Magnus Norddahl
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205350e726
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- Fix sprites behind midtextures unrender when near voxel
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2017-07-02 20:09:46 +02:00 |
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Magnus Norddahl
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6d8281c812
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- Fix voxel clipping for r_scene_multithreaded
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2017-07-02 18:22:28 +02:00 |
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Magnus Norddahl
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8beafbb7da
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- Fix voxel speed regression in the palette software renderer
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2017-06-18 19:45:15 +02:00 |
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Christoph Oelckers
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57d703236b
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
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Magnus Norddahl
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00f6ed45a2
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Make LightVisibility thread local
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2017-03-12 20:40:00 +01:00 |
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Magnus Norddahl
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5fdbbc4f9e
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Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer
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2017-03-12 18:54:39 +01:00 |
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Magnus Norddahl
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0c9014b984
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- move r_utility globals into r_viewpoint and r_viewwindow
- change r_utility functions to only work on FRenderViewpoint and FViewWindow
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2017-03-11 23:28:07 +01:00 |
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Magnus Norddahl
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77a388e908
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Fix default palette for voxel BGRA slab data and support translated 8-bit slab data in true color mode
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2017-03-11 18:31:53 +01:00 |
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Rachael Alexanderson
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bb1d29d491
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- Fixing r_voxel's license.
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2017-03-10 12:04:43 +01:00 |
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Christoph Oelckers
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d2beacfc5f
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
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Christoph Oelckers
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c008ddaf66
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- replaced homegrown SWORD, SBYTE and uint32_t types.
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2017-03-09 19:31:45 +01:00 |
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Rachael Alexanderson
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28abc96aef
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- fully implemented "nolightfade" to turn off diminishing lights in the software renderer.
- unfortunately, LIGHT2SHADE had to be transformed into a namespaced function.
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2017-03-06 16:14:54 -05:00 |
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Magnus Norddahl
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5a85fabfa6
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Add true color support to voxel renderer
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2017-02-12 01:27:26 +01:00 |
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Magnus Norddahl
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0cea344dce
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Fix voxel clipping bug
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2017-02-11 23:23:34 +01:00 |
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Magnus Norddahl
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8c5360e547
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Enable Ken Silverman's voxel drawing code now that he has given us permission to license it as GPL
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2017-02-11 22:10:52 +01:00 |
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Magnus Norddahl
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6f5e720576
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Split drawer command queue from drawer threads
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2017-02-04 12:38:05 +01:00 |
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Magnus Norddahl
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45f623faf4
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Move frame memory allocator into RenderThread
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2017-02-04 02:50:52 +01:00 |
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Magnus Norddahl
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627a388d57
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Move renderer singletons into a RenderThread class
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2017-02-04 00:25:37 +01:00 |
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Magnus Norddahl
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7b4d9675c9
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Fix compile errors
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2017-02-02 15:24:21 +01:00 |
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Magnus Norddahl
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d8c6f9acfd
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Limit access to sprite drawer variables
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2017-02-02 13:51:41 +01:00 |
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Magnus Norddahl
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f3d968cf41
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Move wall drawer args into functions
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2017-02-02 11:16:18 +01:00 |
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Magnus Norddahl
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69b7312099
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Add some transform helpers on RenderViewport
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2017-02-01 23:23:10 +01:00 |
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Magnus Norddahl
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93166fa150
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Remove r_swtruecolor variable as it is redundant
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2017-02-01 21:42:08 +01:00 |
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Magnus Norddahl
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e78e76a593
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Move r_viewport variables into a class
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2017-02-01 16:02:21 +01:00 |
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Magnus Norddahl
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2f365e7d2b
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Rename ColumnDrawerArgs to SpriteDrawerArgs
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2017-01-30 11:27:58 +01:00 |
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Magnus Norddahl
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7c7d6e99e9
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Split DrawerArgs into WallDrawerArgs, ColumnDrawerArgs, SpanDrawerArgs and SkyDrawerArgs
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2017-01-29 10:05:37 +01:00 |
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Magnus Norddahl
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92bd752935
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Move drawerargs globals into a class and make them local
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2017-01-29 07:49:04 +01:00 |
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Rachael Alexanderson
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2fb82aaa9f
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Revert "- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers."
