Commit graph

182 commits

Author SHA1 Message Date
Rachael Alexanderson
7cd2d14672 - use unity status bar correcting for wadsmoosh 2020-09-05 15:56:01 -04:00
Rachael Alexanderson
91a4e6aed4 - do unity data status bar correction only if stbar is in an iwad 2020-09-05 06:18:41 -04:00
Rachael Alexanderson
0204051381 - add support for the (as of now) newest version of the Unity re-releases 2020-09-03 23:40:00 -04:00
Christoph Oelckers
45210efb91 - text update 2020-06-11 08:48:33 +02:00
Christoph Oelckers
764605eaab - text update. 2020-06-06 21:36:20 +02:00
Nemrtvi
50e0353668 Revised Serbian characters Ћ/Ђ 2020-05-06 14:50:35 +02:00
Christoph Oelckers
2acdf5cfab - added autonames for the shareware games
They still need to access some internal filters, despite blocking loading addons.
2020-03-11 00:38:26 +01:00
Christoph Oelckers
4237e64081 - text update. 2020-02-16 22:55:28 +01:00
Christoph Oelckers
7a6b133e93 - Greek letters for Strife's Big and Mini fonts. 2020-02-16 12:44:16 +01:00
Christoph Oelckers
670ef100f7 - added the 7 Greek characters to Strife's SmallFont that cannot be done by remapping to existing Latin or Cyrillic letters. 2020-02-16 00:13:43 +01:00
Christoph Oelckers
9644e26ce3 - removed accented Greek characters from BigUpper font as well.
I think the same applies as for allcaps fonts, and aside from that the form of accents being used here is not correct for Greek anyway.
2020-02-16 00:04:22 +01:00
Christoph Oelckers
7a86e7f043 - fix for Greek uppercase-only fonts.
In Greek for all-caps text there *must* not be any accents. As such, all accented characters now contain a default remap to the unaccented version and the accented characters in the already converted Doom Small and BigFont have been removed as these are all-caps fonts. Doom BigUpper still requires investigation how Smallcaps fonts need to be handled.
2020-02-15 23:32:52 +01:00
svenhoefer
e249294e66 - autoload nerveunity.wad to doom2unity.wad
refers to 0b38c442e0
2020-02-04 09:30:53 +01:00
Rachael Alexanderson
538af7bbfa - add Doom2f.wad 2020-01-27 15:20:18 +01:00
Christoph Oelckers
142e3c7df7 - text update. 2020-01-23 18:35:27 +01:00
Rachael Alexanderson
e8c69d2757 - add support for xbox 360 versions of Doom/Doom2 2020-01-23 18:23:25 +01:00
Rachael Alexanderson
b219580ff5 - update filename for ultimate doom unity edition
- add support for tnt/plutonia unity edition
- uses same extraction program by kevansevans
2020-01-11 01:18:23 -05:00
Rachael Alexanderson
6df9e39152 - add support for new Bethesda.Net Unity Edition wads
- they can be extracted with this utility: https://github.com/kevansevans/Unity-Doom-Ripper
2020-01-10 16:36:01 -05:00
Christoph Oelckers
4a67bfcddb - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
Christoph Oelckers
cce03d1f34 - fixed Harmony's end text's name. 2019-12-26 09:33:09 +01:00
Rachael Alexanderson
71808b0d3f - language update 2019-12-22 09:01:43 -05:00
Rachael Alexanderson
a07d7856c2 - language update 2019-12-03 13:07:14 -05:00
drbugbait
0747514f58 Added en dash, figure dash, and ellipsis to Doom smallfont 2019-11-08 21:14:06 +01:00
Christoph Oelckers
f014e9cd8c - text update. 2019-10-20 16:16:40 +02:00
Christoph Oelckers
4df33a25d9 - text update. 2019-09-10 06:41:36 +02:00
Christoph Oelckers
3e2a04746a - one more text change. 2019-09-07 09:43:48 +02:00
Christoph Oelckers
e6d39254b7 - text update plus inclusion of Dutch in the menu. 2019-09-07 09:02:56 +02:00
alexey.lysiuk
7e9a777b45 - fixed loading of HacX 2.0 IWAD
Doom II MAPINFO (which is used as base for HacX 2.0 IWAD) was processed twice
