Commit graph

940 commits

Author SHA1 Message Date
Christoph Oelckers
62d72fb751 Merge branch 'master' of https://github.com/rheit/zdoom 2014-11-09 12:22:49 +01:00
Edoardo Prezioso
8b85e6d00b - Port an empty version of 'A_FaceConsolePlayer'.
Hissies will be happy now.
2014-11-08 18:49:16 +01:00
Christoph Oelckers
48fbab819b Merge branch 'master' of https://github.com/rheit/zdoom 2014-11-08 09:40:17 +01:00
Christoph Oelckers
c28c0b8f0b Revert "Backport 'A_FaceConsolePlayer' from zandronum."
This reverts commit eab971500b.

As Edward850 pointed out, this feature is broken by design and therefore completely useless.
2014-11-08 08:53:32 +01:00
Christoph Oelckers
3976de1404 Merge branch 'faceconsoleplayer' of https://github.com/edward-san/zdoom 2014-11-08 00:48:07 +01:00
Edoardo Prezioso
eab971500b Backport 'A_FaceConsolePlayer' from zandronum.
By Dusk, who authorized me to do this.
2014-11-08 00:31:16 +01:00
MajorCooke
364d9069bd In fact, let's go ahead and ensure compatibility doesn't break since it's already in there. 2014-11-07 17:20:12 -06:00
MajorCooke
848225e9ee - Fixed typo on WARPF_ABSOLUTEPOSITION 2014-11-07 17:12:03 -06:00
MajorCooke
938b54ccb5 - Added TF_FORCED for A_Teleport. Forces the actor to move to the spot. 2014-10-31 15:51:15 -05:00
Edward Richardson
c85105f552 Added cl_showsecretmessage
Controls if secret notifications are displayed (def. true)
2014-10-31 22:50:23 +13:00
Christoph Oelckers
1a8da51857 Merge branch 'master' of https://github.com/rheit/zdoom 2014-10-29 22:53:58 +01:00
MajorCooke
165d2887fd - Added: A_GiveToChildren
- Added: A_TakeFromChildren
- Added: A_GiveToSiblings
- Added: A_TakeFromSiblings
- Added the following flags for A_RadiusGive:
- RGF_NOSIGHT: Exclude sight check from distance.
- RGF_MISSILES: Missiles can take inventory items.
2014-10-29 14:01:31 -05:00
MajorCooke
c01d1a8003 - Added DMSS_NOPROTECT.
Bypasses PowerProtection inventory items.
2014-10-27 22:29:10 -05:00
Christoph Oelckers
5638aab63c - fixed: Even though the name REDISALPHA implies otherwise, this render mode still needs to respect a texture's alpha channel to ensure that things get rendered properly. Otherwise the SmoothEdges function cannot be used which is necessary to ensure that filtered textures look correct. 2014-10-26 21:17:29 +01:00
Christoph Oelckers
bd811bea87 Merge branch 'master' of https://github.com/rheit/zdoom 2014-10-25 18:26:42 +02:00
Christoph Oelckers
be4b253215 - use a separate sound for the net notches on the startup screen. 2014-10-25 18:18:35 +02:00
Christoph Oelckers
fc0025963b Merge branch 'master' of https://github.com/rheit/zdoom 2014-10-25 15:11:29 +02:00
Christoph Oelckers
ef5707d73b - added a compatibility option for stopping sounds when the owning actor is destroyed. 2014-10-25 12:12:06 +02:00
Christoph Oelckers
8edace83c5 - made CheatKey and EasyKey vector graphics configurable through MAPINFO. 2014-10-25 10:19:14 +02:00
Christoph Oelckers
313245dd77 - added a Buddha powerup 2014-10-25 09:53:23 +02:00
MajorCooke
a19620968d - Follow-up of the previous commit.
- Cleaned up the DoDamage and DoKill functionality.
- Added DMSS_FOILBUDDHA and KILS_FOILBUDDHA.
2014-10-25 09:39:10 +02:00
MajorCooke
b980069367 - Added GOD2 and BUDDHA2 cheats.
- Ensures that not even telefrag damage can kill the player.
- Fixed: Players with NODAMAGE could still hurt and kill themselves via
voodoo dolls.
2014-10-25 09:38:40 +02:00
Christoph Oelckers
5513966165 - fixed: Strife's peasants couldn't harm the player because they were defined as friendly. 2014-10-25 01:15:39 +02:00
Christoph Oelckers
e28234a8b8 - replaced pistol pickup sprite. 2014-10-24 23:19:57 +02:00
Christoph Oelckers
6824605154 - added pickup sprite and editor number for Heretic's gold wand. 2014-10-24 00:06:18 +02:00
Christoph Oelckers
57895d69f9 Merge branch 'master' of https://github.com/rheit/zdoom 2014-10-14 08:54:41 +02:00
Christoph Oelckers
952d03da7c Merge branch 'multi' of https://github.com/Edward850/zdoom 2014-10-13 10:37:51 +02:00
Edward Richardson
98904039b7 Final work on prediction lerping
Added cl_predict_lerpscale and cl_predict_lerpthreshold
Added options in menudef
Made sure that lerping cannot extrapolate or run on small scales
Lerping gets reset when rendering interpolation does or respawn
2014-10-13 16:32:49 +13:00
Edward Richardson
3e6ad8c1a8 Further work on prediction lerping 2014-10-13 00:29:15 +13:00
Christoph Oelckers
0f19356e24 Merge branch 'master' of https://github.com/MajorCooke/zdoom
Conflicts:
	wadsrc/static/actors/constants.txt
2014-10-12 08:43:46 +02:00
Christoph Oelckers
2228dcb32f Merge branch 'experimental' of https://github.com/MajorCooke/zdoom 2014-10-12 08:30:13 +02:00
MajorCooke
f766a1ab38 - Added SXF_ORIGINATOR.
- Only useful for missiles.