This reverts commit 2f9453bc86 .
# Conflicts:
# src/swrenderer/line/r_line.cpp
# src/swrenderer/line/r_renderdrawsegment.cpp
# src/swrenderer/things/r_decal.cpp
# src/swrenderer/things/r_wallsprite.cpp
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2017-01-28 17:37:57 -05:00 |
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Magnus Norddahl
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4afac0f2cc
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Force all drawing to go through DrawerStyle
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2017-01-28 16:36:39 +01:00 |
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Rachael Alexanderson
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2f9453bc86
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- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers.
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2017-01-28 09:53:24 -05:00 |
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Magnus Norddahl
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5f38b15635
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Move colfunc family of globals into a DrawerStyle class and localize its usage
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2017-01-28 07:08:59 +01:00 |
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Magnus Norddahl
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4bbf1ba11c
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Move visibility stuff into LightVisibility
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2017-01-26 09:49:07 +01:00 |
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Magnus Norddahl
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933f2d116a
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Move DrewAVoxel to VisibleSpriteList
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2017-01-26 08:39:44 +01:00 |
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Magnus Norddahl
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34f85569b4
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Change RenderTranslucentPass to be a singleton
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2017-01-26 08:36:28 +01:00 |
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Magnus Norddahl
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ba6094be2e
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Detach player sprites from VisibleSprite
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2017-01-24 04:15:54 +01:00 |
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Magnus Norddahl
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8e72e094ce
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Fix floor brightness affects sprites not in sector
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2017-01-17 02:16:13 +01:00 |
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Magnus Norddahl
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e154ff888d
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Implement the todo that someone left in the source code
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2017-01-17 01:43:45 +01:00 |
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Magnus Norddahl
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906c944895
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Merge colormap selection into one function
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2017-01-17 01:30:12 +01:00 |
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Magnus Norddahl
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6c76c8534b
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Change visstyle_t back to how it was in ZDoom and stop using it internally in the swrenderer
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2017-01-16 16:23:02 +01:00 |
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Magnus Norddahl
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55131a7a6d
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Rename vissprite_t to VisibleSprite, convert it into a base class and lower all variables if possible. Remove unused fields and unions.
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2017-01-16 05:26:22 +01:00 |
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Magnus Norddahl
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57d8b0e34c
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Rewrite VisibleSpriteList to use TArray
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2017-01-16 03:46:05 +01:00 |
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Magnus Norddahl
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9e940b4287
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Remove basecolormap global
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2017-01-12 21:29:19 +01:00 |
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Magnus Norddahl
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929e07697d
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Remove foggy global
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2017-01-12 20:13:21 +01:00 |
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Magnus Norddahl
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80e1844d6c
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Split r_main into r_viewport, r_scene and r_light
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2017-01-12 16:21:46 +01:00 |
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Magnus Norddahl
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3f8e5d26b8
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Rename RenderBSP to RenderOpaquePass and RenderTranslucent to RenderTranslucentPass
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2017-01-11 20:42:39 +01:00 |
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Magnus Norddahl
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6f1836b68b
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Move classes in r_visiblesprite to their own files
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2017-01-11 19:50:07 +01:00 |
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Magnus Norddahl
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32b91dd978
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Convert r_visiblesprite to classes
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2017-01-11 19:33:02 +01:00 |
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Magnus Norddahl
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7bed0ffeb6
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Convert r_voxel to a class
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2017-01-11 18:25:14 +01:00 |
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Magnus Norddahl
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4b96d7377f
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Detach voxel and wallsprite projection from (normal) sprite projection and move the type decision making to RenderBSP::AddSprites
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2017-01-11 17:59:29 +01:00 |
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Magnus Norddahl
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dce3a1c81c
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Move remaining parts of r_things into r_visiblesprite
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2017-01-11 15:41:42 +01:00 |
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