Commit Graph

8707 Commits

Author SHA1 Message Date
Christoph Oelckers 7576e85cef - force use of shaders on all hardware, unless -noshader is specified.
Right it's only for easy testing, so only the code that does the feature checking has been disabled.
2016-08-06 13:06:55 +02:00
Christoph Oelckers 2e555e6dab - use client arrays on compatibility profiles instead of calling glBegin/glEnd.
This eliminates most behavioral differences for FFlatVertexBuffer between both operating modes, now the only difference is where the buffer is located.
2016-08-06 12:03:16 +02:00
Magnus Norddahl 346badf25f Moved state to FGLPostProcessState and merged vertex shaders 2016-08-06 11:51:08 +02:00
Christoph Oelckers 13a2bf57e5 - fixed vertex coordinate ordering for the sky cubemap.
This was done differently for FFlatVertex and FSkyVertex which caused a switch of the y and z coordinates for the skybox image.
2016-08-06 11:47:03 +02:00
Christoph Oelckers 5b201287fa - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
Christoph Oelckers 09e40840b5 Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-05 15:15:11 +02:00
Magnus Norddahl a893013dbb Adds HUD quadruple scale and a scale slider for the crosshair 2016-08-05 12:20:34 +02:00
Leonard2 01fb2eaecc Fixed a typo in FxBoolCast::Emit 2016-08-05 12:16:13 +02:00
Leonard2 73d0ed78fe Fixed: the game could crash while resolving expressions in some places 2016-08-05 12:16:13 +02:00
Leonard2 4a859393fe Fixed: the game could crash while parsing expressions in some places 2016-08-05 12:16:12 +02:00
Christoph Oelckers 9229146eeb - fixed: DFloor set the 'gap' for one wrong movement type. 2016-08-05 12:13:47 +02:00
Christoph Oelckers 13527fdd0a Merge branch 'lensshader' of https://github.com/dpjudas/zdoom 2016-08-05 00:58:14 +02:00
Magnus Norddahl 0457fee9c0 Added lens distortion effect to menus 2016-08-04 17:22:05 +02:00
Magnus Norddahl 976a78429e Simplify post process buffer handling 2016-08-04 17:16:49 +02:00
Christoph Oelckers 1d434add50 - fixed: monsters which were made friendly by the MBF map flag lost their friendliness when being revived with Thing_Raise. 2016-08-04 17:14:31 +02:00
Magnus Norddahl 6fc7596d52 Fix aspect ratio and texture clipping in lens shader 2016-08-04 15:47:15 +02:00
Christoph Oelckers 21536781a9 - forgot to save this. 2016-08-04 13:01:42 +02:00
Christoph Oelckers 63ad7d99d1 - fixed: The dynamic light buffer's behavior needs to obey the gl.lightmethod variable, and not depend on presence of persistently mapped buffers.
Since there is a command line switch to revert to the lower behavior it can well be that they do not match.
