Commit graph

171 commits

Author SHA1 Message Date
alexey.lysiuk
a2d52f4958 - added ability to specify deprecation messages in ZScript
It's an optional extension of deprecated keyword:
    deprecated("2.4", "use ModernFunction instead") int OldFunction();
    deprecated("3.5", "use ModernVariable instead") int OldVariable;

Usage of such members will produce the following report:
    Script warning, ":zscript.txt" line 123:
    Accessing deprecated function OldFunction - deprecated since 2.4.0, use ModernFunction instead
    Script warning, ":zscript.txt" line 456:
    Accessing deprecated member variable OldVariable - deprecated since 3.5.0, use ModernVariable instead

# Conflicts:
#	src/scripting/zscript/zcc_compile.cpp
2019-08-28 21:49:20 +02:00
alexey.lysiuk
12dee6ca91 - fixed doubling of deprecation warnings for ZScript code
https://forum.zdoom.org/viewtopic.php?t=65617
2019-08-15 21:12:10 +02:00
Christoph Oelckers
2b51e8d5dd - allow the language table to supersede the title patches, if appropriate
For the Doom IWADs the provided font looks almost identical to the characters used on the title patches. So, for any level name that got replaced in some language, it will now check if the retrieved name comes from the default table, and if not, ignore the title patch and print the name with the specified font.

This also required removing the 'en' label from the default table,  because with this present, the text would always be picked from 'en' instead of 'default'. Since 'en' and 'default' had the same contents, in any English locale the 'default' table was never hit, so this won't make any difference for the texts being chosen.

Last but not least, wminfo has been made a local variable in G_DoCompleted. There were two places where this was accessed from outside the summary screen or its setup code, and both were incorrect.

# Conflicts:
#	src/g_hub.cpp
#	src/g_level.cpp
#	src/gamedata/g_mapinfo.h
#	src/gi.h
#	src/p_setup.cpp
#	src/stringtable.cpp
#	src/stringtable.h
#	wadsrc/static/zscript/ui/statscreen/statscreen.zs
#	wadsrc_extra/static/iwadinfo.txt

# Conflicts:
#	src/gi.h
#	wadsrc_extra/static/iwadinfo.txt
2019-08-06 17:13:21 +02:00
drfrag
8c941ba1cf - A few more missing things for compatibility.
# Conflicts:
#	wadsrc/static/language.enu
2019-07-17 23:58:09 +02:00
alexey.lysiuk
b3f18e5e47 - report implicitly initialized variable in code generator once
Vectors are no longer reported several times
Previously, warnings were issued per every register
2019-06-08 13:10:58 +02:00
alexey.lysiuk
f0b156c5e1 - added implicit initialization of reused register variables in ZScript 2019-06-07 20:23:31 +02:00
Chronos Ouroboros
e4f0c366c4 Really fixed arrays of dynarrays this time. 2019-06-05 12:47:01 +02:00
Alexander
3e3097fe71 added native double round(double) function 2019-06-05 12:46:56 +02:00
alexey.lysiuk
a45c2ed9b6 - adjusted condition for ZScript global variable deprecation warning
The message is always printed for any use of deprecated global variable
If such variable is accessed inside a deprecated function from a core script lump, the message is printed only when verbosity level is set to highest

https://forum.zdoom.org/viewtopic.php?t=64830

# Conflicts:
#	src/scripting/backend/codegen.cpp
2019-05-30 11:37:30 +02:00
alexey.lysiuk
6fbb1596e7 - fixed code generation for ternary operator with vector result types
https://forum.zdoom.org/viewtopic.php?t=64831
2019-05-29 22:14:46 +02:00
Christoph Oelckers
c7877388a9 - made the console Unicode-capable.
This also necessitated some character remapping in the console font to move the Windows-1252 extra characters to their proper Unicode code points.

