Commit graph

10433 commits

Author SHA1 Message Date
Rachael Alexanderson
f9eb06a22e - fixed: If GLRenderer is uninitialized (i.e. using software renderer, or during startup), gl_paltonemap_* CVARs would crash the game. 2017-01-28 00:13:27 -05:00
Rachael Alexanderson
00823217c7 Merge https://github.com/coelckers/gzdoom 2017-01-27 19:17:24 -05:00
ZZYZX
13c6d16905 Fixed: compile-time error in vararg function call would result in a crash. 2017-01-28 00:32:43 +01:00
Major Cooke
46ee2c5ec6 - Fixed HITTARGET, HITMASTER, HITTRACER, crash and xdeath states being broken on bouncing actors that die/explode. 2017-01-27 18:03:09 +01:00
Rachael Alexanderson
5cbe829c05 Merge https://github.com/coelckers/gzdoom 2017-01-27 11:33:05 -05:00
Christoph Oelckers
1eb2c75328 - explode bouncing objects directly inside P_BounceActor if the bounce count expired. The calling code is too messed up to handle this cleanly. 2017-01-27 16:15:17 +01:00
Christoph Oelckers
08c252274a - fixed issues with uninitialized RNGs and bad assumptions about corpse pointers always being fully initialized when being destroyed.
Both of these may be true when occuring during normal gameplay, but not during an exception unwind in the serializer, which caused crashes if ACS errored out due to mismatched scripts.
2017-01-27 12:02:47 +01:00
Christoph Oelckers
15b95cc023 - fixed: DECORATE was creating a new global constant namespace for each single included file, not just once per DECORATE lump. 2017-01-27 10:51:12 +01:00
alexey.lysiuk
6a826f37bd Fixed compilation with GCC/Clang
No more 'error: cannot jump from this goto statement to its label'
2017-01-26 22:21:22 +02:00
Magnus Norddahl
ed05a2edd3 Create CameraLight class 2017-01-26 10:22:54 +01:00
Magnus Norddahl
4bbf1ba11c Move visibility stuff into LightVisibility 2017-01-26 09:49:07 +01:00
Magnus Norddahl
933f2d116a Move DrewAVoxel to VisibleSpriteList 2017-01-26 08:39:44 +01:00
Magnus Norddahl
34f85569b4 Change RenderTranslucentPass to be a singleton 2017-01-26 08:36:28 +01:00
Magnus Norddahl
8b0304c1e3 Remove static from RenderFogBoundary 2017-01-26 08:24:44 +01:00
Magnus Norddahl
29dcea49d7 Move RenderDrawSegment to its own file 2017-01-26 08:13:39 +01:00
Magnus Norddahl
6899b351a2 Create class for draw segment list 2017-01-26 08:01:44 +01:00
Magnus Norddahl
2821c15795 Rename drawseg_t to DrawSegment 2017-01-26 07:03:27 +01:00
Magnus Norddahl
9d9395c855 Updated the copyright 2017-01-26 06:59:20 +01:00
Magnus Norddahl
9c4b11b671 Add OpenGL ES support to Linux target and enable it for ARM devices 2017-01-25 07:18:26 +01:00
Magnus Norddahl
348b73eb83 Fix gcc warning 2017-01-25 03:45:57 +01:00
Magnus Norddahl
eb2b5269f9 Fix linux compile errors 2017-01-25 03:28:11 +01:00
Rachael Alexanderson
a04699ec1c Merge https://github.com/coelckers/gzdoom 2017-01-24 18:15:39 -05:00
Rachael Alexanderson
c1ff1c6336 - Set banded light to "false" to not impact GZDoom defaults. 2017-01-24 22:24:53 +01:00
Rachael Alexanderson
9a777f719b - Added "gl_bandedswlight" to reduce the software light emulation gradient to 32 levels. 2017-01-24 22:24:53 +01:00
Rachael Alexanderson
84d2a89f49 Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	wadsrc/static/language.enu
2017-01-24 12:03:57 -05:00
Rachael Alexanderson
eb3f83f908 - Since tonemap tweaks are on the menu now, make their changes affect instantly. 2017-01-24 17:57:03 +01:00
Rachael Alexanderson
494be00ce5 - Made default values for gl_paltonemap_powtable and gl_paltonemap_reverselookup more "id-like". 2017-01-24 17:57:03 +01:00
Rachael Alexanderson
6e47bf9bbc - Added gl_paltonemap_powtable and gl_paltonemap_reverselookup for tweaking palette tonemap generation. 2017-01-24 17:57:03 +01:00
Magnus Norddahl
934f6a88bb Fix compile error 2017-01-24 17:10:28 +01:00
