Edward Richardson
0db82f02cf
P_HitWater ignore extra floors below real floor
...
P_HitWater incorrectly assumed extra floors were always above the real
floor.
2014-02-12 20:30:37 +13:00
Randy Heit
3cff307e77
Add Get/SetLineActivation ACS functions
2014-02-04 19:53:10 -06:00
Randy Heit
8b02bb55aa
Fix compiling with FMOD 4.36
...
- That stuff I thought that went poof in FMOD Ex 4.37 was apparently
already gone in 4.36.
2014-01-30 20:30:40 -06:00
Christoph Oelckers
4e53df8bca
- fixed: The 'load' command in GAMEINFO only worked if the filename contained a slash.
2014-01-26 14:32:44 +01:00
Braden Obrzut
efa9e0c3ee
Merge branch 'maint'
2014-01-18 18:10:48 -05:00
Braden Obrzut
811a75ebf6
- Minor adjustments to SDL joystick code so that all axes have at least a small deadzone so that button mapping works properly.
2014-01-18 17:54:46 -05:00
Braden Obrzut
27f6b3c9f3
Merge branch 'maint' of github.com:rheit/zdoom into maint
2014-01-18 16:23:06 -05:00
Braden Obrzut
75fd674d31
- If the player doesn't have ` bound to open the console, don't close it with that key.
2014-01-18 16:20:52 -05:00
Braden Obrzut
919b928300
- Fixed: Taking an item in a Strife dialog didn't account for items that have the keep depleted flag set.
2014-01-18 15:45:11 -05:00
Braden Obrzut
ebcd0e9c49
- Removed redundant expression in R_FindPlane.
2014-01-18 15:40:48 -05:00
Braden Obrzut
7af8b78b9f
- Applied Chilly's patch to fix excessive name change notifications.
2014-01-18 15:18:35 -05:00
Braden Obrzut
e5d7077d74
- Fixed: Shareware games couldn't bother with the actor has no frames errors since we don't load mods.
...
- Fixed: Heretic shareware used a different border for the statusbar.
2014-01-18 15:09:12 -05:00
Braden Obrzut
6f7885210b
- Fixed: Some setups require the dynamic linking library to be linked explicitly, so specify it when using DYN_FLUIDSYNTH
2014-01-18 14:58:39 -05:00
Edoardo Prezioso
70717cd2fa
- Cover the ASM_SOURCES fix for NO_ASM users too
2014-01-18 02:21:49 +01:00
Christoph Oelckers
7954263f5c
Merge branch 'master' of https://github.com/rheit/zdoom
2014-01-18 01:19:36 +01:00
Christoph Oelckers
dc8f81c2a7
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/sdl/iwadpicker_cocoa.mm
2014-01-18 01:18:21 +01:00
Christoph Oelckers
6824e8c931
Merge branch 'maint'
2014-01-18 01:12:06 +01:00
Christoph Oelckers
1fd1ac9bab
Merge branch 'cmake_uninitialized_fix' of https://github.com/edward-san/zdoom into maint
2014-01-18 01:10:33 +01:00
Edoardo Prezioso
b329a34a58
- Fixed some cmake --warn-uninitialized messages
2014-01-17 23:36:59 +01:00
Christoph Oelckers
e126c3ec2f
Merge branch 'maint'
2014-01-17 20:45:20 +01:00
Christoph Oelckers
9a74f96702
Merge branch 'viewpitch_overflow_fix' of https://github.com/edward-san/zdoom into maint
2014-01-17 20:43:03 +01:00
Christoph Oelckers
2d3a80fbd9
Merge branch 'cmake_clang_flags_fix' of https://github.com/edward-san/zdoom into maint
2014-01-17 20:43:00 +01:00
Edoardo Prezioso
884928687d
- Fixed overflow checking in some viewpitch code
2014-01-17 19:27:12 +01:00
Edoardo Prezioso
aafea851f0
- Remove clang check from GCC-related workaround
...
It caused a clang warning/error regarding the non-existing flags '-fno-tree-dominator-opts' and '-fno-tree-fre'.
2014-01-17 19:11:29 +01:00
Edoardo Prezioso
f51fcd90b3
- Fixed scanf in IWAD picker without GTK
...
If you try to kill the program with Ctrl-C, it would run the first IWAD available in the list instead of closing it.
2014-01-17 18:57:52 +01:00
Christoph Oelckers
af3e619232
Merge branch 'uniquetid_overflow_fix' of https://github.com/edward-san/zdoom
2014-01-16 11:38:53 +01:00
Edoardo Prezioso
2501dc6df6
Fixed signed overflow issue, which caused a non-intended aggressive optimization by GCC 4.8. Also, negative values of the 'limit' parameter in both ACS UniqueTID() and in 'utid' CCMD are ignored and replaced by 0.
2014-01-13 01:48:31 +01:00
Christoph Oelckers
725d3e3f53
Merge branch 'master' of https://github.com/Edward850/zdoom
2014-01-12 10:53:34 +01:00
Edward Richardson
6db974918a
Treat packets from unknown nodes differently
...
Instead of trying to decompress packets from unknown connections (and
failing them anyway), they are now reported and discarded without doing
anything else.
2014-01-12 18:39:19 +13:00
Braden Obrzut
db4a23e3c4
Merge branch 'origin/maint'
2014-01-10 02:19:14 -05:00
Braden Obrzut
44c4736de3
- Ignore unknown properties in the GAMEINFO lump instead of throwing an error.
2014-01-10 02:16:41 -05:00
Braden Obrzut
fa516c5ee6
- For some reason __MAC_10_6 is defined in the 10.5 SDK so use MAC_OS_X_VERSION_MAX to check SDK version instead.
