Commit graph

126 commits

Author SHA1 Message Date
Christoph Oelckers
8c2c888d82 - scriptified A_SpawnItem(Ex) and A_ThrowGrenade.
These were the last native functions referencing AWeapon::DepleteAmmo, so that function is now exclusively on the scripting side.
2019-04-15 21:58:39 +02:00
Christoph Oelckers
1b225588d1 - scriptified 3 more functions in stateprovider. 2019-04-15 21:58:37 +02:00
Christoph Oelckers
05e8a6c62d - scriptified A_RailAttack. 2019-04-15 21:58:35 +02:00
Christoph Oelckers
394d8e414f - scriptified A_CustomPunch 2019-04-15 21:58:33 +02:00
Christoph Oelckers
54ba5b4829 - scriptified A_FireProjectile 2019-04-15 21:58:31 +02:00
Christoph Oelckers
d99b46c861 - scriptified A_FireBullets and A_CustomBulletAttack. 2019-04-15 21:58:30 +02:00
Christoph Oelckers
5e63252fdc - moved the type infomation entirely out of VMValue.
For the varargs functions that used the Type field to validate their parameters, now a hidden additional argument is passed which contains a byte array with the type info for the current call's arguments. Since this is static per call location it can be better prepared once when the code is being compiled instead of being put in a runtime created array for each invocation. Everything else uses the per-function instance of the same data.

The only thing that still needed the type field with a VMValue is the defaults array, so this uses a different struct type now to store its data.

# Conflicts:
#	src/v_draw.cpp
2019-04-15 16:02:17 +02:00
Christoph Oelckers
9456c877d4 - deconstruct A_Jump with multiple labels into A_Jump(chance, RandomPick(label1, label2, label3,...)) to remove this ugly special case from the VM calling convention.
This also adds the number of available choices to OP_IJMP.
2019-04-15 15:48:27 +02:00
Christoph Oelckers
9d126954d1 - removed the default parameter handling from all native script functions because it is no longer needed.
# Conflicts:
#	src/p_actionfunctions.cpp

# Conflicts:
#	src/hwrenderer/postprocessing/hw_postprocessshader.cpp
#	src/v_2ddrawer.cpp
2019-04-15 14:59:00 +02:00
Christoph Oelckers
44eee13aa7 - build full argument lists for action function calls.
This uses one static global array to avoid frequent reallocations.
2019-04-15 14:37:35 +02:00
Christoph Oelckers
a371a8456a - implemented VMCallWithDefaults and used it for all calls with variable arguments.
This isn't used for the 3 action function calls because it requires an array allocation which would be a bit too costly for something as frequently called as action functions.
They will need a different approach.
2019-04-15 14:37:34 +02:00
Christoph Oelckers
28461de6ec - marked all places where an incomplete parameter list may be passed to the VM by a native call by redirecting VMCall to an intermediate VMCallWithDefaults. This function must later fill in the missing arguments from the default. 2019-04-15 14:37:30 +02:00
Major Cooke
eb1c356d41 P_Thing_Raise fixes & cleanup
- Transfer flags directly into the function and process inside instead of the action functions
- Pass in raiser for all function calls
2018-11-18 21:57:11 +01:00
Christoph Oelckers
645c7fb192 - extended state caller check to work on CustomInventory items as well
Since CallStateChain is a public member in CustomInventory we cannot really be sure that the given state is valid so it needs checking as well.

# Conflicts:
#	.gitignore
2018-11-16 21:31:53 +01:00
Major Cooke
57efd617fa Changed A_RaiseActor to just RaiseActor. 2018-11-16 21:17:53 +01:00
Major Cooke
a083eb6421 Added A_RaiseActor(Actor other, int flags = 0) 2018-11-16 21:17:51 +01:00
Marisa Kirisame
5877c0248d Exports various resurrection-related functions to ZScript. 2018-10-04 19:30:39 +02:00
Christoph Oelckers
f6f25354d7 - fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below.
This is necessary to be in line with P_LineAttack which does check for those.

(cherry picked from commit a851a5d151)
2018-06-03 20:00:20 +02:00
ZippeyKeys12
0441994106 Default newradius in A_SetSize 2018-03-30 18:06:46 -05:00
Rachael Alexanderson
6df936e0a0 - remove A_IsPlayingSound 2018-01-20 19:01:47 +01:00
Marisa Kirisame
a01ca4c3a1 Exported S_IsActorPlayingSomething and S_GetMSLength to ZScript.
Added missing vm.h include, moved A_IsPlayingSound to p_actionfunctions.cpp.

- make A_IsPlayingSound ui only
2018-01-20 19:01:47 +01:00
Major Cooke
10465c1d27 - Fade cancelling should only always be active for A_SetBlend fades, not always for everything else (such as ACS fades). 2017-12-27 23:34:44 -05:00
Major Cooke
fa0082aef6 Added ability to perform reverse fades with A_SetBlend 2017-12-27 20:51:13 -05:00
alexey.lysiuk
ca55d8993f Added Actor.A_SoundVolume(int slot, double volume) function to ZScript
https://forum.zdoom.org/viewtopic.php?t=57594
2017-08-31 09:45:09 +03:00
alexey.lysiuk
c7d28b0a24 Fixed incorrect damage flags' checks for A_Kill...() functions
Only GCC 7 reported this as a warning but only for one occurrence:
src/p_actionfunctions.cpp:5909:22: warning: enum constant in boolean context [-Wint-in-bool-context]
2017-08-13 17:48:49 +03:00
Rachael Alexanderson
a96ef5276d - Added new flags8 actor field. Isn't it frightening how quickly how we got to our 8th flag field?
- Speaking of frightening, added +FRIGHTENING flag.
2017-05-15 19:17:46 +02:00
Christoph Oelckers
329c168cc2 - added a distance parameter to A_SprayDecal. 2017-04-14 16:28:54 +02:00
Christoph Oelckers
cd180d29c7 - block direct use of 'new' for DObjects.
This is to ensure that the Class pointer can be set right on creation. ZDoom had always depended on handling this lazily which poses some problems for the VM.
So now there is a variadic Create<classtype> function taking care of that, but to ensure that it gets used, direct access to the new operator has been blocked.