Rachael Alexanderson
20a83f95b9 Merge https://github.com/coelckers/gzdoom 2017-01-24 08:39:22 -05:00
Christoph Oelckers
02f678dccc - there seem to be ACS compilers which let 'delay' pass inside a function. Since this is an unsupported feature which brings the ACS VM into an unstable state it has to be handled with a hard abort to avoid crashes. 2017-01-24 11:59:59 +01:00
Christoph Oelckers
e3c36998b6 - delete all compile-time symbols for scripting after finishing compiling data.
Even the bare-bones gzdoom.pk3 gets rid of over 2000 symbols this way that otherwise would need to be tracked by the garbage collector.
2017-01-24 11:57:42 +01:00
Christoph Oelckers
c12dfd7e4d - fixed: only explicit class type casts must obey strict namespace rules, i.e. only '(class<type>)(variable_to_cast)'
The general rule is as follows: A class name as a string will always be looked up fully, even if the class name gets shadows by another variable because strings are not identifiers.
It is only class names as identifiers that must obey the rule that if it is not known yet or hidden by something else that it may not be found to ensure that the older variable does not take over the name if it gets reused.
2017-01-24 10:04:46 +01:00
Magnus Norddahl
86d9594d6e Convert r_walldraw to a class 2017-01-24 08:41:35 +01:00
Magnus Norddahl
b256f6ed89 Make wallsetup globals local to where they are used 2017-01-24 07:06:47 +01:00
Magnus Norddahl
ac74a7a1e0 Refactor wall setup into ProjectedWallLine and ProjectWallTexcoords 2017-01-24 06:50:17 +01:00
Magnus Norddahl
12271cbfb5 Remove the 1000 portal segment limit and make WallPortals private to RenderPortal 2017-01-24 05:31:39 +01:00
Magnus Norddahl
946ab93ff6 Remove unused friend declaration 2017-01-24 05:00:11 +01:00
Magnus Norddahl
f94cced13d Move ColormapLight to r_light 2017-01-24 04:24:04 +01:00
Magnus Norddahl
ca8f71b561 Remove the need for RenderPlayerSprites::SetupSpriteScale 2017-01-24 04:19:43 +01:00
Magnus Norddahl
ba6094be2e Detach player sprites from VisibleSprite 2017-01-24 04:15:54 +01:00
Rachael Alexanderson
3ea27cd996 Merge https://github.com/coelckers/gzdoom 2017-01-23 22:12:55 -05:00
Magnus Norddahl
07acd9375b The memset antipattern cannot be used on classes with a virtual table 2017-01-24 02:28:32 +01:00
Magnus Norddahl
55d9392fb8 Add fallback code to Linux target so if OpenGL is either unavailable or can't be used it falls back to the old software SDL FB 2017-01-24 01:43:45 +01:00
Christoph Oelckers
17ed23bfcc - don't read the full height of a player from the defaults, because that cannot be changed by A_SetHeight.
Instead a new member, FullHeight is used for this now.
2017-01-24 00:12:06 +01:00
Christoph Oelckers
3f999a990c - removed a line of debug code that made GCC/Clang go nuclear. 2017-01-23 23:06:29 +01:00
alexey.lysiuk
6586877ac5 Merge branch 'master' of https://github.com/coelckers/gzdoom into master 2017-01-23 22:48:16 +02:00
alexey.lysiuk
799f6c6e26 Fixed compilation error with GCC/Clang
src/scripting/zscript/zcc_compile.cpp:1039:11: error: no viable conversion from 'FName' to 'FString'
2017-01-23 22:20:07 +02:00
Christoph Oelckers
b3aa7c61a9 - fixed: Class and struct name lookup was not context aware.
If a later module reused an existing name for a different class or struct type, this new name would completely shadow the old one, even in the base files.
Changed it so that each compilation unit (i.e. each ZScript and DECORATE lump) get their own symbol table and can only see the symbol tables that got defined in lower numbered resource files so that later definitions do not pollute the available list of symbols when running the compiler backend and code generator - which happens after everything has been parsed.