By default, missiles cannot set themselves as the master when spawning
actors.
2014-10-11 16:15:42 -05:00
Christoph Oelckers
9fe2857dc1 Merge branch 'master' of https://github.com/rheit/zdoom 2014-10-05 18:49:48 +02:00
Christoph Oelckers
fd3128a164 - fixed: When changing enhanced nightvision mode the shaders need to have their fixed colormap state reset to ensure that the new settings get used.
- fixed: The shader code for handling special fixed colormaps did not use the color vertex attribute which was most evident with the 'shadow' render style on the spectre.
2014-10-05 09:40:36 +02:00
MajorCooke
f54a59fdf8 - Added JLOSF_CHECKTRACER for A_JumpIfTargetInLOS.
- CHECKTRACER doesn't need to be a missile or have the SEEKERMISSILE
flag.
2014-10-02 17:00:17 -05:00
ChillyDoom
20dea78ce9 Merge branch 'master' of https://github.com/ChillyDoom/zdoom into scoreboardtoggle 2014-10-02 21:13:54 +01:00
ChillyDoom
c6e1ea864f - Added scoreboard toggling. 2014-10-02 21:03:15 +01:00
MajorCooke
5030832df0 - Added DMSS_NOFACTOR for all A_Damage functions. 2014-10-02 11:48:07 -05:00
Christoph Oelckers
cfb623d517 Merge branch 'master' of https://github.com/MajorCooke/zdoom 2014-09-29 00:42:59 +02:00
MajorCooke
43b86288c7 - Added A_Remove(int pointer, int flags).
- RMVF_MISSILES removes missiles.
- RMVF_NOMONSTERS ignores monsters.
- RMVF_MISC includes non-monsters and missiles.
- RMVF_EVERYTHING disregards all checks and remove it.

These flags now apply to the following in addition to the new function:

-A_RemoveTarget
-A_RemoveMaster
-A_RemoveTracer
-A_RemoveChildren
-A_RemoveSiblings
2014-09-28 08:15:00 -05:00
fdari
c4f0f95ec8 Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET 2014-09-28 15:06:52 +02:00
Christoph Oelckers
ee09f8c72d Merge branch 'master' of https://github.com/rheit/zdoom 2014-09-28 01:06:04 +02:00
MajorCooke
68a5db3c8c - Added SXF_NOPOINTERS for A_SpawnItemEx.
- Added WARPF_ABSOLUTEPOSITION for A_Warp.
2014-09-27 13:22:14 -05:00
Christoph Oelckers
68c481945a - extended parameter list of A_BFGSpray. 2014-09-27 09:36:38 +02:00
MajorCooke
0735cb9550 - Updated many functions.
- Added A_KillTarget(damagetype, int flags).
- Added A_KillTracer(damagetype, int flags).
- Added A_RemoveTarget.
- Added A_RemoveTracer.

A_Kill (Master/Target/Tracer/Children/Siblings):
- KILS_FOILINVUL: foils invulnerability.
- KILS_KILLMISSILES: destroys projectiles. Does not work on invulnerable
projectiles without KILS_FOILINVUL, and doesn't work at all on missiles
with NODAMAGE flag.
- KILS_NOMONSTERS: actors that are monsters will not be killed.

A_Damage (Self/Target/Master/Tracer/Children/Siblings):
- DMSS_FOILINVUL: foils invulnerability.
- DMSS_AFFECTARMOR: damages the actor's armor instead of bypassing it
entirely.
- DMSS_KILL: damages the actor by its remaining health (useful for
modular DECORATE programming).

- Added A_SpawnItemEx flags:
- SXF_SETTARGET: sets the calling actor as the target.
- SXF_SETTRACER: sets the calling actor as the tracer.
Both of these functions take priority similar to SXF_SETMASTER over
SXF_TRANSFERPOINTERS.
2014-09-27 00:10:31 -05:00
MajorCooke
5b71ce6dcb - Added FDARI's A_JumpIfHealthLower patch.
Now with pointer accessibility.
2014-09-26 11:48:20 -05:00
Christoph Oelckers
0f62983aee Merge branch 'master' of https://github.com/Edward850/zdoom 2014-09-26 08:31:20 +02:00
MajorCooke
422e83a1b9 - Added more A_Damage functions:
- A_DamageTarget
- A_DamageTracer
-Both take a number for how much damage to deal and the damagetype to
inflict. Negative numbers means healing.
2014-09-25 23:12:25 -05:00
Edward Richardson
9e68983b44 Added standard teleports to line prediction
- Added standard teleports to line prediction
- Menudef for line special prediction
2014-09-26 15:48:45 +12:00
Edward Richardson
6cd4fd8151 Added menu options for network settings 2014-09-26 15:48:44 +12:00