Christoph Oelckers
332ab220ad
- hooked low level buffers into render state.
...
It still needs to support the old interface so the code isn't really clean
2018-10-27 10:55:35 +02:00
Christoph Oelckers
3db26a3a1b
- added an abstract index buffer implementation as well.
2018-10-27 10:26:51 +02:00
Christoph Oelckers
bb09f5488f
- added an abstract base vertex buffer class.
2018-10-27 09:07:26 +02:00
Christoph Oelckers
5cce310f11
- fixed line portal setups in one-subsector maps.
2018-10-27 00:47:24 +02:00
Christoph Oelckers
fa85717155
- a bit of code reordering.
2018-10-25 22:50:45 +02:00
Christoph Oelckers
4f4bcd2d7d
- moved DrawSorted back to HWDrawList.
2018-10-25 22:45:55 +02:00
Christoph Oelckers
21b658d34f
Merge branch 'master' into renderstate_abstraction
2018-10-25 22:30:26 +02:00
Christoph Oelckers
c98474d1c7
- portal refactoring complete.
2018-10-25 22:30:03 +02:00
Magnus Norddahl
952ffb289c
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-10-25 12:41:08 +02:00
Magnus Norddahl
2404634d5d
- fix softpoly bug where sprites and translucent walls in front of models would disappear
2018-10-25 12:40:56 +02:00
Christoph Oelckers
bc97e585ba
- removed some leftover GL2 code.
2018-10-25 01:02:16 +02:00
Christoph Oelckers
cead0194bd
- safety commit. To finalize we need a better vertex buffer interface.
2018-10-25 00:49:39 +02:00
Christoph Oelckers
3940f17980
- portals are now completely on the hwrenderer side.
...
The only thing that still needs to be on the backend side is the one function that manages the rendering.
2018-10-25 00:25:55 +02:00
Christoph Oelckers
e6b5eba469
- moved GLScenePortal to the hardware independent code.
2018-10-24 07:57:32 +02:00
Christoph Oelckers
c76c4b77ec
- merged GLPortal into HWPortal after all direct OpenGL dependencies have been removed.
2018-10-24 07:49:06 +02:00
Christoph Oelckers
d757efde96
- renamed IPortal to HWPortal
2018-10-24 07:35:22 +02:00
Christoph Oelckers
3e4dcbe2b4
- groundwork for separating the portal data from the renderer.
...
With GLPortal being responsible for all the setup a lot of code was tied to the backend.
Now FDrawInfo will manage the setup and only call pure data generation functions in the actual portal object.
2018-10-24 00:19:07 +02:00
Christoph Oelckers
93dac4e4d8
- some reorganization of portal code.
2018-10-23 22:32:00 +02:00
Tommy Nguyen
75bd1b00b4
- use value initialization for secspecial_t
2018-10-23 20:30:27 +02:00
Magnus Norddahl
43c30ff485
- fix null pointer crash
2018-10-23 09:17:55 +02:00
Magnus Norddahl
22422635a0
- portal check is overridden by a different inverted check in the software renderer
2018-10-23 09:08:41 +02:00
Magnus Norddahl
af9757abaf
- Cull two-sided lines using the same rules as the software renderer is using (as suspicious as they may be)
2018-10-23 07:42:14 +02:00
Christoph Oelckers
93599e483f
- moved weapon drawing to hwrenderer.
2018-10-22 23:40:44 +02:00
alexey.lysiuk
2ba6148834
- fixed default values for S_ChangeMusic
...
https://forum.zdoom.org/viewtopic.php?t=62323#p1076849
2018-10-22 08:19:56 +03:00
Christoph Oelckers
89059a2acc
- added a compatibility fix for Hacx's MAP05.
...
This is by no means perfect and looks different than what was originally intended, but at least this doesn't totally fail to render properly with the OpenGL renderer.
2018-10-21 20:27:33 +02:00
Christoph Oelckers
08e1b49988
- removed include
2018-10-21 20:21:16 +02:00
Christoph Oelckers
3775c4756e
- moved sprite drawer to hwrenderer as well.