2014-01-07 00:55:32 -05:00
Braden Obrzut
bbd3106cbb
Merge commit 'b3f5de356f14e2026cc9e5738e8b58e22e7daa44'
2014-01-06 04:04:51 -05:00
Braden Obrzut
d8ff4ec281
- Fixed: All clang 5.0 warnings.
...
- Renamed autostart/autozend since Xcode’s build process links in strictly alphabetical order.
2014-01-05 19:50:09 -05:00
Braden Obrzut
b3f5de356f
- Fixed: SBarInfo's gamemode command used to ignore unknowns (for cross compatibility). On top of restoring the old behavior, generate a warning for only the first ignored instance.
2014-01-05 15:46:11 -05:00
Christoph Oelckers
005313c00e
Merge branch 'master' of https://github.com/rheit/zdoom
2014-01-04 11:29:02 +01:00
Braden Obrzut
b0f40c0733
- So we did end up restoring the variable that the last commit was compensating for.
2014-01-04 00:37:15 -05:00
Braden Obrzut
4770b9b27b
- Fixed: Rampage timer should only reset when the weapon is ready to be fired.
2014-01-03 01:21:21 -05:00
Braden Obrzut
511bdc7208
- Work around GCC 4.8 bug 54570
2014-01-02 19:41:53 -05:00
Braden Obrzut
50cec119a0
- Work around GCC 4.8 bug 54570
2014-01-02 19:12:03 -05:00
Christoph Oelckers
853c1c4f1e
Merge branch 'master' of https://github.com/Edward850/zdoom
2014-01-01 16:51:27 +01:00
Edward Richardson
455145d611
Stall testing for interpolation
...
Uncapped framerate never triggered the stall detection code, as it never
tried to process a frame to start with.
2014-01-02 00:04:32 +13:00
Christoph Oelckers
ad88cfc5e2
Merge branch 'master' of https://github.com/rheit/zdoom
2013-12-25 22:32:21 +01:00
Christoph Oelckers
6e0f885135
- fixed: The 3D floor setup code treated alphas larger than 255 as translucent. This was causing problems with ZDCMP2 in GZDoom
2013-12-25 22:30:47 +01:00
Christoph Oelckers
917a869a54
- fixed: gl_SetFog set the vertex attribute for software lighting mode without checking if the mode is actually on.
2013-12-23 09:56:16 +01:00
Christoph Oelckers
ae49044f96
- let 'showloadtimes' measure UDMF parsing.
2013-12-19 17:59:58 +01:00
Christoph Oelckers
3e0325c8b0
Merge branch 'master' of https://github.com/rheit/zdoom
2013-12-17 17:24:43 +01:00
Christoph Oelckers
9a927c2030
Merge branch 'master' of https://github.com/Edward850/zdoom
2013-12-16 11:56:58 +01:00
Edward Richardson
a993b0288a
Stop prediction from playing and stopping sounds
...
Player prediction would play *jump and stop falling sounds, creating odd
cases of sound repetition before the gametic caught up.
2013-12-16 23:02:27 +13:00
Braden Obrzut
5904df7f56
Merge branch 'maint'
2013-12-13 03:05:06 -05:00
Braden Obrzut
12d45bbc33
- Use setenv for LC_NUMERIC since setlocale gets reset by the libraries on some systems.
2013-12-13 03:00:35 -05:00
Braden Obrzut
10c312f55c
- Silence GCC PCD_PRINTBINARY warning since we've been able to since GCC 4.6.
2013-12-13 02:51:15 -05:00
Christoph Oelckers
d2927c3d8c
Merge branch 'master' of https://github.com/rheit/zdoom
2013-12-09 11:34:41 +01:00
Christoph Oelckers
3b5d379fa4
- Linux compile fix.
2013-12-09 11:34:26 +01:00
Christoph Oelckers
74dee4cd63
- removed ddraw.lib from CMake files because that library is not used anymore.
2013-12-09 11:24:58 +01:00
alexey.lysiuk
4b24489393
* fix compilation on non-Windows systems
2013-12-07 12:25:38 +02:00
Christoph Oelckers
d46315c44b
- some finetuning of subtractive effect.
2013-12-05 15:39:46 +01:00
Christoph Oelckers
8d08624f97
Merge branch 'master' of https://github.com/rheit/zdoom
2013-12-05 15:38:14 +01:00
Christoph Oelckers
31c9a0b0e8
- Subtract should respect alpha.
2013-12-05 15:36:20 +01:00
Christoph Oelckers
79ef119ae2
Merge branch 'master' of https://github.com/rheit/zdoom
2013-12-05 15:28:37 +01:00
Christoph Oelckers
c959b3f250
- added 'subtract' render style to DECORATE parser. This is actually 'reverse subtract'
2013-12-05 15:28:09 +01:00
Christoph Oelckers
95163e378e
- added a fog layer when drawing sprites with render style reverse subtract.
2013-12-05 15:06:10 +01:00
Christoph Oelckers
f40dc9deb2
Merge branch 'master' of https://github.com/chungy/gzdoom
2013-12-05 14:02:35 +01:00
Mike Swanson
d48d337883
convert file from UTF-16LE to UTF-8
...
This one file gave issues with parsing in certain programs, including
the GitHub UI. No need for English text to waste so much space.
2013-12-05 04:43:29 -08:00
Christoph Oelckers
2f60ca338b
- removed unused members from sector_t
2013-12-05 12:19:44 +01:00
Christoph Oelckers
058f065446
- fixed: FFlatVertex contained two unused members.
...
- fixed: Clearing the args in the VavoomLightColor constructor only cleared 5 bytes, still assuming byte args.
2013-12-05 10:23:01 +01:00
Christoph Oelckers
7ba0f2467a
Merge branch 'master' of https://github.com/rheit/zdoom
2013-12-01 21:11:52 +01:00
Christoph Oelckers
86d7a326be
- allowdecals logic was nonfunctional.
