Christoph Oelckers
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761ab4ab78
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- moved all system specific code out of gl_interface.cpp into the respective Video classes (Win32GLVideo andSDLGLVideo.) (SDL side not tested yet!)
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2013-08-18 14:16:33 +02:00 |
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Christoph Oelckers
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b59d82ad5b
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- made win32gliface.cpp more readable.
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2013-08-18 12:38:38 +02:00 |
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Christoph Oelckers
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0a62e177d1
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-08-18 12:20:38 +02:00 |
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Christoph Oelckers
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116defbb35
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- fixed: LookForEnemiesInBlock needs to check for MF7_NEVERTARGET.
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2013-08-18 09:11:40 +02:00 |
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Christoph Oelckers
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42c9b68d47
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-08-14 00:32:35 +02:00 |
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Christoph Oelckers
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62830f7927
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- added separate automap color for non-counting monsters.
- fixed: using a nonexistent CVAR in a ColorPicker menu item caused a crash.
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2013-08-14 00:32:05 +02:00 |
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Christoph Oelckers
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c8b4fb0d3d
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- added a 'closemenu' CCMD so that menu options that close the menu can be added.
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2013-08-13 21:09:46 +02:00 |
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Christoph Oelckers
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7a87e08107
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- added MF7_ALWAYSTELEFRAG flag that causes an actor to be telefragged by everything that teleports into the same place.
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2013-08-13 21:01:14 +02:00 |
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Christoph Oelckers
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9ebf345fec
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Merge branch 'maint'
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2013-08-13 08:53:23 +02:00 |
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Christoph Oelckers
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1b79f7d956
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- fixed chance default for ACS's DropItem.
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2013-08-13 08:52:53 +02:00 |
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Christoph Oelckers
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36e35c0354
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-08-12 22:51:28 +02:00 |
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Christoph Oelckers
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3518b4dd28
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- allow menu's back button and the pause sign to be animated.
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2013-08-12 22:46:45 +02:00 |
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Christoph Oelckers
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61c94648dc
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- added ACS CheckFlag function.
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2013-08-12 22:38:52 +02:00 |
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Christoph Oelckers
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16f239536a
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-08-12 21:16:41 +02:00 |
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Christoph Oelckers
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ba3e57281a
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Merge branch 'maint'
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2013-08-12 21:12:20 +02:00 |
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Christoph Oelckers
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072b66fb9f
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- fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps.
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2013-08-12 21:11:53 +02:00 |
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Christoph Oelckers
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aa03609b69
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- added IF_TOSSED inventory flag.
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2013-08-12 21:00:23 +02:00 |
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Christoph Oelckers
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be1a00c537
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Merge branch 'maint'
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2013-08-12 20:42:21 +02:00 |
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Christoph Oelckers
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e14590d8ce
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- moved NOTELESTOMP to flags7. When committing I was accidentally on maint instead of master and in master flags6 was already full.
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2013-08-12 20:41:33 +02:00 |
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Christoph Oelckers
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44a1b94ad9
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- added MF6_NOTELESTOMP flag that prevents an actor from telefragging under all possible circumstances.
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2013-08-12 20:23:54 +02:00 |
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Christoph Oelckers
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f2c250d35d
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- flags7 variable added to AActor.
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2013-08-12 20:09:21 +02:00 |
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Christoph Oelckers
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2bcc5cd7cc
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Merge branch 'maint'
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2013-08-12 09:14:18 +02:00 |
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Christoph Oelckers
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ecfe67dd78
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- removed weirdness from Powerup.Strength property that was specifically tailored to its use on PowerInvisibility and made its use problematic elsewhere.
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2013-08-12 09:13:55 +02:00 |
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Christoph Oelckers
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ef22bb2521
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Merge branch 'maint'
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2013-08-12 01:55:12 +02:00 |
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Christoph Oelckers
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3300566493
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- P_DropItem's chance parameter had an incorrect default value.
