Commit graph

11688 commits

Author SHA1 Message Date
Rachael Alexanderson
65122ed19e Merge https://github.com/coelckers/gzdoom 2017-02-18 00:18:45 -05:00
Magnus Norddahl
097dda38a9 Hook up all php generated wall drawers and enable them per default 2017-02-18 05:34:26 +01:00
Christoph Oelckers
013e52fabd - fixed: newly created list menus did not call their scripted virtual Init method. 2017-02-18 01:31:01 +01:00
Christoph Oelckers
5f1241a55c - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
Christoph Oelckers
49a07180c0 - scriptified ClassChanged. 2017-02-17 23:56:22 +01:00
Christoph Oelckers
50d2846e40 - scriptified UpdateColorsets. 2017-02-17 23:16:07 +01:00
Magnus Norddahl
89a2e434d4 Fix typo where __m128 should have been __m128i 2017-02-17 23:03:48 +01:00
Magnus Norddahl
4240a15f3a Hook up php generated wall drawer 2017-02-17 22:58:55 +01:00
Christoph Oelckers
97eed1e6df - scriptified UpdateSkins. 2017-02-17 22:12:56 +01:00
Christoph Oelckers
498da825a5 - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
Christoph Oelckers
6a2525b737 - scriptified PickPlayerClass. 2017-02-17 20:58:11 +01:00
Christoph Oelckers
b375657509 - scriptified DPlayerMenu::SkinChanged. 2017-02-17 20:49:04 +01:00
Christoph Oelckers
51493cde8c - scriptified DPlayerMenu::MenuEvent. 2017-02-17 20:02:26 +01:00
Christoph Oelckers
f4e9cd0009 - scriptified DPlayerMenu::MouseEvent. 2017-02-17 18:21:59 +01:00
Christoph Oelckers
416911587e - scriptified PlayerMenu.Drawer 2017-02-17 16:53:36 +01:00
Christoph Oelckers
74c4748593 - fixed the message switch for the controls menu. 2017-02-17 12:10:10 +01:00
Magnus Norddahl
cd2179e62a Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2017-02-17 05:35:15 +01:00
Magnus Norddahl
e42f914efa Added php script generating the 32 bit wall drawers 2017-02-17 05:34:33 +01:00
Rachael Alexanderson
80f762f8a4 Merge https://github.com/coelckers/gzdoom 2017-02-16 20:40:07 -05:00
Christoph Oelckers
18925d07be - fixed a typo. 2017-02-16 23:17:19 +01:00
Christoph Oelckers
b523aa13c8 - fixed crash with bad state labels. 2017-02-16 21:51:32 +01:00
Christoph Oelckers
1d52037779 - skip the Direct3D setup if building with a non-XP toolset on Visual Studio. 2017-02-16 21:01:52 +01:00
Christoph Oelckers
36e5bab657 - removed the fixed search path for FMod on drive E: because this can cause problems with automated builds on unknown systems.
This should never have been set up like this.
2017-02-16 19:45:03 +01:00
Christoph Oelckers
944f2bf266 - fixed armor save percentage values in Dehacked. 2017-02-16 19:29:07 +01:00
Christoph Oelckers
ccb083ed25 - fixed initialization of joystick menu with bogus MENUDEFS 2017-02-16 18:55:36 +01:00
Christoph Oelckers
cfeb1724fe - added a Door_AnimatedClose special. 2017-02-16 18:35:58 +01:00
Christoph Oelckers
4d99b58f96 - allow using the default menu settings classes when none is specified in MENUDEFS. 2017-02-16 17:45:51 +01:00
alexey.lysiuk
59db1a882f Fixed compilation warnings reported by MSVC
src\s_sound.cpp(1259): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data
src\c_bind.cpp(479): warning C4101: 'c': unreferenced local variable
2017-02-16 11:01:06 +02:00
Rachael Alexanderson
ef22d10756 Merge https://github.com/coelckers/gzdoom 2017-02-15 20:08:21 -05:00
Christoph Oelckers
304e989496 - allow splashing on non-swimmable, non-solid 3D floors if they are marked liquid and have a splash assigned. 2017-02-15 23:06:24 +01:00
Christoph Oelckers
4df2a221a8 - fixed: The special called by the InterpolationSpecial actor must have no activator.