2013-12-01 21:11:33 +01:00
Christoph Oelckers
f7c7b07962
Merge branch 'master' of https://github.com/rheit/zdoom
2013-12-01 20:37:50 +01:00
Christoph Oelckers
25f60779fd
- fixed: The 'allowdecals' check in animated doors was wrong.
2013-12-01 20:20:26 +01:00
Christoph Oelckers
d6d905fb88
Merge branch 'master' of https://github.com/rheit/zdoom
2013-12-01 18:44:43 +01:00
Christoph Oelckers
8b92597508
Merge branch 'master' of https://github.com/Edward850/zdoom
2013-12-01 18:29:46 +01:00
Edward Richardson
7045f195f3
Removed excess value from stall debug output
...
The debug output for a stalled Arbitrator had an excess Net_Arbitrator
value, bumping the gametic+counts value off the output.
2013-12-02 06:23:22 +13:00
Christoph Oelckers
8451cc6e9f
Merge branch 'master' of https://github.com/rheit/zdoom
2013-12-01 16:49:55 +01:00
Christoph Oelckers
c5b2c95572
- fixed placement and handling of 'allowdecals' for animated doors.
2013-12-01 15:11:41 +01:00
Christoph Oelckers
a89ecdad50
Merge branch 'master' of https://github.com/Edward850/zdoom
2013-12-01 10:27:40 +01:00
Edward Richardson
662bc7a3ac
cl_bloodtype could break playsim sync
...
Corrected entries were blood would spawn inconsistently because of
cl_bloodtype. Blood now always spawns but is marked invisible according
to cl_bloodtype.
2013-12-01 22:06:48 +13:00
Christoph Oelckers
a915c934b5
Merge branch 'master' of https://github.com/rheit/zdoom
2013-12-01 01:43:50 +01:00
Christoph Oelckers
7e062f394b
- fixed: animated door textures defined by index were not added to the sequence.
...
- fixed: animated doors should set 'no decals' for the texture.
- added 'allowdecals' option to override the above.
2013-12-01 01:26:30 +01:00
Christoph Oelckers
698495efc5
- fixed: missing return in playerinfo CCMD added.
2013-12-01 01:21:43 +01:00
Christoph Oelckers
e7225bced6
- check negative XScale on sprites to allow mirroring.
2013-12-01 01:15:10 +01:00
Christoph Oelckers
9ac3b6aa1b
- fixed: IsVisibleToPlayer needs to be checked for the owner of owned dynamic lights.
2013-11-30 13:15:22 +01:00
Christoph Oelckers
992994239b
- changed rules for drawing HUD sprites to match the software renderer.
2013-11-30 13:01:48 +01:00
Christoph Oelckers
228c6f976f
- fixed: the size limit for dynamic light uniforms was not checked properly, causing artifacts when there were too many dynamic lights.
2013-11-30 12:53:34 +01:00
Christoph Oelckers
12985cf635
- fixed: Particle drawing needs to apply the current fixed colormap to the particle's color.
2013-11-30 12:35:38 +01:00
Christoph Oelckers
e4282d3554
- added error check to GL getProcAddress calls to spot driver errors.
2013-11-30 12:34:55 +01:00
Christoph Oelckers
cdd0aef1ce
- fixed: HQnX must be excluded on Win64 builds.
2013-11-30 10:20:24 +01:00
Christoph Oelckers
3fbcfa7551
Merge branch 'master' of https://github.com/rheit/zdoom
2013-11-30 01:34:10 +01:00
Braden Obrzut
c04a800e2b
- When doing OLDSTYLE builds we can use the RUNTIME_OUTPUT_DIRECTORY_<CONFIG> properties to force the output location properly.
2013-11-29 17:10:29 -05:00
Christoph Oelckers
cbed4624fa
- added a user-settable factor for earthquake intensity. Value can be between 0 (no shaking) and 1 (normal shaking.)
2013-11-29 13:24:38 +01:00
Christoph Oelckers
5624b1ace0
Merge branch 'master' of https://github.com/rheit/zdoom
2013-11-29 12:53:31 +01:00
Christoph Oelckers
b9c032461e
- add a CMake option to enable/disable SSE2 with Visual C++. This is necessary because since VC 2012 SSE2 is the default instruction set.
2013-11-29 12:35:45 +01:00
Christoph Oelckers
bac9303fe4
Merge branch 'master' of https://github.com/rheit/zdoom
2013-11-29 10:09:12 +01:00
Braden Obrzut
a8090dc22c
- Remove a hardcoded "zdoom" so that the name passed into the copy operation should always match that passed to /MAP.
2013-11-29 02:09:27 -05:00
Braden Obrzut
c21beb0b6c
- Fixed: Some versions of Visual Studio put the map file in a different location.
2013-11-29 01:54:46 -05:00
Christoph Oelckers
45070114e8
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
.gitignore
CMakeLists.txt
2013-11-28 12:44:27 +01:00
Christoph Oelckers
7cb70f60b3
- removed duplicate #define warning in fmodsound.cpp.
...
- commented out output of Cr0NpxState for floating point state because this variable was renamed in most recent Windows headers.
- added CMAKE option to generate assembly output for release builds.
- added my CMake-based project directory to .gitignore.
2013-11-28 11:03:19 +01:00
Braden Obrzut
0c1d92834a
- Fixed: Some setups require the dynamic linking library to be linked explicitly, so specify it when using DYN_FLUIDSYNTH
2013-11-26 17:58:55 -05:00
Christoph Oelckers
40d4ebcbc5
Merge branch 'master' of https://github.com/rheit/zdoom
2013-11-26 22:12:18 +01:00
Braden Obrzut
c7632174d8
- Fixed error in manifest embedding that stopped the binary from working on Windows XP.
...
- Tweaked PK3 copying commands so that it shouldn't be possible to end up with files named Debug/Release.
2013-11-26 12:49:23 -05:00
Christoph Oelckers
8bf5872fc0
- always add DelayImp.lib for MSVC.
