Commit graph

17488 commits

Author SHA1 Message Date
Christoph Oelckers
9fddc38030 - allow all list menu items to fall back on the Unicode font for languages which are not supported by the bitmap font.
This allows the primary menus to display Korean text without any further special handling.
2019-04-10 22:25:31 +02:00
Christoph Oelckers
b423caa8d6 - removed the rather pointless hud_althudfont CVAR and the tiny piece of code it activated.
This was meant for using the VGA font in the alternative HUD but this never went beyond the Kill/Item/Secret display which isn't useful for localization.
2019-04-10 21:57:24 +02:00
Christoph Oelckers
4bd01de4db - updated strings. 2019-04-10 21:33:06 +02:00
Christoph Oelckers
6acfbf8e02 - cleaned out the unneeded scaling hacks from the HUD messages. 2019-04-10 21:23:27 +02:00
Christoph Oelckers
5e5780dd65 - allow using the VGA font for map name display on the alternative HUD. 2019-04-10 21:21:33 +02:00
Christoph Oelckers
31d1f8ba50 - fixed redundant map name display on alternative HUD's automap HUD. 2019-04-10 20:56:24 +02:00
Christoph Oelckers
1b077c560d - removed unused mSmallFont. 2019-04-10 20:43:00 +02:00
Christoph Oelckers
9e096c62fd - allow the automap HUD to use the VGA font. 2019-04-10 20:39:15 +02:00
Magnus Norddahl
5f70ce2148 - fix SubmitCommands bug if it no swapchain image was acquired 2019-04-10 16:39:33 +02:00
Christoph Oelckers
85a762f294 Merge branch 'master' of https://github.com/coelckers/gzdoom 2019-04-10 15:58:11 +02:00
Rachael Alexanderson
ab6ed0949f - fixed: PlayerEntered for bots should occur after Level->DoReborn 2019-04-10 06:24:57 -04:00
Rachael Alexanderson
7b06fbe28e Merge remote-tracking branch 'origin/master' into vulkan2 2019-04-10 04:02:42 -04:00
Christoph Oelckers
939815d6bf - added VGA font support to the MessageBoxMenu class
This is optional, of course.
2019-04-10 01:33:02 +02:00
Christoph Oelckers
f1105f2e13 - further work on generic HUD
Some reorganization to avoid code duplication plus making the log screen capable of using the generic font. This also means that the popup for the log in Strife's status bar will be disabled when in generic mode - this popup with its special font would be a bit problematic.
2019-04-10 00:45:32 +02:00
Christoph Oelckers
fe37c3bc4f - allow all DHUDMessage calls to substitute SmallFont
This is a preparation for setting a generic HUD mode where all these should be able to use the VGA font instead, and not just C_MidPrint.
2019-04-10 00:28:40 +02:00
Christoph Oelckers
8b0dd1376f - changed the filter name for Doom IWADs
It's "doom.id.doom1/2" instead of "doom.doom1/2" now.
The config file's content will be renamed and for lump filtering a fallback has been added - note that you cannot combine both naming schemes! The old one has to be considered deprecated now.

