Christoph Oelckers
b1289fa783
- fixed: The serialiter functionfor FDoorAnimation accessed the invalid destination pointer when loading a savegame.
2016-10-21 19:24:40 +02:00
nashmuhandes
21b690a3c7
Fixed: Player.ViewBob should be multiplying the bobbing height in P_CalcHeight, not the velocity of the bobbing.
...
This mimics the act of the user altering their movebob CVar to compensate for non-standard player movement speeds.
2016-10-21 19:24:39 +02:00
raa-eruanna
e0efdd97b3
- Added: PlayerPawn property "Player.ViewBob" which acts as a MoveBob/StillBob multiplier.
2016-10-21 19:24:39 +02:00
raa-eruanna
ec9dd3f5af
- Fixed compiler errors with r_fullbrightignoresectorcolor merge
2016-10-21 07:53:32 -04:00
raa-eruanna
1ae478aacd
Merge commit '8678baf6f589a68635939a1063a28231a0aa01a1'
...
# Conflicts:
# src/r_data/colormaps.cpp
# src/r_main.cpp
# src/r_segs.cpp
# src/r_things.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.txt
2016-10-21 07:42:28 -04:00
raa-eruanna
8678baf6f5
- Fullbright fixes
2016-10-21 07:32:18 -04:00
raa-eruanna
df6214b142
- Fixes
2016-10-21 07:21:56 -04:00
raa-eruanna
c76431414a
- Implemented r_fullbrightignoresectorcolor from QZDoom
2016-10-21 07:06:24 -04:00
raa-eruanna
b327a3312e
- Fully Implemented GZDoom fullbright emulation
2016-10-21 06:08:25 -04:00
Magnus Norddahl
1cd27ca98a
Change how the LLVM execution engine to constructed and printf which target triple and CPU is being used
2016-10-20 21:57:45 +02:00
Magnus Norddahl
1c2dcad36e
Fix linear skies
2016-10-20 15:16:02 +02:00
raa-eruanna
c62ee28726
Merge http://github.com/coelckers/gzdoom
2016-10-20 04:54:44 -04:00
raa-eruanna
f2fdeaec8a
Merge http://github.com/rheit/zdoom
2016-10-20 04:53:49 -04:00
Christoph Oelckers
96437d95fa
- use the new ZDoom code for retrieving a sky's cap color to avoid redundancies.
2016-10-20 10:36:23 +02:00
Christoph Oelckers
ce80d8157b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-20 10:24:37 +02:00
Christoph Oelckers
4b956a2f2b
- added support for the skyoffset property that had been settable in ANIMDEFS for GZDoom. This will only have an effect in sky mode 2.
2016-10-20 09:56:45 +02:00
raa-eruanna
a4393d352f
Merge http://github.com/rheit/zdoom
2016-10-20 03:30:51 -04:00
Christoph Oelckers
19d070c9bd
- fixed: averageColor swapped red and blue.
...
- renamed some stuff
2016-10-20 09:08:07 +02:00
Magnus Norddahl
aa199a91c5
Merge remote-tracking branch 'origin/capsky' into qzdoom
...
# Conflicts:
# src/r_plane.cpp
# src/r_sky.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.txt
2016-10-20 01:05:05 +02:00
Magnus Norddahl
2fe545a4fd
Merge r_stretchsky and r_capsky into r_skymode
2016-10-20 00:59:51 +02:00
Magnus Norddahl
0888fc0cde
Merge remote-tracking branch 'origin/capsky' into qzdoom
2016-10-20 00:13:58 +02:00
Magnus Norddahl
5de8112578
Add support for capping sky with a solid color
2016-10-19 23:52:09 +02:00
Magnus Norddahl
4ccb69fa61
Palette version of sky drawers
2016-10-19 23:21:09 +02:00
Magnus Norddahl
d5865a46a0
Move triangle drawer into a command and change the sky code to use it if r_cubesky is enabled
2016-10-19 17:44:50 +02:00
Magnus Norddahl
ea72152c31
Add doom style column clipping to triangle drawer
2016-10-19 15:43:10 +02:00
Magnus Norddahl
6a7bb43ce1
Fix clipping bug
2016-10-19 14:32:28 +02:00
Magnus Norddahl
ef70ba0985
More triangle rendering
2016-10-19 03:49:42 +02:00
raa-eruanna
68efdf5cef
- Fixed: Added linker flags for Linux to prevent crashes using LLVM. Using fix found by dpJudas.