2013-11-24 10:27:08 +01:00
Christoph Oelckers
4122e4041a
Merge branch 'master' of https://github.com/rheit/zdoom
2013-11-20 09:16:12 +01:00
Randy Heit
fe67ae5e54
Merge branch 'maint'
2013-11-19 21:01:15 -06:00
Randy Heit
f4e9edccb9
Don't display the cost in dialogues twice
...
- Fixed: Commit 75dd5503
, which was to enable the use of LANGUAGE
substitutions for conversation items with a cost attached, neglected to
remove the original code that attached the cost to the end of the item,
so the cost got added twice.
2013-11-19 19:55:57 -06:00
Randy Heit
d4304c3bde
Change tspeed += 2 to *= 2
...
- Fixed: The initial keyboard turn rate used the running initial rate whether
+speed was down or not.
2013-11-19 19:49:17 -06:00
Braden Obrzut
c7099744bd
- Minor changes to the CMake since it looks like VS2005 doesn't support a few things that were added.
2013-11-11 23:56:58 -05:00
Christoph Oelckers
0b1ccfb582
Merge branch 'master' of https://github.com/rheit/zdoom
2013-11-11 09:58:55 +01:00
Edward Richardson
a967b05290
Improvements to restoring stalled netgames
...
- The waiting message is now always cleared, regardless if it needed to
be in the first place. It's a rather simple for-loop so I doubt it
matters.
- Nodes are also cleared from the list if they catch up while other
nodes are still behind.
- "lastglobalrecvtime" is now bumped after the waiting loop if a tic was
successful, rather then bumping it every time a packet was received. It
appears that you can receive a packet before the game knows it stalled,
thus stalling it anyway.
- Instead of comparing the nettics to the local node, all nodes are
tested against gametic+counts (the real reason why the game has
stopped).
- More then one node can be marked as late at any one time.
- In a packet-server game, the arbitrator is now assumed slow, rather
then testing it. There is no point, seeing as we already know the game
has stalled because of it.
2013-11-11 20:42:54 +13:00
Braden Obrzut
34457ce737
- Applied VoidMage's patch to strip color codes from system console on SDL platforms.
2013-11-06 13:42:05 -05:00
Braden Obrzut
f0b946c3cf
- Allow use of system GME library. It defaults to forcing the use of the internal library at least for now though.
2013-11-06 13:37:34 -05:00
Christoph Oelckers
b91d5d5eb5
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
CMakeLists.txt
src/CMakeLists.txt
2013-11-03 16:55:00 +01:00
Braden Obrzut
7dbf4ec38f
- Slight cleanup and I accidentally inverted the map generation flag.
2013-10-12 01:58:39 -04:00
Braden Obrzut
0759a4b438
- Actually, lets not use /Gm since it's incompatible with /MP which will be much faster on multi-core machines.
...
- Added ZDOOM_GENERATE_MAPFILE which enables linker map file generation.
2013-10-12 01:44:57 -04:00
Braden Obrzut
03b75ae7c1
- Fixed a few flags for Visual Studio compilation.
2013-10-12 00:56:49 -04:00
Christoph Oelckers
ac0c07a51b
- fixed: Since model skins are managed by the texture manager, the model code may not delete them itself.
2013-10-11 12:57:46 +02:00
Braden Obrzut
b9a1528747
- DYN_FLUIDSYNTH now defaults to ON.
...
- Added ZDOOM_OUTPUT_OLDSTYLE (could probably use a more descriptive name) which causes CMake to vary the executable name by build type and place the exes and pk3s into the directory specified in ZDOOM_OUTPUT_DIR.
- ALL_BUILD will now launch ZDoom.
2013-10-10 17:40:15 -07:00
Christoph Oelckers
0f8ed0123f
- fixed: Models must not delete their skin textures because they are stored in the texture manager which will be responsible for doing this.
2013-10-11 01:04:54 +02:00
Christoph Oelckers
b6dab83d2b
- removed constructor and destructor from FDMDModel::ModelFrame because they were redundant and only caused double deletion of its contents.
2013-10-10 23:13:56 +02:00
Randy Heit
d76dbcaa9d
Merge branch 'maint'
2013-10-09 22:33:58 -05:00
Randy Heit
02514dc9b2
- Fixed: AFSwordMissile::DoSpecialDamage had a unique prototype
...
so it would never actually be called.
2013-10-09 22:32:52 -05:00
Randy Heit
637798c1b5
Add handling for +warp at the command line.
...
- Command-line console commands are executed before a level is entered, so
trying to use +warp to position yourself at a specific location will not
work. We now specially handle this command so that it does work.
2013-10-09 22:15:11 -05:00
Randy Heit
1f723c10ae
Add CF_INTERPVIEW for players.
...
- Added CF_INTERPVIEW flag for players. A_SetPitch/A_SetAngle and the
similar ACS APROPs set this when changing an angle. This forces the
renderer to interpolate the view angles instead of updating with the
latest mouse positions. The effect lasts one tick.
2013-10-09 21:50:24 -05:00
Randy Heit
c2bac9d2df
Add WorldPanning flag for camera texture definitions.
...
- To make camera textures pan in world units instead of texture units, you
can now add "WorldPanning" at the end of the cameratexture definition in
ANIMDEFS, after the "fit" specification. e.g.
cameratexture CAMTEX 128 128 fit 64 64 worldpanning
2013-10-09 21:29:28 -05:00
Christoph Oelckers
d89ece5802
- removed duplicate HQNX entries in CMakeLists.txt
2013-10-09 13:08:49 +02:00
Christoph Oelckers
abb3f66104
Merge branch 'master' of https://github.com/coelckers/gzdoom
2013-10-09 13:06:46 +02:00
Christoph Oelckers
03f19a12fa
Merge branch 'maint'
2013-10-09 12:52:33 +02:00
Christoph Oelckers
8170cfbf98
- added my own FMOD path to CMakeLists.txt so that I can use it to create VC++ 2010 files with it.