2016-08-04 12:55:21 +02:00
Christoph Oelckers 7ba6269450 - changed rendering of sky cubemaps to use precalculated vertex data from the SkyVertexBuffer. 2016-08-04 12:16:53 +02:00
Christoph Oelckers 2c38e20352 - update xlat/eternity.txt for reference. 2016-08-03 13:16:14 +02:00
Christoph Oelckers c1a4dd74c4 - added handling for Eternity's 'gap' parameter to:
Ceiling_LowerToFloor
Ceiling_LowerToHighestFloor
Ceiling_ToFloorInstant
Floor_RaiseToCeiling
Floor_RaiseToLowestCeiling
Floor_ToCeilingInstant
2016-08-03 12:59:40 +02:00
Christoph Oelckers d8ab0b40dc Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-03 12:17:55 +02:00
Christoph Oelckers 95c3464973 - properly handle 3D floors with inverted planes in the list sorter. 2016-08-03 12:17:22 +02:00
Magnus Norddahl 6b9529d70f Added lens distortion shader 2016-08-02 17:32:21 +02:00
Magnus Norddahl 43e577ce79 Merge remote-tracking branch 'gzdoom_upstream/master' into postprocess_vbo_bind_fix
# Conflicts:
#	src/gl/renderer/gl_postprocess.cpp
2016-08-02 10:00:53 +02:00
Magnus Norddahl 5a67ae6021 Fix missing VBO bind calls 2016-08-02 00:27:01 +02:00
Magnus Norddahl f980a1f42b Fix wrong UV calculations when resizing or maximizing window 2016-08-01 15:12:13 +02:00
Christoph Oelckers 8aebfdb3ab - fixed: gl_bloom_amount may never be 0. 2016-08-01 11:29:28 +02:00
Magnus Norddahl e8c98a5901 No gamma and player sprites on screenshots 2016-07-31 16:56:41 +02:00
Magnus Norddahl 7709db4bb0 Fix broken viewport/backbuffer location for WriteSavePic 2016-07-31 16:23:21 +02:00
Magnus Norddahl a6354c74cf Fix incorrect viewport location when not using fullscreen HUD 2016-07-31 13:23:49 +02:00
alexey.lysiuk d3457f4508 Implemented hardware gamma support for macOS
Hardware gamma is limited to main display only, use shader-based correction for other displays
2016-07-31 12:19:08 +03:00
Christoph Oelckers a69182f9ef Merge branch 'master' of https://github.com/rheit/zdoom 2016-07-31 09:19:36 +02:00
Christoph Oelckers 20f4975e2b Merge branch 'blurshader_120_fix' of https://github.com/dpjudas/zdoom 2016-07-31 09:17:28 +02:00
Leonard2 8068792f4b Fixed: A_RadiusGive had an incorrect definition 2016-07-31 09:06:14 +02:00
Magnus Norddahl 849e80074e Added GLSL 120 fallback support 2016-07-31 03:54:16 +02:00
Magnus Norddahl b789aaa0eb Fix binding error that Nvidia didn't complain about but Intel on Mac does 2016-07-31 03:16:48 +02:00
Leonard2 c0d3eb997a Fixed: the instant weapon switch flag didn't work anymore 2016-07-30 23:50:14 +02:00
Christoph Oelckers c93204cace Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-07-30 22:09:56 +02:00
Christoph Oelckers bc51e98612 Merge branch 'blackscreenfix' of https://github.com/dpjudas/zdoom 2016-07-30 20:28:41 +02:00
Magnus Norddahl 1682b02c67 Fix glBindSampler state messing up post processing shaders 2016-07-30 19:54:20 +02:00
Christoph Oelckers 124c109e18 Merge branch 'multisamplingbuffers' of https://github.com/dpjudas/zdoom 2016-07-30 16:35:19 +02:00
Magnus Norddahl cfc20d1198 Added multisample support to FGLRenderBuffers and added gl_multisample to the menus 2016-07-30 15:33:30 +02:00
alexey.lysiuk bd3fd22ac9 Do not use unicode characters in macOS console window
The same characters as in stdout are now used to draw bars in console window on macOS
All messages are treated as in ISO Latin 1 encoding and bars looked like garbage output
2016-07-30 16:21:48 +03:00
alexey.lysiuk 7de242930a Removed obsolete gamma correct shader used on macOS only 2016-07-30 15:30:35 +03:00
alexey.lysiuk cbe0a34f0b Fixed usages of abs() function with double arguments
Clang no longer issues "warning: using integer absolute value function 'abs' when argument is of floating point type"
2016-07-30 14:03:57 +02:00
Christoph Oelckers 39059b3b5c Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-07-30 13:26:37 +02:00
Christoph Oelckers 0c8a4689b8 Merge branch 'master' of https://github.com/rheit/zdoom 2016-07-30 13:26:25 +02:00
Christoph Oelckers 5ddee98e70 - fixed: Voxels with scaled to 0 caused a division by zero crash. 2016-07-30 13:19:02 +02:00
alexey.lysiuk 0648ef693f Fixed compilation with Clang and GCC
No more "error: cannot pass object of non-trivial type 'FString' through variadic method; call will abort at runtime"
2016-07-30 13:04:16 +02:00