Commit graph

211 commits

Author SHA1 Message Date
Magnus Norddahl
a488034065 - fix null pointer crash 2019-04-08 04:57:46 +02:00
Magnus Norddahl
b30ed99672 - remove the old OpenGL postprocess custom shader implementation 2019-04-08 01:31:22 +02:00
Magnus Norddahl
d114575bd1 - implement custom post process shaders for vulkan backend 2019-04-08 00:47:55 +02:00
Magnus Norddahl
d1378364b5 - fix bloom pass regression 2019-04-07 20:52:04 +02:00
Magnus Norddahl
f7069c4ddc - there is no need to track a transfer family - yet another pointless detour thanks to vulkan-tutorial.. 2019-04-04 15:58:48 +02:00
Rachael Alexanderson
ead3695844 Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2
# Conflicts:
#	src/posix/sdl/gl_sysfb.h
2019-03-31 03:49:08 -04:00
Christoph Oelckers
2dc12aef71 - removed the NetUpdate calls from the software renderer.
These can cause highly dangerous recursions and execute play code deep inside the renderer and since the hardware renderer does not have these, there is very little point for the software renderer to retain them.
2019-03-31 09:02:11 +02:00
alexey.lysiuk
df8fa90a34 - fixed compilation warnings reported by Clang
src/rendering/vulkan/renderer/vk_renderpass.cpp:44:22: warning: comparison of integers of different signs: 'std::__1::vector<FVertexBufferAttribute, std::__1::allocator<FVertexBufferAttribute> >::size_type' (aka 'unsigned long') and 'int' [-Wsign-compare]
src/rendering/vulkan/system/vk_framebuffer.cpp:860:55: warning: format specifies type 'int' but the argument has type 'VkDeviceSize' (aka 'unsigned long long') [-Wformat]
src/rendering/vulkan/system/vk_objects.h:471:23: warning: suggest braces around initialization of subobject [-Wmissing-braces]
2019-03-30 11:15:49 +02:00
Christoph Oelckers
4619fc5622 - removed unused (now always active) gl_trimsprites option from the menu. 2019-03-29 19:10:10 +01:00
Magnus Norddahl
4cc9880f50 Merge remote-tracking branch 'origin/master' into vulkan2 2019-03-26 13:08:59 +01:00
Magnus Norddahl
9f0f659db0 - remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms 2019-03-26 11:10:17 +01:00
Magnus Norddahl
6078428b84 - fix typo in sleep 2019-03-26 10:46:31 +01:00
Magnus Norddahl
9f758b0032 - implement vid_maxfps 2019-03-26 10:40:43 +01:00
Christoph Oelckers
b40983be61 - fixed bad Printf formatter. 2019-03-26 08:48:10 +01:00
usernameak
95bcc46acc Fixed postprocess shaders with 2 or more textures 2019-03-25 22:12:00 +01:00
Magnus Norddahl
1c9bf262e6 - hook up VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT 2019-03-25 21:30:03 +01:00
Magnus Norddahl
7256af0b32 - fix sort bug 2019-03-25 20:41:53 +01:00
Magnus Norddahl
2d8516b2ca - make shaderClipDistance optional 2019-03-25 19:44:46 +01:00
Magnus Norddahl
be74675e5e - change vk_hdr default to false 2019-03-25 01:41:16 +01:00
Magnus Norddahl
c010c5e818 - fully enable vk_hdr as a feature since it works now after the queue family selection was improved 2019-03-25 01:39:27 +01:00
Magnus Norddahl
954b72915c - improve the queue family selection process to pick first entry in the list over later ones 2019-03-24 18:33:59 +01:00
Magnus Norddahl
0be5cc7d1d - initialize array 2019-03-24 18:32:36 +01:00
Magnus Norddahl
88355393df - implement queue family transfers 2019-03-24 18:03:10 +01:00
alexey.lysiuk
90c4e62e67 - removed duplicated expressions 2019-03-24 16:09:01 +02:00
Magnus Norddahl
0c6d0de3ab - do not use persistent buffers for models as it is a limited resource where each consumes a vkDeviceMemory object 2019-03-23 14:58:37 +01:00
Christoph Oelckers
d500cedf49 - call SetData in VKBuffer::Lock so that the buffer is valid.