This also removes the duplicated content necessitated by the old naming scheme.
2019-04-10 00:15:16 +02:00
Christoph Oelckers
8182c80f1e - use the Unicode font for the scoreboard. 2019-04-10 00:16:03 +02:00
drbugbait
5733e8c049 Full character-set for Esperanto orthography. 2019-04-09 21:46:09 +02:00
Christoph Oelckers
7a01b6b0d4 - use Unicode font for deathmatch summary screen to bring it in line with the coop version. 2019-04-09 20:15:40 +02:00
Magnus Norddahl
85b754b9ca - fix model rendering glitch 2019-04-09 18:19:14 +02:00
Magnus Norddahl
d413581ee2 - fix model shutdown crash 2019-04-09 17:06:54 +02:00
Magnus Norddahl
eb9f6ec313 - remove the 6 layer texture descriptor set limitation 2019-04-09 16:30:49 +02:00
Magnus Norddahl
c9dbb589e2 - once the Vulkan backend booted all the remaining vulkan calls are unrecoverable (unless the code calling it gets actively involved, which means that particular action is not exceptional in nature and shouldn't be done as an exception) 2019-04-09 14:25:18 +02:00
Magnus Norddahl
d47891d20a - allocate new texture descriptor pool if it is full 2019-04-09 14:06:24 +02:00
Magnus Norddahl
2cbd1c4736 - Fix inverted check in last commit 2019-04-09 12:41:05 +02:00
Magnus Norddahl
d3dacfc2cb - improve error handling during vulkan initialization 2019-04-09 12:28:25 +02:00
Rachael Alexanderson
536aa98e87 Merge remote-tracking branch 'origin/master' into vulkan2 2019-04-09 02:01:29 -04:00
Christoph Oelckers
f1408bfb5b - allow retroactive substitution of cluster texts
This is needed to localize Harmony without swapping out the MAPINFO.
2019-04-09 00:21:06 +02:00
Christoph Oelckers
ab256945aa - use I_Error for throwing errors in the Vulkan backend and print the message if one gets thrown during init. 2019-04-08 23:48:46 +02:00
Christoph Oelckers
c788da46fb - Localization helper code for level names that haven't been exported to the string table. 2019-04-08 22:07:09 +02:00
Christoph Oelckers
d308a1223b - fixed the calculations which decide whether to use an options menu for skills and episodes. 2019-04-08 22:04:47 +02:00
Magnus Norddahl
2694b0a167 - workaround for drivers that bug by never acquiring an image 2019-04-08 21:01:40 +02:00
Christopher Bruns
263842169e Fix typo: add missing dollar sign in new stereo 3D submenu. 2019-04-08 19:45:48 +02:00
Magnus Norddahl
c98dfd1790 - improve swap chain resize and handle the edge cases for the swap chain 2019-04-08 19:23:37 +02:00
Magnus Norddahl
20fde9f8be - clean up swapchain class 2019-04-08 18:14:07 +02:00
Rachael Alexanderson
b0bd8f800c Merge remote-tracking branch 'origin/master' into vulkan2 2019-04-08 08:45:29 -04:00
Rachael Alexanderson
1e3425910c Merge branch 'vulkan2' of https://github.com/coelckers/gzdoom into vulkan2 2019-04-08 08:40:47 -04:00
Magnus Norddahl
b9900450c7 - remove unused function declaration 2019-04-08 05:31:20 +02:00
Magnus Norddahl
afbd45e1b1 - fix uniform aligment bug for vec3 2019-04-08 05:27:35 +02:00
Rachael Alexanderson
55a4927b7c Merge branch 'vulkan2' of https://github.com/coelckers/gzdoom into vulkan2 2019-04-07 22:59:24 -04:00
Magnus Norddahl
a488034065 - fix null pointer crash 2019-04-08 04:57:46 +02:00
Rachael Alexanderson
c6a308c73d Merge branch 'vulkan2' of https://github.com/coelckers/gzdoom into vulkan2 2019-04-07 21:49:59 -04:00
Magnus Norddahl
b30ed99672 - remove the old OpenGL postprocess custom shader implementation 2019-04-08 01:31:22 +02:00
Magnus Norddahl
d114575bd1 - implement custom post process shaders for vulkan backend 2019-04-08 00:47:55 +02:00
Christoph Oelckers
3c07485d11 - fixed: Replacing a text image with actual text may only happen if the text comes from the string table. 2019-04-07 23:54:39 +02:00
Christoph Oelckers
f6d3de76cf - fixed: ACS's APROP_ViewHeight needs to check if a real player is attached to a PlayerPawn. 2019-04-07 23:45:08 +02:00
Magnus Norddahl
d1378364b5 - fix bloom pass regression 2019-04-07 20:52:04 +02:00
Rachael Alexanderson
b444cbd950 Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2 2019-04-07 14:19:56 -04:00
Magnus Norddahl
c28e56f9e8 - workaround buggy preprocessor in old AMD OpenGL drivers 2019-04-07 19:42:32 +02:00
alexey.lysiuk
fb51b5d137 - fixed compilation of SDL backend
src/posix/sdl/sdlglvideo.cpp:358:10: error: ‘MIN_WIDTH’ is not a member of ‘Priv’
src/posix/sdl/sdlglvideo.cpp:358:33: error: ‘MIN_HEIGHT’ is not a member of ‘Priv’
src/posix/sdl/sdlglvideo.cpp:360:7: error: ‘MIN_WIDTH’ is not a member of ‘Priv’
src/posix/sdl/sdlglvideo.cpp:361:7: error: ‘MIN_HEIGHT’ is not a member of ‘Priv’
2019-04-07 17:26:32 +03:00