This fixes Script error, "gzdoom.pk3:mapinfo/doomcommon.txt"line 199: Normal is already the default skill
2019-08-17 11:21:22 +03:00
Christoph Oelckers
a53861e27e - text update. 2019-08-11 18:28:50 +02:00
Christoph Oelckers
3c449f3908 - delete the teaser logs from SVE.WAD.
The way Strife has been set uo, it is not possible to have the full game and the teaser coexist without hackery.
2019-08-07 19:22:06 +02:00
Christoph Oelckers
045025f4cf - text update. 2019-07-31 10:08:47 +02:00
Christoph Oelckers
8219c3fd07 - corrected character offsets. 2019-07-27 11:29:18 +02:00
Christoph Oelckers
b768c6877c - text update 2019-07-27 09:00:49 +02:00
Christoph Oelckers
d222bee7f9 - Serbian characters for Strife's BigFont. 2019-07-26 22:11:08 +02:00
Christoph Oelckers
c1a620dce6 - Serbian characters for Strife's log font. 2019-07-26 21:53:02 +02:00
Christoph Oelckers
69cc2cb527 - Serbian characters for Chex's BigFont. 2019-07-26 21:24:33 +02:00
Christoph Oelckers
4964c840e5 - fixed: Harmony did not declare its status bar class. 2019-07-26 20:11:00 +02:00
Christoph Oelckers
933244123f - Serbian characters for Hacx SmallFont 2019-07-26 19:52:46 +02:00
Christoph Oelckers
9ceef609f5 - Serbian characters for Hacx's BigFont. 2019-07-26 19:38:42 +02:00
Christoph Oelckers
b4b314790f - added the Serbian characters to the Harmony SmallFont. 2019-07-26 19:19:58 +02:00
Christoph Oelckers
9d66a5105a - text update.
This also activates Serbian and Japanese in the menu.
Note that Serbian is still missing a few characters in Hacx and Harmony!
2019-07-23 21:30:12 +02:00
Christoph Oelckers
7e71532ccc - fixed some discrepancies in Harmony's actor definitions. 2019-07-22 21:20:51 +02:00
Christoph Oelckers
7b680e2f12 - moved misplaced file. 2019-07-22 21:11:06 +02:00
Christoph Oelckers
8a71717ab4 - added the 3 missing Serbian characters to Harmony's BigFont 2019-07-18 21:01:51 +02:00
Christoph Oelckers
dfab86748a - added the 5 extra Serbian characters for Strife's SmallFont. 2019-07-18 20:43:31 +02:00
Christoph Oelckers
b37acef0c9 - added the two missing subtitle texts for Strife.
These are identical to the actual logs but it turned out that these texts need to be separate to avoid misbehavior.
This also disables the subtitles for the teaser because its log numbers collide with the full game.
2019-07-17 20:02:43 +02:00
Christoph Oelckers
56cb7cbaea - did a bit of cleanup on the MAPINFO organization
What could be done has been moved into the filter directory of game_support.pk3

Unfortunately most of the rest is needed as presets even for custom games so it cannot be fully cleaned up, because the dependencies here and the filter structure do not align 100%.
2019-07-17 01:05:58 +02:00
Christoph Oelckers
77b1ebe0d7 - moved several IWAD dependent files into the game_support resource
* sprite offset definitions, which are IWAD dependent
* Freedoom's decal overrides
* conversation ID definitions for the Strife teasers
* the fallback BigFont now can also be loaded by IWADs which declare themselves as GAME_Heretic or GAME_Hexen.
2019-07-17 00:54:59 +02:00
Christoph Oelckers
c64aedb262 - reimplemented the Harmony status bar in ZScript
* the Doom status bar has been partially virtualized to allow overriding specific parts of it, most notably the ammo display
* the internal Harmony status bar has been removed because it only works with the now disabled Dehacked patch.
* the SBARINFO definition has been removed, instead it uses a ZScript-based status bar now which overrides the ammo display to use the new ammo types instead.
2019-07-17 00:36:38 +02:00
Christoph Oelckers
8dbad9b530 - text update for quit message. 2019-07-16 23:59:14 +02:00