2013-10-09 12:52:07 +02:00
Christoph Oelckers
f239a40caa
- fixed CMakeLists to generate working VC++ projects.
2013-10-09 12:16:08 +02:00
Christoph Oelckers
cde0c465c6
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/CMakeLists.txt
2013-10-09 11:32:58 +02:00
Randy Heit
242f2ab7b0
Merge branch 'maint'
2013-10-08 21:51:51 -05:00
Randy Heit
0c9c624e8c
Do not follow NextThinker links in DestroyThinkersInList
...
- Fixed: DThinker::Destroy(Most)ThinkersInList() were unreliable when
destroyed thinkers destroyed more thinkers in the same list.
Specifically, if the thinker it destroyed caused the very next thinker
in the list to also be destroyed, it would get lost in the thinker list
and end up with a NULL node. So just keep iterating through the first
thinker in the list until there are none left. Since destroying a
thinker causes it to remove itself from its list, the first thinker will
always be changing as long as there's something to destroy.
2013-10-08 21:32:26 -05:00
Randy Heit
3c376aa342
Move C_ExecCmdLineParams() call slightly later in the startup process.
...
- Fixed: You could not set any CVARINFO-defined cvars from the command line
because command line console commands were executed before wads were
even loaded. Off the top of my head, I can't think of anything that would\
break by having them get executed after wads are loaded.
2013-10-08 20:18:35 -05:00
Randy Heit
d558cf51a9
- Fixed: ABackpackItem::CreateTossable did not check for failure from the supermethod.
2013-10-08 19:59:46 -05:00
Braden Obrzut
4ced90756a
- Let CMake know about noncompiled cpp files so they can appear in project files.
...
- Fixed: Somehow when I added a way to disable generator expressions I inverted the meaning of NO_GENERATOR_EXPRESSIONS.
2013-10-08 15:35:50 -04:00
Christoph Oelckers
eb186a5b92
Merge branch 'maint'
2013-10-07 11:58:53 +02:00
Christoph Oelckers
c4d2a021b0
- fixed: AInventory::BecomePickup must not restore the MF_COUNTITEM flag when transforming the inventory item into a pickup again.
2013-10-07 11:53:58 +02:00
Braden Obrzut
f386d6b1e3
- Embed the proper manifest file and group soure files when building Visual Studio projects with CMake. (The groups probably also apply to other project types as well.)
2013-10-06 14:37:51 -04:00
Braden Obrzut
759139e6f3
- Fixed compilation with Visual Studio using CMake project by using slightly modified version of the code in Zandronum's changeset 597309d.
2013-10-05 14:48:26 -04:00
Christoph Oelckers
a72b94e80c
- fixed: Warped textures were recreated each time they were bound.
...
- fixed: Models were never freed.
2013-10-03 12:12:19 +02:00
Braden Obrzut
ffae34c5fd
- Changed the new default alignment keyword for drawimage from topleft to none in order to allow a potential topleft without image offsets.
2013-09-30 20:02:05 -04:00
Christoph Oelckers
daf5b97ff9
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/version.h
2013-09-28 23:37:41 +02:00
Christoph Oelckers
5f08111a34
- fixed: The GL voxel palette loader needs to handle the case when the voxel has no own palette and used the game's base palette instead. Also added an implementation for GetPixels because this is used when a voxel needs a translated palette.
2013-09-28 23:33:55 +02:00
Braden Obrzut
658b4f7e0f
- For some reason git decided not to include the actual changes for the last commit.
2013-09-21 15:30:32 -04:00
Braden Obrzut
e8bcbd14fb
- Added vid_asyncblit for Linux and OS X. It defaults to true and sets SDL_AYNCBLIT on the frame buffer. This allows for ZDoom to obtain ~100% CPU usage with an uncapped frame rate on Linux like it should. (Not sure if it does anything for OS X yet.) It also makes uncapped play smoothly for me (as long as the frame rate is >= 2*refresh rate), but I'm not sure if capped feels more jittery or not. I could use some feedback here. Do note that vid_asyncblit requires a restart after the value is changed.
2013-09-21 13:20:36 -04:00
Braden Obrzut
f73275ad88
- Applied Tesseract's patch for drawimage extensions. (Extended icon support and maximum width/height.)
2013-09-21 12:46:19 -04:00
Christoph Oelckers
0ff21c3af7
- fixed: Sprites may never be used as a base of a texture redirect
...
Due to autoexpansion to remove filtering artifacts their dimensions are not the same as for patches. But if the sprite hadn't been used yet this information won't have been set yet.
2013-09-20 10:28:12 +02:00
Randy Heit
fc843c28ba
Merge branch 'maint'
2013-09-18 22:06:31 -05:00
Randy Heit
5850279090
- Fixed: Thing_SetGoal could put an actor's target and goal out of sync.
...
If an actor is already targeting a goal, and Thing_SetGoal is used on
it, it would still be left targeting the old goal instead of the new
one. This messed up checks in A_Chase for walking towards a goal vs a
real target.
2013-09-18 22:03:59 -05:00
Randy Heit
ad7aefff20
- Fixed: Do not apply AVOIDMELEE logic when moving toward a goal
2013-09-18 21:52:29 -05:00
Randy Heit
75535fba72
Do not enter testing mode if a valid mode is not selected.
...
- It doesn't make much sense to "test" the current mode if a non-video
mode is selected in the menu, so don't.
2013-09-18 21:32:46 -05:00
Randy Heit
e3741c8097
GetSelectedSize() needs to check for a valid selection.
...
- With mouse navigation, there's no guarantee that there even is a
selected item.
2013-09-18 21:29:19 -05:00
Randy Heit
a7a7d5d6b3
Add missing prantheses for A_CustomPunch's puffFlags calculation
...