Another effect of this is that a mod that reuses the name of an internal global constant will only see its own constant, again reducing the risk of potential errors in case the internal definitions add some new values.

Global constants are still discouraged from being used because what this does not and can not handle is the case that a mod defines a global constant with the same name as a class variable. In such a case the class variable will always take precedence for code inside that class.

Note that the internal struct String had to be renamed for this because the stricter checks did not let the type String pass on the left side of a '.' anymore.

- made PEnum inherit from PInt and not from PNamedType.

The old inheritance broke nearly every check for integer compatibility in the compiler, so this hopefully leads to a working enum implementation.
2017-01-23 19:10:28 +01:00
alexey.lysiuk
d0565cafbd Fixed compilation error with GCC/Clang
src/scripting/zscript/zcc_compile.h:95:10: error: extra qualification ‘ZCCCompiler::’ on member ‘StringConstFromNode’ [-fpermissive]
2017-01-23 11:19:26 +02:00
Rachael Alexanderson
03226e5a0a Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/r_things.cpp
2017-01-23 00:17:25 -05:00
Christoph Oelckers
5a4a5a17db - added core lump checks for ZScript.
- load internal shaders only from file 0. This does not contain aborts, like most of the other checks,but it will now refuse to load any core shader file from anything but gzdoom.pk3.
2017-01-23 01:56:15 +01:00
Christoph Oelckers
517733a04e Merge branch 'clangfix' of https://github.com/edward-san/zdoom
# Conflicts:
#	src/scripting/zscript/zcc_compile.h
2017-01-23 01:39:31 +01:00
Christoph Oelckers
f720073b31 - removed all code that was only there to implement the broken Simplifier that just got removed. 2017-01-23 01:37:43 +01:00
Christoph Oelckers
68c3f42a53 - no more Simplify for global constants as well. 2017-01-23 01:10:40 +01:00
Edoardo Prezioso
4694f9b201 - Fixed GCC/Clang 'extra qualification' error. 2017-01-23 00:22:25 +01:00
Edoardo Prezioso
092b2d6ea0 - Fixed Clang compile error [-Wnon-pod-varargs]. 2017-01-23 00:11:42 +01:00
Christoph Oelckers
061ba48dc1 - no more simplify in state parameters.
- resolving constants with the backend requires a few more error checks.
2017-01-22 23:53:50 +01:00
Christoph Oelckers
2880f56080 - also switched scripted properties away from Simplify. 2017-01-22 23:00:41 +01:00
Christoph Oelckers
4c93e2baa3 - use the expression evaluation capabilities of the compiler backend to resolve constants in actor defaults.
This is the first step to get rid of Simplify and all the baggage it depends on.
2017-01-22 22:19:32 +01:00
Christoph Oelckers
f9f5e45824 - memset the entire vissprite structure when drawing a psprite because this does not initialize all fields. 2017-01-22 20:12:44 +01:00
Christoph Oelckers
f15b051327 - use std::unique_ptr to manage the resource file for loading a savegame because the try/catch handler to ensure its deletion was causing some problems. 2017-01-22 20:06:11 +01:00
alexey.lysiuk
f9ef935840 Fixed warning reported by GCC/Clang when optimization is enabled
src/scripting/codegeneration/codegen.cpp:4097:12: warning: variable 'cast' is used uninitialized whenever 'if' condition is false
2017-01-22 17:00:36 +02:00
alexey.lysiuk
935d49d75f Fixed returning of value from TakeInventory() function
Issuing take CCMD no longer causes assertion failure at src/scripting/vm/vmexec.h:662
assert(numret == C && "Number of parameters returned differs from what was expected by the caller")
2017-01-22 13:51:46 +02:00
alexey.lysiuk
03f9425eb1 Fixed missing xBRZ menu options on platforms without MMX support
xBRZ texture resize modes are no longer removed from menu for targets with HAVE_MMX undefined
2017-01-22 12:11:17 +02:00
alexey.lysiuk
33b69a27ae Restored HAVE_MMX definition in CMake 2017-01-22 11:14:48 +02:00
alexey.lysiuk
da4981ef91 Fixed invisible mouse cursor in SDL backend
See https://mantis.zdoom.org/view.php?id=71
2017-01-22 10:25:37 +02:00
Rachael Alexanderson
df35d53a57 Merge https://github.com/coelckers/gzdoom 2017-01-21 22:02:50 -05:00
Christoph Oelckers
d289c00ae3 - restored a line of code that got lost when fixing the parameter checks in CallStateChain. 2017-01-22 01:28:37 +01:00
Rachael Alexanderson
