Marisa Kirisame
aa06b2f62c
Squashed commit of the following:
...
commit 6ecd831eb45a8258995c02664450c3ca8cfe5b48
Merge: a4fb1f61c afbd7f7a2
Author: Marisa Kirisame <marisa@sayachan.org>
Date: Sun Jul 28 22:02:19 2019 +0200
Merge branch 'master' of github.com:coelckers/gzdoom into f3dfloor_export
commit a4fb1f61c0532d3a6051d4c1fca4ac72ec33e060
Author: Marisa Kirisame <marisa@sayachan.org>
Date: Fri Jul 12 15:43:25 2019 +0200
Renamed EFFloorType enum in ZScript to the more descriptive EF3DFloorFlags
commit 9ad1c3b5625d53c06229be2a94d44fa0f36f41fd
Author: Marisa Kirisame <marisa@sayachan.org>
Date: Sun Jul 7 20:25:31 2019 +0200
Add bounds checks to Get3DFloor/GetAttached
commit dd2a7956a887b92ed24ce5e79f10b1a445664d6c
Author: Marisa Kirisame <marisa@sayachan.org>
Date: Sun Jul 7 17:13:44 2019 +0200
Correct handling of 3d floor plane texture getting.
commit 9b748287892c8fdee9ac67019bf1f66bc4b69eab
Author: Marisa Kirisame <marisa@sayachan.org>
Date: Sun Jul 7 16:14:45 2019 +0200
Implemented requested changes to F3DFloor exports.
* Getters for ffloors/attached arrays.
* Getter for 3D floor top/bottom texture.
commit 6a1482bb0637a70890629e4c13e8759c7a3673f3
Author: Marisa Kirisame <marisa@sayachan.org>
Date: Sat Jul 6 13:42:52 2019 +0200
Renamed exported extsector pointer in Sector struct to something more descriptive.
commit 7c6783d43b898cbd7a01fb2191fd401ed8e8c300
Merge: ff64e04b2 8d36f0a0c
Author: Marisa Kirisame <marisa@sayachan.org>
Date: Mon Apr 29 12:40:44 2019 +0200
Merge branch 'master' into f3dfloor_export
commit ff64e04b251f23325d2f72bc25c59f34b4cab6fa
Merge: a90947392 5b6bae409
Author: Marisa Kirisame <marisa@sayachan.org>
Date: Sun Apr 21 16:56:18 2019 +0200
Merge branch 'master' into f3dfloor_export
commit a90947392a27eb1c2dac7005614592ec2f410274
Author: Marisa Kirisame <marisa@sayachan.org>
Date: Mon Feb 4 17:47:25 2019 +0100
Export F3DFloor structure and related data.
Small changes to Trace code to better use this struct.
2019-09-11 14:18:28 +02:00
Christoph Oelckers
78fa0a6f95
- added option to print a map author's name on the summary screen
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For now only with font-printed map names. Allowing this with titlepatches will require more work and an option to disable.
# Conflicts:
# src/g_level.cpp
# src/gamedata/g_mapinfo.h
# src/gi.cpp
# wadsrc/static/zscript/ui/statscreen/statscreen.zs
2019-08-06 18:46:23 +02:00
Christoph Oelckers
070dde2e2b
- made adjustments to the text placement on the summary screen.
...
With extended fonts much of the old code did not work anymore, this needed more precise checks for the sources of the printed texts.
Without the adjustments, just added GetMaxAscender for compatibility. (drfrag)
# Conflicts:
# src/gamedata/fonts/font.cpp
# src/scripting/vmthunks.cpp
# wadsrc/static/zscript/ui/statscreen/statscreen.zs
2019-08-05 13:28:43 +02:00
Major Cooke
7f5a2d3a11
Added A_SoundPitch and an optional pitch parameter to A_PlaySound and S_Sound.
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- Note: Because sound channels are not in zscript, there's no way to modify a sound made by S_Sound.
# Conflicts:
# src/s_sound.cpp
# wadsrc/static/zscript/base.zs
2019-07-25 00:06:12 +02:00
Christoph Oelckers
e51f9a6c13
- allow setting the font used for the status screen's content text.