- Fixed: Need parentheses for precedence when setting puffFlags in
A_CustomPunch. Otherwise, it's completely broken.
2013-09-18 21:25:00 -05:00
Randy Heit
d05cdb79ef
Switch true to LAF_ISMELEEATTACK inside A_Punch's call to P_LineAttack()
2013-09-18 21:22:21 -05:00
Randy Heit
0cf68af7d2
Overload operator = for player_t
...
- This fixes crashes when quitting multiplayer games because the default
byte-for-byte copy caused PredictionPlayerBackup and the console player
to point to the exact same userinfo data and to both try and free it
when they are deleted.
2013-09-18 21:14:44 -05:00
Randy Heit
285be8db92
Fixed: wi_noautostartmap was not sync safe
...
- Make wi_noautostartmap a userinfo cvar. This allows it to be
communicated across the network and saved in demos. If any player has it
set, then the intermission screen will not automatically advance to the
next level.
2013-09-18 20:45:39 -05:00
Randy Heit
e748c49dd0
- Fixed: m_specialpaths.cpp did not compile under Linux.
2013-09-18 17:29:42 -05:00
Christoph Oelckers
8ef130c376
Merge branch 'master' of https://github.com/rheit/zdoom
2013-09-18 09:40:48 +02:00
Christoph Oelckers
f591c5df5e
- fixed: saving the config to the user's known folders should use the GAME_DIR #define, not 'zdoom' so that child ports can have their own.
2013-09-18 09:40:40 +02:00
Randy Heit
e021fba5e1
Improve NoDelay reliability.
...
- Instead of tying NoDelay behavior to OF_JustSpawned, use a new actor
flag, MF7_HANDLENODELAY. This only gets cleared once it has actually
been checked by Tick(). This is necessary because freeze mode delays the
initial run of Tick() past the initial spawn, so OF_JustSpawned will no
longer be set when it does the initial tick.
- Delay NoDelay processing if an actor is spawned dormant. Actors spawned
dormant have Deactivate() called before they tick, so MF7_HANDLENODELAY
will remain set as long as an actor is dormant. This allows the NoDelay
handling to occur as expected once it is activated.
2013-09-17 20:44:13 -05:00
Randy Heit
a3e74bb39f
Merge branch 'master' of github.com:rheit/zdoom
2013-09-17 17:32:04 -05:00
Randy Heit
88b05fe2a1
Fixed: SHGetKnownFolderPath needs to be declared as WINAPI.
2013-09-17 17:31:29 -05:00
Christoph Oelckers
c1aac878b0
Merge branch 'maint'
2013-09-15 23:12:21 +02:00
Christoph Oelckers
8847d5649a
- fixed: Bridge needs to call Super::Destroy.
2013-09-15 23:11:55 +02:00
Christoph Oelckers
d36afb975c
- fixed the Linux portion of m_specialpaths.cpp which had a section of GetUserFile duplicated.
2013-09-15 08:57:22 +02:00
Randy Heit
0645053431
Add support for standard file paths on Windows.
...
- If the current user does not have write permissions for the directory
zdoom.exe is located in, use standard folder paths located in their home
directory instead. This is a common scenario when people put ZDoom into
Program Files. (Ironically, zdoom.ini used to be in AppData, buth then
people complained when it wasn't in the same directory as zdoom.exe, so
it got turned into zdoom-<user>.ini so at least it could retain some
multi-user support. I'm not sure when the AppData support was removed,
though, since it should have still been kept around for migrating
configs to the new name.)
2013-09-14 23:07:59 -05:00
Randy Heit
da02a44126
Consolidate special path functions into m_specialpaths.cpp
...
- Also remove CDROM_DIR while I'm at it.
2013-09-14 21:04:00 -05:00
Christoph Oelckers
e4e26e7aa7
Merge branch 'maint'
2013-09-13 10:17:38 +02:00
Christoph Oelckers
ea0e4ed344
- fixed: The Hexen bridge must make its balls disappear when it gets destroyed.
...
Hexen did this with a call to A_BridgeRemove in Thing_Destroy which merely set a flag in the bridge object, which cannot be done safely in ZDoom because it's not guaranteed that the ball object calls A_BridgeOrbit and the garbage collector may delete the bridge actor before it can be checked so now the Bridge's Destroy method deletes all balls attached to the bridge object itself.
2013-09-13 10:07:43 +02:00
Christoph Oelckers
fef0782a43
- added glext headers to the project because they seem to be broken in newer versions, causing compile errors on Linux.
2013-09-12 10:27:32 +02:00
Christoph Oelckers
2885056f46
- moved GLEXT API out of RenderContext struct.
2013-09-03 18:29:39 +02:00
Christoph Oelckers
26943fe3fd
- removed gl interface function pointers for all OpenGL32.dll entry points.
2013-09-03 14:05:41 +02:00
Christoph Oelckers
37de4bea67
Merge branch 'master' of https://github.com/rheit/zdoom
2013-09-03 09:02:44 +02:00
Christoph Oelckers
18386e4b23
Merge branch 'maint'
2013-09-03 08:44:52 +02:00
Christoph Oelckers
11c026ee84
- fixed: displaying sprites on the automap ignored both the actor's scale and translation.
2013-09-03 08:34:55 +02:00
Christoph Oelckers
75dd5503cf
- fixed: Cost strings for dialogues must not be added in the dialogue parser but while displaying the message to properly handle stringtable entries.
2013-09-03 08:24:47 +02:00
Christoph Oelckers
4ed27c22fd
Merge branch 'master' of https://github.com/MazterQyou/zdoom
2013-09-03 07:59:37 +02:00
Alex Qyoun-ae
b6baeecd9a
Fixed compilation with LLVM compilers
2013-09-03 03:49:39 +04:00
Christoph Oelckers
ba2a07fb26
- removed all uses of single precision floats from FraggleScript code.
