alexey.lysiuk
9596564d15
- workaround code generation issue in PlayerPawn.FindMostRecentWeapon()
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Multiple values in returned from a subfunction cannot be used directly as a function result
https://forum.zdoom.org/viewtopic.php?t=63284
2019-04-27 12:10:39 +02:00
alexey.lysiuk
583e1103a0
- workaround MSVC 2015 code generation issue, x64 only
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With optimization turned on illegal instructions were generated for turbo CVAR handler function
https://forum.zdoom.org/viewtopic.php?t=63157
2019-04-27 12:09:36 +02:00
drfrag
ea688fc613
- recalculate the line deltas if a nodebuild is needed
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One potential cause is moving around vertices in which case these do not match anymore. (patch by Graf)
2019-04-27 12:07:49 +02:00
Christoph Oelckers
e2c2837aa5
- allow assignment of line IDs through LevelCompatibility.
2019-04-27 11:38:41 +02:00
drfrag
a6d5e58886
- Partial port of "made some changes to how the compatibility code works" to allow exporting to ZScript.
2019-04-27 11:38:37 +02:00
Christoph Oelckers
ddf5e009e5
- fixed default alpha for sector colors
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It has to be 0, not 255.
2019-04-26 18:18:11 +02:00
alexey.lysiuk
23a84994f5
- fixed disappearing inventory after morphing pickup
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When player is picked up item that does morph, the corresponding toucher actor is changed in process
Previously, morhing item was removed from original actor leaving player's inventory in inconsistent state
https://forum.zdoom.org/viewtopic.php?t=63124
2019-04-26 18:15:00 +02:00
alexey.lysiuk
53a1fb5705
- fixed potentially missing event handlers
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Event handlers linked list might skip an entry if its order was in a middle of existing handlers
https://forum.zdoom.org/viewtopic.php?t=63258
2019-04-26 18:14:58 +02:00
alexey.lysiuk
db0928be4d
- fixed wrong self type in Array.Resize()
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https://forum.zdoom.org/viewtopic.php?t=63275
2019-04-26 18:14:56 +02:00
alexey.lysiuk
9e6f97930b
- fixed condition to produce blood splatter during line attack
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https://forum.zdoom.org/viewtopic.php?t=63186
2019-04-26 18:14:54 +02:00
alexey.lysiuk
37ce3e90de
- relaxed caller type check for states modified by Dehacked
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https://forum.zdoom.org/viewtopic.php?t=63178
2019-04-26 18:14:53 +02:00
alexey.lysiuk
a08bc271fa
- fixed script line numbers after multi-line raw string literal
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https://forum.zdoom.org/viewtopic.php?t=63210
2019-04-26 18:14:51 +02:00
alexey.lysiuk
a082a09ebe
- unary minus operator propagates boolean operand to integer
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https://forum.zdoom.org/viewtopic.php?t=63214
2019-04-26 18:14:49 +02:00
Christoph Oelckers
f90dadba44
- fixed some merging issues.
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# Conflicts:
# src/g_shared/a_decals.cpp
2019-04-26 18:12:32 +02:00
alexey.lysiuk
67c4317d54
- fixed compilation errors
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src/scripting/decorate/thingdef_parse.cpp:80:11: error: no viable conversion from 'const FName' to 'FString'
src/scripting/zscript/zcc_compile.cpp:1359:26: error: use of undeclared identifier 'Name_globalfreeze'; did you mean 'NAME_globalfreeze'?
# Conflicts:
# src/scripting/zscript/zcc_compile.cpp
2019-04-26 18:12:31 +02:00
Christoph Oelckers
d0c609eeee
- ensure proper emission of deprecations.
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For global variables this wasn't implemented.
# Conflicts:
# src/namedef.h
# src/scripting/backend/codegen.cpp
# wadsrc/static/zscript/base.txt
2019-04-26 18:12:29 +02:00
Christoph Oelckers
a259cd700d
- fixed: Strife was missing the move factors.
2019-04-26 18:11:24 +02:00
Christoph Oelckers
120069890d
- added the fix for BuiltinNew which I missed when cherry-picking.
2019-04-26 18:10:28 +02:00
Christoph Oelckers
21e4f0b817
- made OP_NEW a builtin function instead of an opcode.
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The code was present 3 times due to the JIt, and this is not something that benefits from being a real opcode, even in the interpreted case.
2019-04-26 17:23:33 +02:00
Marrub
af27d579ac
Make LevelLocals::ExecuteSpecial return int
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# Conflicts:
# wadsrc/static/zscript/base.txt
2019-04-26 17:20:44 +02:00
Marrub
73e174af4d
Fix return value of native BuiltinCallLineSpecial
2019-04-26 17:20:42 +02:00
Chronos Ouroboros
e9ca5d6eff
Fixed multidimensional array definitions.
2019-04-26 17:20:40 +02:00
alexey.lysiuk
494dc20088
- increased range of valid sound positions and velocities
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https://forum.zdoom.org/viewtopic.php?t=61420
2019-04-26 17:20:37 +02:00
alexey.lysiuk
d8d290cd51
- fixed many compilation errors with GCC and Clang
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# Conflicts:
# src/dobjgc.h
2019-04-26 17:14:12 +02:00
Christoph Oelckers
d6b18e5792
- same for the ambient sound
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# Conflicts:
# src/s_advsound.cpp
2019-04-26 17:14:06 +02:00
Christoph Oelckers
381eb7a407
- removed dependency on global time in sound sequence code.
