Magnus Norddahl
ba6094be2e
Detach player sprites from VisibleSprite
2017-01-24 04:15:54 +01:00
Rachael Alexanderson
3ea27cd996
Merge https://github.com/coelckers/gzdoom
2017-01-23 22:12:55 -05:00
Magnus Norddahl
07acd9375b
The memset antipattern cannot be used on classes with a virtual table
2017-01-24 02:28:32 +01:00
Magnus Norddahl
55d9392fb8
Add fallback code to Linux target so if OpenGL is either unavailable or can't be used it falls back to the old software SDL FB
2017-01-24 01:43:45 +01:00
Christoph Oelckers
17ed23bfcc
- don't read the full height of a player from the defaults, because that cannot be changed by A_SetHeight.
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Instead a new member, FullHeight is used for this now.
2017-01-24 00:12:06 +01:00
Christoph Oelckers
3a0aaa62e7
Merge branch 'master' of https://github.com/coelckers/gzdoom
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# Conflicts:
# src/scripting/zscript/zcc_compile.cpp
2017-01-23 23:08:39 +01:00
Christoph Oelckers
3f999a990c
- removed a line of debug code that made GCC/Clang go nuclear.
2017-01-23 23:06:29 +01:00
alexey.lysiuk
6586877ac5
Merge branch 'master' of https://github.com/coelckers/gzdoom into master
2017-01-23 22:48:16 +02:00
alexey.lysiuk
799f6c6e26
Fixed compilation error with GCC/Clang
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src/scripting/zscript/zcc_compile.cpp:1039:11: error: no viable conversion from 'FName' to 'FString'
2017-01-23 22:20:07 +02:00
Christoph Oelckers
b3aa7c61a9
- fixed: Class and struct name lookup was not context aware.
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If a later module reused an existing name for a different class or struct type, this new name would completely shadow the old one, even in the base files.
Changed it so that each compilation unit (i.e. each ZScript and DECORATE lump) get their own symbol table and can only see the symbol tables that got defined in lower numbered resource files so that later definitions do not pollute the available list of symbols when running the compiler backend and code generator - which happens after everything has been parsed.
Another effect of this is that a mod that reuses the name of an internal global constant will only see its own constant, again reducing the risk of potential errors in case the internal definitions add some new values.
Global constants are still discouraged from being used because what this does not and can not handle is the case that a mod defines a global constant with the same name as a class variable. In such a case the class variable will always take precedence for code inside that class.
Note that the internal struct String had to be renamed for this because the stricter checks did not let the type String pass on the left side of a '.' anymore.
- made PEnum inherit from PInt and not from PNamedType.
The old inheritance broke nearly every check for integer compatibility in the compiler, so this hopefully leads to a working enum implementation.
2017-01-23 19:10:28 +01:00
alexey.lysiuk
db4c5e090d
Fixed incorrect armor given by cheats
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See https://mantis.zdoom.org/view.php?id=106
2017-01-23 13:18:30 +02:00
alexey.lysiuk
d0565cafbd
Fixed compilation error with GCC/Clang
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src/scripting/zscript/zcc_compile.h:95:10: error: extra qualification ‘ZCCCompiler::’ on member ‘StringConstFromNode’ [-fpermissive]
2017-01-23 11:19:26 +02:00
Rachael Alexanderson
03226e5a0a
Merge https://github.com/coelckers/gzdoom
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# Conflicts:
# src/r_things.cpp
2017-01-23 00:17:25 -05:00
Christoph Oelckers
5a4a5a17db
- added core lump checks for ZScript.
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- load internal shaders only from file 0. This does not contain aborts, like most of the other checks,but it will now refuse to load any core shader file from anything but gzdoom.pk3.
2017-01-23 01:56:15 +01:00
Christoph Oelckers
517733a04e
Merge branch 'clangfix' of https://github.com/edward-san/zdoom
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# Conflicts:
# src/scripting/zscript/zcc_compile.h
2017-01-23 01:39:31 +01:00
Christoph Oelckers
f720073b31
- removed all code that was only there to implement the broken Simplifier that just got removed.
2017-01-23 01:37:43 +01:00
Christoph Oelckers
68c3f42a53
- no more Simplify for global constants as well.
2017-01-23 01:10:40 +01:00
Edoardo Prezioso
4694f9b201
- Fixed GCC/Clang 'extra qualification' error.
2017-01-23 00:22:25 +01:00
Edoardo Prezioso
092b2d6ea0
- Fixed Clang compile error [-Wnon-pod-varargs].
2017-01-23 00:11:42 +01:00
Christoph Oelckers
061ba48dc1
- no more simplify in state parameters.
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- resolving constants with the backend requires a few more error checks.
2017-01-22 23:53:50 +01:00
Christoph Oelckers
2880f56080
- also switched scripted properties away from Simplify.
2017-01-22 23:00:41 +01:00
Christoph Oelckers
4c93e2baa3
- use the expression evaluation capabilities of the compiler backend to resolve constants in actor defaults.
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This is the first step to get rid of Simplify and all the baggage it depends on.
2017-01-22 22:19:32 +01:00
Christoph Oelckers
f9f5e45824
- memset the entire vissprite structure when drawing a psprite because this does not initialize all fields.
