Commit graph

2670 commits

Author SHA1 Message Date
Rachael Alexanderson
a48203ef1d Merge https://github.com/coelckers/gzdoom 2017-06-10 01:00:38 -04:00
alexey.lysiuk
99d89f0730 Fixed position of Targeter's markers during wearing out
https://forum.zdoom.org/viewtopic.php?t=56811
2017-06-09 15:08:01 +03:00
Rachael Alexanderson
f8ba5c7b1f - fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon. 2017-06-09 06:22:31 -04:00
Rachael Alexanderson
63d9148604 Merge https://github.com/coelckers/gzdoom 2017-06-09 05:57:10 -04:00
Christoph Oelckers
6b3093d7ad Another sound with wrong attenuation 2017-06-08 17:13:36 +02:00
Christoph Oelckers
68e17eb0c6 Create alienspectres.txt
fixed attenuation for Strife's 'killed a spectre' message.
2017-06-08 16:23:35 +02:00
Rachael Alexanderson
077cd09d8d Merge https://github.com/coelckers/gzdoom 2017-06-06 16:40:21 -04:00
Rachael Alexanderson
33a58a3ada - fixed: corrected language entries for Classic Transparency - the 'auto' options were reversed. 2017-06-06 10:19:14 -04:00
Christoph Oelckers
a210aaea3e - fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
DamageMobj can destroy the damaged actor if the death state sequence has zero duration. But Actor.target is a garbage collected member variable, i.e. it will be null, once the actor it points to gets destroyed.
This was originally done correctly in the C++ code but during the scriptification all those 'AActor *target = self->target' lines were removed because they looked redundant, but were not.
2017-06-06 09:12:58 +02:00
Rachael Alexanderson
5d40b2c36c Merge https://github.com/coelckers/gzdoom 2017-06-04 21:04:33 -04:00
alexey.lysiuk
a797db74da Silenced scripting warning from main .pk3
Script warning, "gzdoom.pk3:zscript/menu/playercontrols.txt" line 526:
Truncation of floating point value
2017-06-04 16:21:10 +03:00
Rachael Alexanderson
5eaf085d58 - fixed minor menudef mistake 2017-06-04 12:30:35 +02:00
Rachael Alexanderson
68b6f922f7 - Added auto-detection scheme for r_vanillatrans
It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
11741846c6 - fixed: missed the teleport fog 2017-06-04 12:30:35 +02:00
Rachael Alexanderson
e1bb44a9ed - added menu option for r_vanillatrans 2017-06-04 12:30:35 +02:00
Rachael Alexanderson
10a9d087f1 - fixed: missed the golden wand puff for the +ZDOOMTRANS flag 2017-06-04 12:30:35 +02:00
Rachael Alexanderson
2997f31f9f - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-04 12:30:35 +02:00
Rachael Alexanderson
a937f709aa - Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)
- this developer's insanity level increased another 21%
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
89b372cb01 - Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
c252b5d753 - fixed: forgot to assign +ZDOOMTRANS to rockets 2017-06-04 12:30:35 +02:00
Rachael Alexanderson
01f88cfb16 - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
Rachael Alexanderson
e5eb173165 - fixed minor menudef mistake 2017-06-04 05:33:37 -04:00
Rachael Alexanderson
64b22f6cb3 Merge https://github.com/coelckers/gzdoom 2017-06-03 22:34:13 -04:00
Rachael Alexanderson
deb62ee156 Merge commit 'refs/pull/340/head' of https://github.com/coelckers/gzdoom
# Conflicts:
#	src/gl/scene/gl_sprite.cpp
#	src/polyrenderer/scene/poly_sprite.cpp
#	src/swrenderer/things/r_sprite.cpp
#	wadsrc/static/language.enu
#	wadsrc/static/menudef.txt
2017-06-03 20:06:28 -04:00
Rachael Alexanderson
9af370f51e - Added auto-detection scheme for r_vanillatrans
It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-03 20:00:53 -04:00
Magnus Norddahl
7acb492852 - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
Magnus Norddahl
265df4b797 - Change shadowmap resolution from 1024 to 128 2017-06-03 21:19:34 +02:00
jplebreton
2c7a0c87c8 add FloatBobStrength Actor property, a multiplier on Z offset created by FloatBob behavior. default of 1.0 is current behavior, set higher/lower for more/less extreme bobbing. 2017-06-03 18:02:27 +02:00
Rachael Alexanderson
cdc0bf1cd5 - condense all of unloved/2.pk3's compatibility entries together since they are all the same 2017-06-02 16:58:22 -04:00
Rachael Alexanderson
28821e5eca - condense all of unloved/2.pk3's compatibility entries together since they are all the same 2017-06-02 16:57:37 -04:00
Rachael Alexanderson
9b3d11ae19 - fixed: missed the teleport fog 2017-06-02 12:41:25 -04:00
Rachael Alexanderson
9871117f56 - fixed: missed the teleport fog 2017-06-02 12:41:03 -04:00
Rachael Alexanderson
9abf866241 - added menu option for r_vanillatrans 2017-06-02 12:37:54 -04:00
Rachael Alexanderson
579febb6f8 - added menu option for r_vanillatrans 2017-06-02 12:36:29 -04:00
Rachael Alexanderson
ede15da98c - fixed: missed the golden wand puff for the +ZDOOMTRANS flag 2017-06-02 12:24:03 -04:00
Rachael Alexanderson
b240ad0814 - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-02 12:24:03 -04:00
Rachael Alexanderson
91e3b19264 - Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)
- this developer's insanity level increased another 21%
2017-06-02 12:24:03 -04:00
Rachael Alexanderson
00bfee8b1e - Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-02 12:24:03 -04:00
Rachael Alexanderson
eeaf6214f7 - fixed: forgot to assign +ZDOOMTRANS to rockets 2017-06-02 12:24:03 -04:00
Rachael Alexanderson
daad76547d - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-02 12:24:03 -04:00
Rachael Alexanderson
7d7b1b3b97 - fixed: missed the golden wand puff for the +ZDOOMTRANS flag 2017-06-02 01:10:46 -04:00
Rachael Alexanderson
bf12d38afd - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-02 01:10:46 -04:00
Rachael Alexanderson
b4dea12a4f - Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)
- this developer's insanity level increased another 21%
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
aa93990d3b - Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
45d7401885 - fixed: forgot to assign +ZDOOMTRANS to rockets 2017-06-02 01:10:46 -04:00
Rachael Alexanderson
813b321c45 - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-02 01:10:45 -04:00
Rachael Alexanderson
b78cb6c693 Merge https://github.com/coelckers/gzdoom 2017-06-01 01:02:17 -04:00
Rachael Alexanderson
9e2d44e9c8 - Added a number of missing textures for all 4 episodes of Ultimate Doom 2017-05-31 21:29:25 +02:00
Rachael Alexanderson
68b32d1fe8 Merge https://github.com/coelckers/gzdoom 2017-05-31 12:01:47 -04:00
Rachael Alexanderson
f753a8bfbc - Two more compat fixes for Doom2 - this at least covers all the HOM errors mentioned in the Doom Wiki. 2017-05-31 11:28:27 -04:00