2018-10-21 17:50:01 +02:00
Christoph Oelckers
346a9ce149
- fixed initialization.
2018-10-21 14:45:03 +02:00
Christoph Oelckers
0af65a8fa0
- removed the direct setters for the blend mode state.
...
This will now always have to go through the render state.
2018-10-21 14:26:14 +02:00
Christoph Oelckers
a3aaa5cc8b
- removed old RenderStyle management.
2018-10-21 14:18:08 +02:00
Christoph Oelckers
8ffeb7812f
- made wall draw code API independent.
2018-10-21 13:53:50 +02:00
Christoph Oelckers
7897f26abf
- started reworking the wall drawer.
2018-10-21 13:11:36 +02:00
Christoph Oelckers
acad8315d0
- move stencil recursion counter to render state.
2018-10-21 10:58:11 +02:00
Christoph Oelckers
a97d71a3c3
- draw decals in hardware independent code.
2018-10-21 10:51:26 +02:00
Christoph Oelckers
1768508c80
- first adjustments to decal code.
...
- moved texture mode constants to a global header and consolidated with the variants of the 2D drawer.
2018-10-21 08:14:48 +02:00
Christoph Oelckers
3b7a5da83e
- moved AddFlat to gl_drawinfo.cpp and deleted gl_flats.cpp.
2018-10-21 00:38:56 +02:00
Christoph Oelckers
d45f6b9bea
- moved the flat drawer to hwrenderer.
2018-10-21 00:35:39 +02:00
Christoph Oelckers
e8f48e7535
- moved the color/fog setters to hwrenderer.
2018-10-20 23:33:07 +02:00
Christoph Oelckers
fac7c7a31c
- abstraction of render style in render state.
2018-10-20 23:14:57 +02:00
Christoph Oelckers
9ef5e00cdf
- some cleanup and preparation on RenderState interface.
2018-10-20 21:36:50 +02:00
Christoph Oelckers
3c3be0d349
- started with an abstract render interface, most importantly handle the stencil for plane flooding through the render state object instead of changing GL state directly.
2018-10-20 21:08:24 +02:00
Rachael Alexanderson
e2f6fa95d4
- fixed: attaching a new status bar to a player now calls 'setsizeneeded' - fixes an issue where the screen geometry is out of sync with the characteristics of the new status bar.
2018-10-20 13:22:11 -04:00
Christoph Oelckers
510aa600dd
- moved hw_renderstate.h to hwrenderer folder and renamed one GL constant it was using.
2018-10-20 18:37:12 +02:00
Christoph Oelckers
a4f7fd2e46
- started splitting the render state struct.
...
Reusable parts should be in hwrenderer later.
2018-10-20 13:34:29 +02:00
Christoph Oelckers
4603d01ba1
- removed some unused content from FGLRenderState.
2018-10-20 13:11:03 +02:00
Christoph Oelckers
9a03ba3cc5
- renamed FRenderState to FGLRenderState.
2018-10-20 13:05:36 +02:00
Christoph Oelckers
5f838d52b9
- some cleanup on the OpenGL interface and its flags.
...
Most importantly, the separate command line options for switching on the legacy buffer handling have been removed.
There's really no need for them anymore, because unlike in earlier versions many of the implementation differences no longer exist - with the exception of where the light and vertex buffer contents are generated.
For testing this, -glversion 3 is sufficient.
2018-10-20 12:55:25 +02:00
Christoph Oelckers
9253118bdc
- removed the quad drawer class
...
This isn't needed anymore.
2018-10-20 11:59:12 +02:00
Christoph Oelckers
74ba142eae
- allow vertex creation for sprites in the setup pass.
...
Currently only used by legacy hardware.
2018-10-20 11:53:20 +02:00
Christoph Oelckers
d37cd63fda
- use setter methods for glow initialization of sectors.
2018-10-20 11:28:51 +02:00