2017-01-22 20:12:44 +01:00
Christoph Oelckers
f15b051327
- use std::unique_ptr to manage the resource file for loading a savegame because the try/catch handler to ensure its deletion was causing some problems.
2017-01-22 20:06:11 +01:00
alexey.lysiuk
f9ef935840
Fixed warning reported by GCC/Clang when optimization is enabled
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src/scripting/codegeneration/codegen.cpp:4097:12: warning: variable 'cast' is used uninitialized whenever 'if' condition is false
2017-01-22 17:00:36 +02:00
alexey.lysiuk
935d49d75f
Fixed returning of value from TakeInventory() function
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Issuing take CCMD no longer causes assertion failure at src/scripting/vm/vmexec.h:662
assert(numret == C && "Number of parameters returned differs from what was expected by the caller")
2017-01-22 13:51:46 +02:00
Christoph Oelckers
89d9a43b68
- fixed local variable having the same name as a member in Strife's inquisitor.
2017-01-22 12:28:09 +01:00
alexey.lysiuk
03f9425eb1
Fixed missing xBRZ menu options on platforms without MMX support
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xBRZ texture resize modes are no longer removed from menu for targets with HAVE_MMX undefined
2017-01-22 12:11:17 +02:00
alexey.lysiuk
33b69a27ae
Restored HAVE_MMX definition in CMake
2017-01-22 11:14:48 +02:00
alexey.lysiuk
da4981ef91
Fixed invisible mouse cursor in SDL backend
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See https://mantis.zdoom.org/view.php?id=71
2017-01-22 10:25:37 +02:00
Rachael Alexanderson
df35d53a57
Merge https://github.com/coelckers/gzdoom
2017-01-21 22:02:50 -05:00
Christoph Oelckers
d289c00ae3
- restored a line of code that got lost when fixing the parameter checks in CallStateChain.
2017-01-22 01:28:37 +01:00
Rachael Alexanderson
53acc28f26
Merge https://github.com/coelckers/gzdoom
2017-01-21 17:47:18 -05:00
Christoph Oelckers
ee40135d55
- removed the bogus SetPointer method from PClassPointer.
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This was blocking proper bookkeeping of class pointer variables, in particular it rendered PointerSubstitution ineffective.
2017-01-21 23:26:58 +01:00
ZZYZX
659c11514b
OpenGL: Added picnum override handling for actors
2017-01-21 23:04:45 +01:00
Christoph Oelckers
aaae52c60b
- fixed: FResourceFile::OpenResourceFile did not close the opened file in case it contained invalid data.
2017-01-21 20:15:06 +01:00
Christoph Oelckers
06ad2351d3
- fixed error in vertical velocity calculation for A_SkullAttack.
2017-01-21 19:56:54 +01:00
alexey.lysiuk
2358b65921
Fixed compiler warning reported by GGC/Clang
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No more 'warning: comparison of integers of different signs: int and unsigned long'
2017-01-21 14:47:10 +02:00
Christoph Oelckers
45d3b58cc6
- fixed redundant variable declaration shadowing an outer one.
2017-01-21 13:26:26 +01:00
Christoph Oelckers
2a6fafa15e
- don't let P_DamageMobj return negative values.
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This serves no purpose, there's not a single place in the code which checks for it, but if that negative values goes unchecked to functions that expect an actually meaningful value for damage inflicted, some bad results can happen. If no damage is inflicted, a proper 0 needs to be returned so that the value can actually be worked with. The return value was a ZDoom invention, it is completely unclear why -1 was chosen if some kind of protection rendered the damage ineffective.
2017-01-21 13:12:34 +01:00
Christoph Oelckers
4dc1d117f2
- fixed: Without letting CMake find OpenGL, under Windows the library must be added manually to the project or linker errors will happen.
2017-01-21 11:50:53 +01:00
Christoph Oelckers
cbdf9870ec
- fix uninitialized variable.
2017-01-21 11:46:23 +01:00
Christoph Oelckers
19df603f92
- fixed: P_RailAttack did not make adjustments for the shooter's floorclip.
2017-01-21 10:55:57 +01:00
alexey.lysiuk
5158b1c337
Fixed undefined behavior of DropInventory()
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See https://mantis.zdoom.org/view.php?id=93
2017-01-21 11:43:11 +02:00
ZZYZX
df1a90fb1b
Apparently 'name = something' gets parsed as a Type. Fixed CustomSprite actor again.
2017-01-21 10:32:26 +01:00
ZZYZX
59472d6f63
Fixed CustomSprite actor
2017-01-21 10:32:26 +01:00
ZZYZX
6f5fff00a0
Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future.
2017-01-21 10:32:26 +01:00
Rachael Alexanderson
07409f4997
- fixed compile error with status bar code in poly renderer.
2017-01-21 01:23:49 -05:00
Edoardo Prezioso
da3da61b67
- Make OpenGL library link fully dynamic on Unix.
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Also, remove all the OpenGL CMake checks, because they're not needed anymore.
2017-01-20 23:21:37 -05:00
Rachael Alexanderson
410a1aa24c
Merge https://github.com/coelckers/gzdoom
2017-01-20 20:56:02 -05:00