2013-09-02 09:08:47 +02:00
Christoph Oelckers
4dc06cca70
- changed minimum required GL version to 1.3. The only 1.4 feature that's required is mipmap generation which on many older cards is available as an extension. The worst thing that can happen with relaxing the version requirement is that on a few ancient graphics cards the mipmapped texture filtering modes produce garbage.
2013-09-02 08:43:56 +02:00
Christoph Oelckers
bab56106c1
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-31 21:53:11 +02:00
Randy Heit
267030c759
Merge branch 'maint'
2013-08-30 23:13:32 -05:00
Randy Heit
260ce62175
Don't abort for TEXTUREx lumps that define textures with no patches
...
- A texture defined in TEXTUREx without any patches isn't necessarily an
error, so accept. This also means they shouldn't be used for determining
if a TEXTURE directory belongs to Strife instead of Doom.
2013-08-30 23:10:20 -05:00
Randy Heit
b0371e1804
Don't abort when merely checking if a non-map is a map
...
- When P_OpenMapData() is called by P_CheckMapData(), we don't actually
care if any required lumps are missing. This just means it isn't a valid
map, so don't abort with I_Error().
2013-08-30 22:38:57 -05:00
Randy Heit
33ee8f9fef
Merge branch 'maint'
2013-08-29 22:27:49 -05:00
Randy Heit
0f0d9da839
Reset FirstFreeEntry in ACSStringPool::ReadStrings()
...
- Fixed: When an ACS string pool was read from a savegame, FirstFreeEntry
would not be updatedt, except by the Clear() function. This left FirstFreeEntry
at 0, which meant the next string added to the pool would always go in
slot 0, whether it was free or not.
2013-08-29 22:22:30 -05:00
Randy Heit
7143ae49e1
Fixed: CheckPlayerCamera not sync safe
...
- If a player is spying through another player, CheckPlayerCamera will
return the TID of the player you are "spying", but as coopspy isn't a
net command, this wont be reflected by all nodes. So to fix this,
CheckPlayerCamera now returns -1 if a player's camera is that of any
player at all. (thanks edward850)
2013-08-29 21:45:37 -05:00
Randy Heit
aac0de3e48
Fixed: Make A_SetTics work with weapons.
...
- When A_SetTics is called from a weapon, we need to set the tics for the
psprite instead of the actor itself.
2013-08-29 21:40:01 -05:00
Randy Heit
28e5cc536a
Add some awareness of short file names
...
- Added I_GetLongPathName(). It wraps the Win32 API's GetLongPathName().
DArgs::CollectFiles() now calls this for every argument it processes, so
any arguments passed using short file names will be converted to long
file names. This is mainly of interest so that savegames will never
record the short file name, which can change based on what else is in
the directory.
2013-08-29 21:24:05 -05:00
Christoph Oelckers
bd5777917e
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-28 11:23:00 +02:00
Christoph Oelckers
9c2454eacc
Merge branch 'maint'
2013-08-28 11:20:53 +02:00
Christoph Oelckers
26c381224c
- removed unused constants in p_map.cpp.
2013-08-28 11:16:30 +02:00
Christoph Oelckers
f8899f98fc
- fixed: The secret counter was not incremented for items that had the UDMF COUNTSECRET flag set.
2013-08-28 11:14:48 +02:00
Christoph Oelckers
737708b635
- fix c++11's compile problems.
2013-08-28 08:33:11 +02:00
Braden Obrzut
0a16e9a256
- Fixed uninitialized variable in A_AlertMonsters.
2013-08-27 20:42:35 -04:00
Braden Obrzut
0fb37ca5f1
Merge branch 'maint'
2013-08-27 20:41:10 -04:00
Braden Obrzut
5079d6c505
- Fixed: clang 32-bit compile (I hear it still doesn't run though).
...
- Applied edward's patch to remove boolean increment.
2013-08-27 20:28:38 -04:00
Christoph Oelckers
4d3f6cae2e
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-27 23:53:40 +02:00
Christoph Oelckers
61af682be9
- made some alterations to last commit after reviewing how the broken code managed to get into GZDoom.
2013-08-27 23:53:14 +02:00
Christoph Oelckers
e6f571729f
- fixed: When calculating an y-texture offset the scale was multiplied with instead of divided by.
2013-08-27 23:31:23 +02:00
Christoph Oelckers
8e8f6cf5a6
- A_AlertMonsters flags submission by NeuralStunner.
2013-08-20 20:33:03 +02:00
Christoph Oelckers
9f12e5928c
- removed stencil buffer check from SDL init code because it caused a crash.
2013-08-19 08:04:31 +02:00
Christoph Oelckers
b61ef3a107
- bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2.
...
- removed gl_vid_compatibility. With the bump to 1.4 no hardware requiring this flag is supported anymore.
- disabled 16 bit framebuffers for the same reason. As a conseqence all code for rendering without stencil could also be removed.
2013-08-18 15:41:52 +02:00
Christoph Oelckers
761ab4ab78
- moved all system specific code out of gl_interface.cpp into the respective Video classes (Win32GLVideo andSDLGLVideo.) (SDL side not tested yet!)
2013-08-18 14:16:33 +02:00
Christoph Oelckers
b59d82ad5b
- made win32gliface.cpp more readable.
2013-08-18 12:38:38 +02:00
Christoph Oelckers
0a62e177d1
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-18 12:20:38 +02:00
Christoph Oelckers
116defbb35
- fixed: LookForEnemiesInBlock needs to check for MF7_NEVERTARGET.
2013-08-18 09:11:40 +02:00
Christoph Oelckers
42c9b68d47
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-14 00:32:35 +02:00
Christoph Oelckers
62830f7927
- added separate automap color for non-counting monsters.
...
- fixed: using a nonexistent CVAR in a ColorPicker menu item caused a crash.
