Commit graph

284 commits

Author SHA1 Message Date
Christoph Oelckers
a7746278a8 - a few remaining simple ones
This also removes a few pointless comments that popped up and consolidates setting a level's music into a subfuntion.
2019-01-28 01:25:52 +01:00
Christoph Oelckers
648e472744 - handled approx. half of all cases where the address of level is taken. 2019-01-28 00:55:21 +01:00
Christoph Oelckers
4d98c10ea3 - let the sound code use the current UI level.
This is what should be audible. To prevent other levels from playing sound, all entry points check whether the sound playing entity belongs to the current UI level.
2019-01-27 19:32:38 +01:00
Christoph Oelckers
f7489976ec - the sound compatibility flags do not need level support.
They are intentionally omitted from both MAPINFO and compatibility settings.
This removes the last place where it still went through the map-modified versions of the compatflags.

# Conflicts:
#	src/s_sound.cpp
2019-01-23 21:18:36 +01:00
alexey.lysiuk
5132119812 - increased range of valid sound positions and velocities
https://forum.zdoom.org/viewtopic.php?t=61420
2019-01-23 20:59:38 +01:00
Christoph Oelckers
4d34e5997b - pass level as an argument to some code being used by the map loader. 2018-12-29 16:20:06 +01:00
Christoph Oelckers
494a113920 - more direct native entry points.
- disallow bool as a return value for direct native calls because it only sets the lowest 8 bits of the return register.
- changed return type for several functions from bool to int where the return type was the only thing blocking use as direct native call.
2018-12-05 20:10:44 +01:00
Christoph Oelckers
6c9d0b166a Added direct native entry points to a larger number of functions. 2018-12-05 17:34:11 +01:00
Christoph Oelckers
a0c0e8bdfe Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit
# Conflicts:
#	src/g_inventory/a_pickups.cpp
2018-11-30 21:28:44 +01:00
Christoph Oelckers
8e46cb3a21 Merge remote-tracking branch 'remotes/origin/master' into asmjit 2018-11-30 18:49:28 +01:00
Christoph Oelckers
25ad71a113 - Changed a few allocations into usin TArrays
S_SoundCurve in particular looked like a candidate for leaking memory.
2018-11-30 17:07:42 +01:00
Christoph Oelckers
47b1fa774d Merge branch 'asmjit' into weapon_scriptification
# Conflicts:
#	src/gi.cpp
#	wadsrc/static/zscript/base.txt
2018-11-26 00:14:44 +01:00
Christoph Oelckers
176da5de68 - added a direct native variant for A_PlaySound because this function is relatively easy to test. 2018-11-25 18:41:27 +01:00
Christoph Oelckers
7012179904 - moved MarkPrecacheSounds completely to the script side and added native support to make this a usable feature. 2018-11-25 07:43:05 +01:00
Christoph Oelckers
94ed30e782 - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
alexey.lysiuk
2ba6148834
- fixed default values for S_ChangeMusic
https://forum.zdoom.org/viewtopic.php?t=62323#p1076849
2018-10-22 08:19:56 +03:00
Rachael Alexanderson
4d3249496a - fixed: sound from poly objects through portals will now propegate properly 2018-08-25 18:23:59 -04:00
alexey.lysiuk
29d2e77840 - fixed portal restoration on revisiting level in hub
Added function to FLevelLocals to test if map is being reentered

