Commit Graph

18215 Commits

Author SHA1 Message Date
Christoph Oelckers 7923d25cce - made the ZMusic interface more DLL friendly: Reworked all functions not to throw exceptions across the library boundary and made a few definitions internal.
Not complete yet.
2020-01-01 20:01:38 +01:00
Christoph Oelckers c24f9b42ba - the timidity safe_malloc functions may not throw exceptions.
There is a high chance of them getting called within the stream servicing function which cannot deal with abnormal conditions, so the only choice here is performing a hard abort.
2020-01-01 17:34:37 +01:00
Christoph Oelckers fe0a6b00ce - blocked the destructor in the sound font reader base class.
If ZMusic is to act like an external library it may not call delete on external objects because there is no guarantee that they use the same allocator. Deletion must be done as a virtual function to ensure that the correct operator delete gets called, which, unlike the actual destructor is not virtual itself.
2020-01-01 16:11:39 +01:00
Christoph Oelckers 7156611643 - fixed two missing commas in DEHSUPP. 2019-12-31 23:27:00 +01:00
Rachael Alexanderson 856bc8ee8c - silence double to float warning in gameconfigfile.cpp 2019-12-31 15:25:26 -05:00
Rachael Alexanderson 5389d8ad1a - set sane limits for vid_scale_custompixelaspect 2019-12-31 15:21:47 -05:00
Christoph Oelckers f647f3c132 - added the Dehacked extensions from Crispy/Doom Retro.
All empty placeholders for mods to fill in, no new functionality.
2019-12-31 21:13:18 +01:00
Alexander Kromm 2f9177127c dictionary from empty string is not an error, but empty dictionary 2019-12-31 17:04:37 +01:00
Rachael Alexanderson 4bc923dddf - slight rearrange of vid_scalemode and menu update 2019-12-31 10:41:30 -05:00
Rachael Alexanderson 903f448461 - made linear scaling more user controlled 2019-12-31 10:26:23 -05:00
Rachael Alexanderson 99ef731fd3 - do config migration for vid_scale_custompixelaspect 2019-12-31 09:50:38 -05:00
Rachael Alexanderson 5d2d187b84 - allow custom pixel ratio scaling 2019-12-31 09:41:42 -05:00
Rachael Alexanderson eaee3d6ac5 - fixed softpoly backend unconditionally applying linear scaling 2019-12-31 08:59:38 -05:00
Rachael Alexanderson 8be7ef0ec5 - forbid defcvars from a wadfile 2019-12-31 11:00:16 +01:00
Rachael Alexanderson 7dfd49b42e - tell the user the game version number when version is not specified as a hint 2019-12-31 04:23:53 -05:00
Magnus Norddahl 839b737429 Fix wrong blend tables used when dynamic lights hits translucent lines 2019-12-31 03:00:36 +01:00
Rachael Alexanderson 2b05bfed68 - implement 'defcvars'
# Conflicts:
#	src/d_main.cpp
2019-12-30 19:07:01 +01:00
Chronos Ouroboros b4ba7dfec2 Fixed a regression in DoTakeInventory. (the C++ code just ignored the null pointer, but ZScript can't do that) 2019-12-30 12:37:33 -03:00
Alexander Kromm bd1892120d add Dictionary.Remove(String key) function 2019-12-30 14:57:37 +01:00
Alexander Kromm 2dc9837078 fix crash with saving null Dictionary 2019-12-30 14:57:37 +01:00
Cacodemon345 7fd27bc925 Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color) 2019-12-30 13:05:38 +01:00
Marisa Kirisame 55e482d0fc Additional CHAN_OVERLAP awareness for StartSound and ChangeSoundVolume/Pitch. 2019-12-30 13:01:59 +01:00
Christoph Oelckers d08bb93b84 - elimintated all cases from the ZScript code where channel indices and flags were combined into one parameter and removed all remnants of CHAN_PICKUP. 2019-12-30 09:47:25 +01:00
Christoph Oelckers d79c6c1c0a - fixed: A_StartSound was still masking the sound channel value for checking if it plays something. 2019-12-30 09:09:56 +01:00
Major Cooke 5425aa979d - Fixed: Invulnerability checking for rails was done before the various THRU actor flags instead of after, meaning actors could block shots regardless of those flags. This was never intended. 2019-12-30 08:37:08 +01:00
Major Cooke 0b0984b88e Added STOPRAILS actor flag.
- An actor with this flag will prevent railgun shots from penetrating further.
2019-12-30 08:37:08 +01:00
Alexander Kromm 703686beee export TMap<FString, FString> to ZScript 2019-12-29 13:37:38 +01:00
Christoph Oelckers 77469e0512 - fixed the colorization parser. 2019-12-29 12:11:16 +01:00
Christoph Oelckers 3530bc5945 - cleanup.
(The Raven license got removed from sc_man after checking that no Raven code is still present here, this file got a nearly complete overhaul over all those years.)
2019-12-29 11:30:37 +01:00
Christoph Oelckers 9b9fd35107 - hooked up the colorization feature.
It can now be used from UDMF and ZScript.
To avoid clutter it doesn't allow setting the values individually but requires definition of a data record in TEXTURES.