# Conflicts:
#	src/CMakeLists.txt
#	src/posix/sdl/i_input.cpp
#	src/scripting/backend/codegen.cpp
#	src/v_font.cpp

# Conflicts:
#	src/c_console.cpp
2019-05-14 17:12:18 +02:00
Chronos Ouroboros
6617edfe97 Fixed arrays of dynamic arrays causing a compilation error. 2019-04-29 00:05:58 +02:00
Chronos Ouroboros
3a8f602875 Fixed nested dynamic array indexing causing a compilation error. 2019-04-29 00:05:55 +02:00
Christoph Oelckers
242f1458c8 - fixed Identifier resolving for static functions
This entered the code path which warned about ambiguous use of variables in action functions and as a result ran afoul of subsequent error checks.

Since ZScript has no global scope resolution operator, this needs to ignore all non-static class symbols and try to look up any of these as global identifiers.
2019-04-27 12:43:16 +02:00
alexey.lysiuk
a082a09ebe - unary minus operator propagates boolean operand to integer
https://forum.zdoom.org/viewtopic.php?t=63214
2019-04-26 18:14:49 +02:00
Christoph Oelckers
d0c609eeee - ensure proper emission of deprecations.
For global variables this wasn't implemented.

# Conflicts:
#	src/namedef.h
#	src/scripting/backend/codegen.cpp
#	wadsrc/static/zscript/base.txt
2019-04-26 18:12:29 +02:00
Christoph Oelckers
120069890d - added the fix for BuiltinNew which I missed when cherry-picking. 2019-04-26 18:10:28 +02:00
Christoph Oelckers
21e4f0b817 - made OP_NEW a builtin function instead of an opcode.
The code was present 3 times due to the JIt, and this is not something that benefits from being a real opcode, even in the interpreted case.
2019-04-26 17:23:33 +02:00
Marrub
73e174af4d Fix return value of native BuiltinCallLineSpecial 2019-04-26 17:20:42 +02:00
Chronos Ouroboros
56be11bbe3 Added support for implicitly-sized initialized arrays.
Also fixed dynamic arrays not being cleared before initializing.
2019-04-26 17:13:59 +02:00
Chronos Ouroboros
df3f074b0a Fixed some issues in the ZScript array compilation code. 2019-04-26 01:33:09 +02:00
Chronos Ouroboros
541fd0097b Implemented compound initializers for arrays. 2019-04-26 01:31:23 +02:00
Christoph Oelckers
3a3ae0bcd5 - fixed deprecation warnings for member functions not checking the version. 2019-04-17 19:44:10 +02:00
Christoph Oelckers
044b635a26 - more direct native function calls. 2019-04-17 14:32:06 +02:00
Christoph Oelckers
a42ece4fb4 - added missing min/max unsigned instructions for the VM. 2019-04-16 22:00:46 +02:00
Christoph Oelckers
798cebf891 - fixed character to int conversion for UTF8-characters. 2019-04-16 17:43:33 +02:00
Christoph Oelckers
f3171c95cc - fixed: Any direct native function may not use struct values as parameters, not even something as simple as an FName. 2019-04-16 14:58:25 +02:00
Christoph Oelckers
c01981d08a - define the built-in functions defined in codegen.cpp through the regular interface instead uf just hacking them into the symbol table with incompletely set up data.
- added direct native variants to these builtins and fixed problems with builtin processing.
2019-04-15 22:30:01 +02:00
Christoph Oelckers
5e63252fdc - moved the type infomation entirely out of VMValue.
For the varargs functions that used the Type field to validate their parameters, now a hidden additional argument is passed which contains a byte array with the type info for the current call's arguments. Since this is static per call location it can be better prepared once when the code is being compiled instead of being put in a runtime created array for each invocation. Everything else uses the per-function instance of the same data.

The only thing that still needed the type field with a VMValue is the defaults array, so this uses a different struct type now to store its data.