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2013-08-12 01:54:45 +02:00 |
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Christoph Oelckers
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9455608e21
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-08-11 21:05:36 +02:00 |
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Christoph Oelckers
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fabf8272e6
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Merge branch 'maint'
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2013-08-11 21:04:17 +02:00 |
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Christoph Oelckers
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1b2d8420bb
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- DropItem for ACS.
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2013-08-11 20:57:53 +02:00 |
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Christoph Oelckers
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c0174ea7cd
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- Added A_DropItem for DECORATE.
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2013-08-11 20:48:08 +02:00 |
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Christoph Oelckers
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35764ff3b2
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- fixed: Powerup.Strength is a fixed point value, so using it as health amount for PowerRegeneration requires division by FRACUNIT.
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2013-08-11 20:39:53 +02:00 |
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Christoph Oelckers
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752f44502c
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-08-11 14:49:36 +02:00 |
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Christoph Oelckers
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5bb4b558a4
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Merge branch 'maint'
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2013-08-11 13:37:36 +02:00 |
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Christoph Oelckers
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c5cba70fc8
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- removed obsolete quit message #defines.
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2013-08-11 13:36:48 +02:00 |
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Christoph Oelckers
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c7a46492eb
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- fixed bad index variable in R_RenderFakeWallRange.
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2013-08-11 12:41:14 +02:00 |
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Christoph Oelckers
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36b487fd78
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Merge branch 'maint'
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2013-08-11 11:32:44 +02:00 |
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Christoph Oelckers
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1acbe17876
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- specte typo in language.ptb.
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2013-08-10 21:15:06 +02:00 |
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Christoph Oelckers
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d438c6c456
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- fixed typo in Strife spectre's obituary message and added it to the DECORATE definition of the spectre.
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2013-08-10 20:42:34 +02:00 |
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Christoph Oelckers
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c88bf3108c
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-08-10 10:21:00 +02:00 |
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Christoph Oelckers
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3bcc4078b1
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Merge branch 'maint'
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2013-08-10 10:19:20 +02:00 |
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Christoph Oelckers
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1c889dc9fa
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- let APowerRegeneration use the Strength property to define the amount of regeneration it gives.
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2013-08-10 09:51:48 +02:00 |
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Christoph Oelckers
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c8f0df44f2
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Merge branch 'maint'
Conflicts:
src/am_map.cpp
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2013-08-10 09:41:50 +02:00 |
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Christoph Oelckers
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25ec3fb8fe
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- added MF6_RELATIVETOFLOOR flag.
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2013-08-10 09:32:55 +02:00 |
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Christoph Oelckers
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211d293002
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- added MF6_NOTONAUTOMAP flag to exclude things from being shown with the scanner powerup. The IDDT cheat will not be affected by this.
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2013-08-10 08:53:37 +02:00 |
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Christoph Oelckers
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6e263f76b1
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-08-09 23:41:25 +02:00 |
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Christoph Oelckers
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55f637c906
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- fixed: When creating colormaps for 3D floors the model sector's fade value must be used when defining a fog volume.
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2013-08-09 23:40:34 +02:00 |
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Christoph Oelckers
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c47c3169b3
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- fixed: Dynamic lights may not execute their tick() function when the software renderer is active.
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2013-08-09 23:38:30 +02:00 |
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Christoph Oelckers
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62fd6c8e74
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- fixed: light values read from 3D floor light lists for lighting sprites were not clamped to [0..255].
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2013-08-09 23:12:21 +02:00 |
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Christoph Oelckers
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951782578f
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-08-09 20:37:38 +02:00 |
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Christoph Oelckers
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9c12c03684
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Merge branch 'maint'
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2013-08-09 20:36:08 +02:00 |
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Christoph Oelckers
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6a07118ea4
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- added ML_BLOCKHITSCAN line flag.
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2013-08-09 20:35:10 +02:00 |
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