Commit graph

16302 commits

Author SHA1 Message Date
alexey.lysiuk
69492b1e27 - fixed ambient sounds "leaking" into reverb environment
Set speed of sound to 343.3 and init scale to 1 according to @kcat suggestion

https://forum.zdoom.org/viewtopic.php?t=63185
https://forum.zdoom.org/viewtopic.php?t=63524
2019-02-05 13:13:52 +02:00
alexey.lysiuk
2f161a04d9 - updated Travis CI configuration
Added MSVC 2017 targets because AppVeyor is too slow
Set Linux workers to use Ubuntu 16.04
2019-02-05 12:00:37 +02:00
alexey.lysiuk
c026b991ae - do not print initial player's log text on loading of saved game 2019-02-05 12:00:16 +02:00
alexey.lysiuk
7a46d6e9cd - fixed output of localized player's log text to console 2019-02-05 11:56:20 +02:00
alexey.lysiuk
8892cb619d - disabled usage of intrinsics on non-Intel platforms 2019-02-04 15:53:41 +02:00
alexey.lysiuk
2765159fc6 - disabled VM JIT completely on unsuported platforms 2019-02-04 15:53:35 +02:00
Christoph Oelckers
af9636b7c3 - fixed glitches with some poorly set up sector stack portals. 2019-02-04 13:08:30 +01:00
alexey.lysiuk
20f29ab808 - fixed erroneous removal of property flag members
https://forum.zdoom.org/viewtopic.php?t=63520
2019-02-03 12:33:06 +02:00
Christoph Oelckers
25071e26e5 - fixed: The CheckEnvironmant call in PlayerThink can already invalidate the PlayerPawn so even the calls to CheckUndoMorph and CheckUse need to get the pawn through the PlayerInfo. 2019-02-03 09:11:33 +01:00
Christoph Oelckers
2fd1276d28 - fixed: Instead of mapping Hexen's BLANK texture to the null texture, make its actual use type that of a null texture.
The software renderer does not have any safeguards against such a mapping and crashes on it.
This code was a quick hack from ancient times from when ZDoom did not have robust texture management and some recent changes ran afoul of this very special exception.
2019-02-03 08:59:37 +01:00
Christoph Oelckers
2cff43ba90 - fixed: The HUD model code did not account for placeholder sprites. 2019-02-03 08:23:18 +01:00
Nemrtvi
4af80fa43b Fixed “Finished:” and “Now entering” in Heretic
The text file
gzdoom/wadsrc/static/zscript/statscreen/statscreen.txt
is set to use strings called “$ENTERING” and “$FINISHED”, located in the language files, in intermission screens between levels in Heretic. However, these strings are named incorrectly in the language files, instead being written as “$WI_ENTERING” and “$WI_FINISHED” for some reason I’m unaware of. After renaming the original script, the ingame text shows up through what is written in the language files, as intended.

On a miscellaneous note: in GZDoom, the text between levels in Heretic says “Entering:”. In the DOS version, it says “Now entering:”. This is accurately reflected in the English language file, though, and thus faithful to the original when displayed ingame.
2019-02-02 18:29:33 +01:00
Alexander
03a2b9dc2e added am_showkeys_always 2019-02-02 17:54:00 +01:00
Christoph Oelckers
235c4c0499 - allow localization of Strife's log text. 2019-02-02 16:56:58 +01:00
Christoph Oelckers
64476cde7e - fixed: Retriving a key's color did not work. 2019-02-02 16:52:28 +01:00
Nemrtvi
fa53ae21e6 Localized “FIND HELP” in Strife
The very first quest log that appears in Strife, “FIND HELP”, is located in a source file. This moves it to the language files.
2019-02-02 10:57:14 +01:00
Major Cooke
695eced81a Added Inventory UNCLEARABLE flag.
- Allows prevention of ClearInventory without stopping it from being dropped.
2019-02-01 18:29:31 +01:00
alexey.lysiuk
5e9001e7bc - fixed potentially incomplete list of argument flags for virtual function
https://forum.zdoom.org/viewtopic.php?t=63450
2019-02-01 17:58:06 +01:00
Major Cooke
b1c508fa6c Added CheckReplacee.
- Allows defining of what actor is replacing another for information.
- If multiple arachnotrons, a modder can attribute them as being a replacer of Arachnotron itself, allowing A_BossDeath and GetReplacee to work with it.
2019-01-31 19:05:44 +01:00
Erick Tenorio
b9e71d6db3 - DOOM.WAD fixes 2019-01-31 19:03:57 +01:00
Christoph Oelckers
cfa35f548f - make the file name of savegame nodes read only. 2019-01-31 17:57:39 +01:00
Christoph Oelckers
7b7334e245 - only activate lights if the light actor isn't dormant, and only create a new one if it doesn't already have one.
-
2019-01-31 09:01:02 +01:00
Christoph Oelckers
a2065cae4b - fixed: RecreateAllAttachedLights must activate the lights it creates.
This also removes the gl_attachedlights CVAR because with the new management this doesn't really work anymore.
2019-01-30 20:21:00 +01:00
alexey.lysiuk
95679c36b2 - added virtual destructor to FDelayedCommand
src/c_dispatch.cpp:143:5: warning: delete called on 'FDelayedCommand' that is abstract but has non-virtual destructor [-Wdelete-non-virtual-dtor]
src/tarray.h:582:5: warning: delete called on 'FDelayedCommand' that is abstract but has non-virtual destructor [-Wdelete-non-virtual-dtor]
src/tarray.h:574:5: warning: delete called on 'FDelayedCommand' that is abstract but has non-virtual destructor [-Wdelete-non-virtual-dtor]
2019-01-27 17:38:10 +02:00
Christoph Oelckers
9bb4ea34e7 - fixed: When A_SpawnProjectile got fixed, this fix broke the old A_CustomMissile function because the added workaround was overlooked.
This now separates the code more clearly into the twp paths to make the differences easier to see and compare.
2019-01-27 14:00:23 +01:00
Christoph Oelckers
39f53a4de0 - took the delayed console command execution out of the thinker management.
Doing this intermingled with the thinkers is highly unsafe because there are absolutely no guarantees about order of execution.
Effectively it ran these commands right in the middle of the playsim which could cause all sorts of synchronization issues, because CCMDs are part of the UI, not the playsim.