2016-10-18 18:21:22 -04:00
raa-eruanna
226287875b
Creating 0.2pre tag
2016-10-18 14:07:44 -04:00
Magnus Norddahl
694cae054c
Add some experimental draw triangle code
2016-10-18 18:23:56 +02:00
raa-eruanna
79b14bbc08
- Updated version.h for beta tag
2016-10-18 11:38:35 -04:00
Magnus Norddahl
49b4860426
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-10-18 01:16:45 +02:00
Magnus Norddahl
df3f5ae882
Use OpenGL to allocate the canvas buffer to avoid a costly memcpy
2016-10-18 01:16:36 +02:00
raa-eruanna
f32a2547bc
- Fixed LLVM compile for LLVM 3.8 (Ubuntu)
2016-10-17 16:05:14 -04:00
raa-eruanna
cd21d017fb
Merge remote-tracking branch 'remotes/origin/decorate-viewbob'
2016-10-17 09:04:37 -04:00
Magnus Norddahl
af937366d1
Added DetectRangeError function
2016-10-17 12:36:01 +02:00
Magnus Norddahl
c9a9e93c66
Fix warning C4805: '!=': unsafe mix of type 'bool' and type 'int' in operation
2016-10-17 11:54:03 +02:00
raa-eruanna
931d241056
- Change "vid_used3d" to true by default, in Windows.
2016-10-17 01:13:58 -04:00
raa-eruanna
4ec2db43a4
Merge http://github.com/rheit/zdoom
2016-10-17 01:13:16 -04:00
Braden Obrzut
b4bdb8fa7d
- Fixed: Assertion failure if a save was loaded without starting a new game (due to uninitialized RNG).
2016-10-17 00:22:06 -04:00
Braden Obrzut
741c9edf42
- Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless)
2016-10-17 00:19:08 -04:00
Magnus Norddahl
f8f710d9e2
Fix linker errors on Windows
2016-10-17 01:17:48 +02:00
Magnus Norddahl
c706d5465a
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-10-17 00:20:31 +02:00
Magnus Norddahl
d654301bc2
macOS compile fixes and support for slightly older versions of LLVM (to allow Mac users to brew install llvm)
2016-10-17 00:19:07 +02:00
raa-eruanna
963e33b49b
Merge http://github.com/rheit/zdoom
2016-10-16 18:02:20 -04:00
Magnus Norddahl
dfed525e18
macOS warnings and build fix
2016-10-16 23:18:56 +02:00
Magnus Norddahl
8b297221fe
Merge branch 'gl_swframebuffer' into qzdoom
2016-10-16 23:18:16 +02:00
Magnus Norddahl
f81d0d3964
macOS support and Intel driver bug fixes
2016-10-16 22:40:08 +02:00
Braden Obrzut
9dd42be15f
- Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug.
2016-10-16 16:22:21 -04:00
Magnus Norddahl
2534e80a19
Fix vid_hw2d 0 rendering glitch
2016-10-16 16:14:54 +02:00
Magnus Norddahl
49e890f212
Fix hexen sky cap offset
2016-10-16 15:48:34 +02:00
Magnus Norddahl
204c037017
Fix blending modes
2016-10-16 15:41:47 +02:00
Magnus Norddahl
42138a6ab9
Fix hexen sky stretching
2016-10-16 13:08:52 +02:00
Magnus Norddahl
73f3ff9cd4
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-10-16 13:08:14 +02:00
Magnus Norddahl
1711f13eeb
Fix off-by-one bug
2016-10-16 13:08:06 +02:00
raa-eruanna
135c861247
Merge http://github.com/coelckers/gzdoom
2016-10-16 04:02:34 -04:00
Christoph Oelckers
6a6263a614
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-10-16 09:13:19 +02:00
Christoph Oelckers
59576e6d23
- use the newly added OF_Transient flag to avoid writing out the owned dynamic lights to savegames instead of destroying and recreating them each time.
