Rachael Alexanderson
64b22f6cb3
Merge https://github.com/coelckers/gzdoom
2017-06-03 22:34:13 -04:00
Rachael Alexanderson
c3808bbc2d
- Add licenses to r_vanillatrans files
2017-06-03 20:17:44 -04:00
Rachael Alexanderson
deb62ee156
Merge commit 'refs/pull/340/head' of https://github.com/coelckers/gzdoom
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# Conflicts:
# src/gl/scene/gl_sprite.cpp
# src/polyrenderer/scene/poly_sprite.cpp
# src/swrenderer/things/r_sprite.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.txt
2017-06-03 20:06:28 -04:00
Rachael Alexanderson
9af370f51e
- Added auto-detection scheme for r_vanillatrans
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It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-03 20:00:53 -04:00
Magnus Norddahl
7acb492852
- Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture
2017-06-04 00:44:49 +02:00
Magnus Norddahl
265df4b797
- Change shadowmap resolution from 1024 to 128
2017-06-03 21:19:34 +02:00
Christoph Oelckers
1df7dc81e6
- fixed: The statusbar's MustDrawLog method was called with an incorrect number of parameters.
2017-06-03 19:44:22 +02:00
Magnus Norddahl
797cb94b4f
- Add stat shadowmap to get performance for the upload part of the shadow maps
2017-06-03 19:24:54 +02:00
Magnus Norddahl
7edb75d299
- The mandatory include compile error fix for unix
2017-06-03 18:28:12 +02:00
Magnus Norddahl
d38dae5de8
- Add gpu stat that displays how much time the GPU spent on named GL groups
2017-06-03 18:14:24 +02:00
jplebreton
2c7a0c87c8
add FloatBobStrength Actor property, a multiplier on Z offset created by FloatBob behavior. default of 1.0 is current behavior, set higher/lower for more/less extreme bobbing.
2017-06-03 18:02:27 +02:00
Magnus Norddahl
f593e2aa3c
- Fix stat output to use the console scale
2017-06-03 16:58:09 +02:00
Rachael Alexanderson
6605bd70df
Merge https://github.com/coelckers/gzdoom
2017-06-02 14:23:30 -04:00
Rachael Alexanderson
b240ad0814
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-02 12:24:03 -04:00
Rachael Alexanderson
00bfee8b1e
- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
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- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-02 12:24:03 -04:00
Rachael Alexanderson
daad76547d
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-02 12:24:03 -04:00
Kirill Gavrilov
2a8ebc6c27
Fixed broken Interleaved 3D output when GL Sampler objects are used
2017-06-02 09:10:38 +02:00
Rachael Alexanderson
723319cc6b
Merge https://github.com/coelckers/gzdoom
2017-06-02 01:10:47 -04:00
Rachael Alexanderson
bf12d38afd
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
aa93990d3b
- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
...
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
813b321c45
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-02 01:10:45 -04:00
Rachael Alexanderson
5502421901
- fixed: Using pure software drawers (vid_hw2d==false) drawing stencils on the screen resulted in black stencils
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- this fixes crosshairs being drawn black
2017-06-01 16:21:15 -04:00
Christopher Bruns
d2f4dd41f8
Add a comment
2017-06-01 01:02:46 -04:00
Rachael Alexanderson
b78cb6c693
Merge https://github.com/coelckers/gzdoom
2017-06-01 01:02:17 -04:00
Magnus Norddahl
c30010370e
- Fix voxels not being rendered when the replaced sprite texture doesn't exist
2017-06-01 00:26:25 +02:00
Rachael Alexanderson
b8074a4e53
- Sync VER_MAJOR and VER_MINOR in version.h with GZDoom parent.
2017-05-31 09:15:13 -04:00
Rachael Alexanderson
e72ae3f266
Merge ../gzdoom
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# Conflicts:
# src/version.h
# wadsrc/static/compatibility.txt
2017-05-31 09:08:13 -04:00
Christoph Oelckers
1bd3098dec
- Now we are at 3.2pre.
2017-05-31 12:52:38 +02:00
Christoph Oelckers
d8d4723ae1
- removed PCD_GetActorZ double check.
2017-05-31 11:52:51 +02:00
Christoph Oelckers
1465102ba0
- added SetRandomSeed function for ZScript. This uses the same RNG syntax as the other random functions.
2017-05-31 11:33:57 +02:00
Christoph Oelckers
afa2888acb
- fixed size clamping of sector lights to use 1024 as maximum, not 255 as inherited from ZDoomGL.
2017-05-31 10:41:43 +02:00
Christoph Oelckers
977d5988c5
- fixed weapon sprite light calculation for low light levels.
2017-05-31 09:27:50 +02:00
Rachael Alexanderson
56806e3243
Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
2017-05-30 14:59:24 -04:00
Christopher Bruns
857c183e5f
Default to statically linking OpenVR API directly from the public API source files.
2017-05-30 13:59:14 -04:00
Rachael Alexanderson
e1a2de4989
Merge https://github.com/coelckers/gzdoom
2017-05-30 12:43:14 -04:00
Christoph Oelckers
b50123ec6b
- avoid function call in VM code.
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- return after calling ThrowAbortException because this avoids storing some register variables on the stack.
2017-05-30 17:50:56 +02:00
alexey.lysiuk
62bac1d612
Added check for nullptr to CLSS and META instructions of scripting VM
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https://forum.zdoom.org/viewtopic.php?t=56667
2017-05-30 18:09:51 +03:00
alexey.lysiuk
0c90253a5d
Fixed potentially broken portal rendering after OpenGL context change
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https://forum.zdoom.org/viewtopic.php?t=56393
2017-05-30 13:01:51 +03:00
Rachael Alexanderson
04e6551bbd
Merge https://github.com/coelckers/gzdoom
2017-05-29 12:59:14 -04:00
alexey.lysiuk
3b61be3145
Removed dependency on dxguid library
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It's impossible to use VS2017 with XP compatible toolset otherwise
2017-05-29 14:46:56 +03:00
alexey.lysiuk
0f936f39d8
Rewrote directory creation function for Windows
...
Previous implementation had several security issues
https://forum.zdoom.org/viewtopic.php?t=56622
2017-05-29 12:20:30 +03:00
Rachael Alexanderson
4fd010e5e0
Merge https://github.com/coelckers/gzdoom
2017-05-29 04:54:01 -04:00
Rachael Alexanderson
2f7d512acf
Merge commit 'refs/pull/335/head' of https://github.com/coelckers/gzdoom
2017-05-29 04:53:39 -04:00
Rachael Alexanderson
b7295775b9
- Print out warnings when Direct3D initialization fails.
2017-05-29 01:01:08 -04:00
Rachael Alexanderson
5384f26b69
Merge https://github.com/coelckers/gzdoom
2017-05-28 20:16:08 -04:00
Magnus Norddahl
1505f75669
- Fix testcolor and testfade in the software renderer
2017-05-28 23:57:09 +02:00
Rachael Alexanderson
035c036eb2
Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
2017-05-28 10:50:24 -04:00
Rachael Alexanderson
61660bf147
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-05-28 10:50:06 -04:00
Christopher Bruns
9db4dfd963
Link to platform specific openvr library, and install it, and update license headers.
2017-05-28 10:28:07 -04:00
alexey.lysiuk
e56cda1350
Fixed crash on change particular sound options
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Happened only when there is a current song but it’s not played, for example in title screen
https://forum.zdoom.org/viewtopic.php?t=56631
2017-05-28 17:18:35 +03:00