This required splitting A_CallSpecial into a direct wrapper around P_ExecuteSpecial and implementing itself as a script function calling ExecuteSpecial so that this special case can use a version of the function that can be used without an activator.
2017-02-15 22:49:13 +01:00
Christoph Oelckers
b3d7980b90 - fixed: PowerProtection clamped its damage minimum to 1, but should do it to 0. 2017-02-15 21:20:11 +01:00
Rachael Alexanderson
bf1aa71194 Merge https://github.com/coelckers/gzdoom 2017-02-15 11:19:51 -05:00
Rachael Alexanderson
bd86abede3 - fixed Skulltag rune bugs.
1) When used in a hub, returning to a previous level in the hub deactivated the runes if they were a permanent powerup.
2) When picking up two different runes with the same effect, one rune wearing off removed the effect completely.
3) This entire system was done through an extremely hacky CheatFlags implementation. This was a gross hack, and it was no wonder it didn't always work properly.
2017-02-15 16:37:45 +01:00
Magnus Norddahl
c95a52166d Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2017-02-15 13:26:52 +01:00
Magnus Norddahl
01cbb14f14 Change wall project to use the fixed version from GZDoom as it was most likely more tested 2017-02-15 13:26:43 +01:00
Christoph Oelckers
46d12635ce - fixed warning 2017-02-15 13:17:20 +01:00
Christoph Oelckers
67f6f28b55 - fixed: When finding the highest floor plane on a given side of a linedef, the necessary tests may not depend on the actual highest floor, which may originate from the other side of the line and cause valid planes that are between the currently set plane and the actual highest floor to be skipped. 2017-02-15 13:14:59 +01:00
Rachael Alexanderson
e01895bf80 Merge https://github.com/coelckers/gzdoom 2017-02-15 07:06:52 -05:00
Magnus Norddahl
fc97ef0913 Fix palette fog boundary rendering error 2017-02-15 13:01:00 +01:00
Christoph Oelckers
d8b8767ee9 - disabled render events pending further discussion and evaluation. 2017-02-15 12:27:50 +01:00
Christoph Oelckers
c8db1f151e - fixed: All FNames inside actor classes need to be FNameNoInit or their constructor will overwrite them after copying the defaults. 2017-02-15 12:16:24 +01:00
Christoph Oelckers
d8ebbcfc08 - fixed: When loading a savegame the player class in the userinfo needs to be updated.
- fixed: Class pointers should not be added to the list of garbage collected pointers.
- fixed several warnings in the event code.
2017-02-15 11:55:08 +01:00
Rachael Alexanderson
5dad292c56 Merge remote-tracking branch 'remotes/gzdoom/master' 2017-02-15 05:43:15 -05:00
Rachael Alexanderson
2b8db72cef Merge commit '2234d36c7ac531fd802803216f747f82b58be8c2'
# Conflicts:
#	src/r_main.cpp
#	src/r_plane.cpp
#	src/r_things.cpp
2017-02-15 05:42:57 -05:00
Rachael Alexanderson
959ac8c65b Merge commit '9caf5c641b374848c065059b5152339806fa7734' 2017-02-15 05:28:38 -05:00
Christoph Oelckers
6fef653aa1 - exported GetUDMF methods to scripting. 2017-02-15 01:03:47 +01:00
Christoph Oelckers
8d7a64bd17 - added a virtual 'used' method that gets called when the player presses use on an actor. This method will only be called if the actor does not have the USESPECIAL flag - that one will be handled as before. 2017-02-15 00:43:30 +01:00
Christoph Oelckers
c01289e999 - added ZScript property handling for names, sounds and colors. 2017-02-14 23:28:49 +01:00
Christoph Oelckers
2f1b5c375e - fixed: Line_SetPortal crashed with one-way portals. 2017-02-14 23:13:29 +01:00