- Implement page string names for dialog lumps
- Create special new GZDoom name space for ZSDF
- add usdf_gzdoom spec document
- fixed: restored original behavior with negative conversation id's for the original strife dialog lumps
- reposition the binary strife fix in a more appropriate location
- add compatibility fix for negative numbers in responses in USDF/ZSDF (don't know if it's actually necessary)
This had two different flags that were checked totally inconsistently, and one was not even saved.
Moved everything into a few subfunctions so that these checks do not have to be scattered all over the code.
# Conflicts:
# src/actorinlines.h
# src/decallib.cpp
# src/g_levellocals.h
# src/hwrenderer/scene/hw_sprites.cpp
# src/p_mobj.cpp
# src/p_saveg.cpp
# src/p_user.cpp
# src/polyrenderer/scene/poly_particle.cpp
# src/scripting/vmthunks.cpp
# src/swrenderer/things/r_particle.cpp
# wadsrc/static/zscript/actors/player/player.zs
# wadsrc/static/zscript/base.zs
# Conflicts:
# src/g_levellocals.h
# src/hwrenderer/scene/hw_sprites.cpp
# wadsrc/static/zscript/base.txt
- Fix zdoom.rc to show the actual git commit tag and id for the Product Version
- Made zdoom.rc "codepage 1252" compliant as dictated by the #pragma (if this needs changed the pragma should be updated, this was messing up the version strings in the final compile)
# Conflicts:
# src/version.h
# Conflicts:
# src/win32/zdoom.rc
Set am_markfont CVAR to a desired font name
Use am_markcolor to select a text color, has no effect with the default font, AMMNUMx
# Conflicts:
# src/am_map.cpp
As IWAD content this is in zd_extra.pk3.
# Conflicts:
# src/gamedata/g_mapinfo.h
# src/intermission/intermission_parse.cpp
# Conflicts:
# src/intermission/intermission_parse.cpp
This is dpne as a two-stage approach. TXT_LOGTEXTxxx will always take precedence over the log lumps, and TXT_ILOGxxx will only replace the original IWAD content.
This is so that PWADs replacing these lumps don't get overridden by the default texts.
src/p_acs.cpp:3250:75: error: cannot pass object of non-trivial type 'FString' through variadic constructor; call will abort at runtime [-Wnon-pod-varargs]
src/p_conversation.cpp:354:56: error: cannot pass object of non-trivial type 'FString' through variadic constructor; call will abort at runtime [-Wnon-pod-varargs]
src/p_conversation.cpp:438:51: error: cannot pass object of non-trivial type 'FString' through variadic constructor; call will abort at runtime [-Wnon-pod-varargs]
src/p_conversation.cpp:548:58: error: cannot pass object of non-trivial type 'FString' through variadic constructor; call will abort at runtime [-Wnon-pod-varargs]
src/p_conversation.cpp:572:59: error: cannot pass object of non-trivial type 'FString' through variadic constructor; call will abort at runtime [-Wnon-pod-varargs]
src/p_conversation.cpp:584:58: error: cannot pass object of non-trivial type 'FString' through variadic constructor; call will abort at runtime [-Wnon-pod-varargs]
# Conflicts:
# src/p_acs.cpp
It now reads everything into a two-dimensional TMap and creates a list of mappings that apply to the current setting.
The constant need for reloading was the main blocker in redesigning how Dehacked strings get inserted. Currently they override everything, but IWAD-based Dehacked text shouldn't block PWAD overrides from PWADs' LANGUAGE lumps and instead be treated as coming from an [en default] block.
This also renames the main block from [enu default] to [en default], because it should be treated as the English default for all English locales and not just make it fall through to the base default as it did before.
# Conflicts:
# src/doomstat.cpp
# Conflicts:
# src/stringtable.cpp
This was not applicable: Warning C4150 deletion of pointer to incomplete type 'FLightDefaults'; no destructor called (compiling source file C:\DEV\lzdoom\src\d_main.cpp)
Now all this content can be localized. However, since this is actual game content it was placed in a secondary file in zd_extra.pk3, so that it won't affect the GPL-compatible status of the main one.