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But only works partially for Raven games (hacked). (drfrag)
# Conflicts:
# src/gi.cpp
# wadsrc/static/mapinfo/chex.txt
# wadsrc/static/mapinfo/doomcommon.txt
# wadsrc/static/mapinfo/heretic.txt
# wadsrc/static/mapinfo/hexen.txt
# wadsrc/static/mapinfo/mindefaults.txt
# wadsrc/static/mapinfo/strife.txt
# wadsrc/static/zscript/ui/statscreen/statscreen_sp.zs
# wadsrc_hacxextra/static/zmapinfo.txt
2019-07-18 13:22:44 +02:00
drfrag
1d77f880a4
- Fixed hack: CanPrint must return 0 or it'd signal to the mods that NO FONT can print the text (what Graf said).
2019-07-11 14:07:47 +02:00
drfrag
e5f7bf068c
- Some ugly hackery to try to make it more compatible.
2019-07-11 14:07:20 +02:00
alexey.lysiuk
8735dd18ad
- exported unconditional level exit to ZScript
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Exit_Normal and Exit_Secret specials imply addition conditions to make a decision about proceeding to the next map
A few scriptified actors require a bypass of these conditions in order to work properly
2019-06-17 22:03:28 +02:00
drfrag
4e3f294453
- Extended fake Shape2D.
2019-06-10 20:07:47 +02:00
drfrag
59633d8c72
- Changed deprecations.
2019-05-14 20:10:58 +02:00
Christoph Oelckers
a6491c71b5
- added monospacing support to Screen.DrawText and its native counterparts.
...
# Conflicts:
# src/g_statusbar/shared_sbar.cpp
# src/v_draw.cpp
# src/v_video.h
Without the HUD modifications. (drfrag)
# Conflicts:
# src/v_draw.cpp
# wadsrc/static/zscript/base.zs
2019-05-14 19:50:25 +02:00
Player701
405ece578a
- Added "const" qualifiers to the new UTF-8-aware string methods
2019-05-14 19:39:09 +02:00
Christoph Oelckers
0c36ab0651
- added CharUpper and CharLower functions to ZScript.
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These, like MakeUpper and MakeLower, use the internal Unicode case conversion tables.
# Conflicts:
# src/scripting/vmthunks.cpp
2019-05-14 19:37:49 +02:00
Christoph Oelckers
1e0228c13a
- added Unicode aware MakeUpper/MakeLower functions to FString and ZScript's String and deprecated ToUpper/ToLower because their semantics did not allow fixing them.
2019-05-14 19:37:47 +02:00
Christoph Oelckers
6caf1f60c6
- added some UTF-8 utilities to FString.
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This deprecated CharAt and CharCodeAt for being unsuitable for text processing and in the case of CharCodeAt also for being buggy.
A new replacement, ByteAt has been added that reads a string byte by byte, as well as CodePointCount, which counts the amount of Unicode code points in a string and GetNextCodePoint which reads the string code point by code point.
Note that while this woll work as intended with the currently supported languages as a means to read single characters, there is no guarantee that this will remain so if Unicode support gets extended to things which break the "one code point == one character" assumption.
2019-05-14 19:35:21 +02:00
Christoph Oelckers
f790d48041
- made the menu's text input handler Unicode capable.
...
Also make sure that the savegame description remains readable. Unlike in-game text this can be done without double-encoding existing UTF-8.
2019-05-14 17:19:19 +02:00
Alexander
c147990452
added MakeScreenShot and MakeAutoSave functions to FLevelLocals
...
# Conflicts:
# src/g_game.h
# wadsrc/static/zscript/base.zs
2019-05-02 19:53:42 +02:00
Major Cooke
d34108f0e9
Renamed to musplaying.
...
# Conflicts:
# wadsrc/static/zscript/base.zs
2019-04-28 22:38:25 +02:00
Major Cooke
43eaa03654
Exported MusPlayingInfo to ZScript.
...
- Allows grabbing the currently playing song, base order, and loop properties.
# Conflicts:
# wadsrc/static/zscript/base.zs
# Conflicts:
# wadsrc/static/zscript/base.zs
2019-04-28 22:37:08 +02:00
Christoph Oelckers
961a6fe211
- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
...
# Conflicts:
# wadsrc/static/zscript.txt
2019-04-28 22:14:34 +02:00