https://forum.zdoom.org/viewtopic.php?t=60455
2018-06-11 11:55:49 +03:00
Rachael Alexanderson
780ddd21bd - fixed - sector sounds were not translated through portal groups properly 2018-06-04 13:10:58 -04:00
alexey.lysiuk
8a6ae503be - use map axes in bad sound position/velocity warning
https://forum.zdoom.org/viewtopic.php?t=60578
2018-05-13 10:13:59 +03:00
alexey.lysiuk
2ae8d39441 Removed all superfluous #include's
Automatically optimized by CLion IDE with manual corrections
2018-04-24 14:30:35 +03:00
Christoph Oelckers
853903bb7e - removed the border refresh counter.
This was just a relic of DirectDraw as main backend and is no longer needed.
2018-04-03 00:50:40 +02:00
Christoph Oelckers
8be788a9b3 - moved portal data into FLevelLocals. 2018-04-01 20:17:39 +02:00
alexey.lysiuk
140ad241c4 Adjusted validation limit for sound velocity again :(
https://forum.zdoom.org/viewtopic.php?t=59979
2018-03-30 10:42:22 +03:00
alexey.lysiuk
b952653303 Set more suitable limit for sound velocity validation
https://forum.zdoom.org/viewtopic.php?t=59979
2018-03-29 17:37:36 +03:00
alexey.lysiuk
4f6a853bfb Added validation of sound position and velocity
https://forum.zdoom.org/viewtopic.php?t=57632
2018-03-24 13:09:55 +01:00
Christoph Oelckers
b939836846 - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
Christoph Oelckers
5fa63c396d - sound code and most of texture code converted to FileRdr.
This allowed to remove a lot of bad pointer voodoo in the music loader, because the new class does not allow duplication of the reader object
2018-03-10 18:45:11 +01:00
Christoph Oelckers
adebd644f2 Rewroter 'writemidi' CCMD to work independently of the currently playing song's data.
The first benefit of separating the MIDI data sources from the playback classes. :)
2018-02-23 14:26:29 +01:00
alexey.lysiuk
f4191f27cf Marked two more CCMDs as unsafe 2018-01-30 15:42:03 +02:00
Rachael Alexanderson
5716dfe050 - put limits on A_SoundVolume 2017-11-10 08:21:28 -05:00
Chris Robinson
60cc91e000 Properly unload the backend sound buffers 2017-05-09 19:13:52 +02:00
alexey.lysiuk
be496a89d9 Fixed silent sounds on first play, stereo and precached only
https://mantis.zdoom.org/view.php?id=637
2017-04-29 11:44:13 +03:00
Christoph Oelckers
21af612224 - avoid double loading sound data for monoization. 2017-04-26 20:51:06 +02:00
Chris Robinson
78231d5ba1 Remove unused URLSong functionality
This isn't supported with the OpenAL backend, and instead of trying to make a
workaround for it, a better approach would probably be to make a FileReader
implementation that handles URLs.
2017-04-24 13:12:43 +02:00
Christoph Oelckers
8180d34765 - added user configurable menus where soundfonts, patch sets or Timidity EXEs can be selected from lists being stored in the config file to reduce the hassle of testing MIDIs with different settings. 2017-04-18 16:43:07 +02:00
Christoph Oelckers
96d328de9b - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
For some files that had the Doom Source license attached but saw heavy external contributions over the years I added a special note to license all original ZDoom code under BSD.
2017-04-17 13:33:19 +02:00
Christoph Oelckers
c219811a54 - removed FMod as the last remaining piece of code that is not GPL compatible.
Please consider GZDoom as licensed under the GPL starting with this commit, even though the license headers have not been changed yet.
2017-04-17 01:06:54 +02:00
Christoph Oelckers
6599e2c425 - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
Christoph Oelckers
ea1d6634f7 - moved the Zones array into FLevelLocals.
- replaced TStaticArray with regular TArrays.

They had incomplete implementations preventing proper cleanup of the level loading code. It makes more sense to add the missing methods to the regular TArray and use that.
This also makes some changes to how the game nodes are used to avoid creating a copy: If the head node's pointer is stored in a separate variable, no code needs to check which of the two arrays gets used.
2017-03-17 12:11:37 +01:00
Christoph Oelckers
005e6871f9 - increased the snd_channels default and minimum.
The values were still 8 and 32 respectively which applied to hardware from last decade, but for modern mods these are simply too low. New values are 64 as minimum and 128 as default.

- added script access to a sector's colormap and specialcolors fields. (Writing only through dedicated functions because these fields are render state which may need to trigger some form of refresh if the renderer changes.)
2017-03-16 10:38:56 +01:00
Christoph Oelckers
a4710bcdb0 - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
Christoph Oelckers
d2beacfc5f - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
Christoph Oelckers
8ab562ef13 - the fourth. 2017-03-08 18:55:54 +01:00
Christoph Oelckers
c630b07011 - replaced SDWORD with int32_t globally.
This type wasn't used in the software rendering code so it could be removed already. The other homegrown types will have to be dealt with later.
2017-03-03 19:35:08 +01:00
alexey.lysiuk
59db1a882f Fixed compilation warnings reported by MSVC
src\s_sound.cpp(1259): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data
src\c_bind.cpp(479): warning C4101: 'c': unreferenced local variable
2017-02-16 11:01:06 +02:00
Christoph Oelckers
2e11b4f346 - fixed: The S_Sound script export did not call the actual function. 2017-02-14 17:03:31 +01:00
alexey.lysiuk
c01107181a Reset sound position only when there is no listener
https://mantis.zdoom.org/view.php?id=206
https://mantis.zdoom.org/view.php?id=248
2017-02-12 11:26:25 +02:00
Christoph Oelckers
4e685f2b78 - fixed: for unpositioned sounds the play position was never initialized and depended on random memory contents. 2017-02-08 23:29:52 +01:00
Christoph Oelckers
96777273c4 - scriptified ASoundSequence.
- exported virtual Actor.MarkPrecacheSounds function.
2017-01-14 14:37:29 +01:00