2016-10-16 09:12:43 +02:00
Christoph Oelckers
b03489a43c
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-16 08:51:13 +02:00
Marisa Heit
e4281454ce
Split ANIMATED into three parts, filtered by game that uses them
...
- ANIMATED contained definitions for Doom, Heretic, and Strife, all
crammed into a single file. This meant that animations from one game
could erroneously make their way into maps for another game that
provided custom textures with names that matched textures that animated
in the other game. There are now three separate ANIMATED lumps with only
the animations defined for the original game and no others. The one
that gets loaded depends on the game being played.
- Added documentation for the ANIMATED file format to the comment for
FTextureManager::InitAnimated(), since I had to figure it out from the
code.
2016-10-15 21:40:24 -05:00
Marisa Heit
ae14993ba4
Fixed: Possible invalid processing for Crash states that immediately destroy the actor
...
- Setting an actor's Crash state has the potential to destroy the actor if
the Crash state has one or more 0-tic states that end with Stop. This
was not taken into account when the object's Z velocity was 0, but it
was under the floor anyway.
2016-10-15 21:14:34 -05:00
Marisa Heit
58ec0e4594
Add OF_Transient flag for objects that shouldn't be written to disk
2016-10-15 20:57:56 -05:00
Magnus Norddahl
b3e4ba13ba
Use GetSkyCapColor to pick the sky solid color
2016-10-15 21:53:45 +02:00
Magnus Norddahl
491a4e28c0
Move true color sky drawing to its own drawers and chamge r_stretchsky to false as the new drawers can fade to a solid color
2016-10-15 15:04:14 +02:00
raa-eruanna
cfb985ceb3
Merge http://github.com/rheit/zdoom
2016-10-15 07:58:16 -04:00
Christoph Oelckers
162da2fcaf
- allow to specify "none" to set an actor's translation to the identity table.
2016-10-15 10:51:48 +02:00
raa-eruanna
a61f76dc89
Merge http://github.com/rheit/zdoom
2016-10-14 18:16:55 -04:00
raa-eruanna
6608678ad8
- Fullbright sprites and decals now defy sector colormaps as they do in GZDoom. This is controlled by the setting "r_fullbrightignoresectorcolor".
2016-10-14 18:11:49 -04:00
Christoph Oelckers
2e882a41a3
- removed some redundancy.
2016-10-14 23:13:08 +02:00
FishyClockwork
08504dcbe2
Added a small check just in case...
2016-10-14 23:11:58 +02:00
FishyClockwork
ecffd0bea6
Done the code changes.
...
This time only nulls I've added are nullptrs
2016-10-14 23:11:57 +02:00
alexey.lysiuk
0370592422
Fixed serialization of DSeqPolyNode class objects
...
Polyobject pointer was not serialized at all
2016-10-14 23:05:02 +02:00
Magnus Norddahl
36aff68501
Fix divide by zero if yscale is too small a number
2016-10-14 23:02:16 +02:00
Magnus Norddahl
657abb374b
Fix SkyViewpoint skyboxes not being rendered
2016-10-14 23:01:10 +02:00
raa-eruanna
00b9528e5f
Merge branch 'yscale_dividebyzero_fix' of http://github.com/dpjudas/dpdoom
2016-10-14 11:52:25 -04:00
raa-eruanna
b54b4f2786
Merge http://github.com/coelckers/gzdoom
2016-10-14 11:50:06 -04:00
alexey.lysiuk
c3ced5842a
Added multithreaded upscaling with xBRZ (macOS only)
2016-10-14 17:14:49 +03:00
alexey.lysiuk
58d44e89c9
Use single helper for xBRZ scalers
2016-10-14 17:03:26 +03:00
Magnus Norddahl
2a4a61d4d0
Fix divide by zero if yscale is too small a number
2016-10-14 15:23:23 +02:00
raa-eruanna
71e5ccc4da
Merge branch 'skyviewportfix' of http://github.com/dpjudas/dpdoom
2016-10-14 07:37:22 -04:00
raa-eruanna
b236dd9dc1
Merge http://github.com/rheit/zdoom
2016-10-14 07:34:30 -04:00
alexey.lysiuk
d6b3cbe0c9
Fixed serialization of MovePoly class objects
...