This allows models to render, but a proper fix should handle mapping of static buffers for real. This workaround just allocates a non-static persistent buffer in CPU memory which is not the most efficient solution here.
2019-03-22 21:14:32 +01:00
Christoph Oelckers
10e62e7b5d - fixed: VkBuffer::mPersistent was not initialized. 2019-03-22 20:32:59 +01:00
Christoph Oelckers
24a52d65a5 - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
Magnus Norddahl
d03839dfef - do not signal mRenderFinishedSemaphore if the submitted commands aren't about to be presented 2019-03-22 13:54:13 +01:00
Christoph Oelckers
4d768e5a49 - use a vector instead of a map to store a texture's descriptor sets.
In this case a map is total overkill and its poor memory locality will always incur some performance hit. A vector here can only collect a very small amount of entries so the time to search is nearly irrelevant.
2019-03-21 23:41:24 +01:00
Christoph Oelckers
3ad9783d8f - fixed the hardware rendering precacher not to evict secondary layers of multi-layer textures.
It will now check all layers of a material.
Additionally it will also delete all descriptor sets of Vulkan hardware textures before precaching to make sure that nothing here can accidentally still reference a deleted texture.
2019-03-21 21:57:39 +01:00
Rachael Alexanderson
dd4ef010ab Merge remote-tracking branch 'origin/master' into vulkan2 2019-03-18 04:05:19 -04:00
Magnus Norddahl
7b3350ae1e - the material descriptor set must be bound again if the pipeline changes and the new shader uses more textures than the old one 2019-03-18 00:38:09 +01:00
Magnus Norddahl
b62d5784af - bind a texture in all descriptor slots 2019-03-17 23:24:50 +01:00
Magnus Norddahl
ec7a874a61 - implement PrecacheMaterial 2019-03-17 22:41:02 +01:00
Magnus Norddahl
bf85ad4b6a - remove tracking translation in VkHardwareTexture
- only reset the descriptors when recreating the samplers
2019-03-17 22:27:48 +01:00
Magnus Norddahl
2429eba8f6 - remove the old incomplete VkHardwareTexture implementation 2019-03-17 22:10:49 +01:00
Magnus Norddahl
40ee32a0ce - minor adjustments 2019-03-17 21:14:51 +01:00
Magnus Norddahl
29a30037cb - delay destruction of VkHardwareTexture resources until current frame has finished rendering 2019-03-17 20:36:08 +01:00
Magnus Norddahl
c00a46043d - implement ssao 2019-03-16 23:37:38 +01:00
Magnus Norddahl
990d61f41a - fix compile error 2019-03-16 04:18:35 +01:00
Magnus Norddahl
05f0730c9d - convert PPStep to PPRenderState 2019-03-15 23:24:31 +01:00
Magnus Norddahl
cce96ca87a - implement shadow maps 2019-03-15 07:54:34 +01:00
Magnus Norddahl
836938440c - move swapchain and the presentation related synchronization objects out of VulkanDevice 2019-03-14 23:33:19 +01:00
Magnus Norddahl
9b207b8fe6 - implement save pic 2019-03-14 23:07:52 +01:00
alexey.lysiuk
087353f00b - fixed dynamic lights flickering with GL3 render path
https://forum.zdoom.org/viewtopic.php?t=63755
2019-03-14 14:53:24 +02:00
Magnus Norddahl
2d885d4e4c - add some support for using the HDR10 ST2084 color space on monitors that support it (unfortunately it doesn't work, and with virtually no documentation either from nvidia or khronos it is hard to say why) 2019-03-14 00:21:53 +01:00
Magnus Norddahl
625cc11ea2 - capture screenshot support 2019-03-13 14:10:13 +01:00
Magnus Norddahl
5d2917bb4f - implement RenderTextureView 2019-03-13 11:14:42 +01:00
Magnus Norddahl
d78cb959a7 - implement wipe screen copy 2019-03-13 02:23:33 +01:00