alexey.lysiuk
dc8a944382
- implemented GPU vendor string assingment in Vulkan backend
2019-06-04 12:42:01 +03:00
alexey.lysiuk
addcad8ac0
- disabled discard in FXAA shader with Vulkan backend
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Discard caused graphical corruptions on AMD hardware with Vulkan backend enabled
https://forum.zdoom.org/viewtopic.php?t=64230
2019-06-04 11:32:00 +03:00
Rachael Alexanderson
5c0334e3ce
- added a third state for cl_blockcheats. ==2 now blocks them silently.
2019-06-04 02:54:18 -04:00
Alexander
380398bcd6
added native double round(double) function
2019-06-03 19:48:45 +02:00
alexey.lysiuk
5661e39ca7
- reset internal console state on clear CCMD
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'last line needs update' flag cannot be set when console is empty as there are no lines at all in this case
https://forum.zdoom.org/viewtopic.php?t=64909
2019-06-03 13:12:57 +03:00
Edoardo Prezioso
589f9b5c24
- Fixed uninitialized variable in case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS does not exist.
...
Old graphics, like mine (Intel Sandybridge Mobile, GL 3.0 Mesa) do not support this, therefore most of the time RFL_SHADER_STORAGE_BUFFER wasn't unset (I found no consequence of this on my machine, but better safe than sorry).
Found out by Valgrind.
2019-06-02 21:20:53 +02:00
Edoardo Prezioso
74e69567ef
- Fixed a buffer overflow with Timidity++ when playing Sigil e5m5 music.
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See https://forum.zdoom.org/viewtopic.php?f=2&t=64910 .
2019-06-02 21:20:19 +02:00
Kevin Caccamo
9f99d1b2cc
Fix OBJ face normal direction
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https://forum.zdoom.org/viewtopic.php?f=2&t=64740
2019-06-02 21:19:10 +02:00
David Carlier
6ba8faa7fb
Inclusion of check symbol cmake's module.
2019-06-02 08:28:30 +03:00
Danilo Spinella
1802b7c6fe
Check for execinfo.h and add libexecinfo if needed
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Some systems (e.g. musl) do not have execinfo.h header.
Check if libexecinfo (library that provides execinfo.h header
and its functions) is installed in the system, and add
its linker flag if needed.
2019-05-31 21:40:12 +02:00
Danilo Spinella
f4f39becbd
Add support for musl-fts library
2019-05-31 21:40:12 +02:00
Magnus Norddahl
91ec1463b8
- add line drawer
2019-05-31 08:49:08 +02:00
Magnus Norddahl
80805656ed
- implement alpha test
2019-05-31 06:43:24 +02:00
Magnus Norddahl
a5608c67b5
- upload using all threads
2019-05-31 05:42:04 +02:00
Magnus Norddahl
4a7824c380
- implement vsync and letterbox
2019-05-31 05:22:06 +02:00
Magnus Norddahl
4bbab49e04
- present using direct3d 9
2019-05-30 23:31:39 +02:00
Kyle Evans
e0c7bf7708
Fix clang/32-bit build
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Rendering bits got restructured and the SSE_MATTERS paths were not updated
to reflect that. A 32-bit build with clang subsequently complaints as the
files in question are not compiled with -mmmx.
2019-05-30 21:16:51 +02:00
Christoph Oelckers
6ace482266
- fixed fillSimplePoly for indexed data.
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On OpenGL this merely caused some visual glitches on the cheat automap - but the bad data in the buffer can make Vulkan abort entirely.
