Christoph Oelckers
96cd602de1
- added a compatibility option for a bad teleporter in the final Strife map.
2020-06-07 13:28:10 +02:00
Hugo Locurcio
03c9906b55
Add a cvar to control weapon bobbing while firing
...
This simulates a feature found in Crispy Doom, which keeps the
weapon bobbing while firing. This leads to a "smoother" appearance
which may look a bit prettier to some people.
The default value of 0 preserves the old behavior.
2020-06-01 10:39:09 +02:00
Christoph Oelckers
b731a0e2c4
- fixed use of Powerup.Strength in PowerInvisibility.
...
An integer division made the feature useless.
2020-05-26 00:30:09 +02:00
alexey.lysiuk
2f50d5521a
- fixed aiming camera that didn't follow target
...
https://forum.zdoom.org/viewtopic.php?t=68600
2020-05-18 14:23:43 +02:00
alexey.lysiuk
8dd30ab922
- restored warning about missing aiming camera target
2020-05-18 14:23:41 +02:00
drfrag
2f3be44470
- Restored original colors for player setup icon backdrop.
2020-05-17 14:04:43 +02:00
Major Cooke
36bf930575
Enforce the reflective flag as well.
2020-05-17 02:10:14 +02:00
Major Cooke
ac015c4bb9
Fixed an issue where multiple invulnerability powerups could cancel each other out from just one expiring.
2020-05-17 02:10:12 +02:00
Mekboss
b658d4c225
Fix MSVS compile bug and add offset parameter for SprayDecal
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# Conflicts:
# src/g_shared/a_sharedglobal.h
2020-05-08 14:52:56 +02:00
Mekboss
6e30ac5f3c
Replace function variables to DVector3
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# Conflicts:
# src/g_shared/a_sharedglobal.h
2020-05-08 14:52:53 +02:00
Mekboss
bfe367fb20
Add optional direction parameters for SprayDecal and its A_SprayDecal zscript counterpart
...
# Conflicts:
# src/g_shared/a_sharedglobal.h
2020-05-08 14:52:51 +02:00
drfrag
6a3f2b59cd
- Fixed compatibility flags not working in scripting.
2020-05-03 18:40:48 +02:00
alexey.lysiuk
80b3f8dcbe
- fixed secondary ammo display in strife status bar
...
https://forum.zdoom.org/viewtopic.php?t=68315
2020-05-03 18:40:45 +02:00
Cacodemon345
19b125ca3a
Fix bouncing missiles not dealing damage when hitting top/bottom ( #1068 )
...
* Fix bouncing missiles not dealing damage when hitting top/bottom
2020-04-30 11:45:45 +02:00
nashmuhandes
81820961d4
Apply alpha to the background texture in DrawBar
2020-04-30 11:45:41 +02:00
nashmuhandes
5ef009bfd5
Add an alpha parameter to StatusBar.DrawBar
2020-04-30 11:45:39 +02:00
Skepticist
1799209052
Added a number of maps that can make use of the MTF_NOCOUNT flag
...
All but the Hell Revealed case are thanks to Skepticist from Doomworld
2020-04-28 02:23:03 +02:00
PaulyB
e59fe8e01f
Added MTF_NOCOUNT to spawn flags
2020-04-28 02:22:44 +02:00
Christoph Oelckers
411b287cd9
- block off the Substitute function by making it private to the 3 classes that really need it.
2020-04-19 21:39:25 +02:00
Christoph Oelckers
a953578484
- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
...
# Conflicts:
# src/maploader/specials.cpp
2020-04-19 15:18:54 +02:00
Erick Tenorio
5ce63a92da
- REQUIEM.WAD fixes ( #1050 )
...
Fixes for various maps in the Requiem megawad.
Idgames: https://www.doomworld.com/idgames/levels/doom2/megawads/requiem
2020-04-04 18:47:41 +02:00
drfrag
c1f6e70fb3
- Missed a bit for stat screens (fixes Guncaster Vindicated).
2020-04-04 18:17:35 +02:00
Christoph Oelckers
ca18bccb0b
- fixed another typo.
...
# Conflicts:
# wadsrc/static/zscript/base.zs
2020-03-25 13:58:49 +01:00
nashmuhandes
72ecc11e8d
Added Actor.CopyBloodColor to copy another existing actor's blood color.
2020-03-24 01:36:58 +01:00
nashmuhandes
315efb2b97
Add help messages for most of the deprecated stuff in ZScript.
...
