Commit graph

7 commits

Author SHA1 Message Date
Braden Obrzut
d719671579 - Added levelname to drawstring.
SVN r2292 (trunk)
2010-04-20 02:16:06 +00:00
Christoph Oelckers
0997c608f2 - added a secret sector color to automap overlay.
- added a score display to both alt HUD and sbarinfo.
- simplified code for AltHud status values display.


SVN r2141 (trunk)
2010-01-30 09:17:44 +00:00
Christoph Oelckers
787c16301c - Fixed SBarInfo problem with hexenarmor.
SVN r2140 (trunk)
2010-01-28 23:51:56 +00:00
Christoph Oelckers
1f6c915abf - Fixed: ZDoom no longer reversed the clipping area on drawbar calls with a
border.
- Fixed: SBarInfo Interpolated aross a new Game.

SVN r2139 (trunk)
2010-01-28 23:50:20 +00:00
Christoph Oelckers
7183a2f751 - Fixed: DrawSelectedInventory set the wrong variable and thus always used CR_GOLD as its translation.
- Fixed: Draw(Switchable)Image didn't handle the alpha value properly.

SVN r2116 (trunk)
2010-01-18 19:38:36 +00:00
Christoph Oelckers
efb420228c - fixed: SBARINFO's DrawGem command accepted a size value of 0 and divided
by it. Reinstated the old '+1' this command had in the old code.


SVN r2077 (trunk)
2010-01-02 12:03:36 +00:00
Christoph Oelckers
3f4f0a8ae4 SBARINFO update:
- Reorganized the SBarInfo code.
- Added interpolate(<speed>) flag to drawnumber, drawbar, and drawgem.  The old
  way of interpolating the health and armor is depreciated.
- Added: armortype to drawswitchableimage loosely based on Gez's submission.
- As an extension to the previous you can now use comparison operators on
  inventory items and armortype in drawswitchableimage.


SVN r2069 (trunk)
2010-01-01 09:11:55 +00:00