2019-05-30 13:32:42 +02:00
alexey.lysiuk
ffd464c26c
- fixed crash when loading a saved game with unknown class
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During serialization, when map shutdown because of unknown class stored inside saved game may occur, level member is not assigned yet to already spawned thinkers
2019-05-30 10:26:06 +03:00
alexey.lysiuk
d9c619c800
- adjusted condition for ZScript global variable deprecation warning
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The message is always printed for any use of deprecated global variable
If such variable is accessed inside a deprecated function from a core script lump, the message is printed only when verbosity level is set to highest
https://forum.zdoom.org/viewtopic.php?t=64830
2019-05-30 10:20:49 +03:00
alexey.lysiuk
249e658f8b
- fixed missing deprecation warnings for ZScript global variables
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https://forum.zdoom.org/viewtopic.php?t=64830
2019-05-29 17:37:31 +03:00
alexey.lysiuk
38291dfacc
- fixed: version wasn't set for ZScript global variables
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https://forum.zdoom.org/viewtopic.php?t=64830
2019-05-29 17:37:08 +03:00
alexey.lysiuk
d336a83355
- fixed code generation for ternary operator with vector result types
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https://forum.zdoom.org/viewtopic.php?t=64831
2019-05-29 13:24:03 +03:00
Magnus Norddahl
b9230d4425
- fix negative uLightLevel being applied
2019-05-29 06:42:02 +02:00
Magnus Norddahl
a1229be5c6
- implement camera textures
2019-05-29 05:45:19 +02:00
Magnus Norddahl
be5ecce598
- fix fill color and translucency
2019-05-29 02:22:45 +02:00
Magnus Norddahl
eff38393af
- fix stencil writing color
2019-05-29 01:14:42 +02:00
alexey.lysiuk
677b24b108
- fixed crash on message output during decorate parsing
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Script position is now initialized at the very beginning of decorate parsing process
Script position no longer contains uninitialized file name
https://forum.zdoom.org/viewtopic.php?t=64836
2019-05-28 18:13:34 +03:00
Magnus Norddahl
555beb58f0
- tell softpoly backend which hwrenderer shader is active and use that to decide which drawer to use
2019-05-28 08:13:19 +02:00
Magnus Norddahl
bd591c75fb
- implement depth bias
2019-05-28 06:45:21 +02:00
Magnus Norddahl
bc5b953633
Merge remote-tracking branch 'origin/master' into polybackend
2019-05-27 21:49:12 +02:00
Magnus Norddahl
b6e00cb208
- fix use after delete of some textures
2019-05-27 21:23:58 +02:00
Magnus Norddahl
c2535519e8
- fix blend mode for the fireballs
2019-05-27 20:20:20 +02:00
Magnus Norddahl
9f8cd68211
- fix use after delete
2019-05-27 20:03:11 +02:00
Nemrtvi
8127af1082
Improved SMALLFONT letter Ч for Doom
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In its past appearance, the letter was based on the number 4, which looks inconsistent among all letters. This new one is a modified Y.
2019-05-27 19:56:03 +02:00
Magnus Norddahl
117617aad8
- minor blend and light adjustment
2019-05-27 19:18:27 +02:00
Magnus Norddahl
0d8d50c23e
- fix viewport location
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- add scissor support
2019-05-27 16:51:54 +02:00
Magnus Norddahl
8db5e72254
- add PolyTriangleDrawer functions for the operations needed by PolyRenderState
2019-05-27 07:57:27 +02:00
alexey.lysiuk
a54bc61678
- fixed conversation links with pages referenced by name
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https://forum.zdoom.org/viewtopic.php?t=64177
2019-05-26 15:46:30 +03:00
Magnus Norddahl
3a3de13abd
- hook up main.vp and the data it uses for input
2019-05-26 01:00:36 +02:00
alexey.lysiuk
d9da513f74
- fixed 'Pause by <playername>' message in multiplayer
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https://forum.zdoom.org/viewtopic.php?t=64765
2019-05-25 17:50:18 +03:00
alexey.lysiuk
64ce71eae2
- fixed wrong native call for Actor.Vec2Offset()
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https://forum.zdoom.org/viewtopic.php?t=64810
2019-05-25 17:14:52 +03:00
alexey.lysiuk
688f130af6
- fixed character position assignment for multi-lump fonts
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https://forum.zdoom.org/viewtopic.php?t=64741#p1104427
2019-05-25 13:16:39 +03:00
David Carlier
57a0a4c066
Fixing crash when loaded module, using proper function liberate them.
2019-05-25 11:37:57 +02:00
alexey.lysiuk
733dea55da
- fixed loading of 32-bit TGA textures with alpha channel
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https://forum.zdoom.org/viewtopic.php?t=64741#p1104564
2019-05-25 10:47:54 +03:00
Magnus Norddahl
fbaeb11fba
- convert main.vp to c++ so softpoly can use it
2019-05-25 01:27:20 +02:00
Magnus Norddahl
b453e15929
- adjust PolyTriangleDrawer to closer match what PolyRenderState receives as input
2019-05-24 22:30:14 +02:00
Magnus Norddahl
4fd4bfa092
Merge remote-tracking branch 'origin/master' into polybackend
2019-05-24 19:21:36 +02:00
alexey.lysiuk
da2d0e47e6
- removed array length() function from shadowmap shader
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Array's length() function is not yet supported by SPIRV-cross and MoltenVK
Its usage was replaced by explicit nodes count value passed as uniform
2019-05-24 14:29:37 +03:00
Magnus Norddahl
756c593e96
- create a new error class for vulkan errors as they are only recoverable during initialization (unlike CRecoverableError which is recoverable during normal processing)
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- improve vulkan errors by including the status code returned by vulkan if they fail
2019-05-23 14:09:05 +02:00