# Conflicts:
# wadsrc/static/zscript/actors/actor.zs
# wadsrc/static/zscript/base.zs
# wadsrc/static/zscript/destructible.zs
# wadsrc/static/zscript/mapdata.zs
# Conflicts:
# wadsrc/static/zscript/base.zs
2020-03-16 11:07:29 +01:00
alexey.lysiuk
eaa7e392d7
- fixed FLineTraceData scripting definition
...
https://forum.zdoom.org/viewtopic.php?t=67795
# Conflicts:
# src/scripting/thingdef_data.cpp
2020-03-14 19:15:27 +01:00
Christoph Oelckers
9fe9552023
- fixed A_FireCGun.
2020-03-11 20:18:45 +01:00
Christoph Oelckers
4e40c4dfa9
- fixed: player_t::GetPSprite cannot guarantee success
...
As a consequence it must return null in the failure case instead of asserting and all calls to this function must check for the failure case.
2020-03-11 20:18:43 +01:00
Alexander Kromm
c91c542c23
fix Dictionary and DictionaryIterator memory leaks
...
# Conflicts:
# src/version.h
2020-03-09 00:33:48 +01:00
Major Cooke
c467539014
Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction.
...
- 'current' is true for the actor that is the new body, false for the old body.
2020-03-09 00:28:05 +01:00
Major Cooke
8712d7c237
Added Pre(Un)Morph and Post(Un)Morph functions.
...
- cls: The other class's cast type which the actor is transitioning from/to.
2020-03-09 00:28:03 +01:00
Rachael Alexanderson
673e52f02f
- fix debug assertion, cleanup vestigial A_PlaySound addition
2020-03-04 09:46:09 +01:00
Rachael Alexanderson
c9476e6188
- remove addition from deprecated A_PlaySound
2020-03-03 10:58:50 +01:00
Rachael Alexanderson
4625925a69
- ported over Nash's startTime for A_StartSound
2020-03-03 10:58:46 +01:00
Major Cooke
45c80916bc
Added A_StopSounds(int chanmin, int chanmax).
...
- If both channels are 0, completely silences the actor.
- Adapted A_StopAllSounds to call A_StopSounds(0,0);
2020-03-01 20:27:03 +01:00
Major Cooke
3e77f9a6bd
Added A_StopAllSounds.
2020-02-29 20:02:17 +01:00
Major Cooke
116a935b71
Added source, inflictor and damage flags to AbsorbDamage.
2020-02-11 00:55:21 +01:00
Zain Aamer
44ea61a280
Clearscope Index()
...
For Vertex, Side, Line and Sector
2020-02-11 00:55:17 +01:00
alexey.lysiuk
b8395e5b59
- fixed wrong arguments of a few A_StartSound() calls
...
https://forum.zdoom.org/viewtopic.php?t=67074
2020-01-24 15:20:35 +01:00
3saster
5a3e04e2e3
Plutonia 2 Compatibility Fixes ( #1026 )
...
* Plutonia 2 MAP20 fix
* Plutonia 2 MAP27 fix
* Plutonia 2 MAP05 fix
* Plutonia 2 MAP23 fix
* Plutonia 2 MAP24 fix
2020-01-22 12:27:53 +01:00
alexey.lysiuk
7d7bf3dee9
- fixed resetting of music volume after closing dialogue
...
https://forum.zdoom.org/viewtopic.php?t=67035
2020-01-21 12:17:56 +01:00
alexey.lysiuk
7d0df9fe3f
- exposed Level.MusicVolume to ZScript
2020-01-21 12:17:54 +01:00
Alexander Kromm
dd40d4f6f6
make enter key toggle Option Search mode too
2020-01-17 13:02:12 +01:00
drfrag
004b48d62f
- Blind attempt at adding support for 4 XInput controllers.
2020-01-13 13:19:34 +01:00
Christoph Oelckers
0c2ee0ffea
- added missing render style constants to ZScript.
2020-01-12 12:59:46 +01:00
Christoph Oelckers
37db863bab
- fixed: menu sounds no longer got the CHANF_UI flag.
2020-01-07 19:55:55 +01:00
Christoph Oelckers
286cda2bb5
- bumped ZScript version to 4.3 and silenced the remaining deprecation warnings.
...
# Conflicts:
# wadsrc/static/zscript.txt
2020-01-07 19:37:00 +01:00
Christoph Oelckers
5229a84047
- deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound
...
# Conflicts:
# wadsrc_extra/static/filter/harmony/decorate.txt
2020-01-07 19:36:57 +01:00
Christoph Oelckers
ce1f4427cc
- cleaned up the parameters of A_StartSound.
...
There were two booleans that could be merged into the flag word.
This also fixes a bug with CHAN_NOSTOP not working for local sounds because it checked the wrong sound source for the playing sound.
2020-01-07 19:36:52 +01:00
Christoph Oelckers
16bd5e9619
- added the Dehacked extensions from Crispy/Doom Retro.
...
All empty placeholders for mods to fill in, no new functionality.
2020-01-06 21:57:04 +01:00