Christoph Oelckers
|
b542d1371d
|
- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
|
2019-02-23 12:08:27 +01:00 |
|
Christoph Oelckers
|
dc612703d5
|
- scriptified the declaration of AmbientSound
Most of the code is still native, but this means that PlayerPawn is the last remaining child of AActor.
|
2019-01-02 01:05:20 +01:00 |
|
Christoph Oelckers
|
a0c0e8bdfe
|
Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit
# Conflicts:
# src/g_inventory/a_pickups.cpp
|
2018-11-30 21:28:44 +01:00 |
|
Alexander
|
4a85e24228
|
fixed spelling (mostly comments)
|
2018-11-27 19:44:06 +01:00 |
|
Christoph Oelckers
|
7012179904
|
- moved MarkPrecacheSounds completely to the script side and added native support to make this a usable feature.
|
2018-11-25 07:43:05 +01:00 |
|
Christoph Oelckers
|
96777273c4
|
- scriptified ASoundSequence.
- exported virtual Actor.MarkPrecacheSounds function.
|
2017-01-14 14:37:29 +01:00 |
|
Christoph Oelckers
|
9e2830a3db
|
- converted the rest of actors/shared.
- moved damagetype definitions to MAPINFO. These were in DECORATE which is not correct. The old code is left for compatibility.
|
2016-10-14 10:46:15 +02:00 |
|