Now there is only one single entry point for both, instead of previously 2 entry and 4 exit points.
This also eliminates the explicit shutdown of ZMusic. Timidity++'s two buffers have been put in containers that self-destruct on shutdown and calling dumb_exit is not necessary because the only feature requiring it is not used by any code in the music library.
FMod had MP3/Ogg playback integrated right into itself, and the OpenAL backend tried to replicate this functionality.
This functionality, however, has been removed over two years ago when FMod started breaking things more and more, it was only this backing implementation that was left in.
It is now being handled by the controlling code.
While of no benefit for GZDoom itself, this finally allows to separate the entire music code into a separate, engine independent project that merely provides streamed music data when not playing on a hardware device (WinMM Midi or CD Audio.)
The tight coupling of the music code with the sound backend made this nearly impossible before
Since this gets used by both the sound backend and the music code it needs to be in a place accessible to both.
# Conflicts:
# src/CMakeLists.txt
# Conflicts:
# libraries/zmusic/decoder/mpg123_decoder.cpp
# libraries/zmusic/decoder/sndfile_decoder.cpp
# src/CMakeLists.txt
Also made the decode_vorbis function in DUMB a function pointer so that the library does not depend on high level code and can just ignore the vorbis case if no supported.
Currently all it contains are the MIDI sources and the MIDI devices, the rest needs to be reworked first.
# Conflicts:
# libraries/zmusic/i_module.cpp
# libraries/zmusic/i_module.h
# src/CMakeLists.txt
# src/i_module.cpp
# src/i_module.h
# src/sound/music/midi_cvars.cpp
# src/utility/i_module.cpp
# src/utility/i_module.h
# Conflicts:
# src/CMakeLists.txt
# src/sound/musicformats/music_opl.cpp