2013-08-14 00:32:05 +02:00
Christoph Oelckers
c8b4fb0d3d
- added a 'closemenu' CCMD so that menu options that close the menu can be added.
2013-08-13 21:09:46 +02:00
Christoph Oelckers
7a87e08107
- added MF7_ALWAYSTELEFRAG flag that causes an actor to be telefragged by everything that teleports into the same place.
2013-08-13 21:01:14 +02:00
Christoph Oelckers
9ebf345fec
Merge branch 'maint'
2013-08-13 08:53:23 +02:00
Christoph Oelckers
1b79f7d956
- fixed chance default for ACS's DropItem.
2013-08-13 08:52:53 +02:00
Christoph Oelckers
36e35c0354
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-12 22:51:28 +02:00
Christoph Oelckers
3518b4dd28
- allow menu's back button and the pause sign to be animated.
2013-08-12 22:46:45 +02:00
Christoph Oelckers
61c94648dc
- added ACS CheckFlag function.
2013-08-12 22:38:52 +02:00
Christoph Oelckers
16f239536a
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-12 21:16:41 +02:00
Christoph Oelckers
ba3e57281a
Merge branch 'maint'
2013-08-12 21:12:20 +02:00
Christoph Oelckers
072b66fb9f
- fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps.
2013-08-12 21:11:53 +02:00
Christoph Oelckers
aa03609b69
- added IF_TOSSED inventory flag.
2013-08-12 21:00:23 +02:00
Christoph Oelckers
be1a00c537
Merge branch 'maint'
2013-08-12 20:42:21 +02:00
Christoph Oelckers
e14590d8ce
- moved NOTELESTOMP to flags7. When committing I was accidentally on maint instead of master and in master flags6 was already full.
2013-08-12 20:41:33 +02:00
Christoph Oelckers
44a1b94ad9
- added MF6_NOTELESTOMP flag that prevents an actor from telefragging under all possible circumstances.
2013-08-12 20:23:54 +02:00
Christoph Oelckers
f2c250d35d
- flags7 variable added to AActor.
2013-08-12 20:09:21 +02:00
Christoph Oelckers
2bcc5cd7cc
Merge branch 'maint'
2013-08-12 09:14:18 +02:00
Christoph Oelckers
ecfe67dd78
- removed weirdness from Powerup.Strength property that was specifically tailored to its use on PowerInvisibility and made its use problematic elsewhere.
2013-08-12 09:13:55 +02:00
Christoph Oelckers
9455608e21
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-11 21:05:36 +02:00
Christoph Oelckers
fabf8272e6
Merge branch 'maint'
2013-08-11 21:04:17 +02:00
Christoph Oelckers
1b2d8420bb
- DropItem for ACS.
2013-08-11 20:57:53 +02:00
Christoph Oelckers
c0174ea7cd
- Added A_DropItem for DECORATE.
2013-08-11 20:48:08 +02:00
Christoph Oelckers
35764ff3b2
- fixed: Powerup.Strength is a fixed point value, so using it as health amount for PowerRegeneration requires division by FRACUNIT.
2013-08-11 20:39:53 +02:00
Christoph Oelckers
752f44502c
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-11 14:49:36 +02:00
Christoph Oelckers
5bb4b558a4
Merge branch 'maint'
2013-08-11 13:37:36 +02:00
Christoph Oelckers
c5cba70fc8
- removed obsolete quit message #defines.
2013-08-11 13:36:48 +02:00
Christoph Oelckers
c7a46492eb
- fixed bad index variable in R_RenderFakeWallRange.
2013-08-11 12:41:14 +02:00
Christoph Oelckers
c88bf3108c
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-10 10:21:00 +02:00
Christoph Oelckers
3bcc4078b1
Merge branch 'maint'
2013-08-10 10:19:20 +02:00
Christoph Oelckers
1c889dc9fa
- let APowerRegeneration use the Strength property to define the amount of regeneration it gives.
2013-08-10 09:51:48 +02:00
Christoph Oelckers
c8f0df44f2
Merge branch 'maint'
...
Conflicts:
src/am_map.cpp
2013-08-10 09:41:50 +02:00
Christoph Oelckers
25ec3fb8fe
- added MF6_RELATIVETOFLOOR flag.
2013-08-10 09:32:55 +02:00
Christoph Oelckers
211d293002
- added MF6_NOTONAUTOMAP flag to exclude things from being shown with the scanner powerup. The IDDT cheat will not be affected by this.
2013-08-10 08:53:37 +02:00
Christoph Oelckers
6e263f76b1
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-09 23:41:25 +02:00
Christoph Oelckers
55f637c906
- fixed: When creating colormaps for 3D floors the model sector's fade value must be used when defining a fog volume.
2013-08-09 23:40:34 +02:00
Christoph Oelckers
c47c3169b3
- fixed: Dynamic lights may not execute their tick() function when the software renderer is active.
2013-08-09 23:38:30 +02:00
Christoph Oelckers
62fd6c8e74
- fixed: light values read from 3D floor light lists for lighting sprites were not clamped to [0..255].
2013-08-09 23:12:21 +02:00
Christoph Oelckers
951782578f
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-09 20:37:38 +02:00
Christoph Oelckers
9c12c03684
Merge branch 'maint'
2013-08-09 20:36:08 +02:00
Christoph Oelckers
6a07118ea4
- added ML_BLOCKHITSCAN line flag.
2013-08-09 20:35:10 +02:00
Christoph Oelckers
a78ad3188b
- added MF5_NOFORWARDFALL flag to prevent attacks from making its victim fall forward randomly.
2013-08-09 20:20:23 +02:00
Christoph Oelckers
0a258f95ea
- added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute.
2013-08-09 16:25:16 +02:00
Christoph Oelckers
ad7c53855e
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-09 13:05:14 +02:00