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This can better use a countdown timer that doesn't depend on external behavior.
2019-04-26 17:14:04 +02:00
alexey.lysiuk
039b91859a
- fixed key number assignment during parsing of locks
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https://forum.zdoom.org/viewtopic.php?t=63171
2019-04-26 17:14:02 +02:00
Chronos Ouroboros
56be11bbe3
Added support for implicitly-sized initialized arrays.
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Also fixed dynamic arrays not being cleared before initializing.
2019-04-26 17:13:59 +02:00
Christoph Oelckers
d92ac0d802
- fixed last PR.
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The result of GetPointer must be null checked as well!
2019-04-26 17:10:53 +02:00
Cacodemon345
745ee03bba
Move receiver NULL check above the orresult check ( #695 )
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This is to prevent a VM abort from happening here if orresult is false.
2019-04-26 17:10:50 +02:00
drfrag
e751476957
- Fixed compilation with MinGW-w64 but now the 64 bit executable crashes.
2019-04-26 17:03:29 +02:00
Major Cooke
f136650e81
Fixed Thing_ProjectileAimed being broken.
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- It was calling the fallback aiming in the wrong place when it should have been outside the speed check.
- Credit to _mental_ for the base code, but no gotos involved.
2019-04-26 01:39:56 +02:00
Chronos Ouroboros
df3f074b0a
Fixed some issues in the ZScript array compilation code.
2019-04-26 01:33:09 +02:00
Christoph Oelckers
99f6d2a177
- replaced some NULLs with nullptr.
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# Conflicts:
# src/fragglescript/t_script.cpp
2019-04-26 01:33:07 +02:00
Chronos Ouroboros
541fd0097b
Implemented compound initializers for arrays.
2019-04-26 01:31:23 +02:00
Christoph Oelckers
ff9fe5f4d0
- changed AFuncDesc initialization to avoid generating initializer functions.
...
Visual C++ will never statically initialize a class instance where a member field has a default value set, so the DEFINE_ACTION_FUNCTION variants without a direct native call need to be handled differently. The easiest way to do this is to leave out the nullptr default and omit the value in the initializer list. For trailing fields this will always get them nulled.
2019-04-26 01:31:21 +02:00
Player701
99a5f86364
- Fixed spawn height of projectiles created by SpawnPlayerMissile.
2019-04-26 01:31:18 +02:00
Christoph Oelckers
30f55ccf7d
- converted the ACS Stringbuilder macros into inline functions.
2019-04-26 01:31:16 +02:00
Christoph Oelckers
b00a039af8
- let RunHealth clamping respect the newly added global properties.
2019-04-26 01:31:12 +02:00
Christoph Oelckers
bb129fd929
- bumped savegame version because the recent scriptification of APlayerPawn will render all old savegames unusable.
2019-04-26 01:31:10 +02:00
Christoph Oelckers
9a99d55896
- made forwardmove and sidemove defaults configurable through the gameinfo section.
2019-04-26 01:31:07 +02:00
Christoph Oelckers
7f7c87a537
- fixed: Trying to remove the first item in an actor's inventory would lose all owned items.
2019-04-26 01:29:06 +02:00
Christoph Oelckers
edfb814957
- fixed delete calls on FDynamicLight.
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This isn't allocated from the system heap so it cannot be freed by it.
2019-04-26 01:29:03 +02:00
Christoph Oelckers
e6ae9984ff
- fixed: GetSoundClass must be able to handle non-players.
2019-04-26 01:29:01 +02:00
Christoph Oelckers
094aa245e6
- fixed: G_StartTravel must remove all dynamic lights from the actors it is about to carry over to the next level.
2019-04-26 01:20:05 +02:00
Christoph Oelckers
251b096b48
- removed all remaining native parts of APlayerPawn.
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Unlike the other classes, the places where variables from this class were accessed were quite scattered so there isn't much scriptified code. Instead, most of these places are now using the script variable access methods.
This was the last remaining subclass of AActor, meaning that class Actor can now be opened for user-side extensions.
2019-04-26 01:20:02 +02:00
drfrag
15bcc4c6a1
- Missed some castings.
2019-04-26 01:15:11 +02:00
Christoph Oelckers
8fecfb8f85
- properly handle passing of the light flags.
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Since these can be changed on the placed light actor they have to be read from there, so this is now a pointer in FDynamicLight, just like the other properties that can be user-changed.
Also did some cleanup on the interface so that external code doesn't need to dereference the lightflags pointer but can use utility functions for all flags.
# Conflicts:
# src/hwrenderer/dynlights/hw_dynlightdata.cpp
# src/swrenderer/line/r_walldraw.cpp
# Conflicts:
# src/g_level.cpp
# src/gl/compatibility/gl_20.cpp
2019-04-26 00:42:05 +02:00
Christoph Oelckers
17b13f1a60
- fixed: DeactivateLight called Activate instead of Deactivate.
2019-04-26 00:28:08 +02:00
drfrag
1bb9b3b861
- Fixed compilation of previous commit.
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# Conflicts:
# src/gl/compatibility/gl_20.cpp
2019-04-26 00:27:39 +02:00