colorization
{
    DesaturationFactor <float>
    Invert
    AddColor <color>
    ModulateColor <color>
    BlendColor <color>, <mode> [, <alpha>]
}

Mode for BlendColor can be Alpha (normal translucent blending), as well as 3 special values taken from Build engine games: Screen, Overlay and HardLight.
2019-12-29 11:30:37 +01:00
Christoph Oelckers f9d2dc51d0 - cleanup of new colorization code.
- profiling shows that running the code for applying the colorization and the gradients is extremely expensive, apparently this always causes a cache miss, so now the entire thing is enabled by a sidedef flag.
2019-12-29 11:30:36 +01:00
Christoph Oelckers 695ab81bca - let a sight check that gets lost return failure.
This way these cannnot unwantedly wake up monsters.
2019-12-28 16:33:20 +01:00
alexey.lysiuk 55975a2ae2 - updated Travis config: job names, Clang 9, Xcode 11.3 2019-12-27 16:44:17 +02:00
Rachael Alexanderson 15ebc84017 - fix a /0 crash in intermission text 2019-12-26 07:13:59 -05:00
Christoph Oelckers cce03d1f34 - fixed Harmony's end text's name. 2019-12-26 09:33:09 +01:00
alexey.lysiuk 388d800b40 - fixed compilation with GCC and Clang
src/d_main.cpp:3101:37: error: cannot pass non-trivial object of type 'FString' to variadic method; expected type from format string was 'char *' [-Wnon-pod-varargs]
2019-12-25 17:44:57 +02:00
Rachael Alexanderson 2e467bd239 - update window title with current level name 2019-12-25 09:52:57 -05:00
Rachael Alexanderson 9858ed70b0 - fixed sprite drawing with hqresized textures 2019-12-24 06:44:52 -05:00
alexey.lysiuk 4fc1b3231a - removed <CR> symbols to fix zdoom.rc being modified after checkout 2019-12-24 10:46:13 +02:00
Rachael Alexanderson 9ad628f6e5 - fixed: strife conversations do not need to unnecessarily trigger the switch to 640x400 2019-12-24 00:55:24 -05:00
Rachael Alexanderson 4ff8922006 - reinstate 320x200 with the following caveat: it only functions outside of menus and console, and only when the dialogues and logs use the default font, the game will temporarily switch to 640x400 in these situations 2019-12-23 23:14:08 -05:00
Rachael Alexanderson 510a121b62 - change IWAD startup dialog to allow selecting between OpenGL, Vulkan, and SoftPoly backends. (windows only) 2019-12-23 20:05:17 -05:00
Cacodemon345 0090925fac Implement renderstyle and transparent actor sprite rendering in automap (#997)
* Implement renderstyle and transparent actor sprite rendering in automap

* Add "am_advspriterender" CVAR and add invisible actor checks.

* Rename cvar to `am_thingrenderstyles`
2019-12-23 10:29:14 -05:00
alexey.lysiuk e9a7dcd17b - precache switch textures from ANIMATED lump
For example, SW1SKULL and SW2SKULL switches are animated in TNT: Evilution
Their frames are defined in ANIMATED lump which is old BOOM binary format
Textures other than base were not cached because the corresponding switch definitions (in ANIMDEFS lump) have one frame only and BOOM style animations were not taken into account

https://forum.zdoom.org/viewtopic.php?t=66652
2019-12-23 13:11:06 +01:00
Rachael Alexanderson af18c78156 - Google fucked this up. Thanks Google. 2019-12-22 09:08:52 -05:00
Rachael Alexanderson 71808b0d3f - language update 2019-12-22 09:01:43 -05:00
Rachael Alexanderson cd617ca0c6 - add vid_scalemode 6 to the menu 2019-12-22 09:01:43 -05:00
Rachael Alexanderson f284567830 - change vid_scalemode 6 to work similarly to 0 and 1 when vid_cropaspect is turned on
- add vid_scaletolowest
2019-12-22 09:01:43 -05:00
Rachael Alexanderson c574899dba
Minor update to README.md 2019-12-22 08:07:33 -05:00
Christoph Oelckers 738b9ceb08 - fixed incompletely changed shader.
It was still using a variable from the first revision that no longer exists.
2019-12-21 21:07:00 +01:00