This also neccessitated making DArgs a regular object because they get created before the type system is up. Since the few uses of DArgs are easily controllable this wasn't a big issue.

- did a bit of optimization on the bots' decision making whether to pick up a health item or not.
2017-04-14 13:31:58 +02:00
Christoph Oelckers
aeb455d705 - removed all RTTI checks for the types. 2017-04-13 15:38:06 +02:00
Christoph Oelckers
b2d944974e - first stage of simplifying the type system.
Let's use inline checkers in PType instead of constantly having to do clumsy IsKindOf checks etc. Once complete this also means that the types can be taken out of the class hierarchy, freeing up some common names.
2017-04-13 12:52:18 +02:00
alexey.lysiuk
1889efa814 Fixed build with Clang
Fixed bunch of compilation errors:
cannot pass non-trivial object of type 'FString' to variadic method; expected type from format string was 'char *' [-Wnon-pod-varargs]

Fixed linker erorr:
g_doomedmap.cpp.o: In function `InitActorNumsFromMapinfo()':
src/g_doomedmap.cpp: undefined reference to `PClass::FindActor(FName)'
2017-04-13 10:40:43 +03:00
Christoph Oelckers
6599e2c425 - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
Christoph Oelckers
6308251084 - added a FindSymbol wrapper to PClass so that other code does not need to access the symbol table directly.
- added an isActor utility function to codegen.cpp to simplify a few constructs.
2017-04-12 13:08:41 +02:00
Christoph Oelckers
4afe2d4218 - moved OwnedStates and NumOwnedStates out of PClassActor. 2017-04-11 22:44:35 +02:00
Christoph Oelckers
05240ccbe5 - fixed redundant reallocation of constructable meta fields.
- some optimization of access to OwnedStates in old DECORATE.
- consolidate all places that print a state name into a subfunction.
- allocate states from the ClassDataAllocator memory arena. States do not need to be freed separately from the rest of the static class data.
2017-04-11 21:48:41 +02:00
Christoph Oelckers
60dd58e7d2 - most ATAG stuff is gone, except for the static storage space in the VMFunction. 2017-04-10 16:06:18 +02:00
Christoph Oelckers
ef77cbd295 - stop using the ATAGs for checking pointer types in asserts.
This is an incredibly costly way to do a debug check as it infests the entire VM design from top to bottom. These tags are basically useless for anything else but validating object pointers being passed to native functions (i.e. mismatches between definition and declaration) and that simply does not justify a feature that costs execution time in non-debug builds and added memory overhead everywhere.
Note that this commit does not remove the tags, it only discontinues their use.
2017-04-10 15:18:31 +02:00
Christoph Oelckers
6870efe134 - added a GetCVarString ZScript/DECORATE function.
- fixed: loading a savegame triggered PlayerEntered events.
2017-03-28 21:37:43 +02:00
Christoph Oelckers
d0c77d7264 - added a GetRenderStyle function to Actor, so that the internal render style can be retrieved in a format suitable for scripting. 2017-03-15 10:36:41 +01:00
Christoph Oelckers
f70d0a6ced - added a setinv cheat CCMD. 2017-03-14 11:44:21 +01:00
Christoph Oelckers
822cda652b - fixed: A_FireProjectile was still using the inverted pitch from A_FireCustomMissile it was supposed to correct. 2017-03-13 10:03:42 +01:00
Christoph Oelckers
4ed5b91b0f - added a few missing includes which were not triggered as error in a debug build. 2017-03-10 09:57:10 +01:00
Christoph Oelckers
ad41b23506 - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
Christoph Oelckers
00dc59ebdc - separated the blood translation index from the BloodColor variable to allow more than 255 blood translations and as a prerequisite for allowing to change the blood color. 2017-03-02 10:26:23 +01:00
Christoph Oelckers
851984efe0 - made GetDeathHeight a virtual scripted function.
- made GetGibHealth a virtual scripted function.
- removed a few more native meta properties.
2017-02-28 13:40:46 +01:00
Christoph Oelckers
b6a1fe7fc6 - scriptified the basic attack functions, its properties and the explosion properties to test the new metadata system. 2017-02-28 10:51:32 +01:00
Christoph Oelckers
fb3d4bd42a - added A_SetMugshotState. 2017-02-26 18:46:06 +01:00
Christoph Oelckers
5fe04dfd20 - added A_SprayDecal function. 2017-02-26 18:37:12 +01:00
Christoph Oelckers
c4b546404a - added a 'nocheck' parameter to A_Raise* and Thing_Raise. 2017-02-26 17:50:48 +01:00
Christoph Oelckers
d39ee1daf3 - added a new thinker statnum STAT_STATIC which do not get deleted between levels. 2017-02-25 16:56:49 +01:00