a multipatch
  texture. It also means it can reliably use copy operations other than OP_COPY.

SVN r3639 (trunk)
2012-05-11 03:52:58 +00:00
Randy Heit 37001d3640 - Added new patch style "Overlay" for TEXTURES. This is the same as CopyAlpha, except it only
copies the patch's alpha channel where it has a higher alpha than what's underneath.

SVN r3638 (trunk)
2012-05-11 02:26:50 +00:00
Randy Heit b9c3f8db4f - Added a new patch style: CopyNewAlpha. This works just like Copy except it multiplies each
pixel's alpha channel by the specified Alpha property.

SVN r3637 (trunk)
2012-05-11 02:05:24 +00:00
Randy Heit b5a731f3a6 - Move player prediction calls into D_Display().
SVN r3636 (trunk)
2012-05-10 03:48:36 +00:00
Randy Heit eb03d8e77e - There doesn't seem to be much point to this inf==NULL check when inf isn't used either way...
SVN r3635 (trunk)
2012-05-10 03:47:40 +00:00
Randy Heit 9340dc4eca - Changed FMultiPatchTexture::CopyTrueColorPixels() so that all parts use their copy info.
Previously, "complex" parts would ignore it and use the copy info passed to the function
  instead. The copy info passed to the function is now only used to decide to if it should clear
  the destination image. I'm not sure if this really matters, since it itself is the only place aside
  from FTexture::FillBuffer() that ever calls CopyTrueColorPixels() with a copy info, and when
  it does so for a multipatch texture, it does so to a temporary buffer.

SVN r3634 (trunk)
2012-05-10 03:07:30 +00:00
Braden Obrzut 60dc67d5c3 - Fixed: Polyobjects must be blocking where an object is below the reference sector floor or above the reference sector ceiling.
- Fixed: 3DMidTexture polyobjects had open.top and open.bottom reversed.

SVN r3633 (trunk)
2012-05-08 19:55:26 +00:00
Christoph Oelckers 898232be61 - fixed: Suicides could count towards multikills (patch by edward850)
SVN r3632 (trunk)
2012-05-08 12:27:01 +00:00
Braden Obrzut 206ffd936f - Fixed: r3630 had a missing end parentheses.
- Removed A_KSpiritWeave since it was basically identical to the function CHolyWeave (besides the random number generator object) and was never exported as a native action anywhere.

SVN r3631 (trunk)
2012-05-07 06:14:48 +00:00
Randy Heit 93bdd58725 - Fixed: ACS_NamedExecuteWithResult, the action function, parsed its
parameters incorrectly.



SVN r3630 (trunk)
2012-05-07 01:23:45 +00:00