# Conflicts:
# src/p_conversation.cpp
This way of looking up strings is intentionally limited to content from Hexen.wad and Hexdd.wad.
# Conflicts:
# src/maploader/maploader.cpp
# src/p_acs.cpp
# src/p_acs.h
src\sound\mididevices\music_opl_mididevice.cpp(112): error C3861: 'I_DebugPrint': identifier not found
src\sound\mididevices\music_opl_mididevice.cpp(206): error C3861: 'I_DebugPrint': identifier not found
src\sound\mididevices\music_opl_mididevice.cpp(234): error C3861: 'I_DebugPrint': identifier not found
src\sound\mididevices\music_opl_mididevice.cpp(244): error C3861: 'I_DebugPrint': identifier not found
- Allows defining of what actor is replacing another for information.
- If multiple arachnotrons, a modder can attribute them as being a replacer of Arachnotron itself, allowing A_BossDeath and GetReplacee to work with it.
The menu is a very 'dirty' header, and forcing it to be pulled in with something entirely unrelated is not good - even though only two files include oalsound.h.
# Conflicts:
# src/sound/i_sound.cpp
This also removes the gl_attachedlights CVAR because with the new management this doesn't really work anymore.
# Conflicts:
# src/gl/system/gl_cvars.h
# wadsrc/static/menudef.txt
src/c_dispatch.cpp:143:5: warning: delete called on 'FDelayedCommand' that is abstract but has non-virtual destructor [-Wdelete-non-virtual-dtor]
src/tarray.h:582:5: warning: delete called on 'FDelayedCommand' that is abstract but has non-virtual destructor [-Wdelete-non-virtual-dtor]
src/tarray.h:574:5: warning: delete called on 'FDelayedCommand' that is abstract but has non-virtual destructor [-Wdelete-non-virtual-dtor]
Doing this intermingled with the thinkers is highly unsafe because there are absolutely no guarantees about order of execution.
Effectively it ran these commands right in the middle of the playsim which could cause all sorts of synchronization issues, because CCMDs are part of the UI, not the playsim.
- pass a const string to AddCommandString.
This function manipulated the input buffer, leading to all sorts of code contortions to make sure that the passed parameter is clean for that.
This function will now create a copy of the passed parameter which it can manipulate without complicating its calling code.
# Conflicts:
# src/c_dispatch.cpp
This is for user-made handlers for which the checksum is rather useless both for deciding whether to call the handler and for identifying the map.
# Conflicts:
# src/compatibility.cpp
# wadsrc/static/zscript/level_compatibility.txt
This entered the code path which warned about ambiguous use of variables in action functions and as a result ran afoul of subsequent error checks.
Since ZScript has no global scope resolution operator, this needs to ignore all non-static class symbols and try to look up any of these as global identifiers.
Apparently some people have to pass positive numbers in here to get a negative pitch, e.g. 350.0 instead of -10.0...
This prevents clamping of such out-of-range values that would otherwise constitute valid pitches with the wraparound in place.
This caused bad calculations with CMF_OFFSETPITCH. Note that to compensate for the fix, the SphericalCoords function had to have its own inversion of the value removed so that it calculates the same result as before.
src/scripting/decorate/thingdef_parse.cpp:80:11: error: no viable conversion from 'const FName' to 'FString'
src/scripting/zscript/zcc_compile.cpp:1359:26: error: use of undeclared identifier 'Name_globalfreeze'; did you mean 'NAME_globalfreeze'?
# Conflicts:
# src/scripting/zscript/zcc_compile.cpp
- It was calling the fallback aiming in the wrong place when it should have been outside the speed check.
- Credit to _mental_ for the base code, but no gotos involved.
Visual C++ will never statically initialize a class instance where a member field has a default value set, so the DEFINE_ACTION_FUNCTION variants without a direct native call need to be handled differently. The easiest way to do this is to leave out the nullptr default and omit the value in the initializer list. For trailing fields this will always get them nulled.