# Conflicts:
#	src/v_draw.cpp
2019-04-15 16:02:17 +02:00
Christoph Oelckers
cb9c1f021c - generate register type info for the parameter lists of all functions.
Currently used for loading parameters into registers.
For checking parameters of native functions some more work is needed to get the info to the function. Currently it doesn't receive the function descriptor.
2019-04-15 15:52:22 +02:00
Christoph Oelckers
b33fd19fa2 - missed one OP_RESULT. 2019-04-15 15:52:13 +02:00
Christoph Oelckers
6727301330 - moved all code related to function calls into the helper class so that all future work on the calling convention is in one place only. 2019-04-15 15:52:12 +02:00
Christoph Oelckers
a900390683 - moved all handling for the simple calls into EmitterArray to have it in one place only.
The main case of FxVmFunctionCall is not done yet, though.
2019-04-15 15:52:11 +02:00
Christoph Oelckers
054640ce41 - removed OP_TAIL.
The amount of support code for this minor optimization was quite large and this stood in the way of streamlining the VM's calling convention, so it was preferable to remove it before moving on.
2019-04-15 15:52:10 +02:00
Christoph Oelckers
e9a5f094c9 - changed OP_PARAM handling so that all registers remain allocated until the call instruction and reordered instruction emission so that the param instructions all directly precede the call instruction. 2019-04-15 15:48:37 +02:00
Christoph Oelckers
9456c877d4 - deconstruct A_Jump with multiple labels into A_Jump(chance, RandomPick(label1, label2, label3,...)) to remove this ugly special case from the VM calling convention.
This also adds the number of available choices to OP_IJMP.
2019-04-15 15:48:27 +02:00
Christoph Oelckers
05fd4d8b62 - fixed RNG setup in FxRandom. 2019-04-15 15:48:24 +02:00
Christoph Oelckers
9d126954d1 - removed the default parameter handling from all native script functions because it is no longer needed.
# Conflicts:
#	src/p_actionfunctions.cpp

# Conflicts:
#	src/hwrenderer/postprocessing/hw_postprocessshader.cpp
#	src/v_2ddrawer.cpp
2019-04-15 14:59:00 +02:00
Christoph Oelckers
6d8cf38cef - fixed FxFRandom setup which used a path in FxRandom that is no longer supported. 2019-04-15 14:37:46 +02:00
Christoph Oelckers
7d2c4a05e2 - removed the unused 'no arguments' cases from the BuiltinRandom functions and split off BuiltinRandom2 into its own function.
This removes the last non-vararg cases where a native VM function checks 'numparam'. As of this commit all function calls will pass the complete list of arguments.
2019-04-15 14:37:40 +02:00
Christoph Oelckers
a0b4f5ad68 - always pass complete argument lists in the VM. 2019-04-15 14:37:37 +02:00
Christoph Oelckers
b8ca67f426 - fixed the type checks for object arrays.
Null pointers must be allowed and non-object pointers which are not null must be explicitly checked for because the code could crash on them when performing a static_cast on an incorrect type.
2018-11-18 21:57:12 +01:00
Christoph Oelckers
692d6e9045 - Restricted argument count check to the void return case.
There were some issues here:

* a check for mismatching count is too strict because it is legal to omit return values
* it failed to detect returning multiple values in a single expression.
2018-11-16 21:33:22 +01:00
Christoph Oelckers
c1edaa317d fixed right shift operator for unsigned values
This is version protected to avoid breaking old code.
2018-11-16 21:33:20 +01:00
Christoph Oelckers
38fe0b2fe1 - fixed: FxUnaryNotBitwise modified the source operand instead of allocating a new one. 2018-11-16 21:33:19 +01:00
Player701
3bd16afc0f - Readonly pointer casting now works in ZScript. 2018-11-16 21:33:17 +01:00
alexey.lysiuk
6e922761a8 - fixed compilation of targets with optimization 2018-11-16 21:33:11 +01:00
Magnus Norddahl
7567462328 - fix missing type check when using Push or Insert for typed arrays 2018-11-16 21:26:33 +01:00
alexey.lysiuk
08dfdd2687 - added warning for constant conditional expression
ZScript code like `if (x = 0) // ...` no longer causes assertion failure in Debug but produces a warning regadless of configuration

https://forum.zdoom.org/viewtopic.php?t=62422
2018-11-02 13:31:43 +01:00
Christoph Oelckers
6daece72c9 - versioned the return mismatch check to demote it to a warning for older versions than 3.7.
# Conflicts:
#	wadsrc/static/zscript.txt
2018-11-02 13:31:10 +01:00