See http://forum.zdoom.org/viewtopic.php?t=53787
Removed "speed" field which is serialized in the parent class
2016-10-14 14:33:13 +03:00
Magnus Norddahl
f82195bc49
Switch to true color for translated sprites
2016-10-14 12:10:11 +02:00
Magnus Norddahl
f05e2337c2
Fix SkyViewpoint skyboxes not being rendered
2016-10-14 11:24:03 +02:00
Magnus Norddahl
366d494b18
Merged R_DrawMaskedColumnHoriz into R_DrawMaskedColumn
2016-10-14 08:33:59 +02:00
Marisa Heit
97107b6b6d
Update lempar.c to 2016-10-04 version
...
- Every update rolled into one, because I'm pretty sure I missed some while
updating lemon.c (not counting today's commits), since it wasn't always
updated at the same time as lemon.c.
- In particular, I think this check-in from 2016-06-06 was very important to
us after commit 3d5867d29e
(For the
Lemon-generated parser, add a new action type SHIFTREDUCE and use it to
further compress the parser tables and improve parser performance.):
* Fix lempar.c so that the shift-reduce optimization works for error
processing.
2016-10-13 22:30:12 -05:00
Magnus Norddahl
2a0ab96341
Merge remote-tracking branch 'origin/ssao' into qzdoom
2016-10-13 18:12:56 +02:00
Magnus Norddahl
660a45a0e0
Add normals to decals
2016-10-13 18:04:00 +02:00
Magnus Norddahl
6caa53529f
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-10-13 11:17:00 +02:00
Magnus Norddahl
d1d443497f
Fix weird access violation in some of the drawers
2016-10-13 11:16:51 +02:00
raa-eruanna
3a13394661
- Changed max sky buffer to 3072 from 2048
2016-10-13 02:47:07 -04:00
raa-eruanna
5d08a81240
- fixed: compiler warning with bad copy-paste
...
- fixed: speed up sky compositing in truecolor mode with large buffers - only the last 4 buffers used are checked.
2016-10-13 02:37:38 -04:00
raa-eruanna
d96ec6c311
- Expand truecolor sky buffer from 4 columns to 2048 columns. 2048 is probably the max we'll ever need, even with 4k, 8k, or higher resolutions, since the algorithm checks for repeat columns.
2016-10-13 02:12:48 -04:00
raa-eruanna
e01cdf6946
Merge http://github.com/rheit/zdoom
2016-10-12 18:20:44 -04:00
raa-eruanna
fbbdd403f1
- Implemented r_linearsky for dual-layer skies
2016-10-12 14:37:57 -04:00
Magnus Norddahl
b5b96ee222
Add a little bit more debug information
2016-10-12 13:49:12 +02:00
Magnus Norddahl
27b432a930
Improve crash handling in drawers
2016-10-12 13:25:05 +02:00
Christoph Oelckers
6f92efc72c
- renamed thingdef_codeptr.cpp and moved it out of thingdef/.
...
Ultimately, thingdef should only contain code that is directly related to the DECORATE parser, but that's not the case with this file. It's only function definitions which get used during gameplay and will also be accessed by ZScript.
The change is intentionally on master so that pull requests can adjust to it now instead of creating conflicts later.
2016-10-12 12:43:26 +02:00
raa-eruanna
15c08f73d5
Merge http://github.com/coelckers/gzdoom
2016-10-12 03:15:03 -04:00
Christoph Oelckers
a4a00435e2
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-12 08:42:37 +02:00