- pass a const string to AddCommandString.

This function manipulated the input buffer, leading to all sorts of code contortions to make sure that the passed parameter is clean for that.
This function will now create a copy of the passed parameter which it can manipulate without complicating its calling code.

# Conflicts:
#	src/c_dispatch.cpp
2019-01-27 10:24:49 +01:00
Rachael Alexanderson
2f84de9c37 - fixed indentations caused by conflict resolution in cherry-picked commit d911fa99a1 2019-01-25 13:02:30 -05:00
nashmuhandes
06e7ca4170 Missed "Abnt_C2" in the keybind name array. 2019-01-25 03:51:39 -05:00
Rachael Alexanderson
1407d0a7c5 - add 'cl_blockcheats' - useful for people who use debugging keys, allows a user to consciously turn off cheats without affecting the server 2019-01-24 22:09:09 -05:00
Christoph Oelckers
b2ee99c7cc - call level compatibility handlers for all levels and pass the map name as a second parameter.
This is for user-made handlers for which the checksum is rather useless both for deciding whether to call the handler and for identifying the map.
2019-01-25 00:56:15 +01:00
nashmuhandes
68f0cf111d Punctuated the input strings in UpperCamelCase format. 2019-01-24 04:07:34 -05:00
Nemrtvi
92045bea0e Improved Strife’s BIGFONT file 2019-01-24 04:01:34 -05:00
Christoph Oelckers
83d464d1be - fixed code emission for constant ZScript function arguments 2019-01-23 22:37:16 +01:00
Christoph Oelckers
77cbd0c238 - copied the changes to DFlashFader in master. 2019-01-23 22:35:48 +01:00
Christoph Oelckers
a78daa8937 - fixed flicker light selection of light radius. 2019-01-23 22:31:22 +01:00
Christoph Oelckers
d60707c71e - added the fix for BuiltinNew which I missed when cherry-picking. 2019-01-23 22:02:13 +01:00
Christoph Oelckers
ceb38751f0 - fixed some merging issues. 2019-01-23 22:01:37 +01:00
Christoph Oelckers
5c8ae72453 - fixed: ScriptUtil.PlayerAmmo must be declared static. 2019-01-23 21:50:11 +01:00
Christoph Oelckers
3f835cd124 - removed now unused BuildGammaTable function 2019-01-23 21:50:11 +01:00
Rachael Alexanderson
dc27011370 - remove vid_hwgamma, force always use shader gamma
*** note to drfrag: Please don't cherry-pick this commit. Systems that do not use renderbuffers will still need this feature!
2019-01-23 21:50:11 +01:00
Christoph Oelckers
477560e1ef - swapped order of checks for picking up an item.
Failure must take precedence over the morph check because this does not return a proper toucher.
2019-01-23 21:50:10 +01:00
Christoph Oelckers
12c10b5156 - fixed Identifier resolving for static functions
This entered the code path which warned about ambiguous use of variables in action functions and as a result ran afoul of subsequent error checks.

Since ZScript has no global scope resolution operator, this needs to ignore all non-static class symbols and try to look up any of these as global identifiers.
2019-01-23 21:50:10 +01:00
Rachael Alexanderson
6a9322e677 - force internal GME with any build environment created after this commit. if anyone is using a build environment from before - you will have to make sure to enable the relevant variable - or simply nuke and recreate. this applies only if you have the GME library installed on your system - if you were using the internal before, anyhow, you don't have to make any changes 2019-01-23 21:50:10 +01:00
alexey.lysiuk
2c77051369 - updated LZMA to version 18.06
https://www.7-zip.org/a/lzma1806.7z
2019-01-23 21:50:10 +01:00
alexey.lysiuk
bcd03cc533 - moved LZMA docs to the same location as in SDK distribution
Updated them to the actual version 18.05 as well
2019-01-23 21:50:10 +01:00
Christoph Oelckers
f6ce5f59ae - fixed armor bonus giving in A_CustomPunch 2019-01-23 21:49:18 +01:00
Christoph Oelckers
5a054da4d9 - removed incorrect assert.
This assert disallowed pointers to non GC'd objects, which on some occasions can happen and must be allowed.
2019-01-23 21:48:59 +01:00
nashmuhandes
d911fa99a1 Move the "time" string in saved game comment into the LANGUAGE lump.
# Conflicts:
#	src/g_game.cpp
2019-01-23 21:48:30 +01:00
alexey.lysiuk
0dbd591812 - fixed 'overriding core lump' error
Wrong container was reported for overriding lump
2019-01-23 21:47:19 +01:00
alexey.lysiuk
12db808307 - fixed 'missing interpolation point' warning 2019-01-23 21:46:46 +01:00