53acc28f26 Merge https://github.com/coelckers/gzdoom 2017-01-21 17:47:18 -05:00
Christoph Oelckers
ee40135d55 - removed the bogus SetPointer method from PClassPointer.
This was blocking proper bookkeeping of class pointer variables, in particular it rendered PointerSubstitution ineffective.
2017-01-21 23:26:58 +01:00
ZZYZX
659c11514b OpenGL: Added picnum override handling for actors 2017-01-21 23:04:45 +01:00
Christoph Oelckers
aaae52c60b - fixed: FResourceFile::OpenResourceFile did not close the opened file in case it contained invalid data. 2017-01-21 20:15:06 +01:00
alexey.lysiuk
2358b65921 Fixed compiler warning reported by GGC/Clang
No more 'warning: comparison of integers of different signs: int and unsigned long'
2017-01-21 14:47:10 +02:00
Christoph Oelckers
45d3b58cc6 - fixed redundant variable declaration shadowing an outer one. 2017-01-21 13:26:26 +01:00
Christoph Oelckers
2a6fafa15e - don't let P_DamageMobj return negative values.
This serves no purpose, there's not a single place in the code which checks for it, but if that negative values goes unchecked to functions that expect an actually meaningful value for damage inflicted, some bad results can happen. If no damage is inflicted, a proper 0 needs to be returned so that the value can actually be worked with. The return value was a ZDoom invention, it is completely unclear why -1 was chosen if some kind of protection rendered the damage ineffective.
2017-01-21 13:12:34 +01:00
Christoph Oelckers
4dc1d117f2 - fixed: Without letting CMake find OpenGL, under Windows the library must be added manually to the project or linker errors will happen. 2017-01-21 11:50:53 +01:00
Christoph Oelckers
cbdf9870ec - fix uninitialized variable. 2017-01-21 11:46:23 +01:00
Christoph Oelckers
19df603f92 - fixed: P_RailAttack did not make adjustments for the shooter's floorclip. 2017-01-21 10:55:57 +01:00
alexey.lysiuk
5158b1c337 Fixed undefined behavior of DropInventory()
See https://mantis.zdoom.org/view.php?id=93
2017-01-21 11:43:11 +02:00
ZZYZX
6f5fff00a0 Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future. 2017-01-21 10:32:26 +01:00
Rachael Alexanderson
07409f4997 - fixed compile error with status bar code in poly renderer. 2017-01-21 01:23:49 -05:00
Edoardo Prezioso
da3da61b67 - Make OpenGL library link fully dynamic on Unix.
Also, remove all the OpenGL CMake checks, because they're not needed anymore.
2017-01-20 23:21:37 -05:00
Rachael Alexanderson
410a1aa24c Merge https://github.com/coelckers/gzdoom 2017-01-20 20:56:02 -05:00
Christoph Oelckers
7e114c1127 - moved some more code out of the way. 2017-01-21 00:49:54 +01:00
Christoph Oelckers
274727e8ae - moved the draw functions which are exclusively used by the Strife status bar into strife_sbar.cpp to get them out of the way. They are not expected to survive anyway. 2017-01-21 00:41:59 +01:00
Christoph Oelckers
74f4171947 - removed several unused draw functions from DBaseStatusBar. 2017-01-21 00:29:19 +01:00
Christoph Oelckers
355570198d - moved statusbar code to a separate directory before starting work on it. 2017-01-20 22:59:31 +01:00
Christoph Oelckers
36e1d71f2b - fix spelling error. 2017-01-20 22:45:09 +01:00
Christoph Oelckers
23a7fd40aa - fixed: The script wrapper for AActor::TakeInventory erroneously called RemoveInventory, not TakeInventory. 2017-01-20 20:04:57 +01:00
Christoph Oelckers
7adc34932f - fixed: The state parameter for CallStateChain was checked for the wrong type. 2017-01-20 19:56:29 +01:00
Edoardo Prezioso
e993f9304b - Fixed GCC/Clang compile error. 2017-01-20 19:10:07 +01:00
Christoph Oelckers
4fa5055548 - fixed: With some functions moved to Weapon, Dehacked needs to check Weapon, not StateProvider to find its code pointers. 2017-01-20 17:23:13 +01:00
Christoph Oelckers
302cb41403 - fixed typo in MorphMonster definition. 2017-01-20 17:20:50 +01:00
Christoph Oelckers
314e49f791 - let A_SpawnProjectile, A_FireProjectile, A_SpawnItem(Ex) and A_ThrowGrenade return the spawned actors to the calling code.
- fixed the return type checks in CallStateChain. These made some bogus assumptions about what return prototypes to support and would have skipped any multi-return function whose first argument was actually usable.
2017-01-20 12:39:51 +01:00
Christoph Oelckers
f5421491ec - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
The idea is, when status bars are moved to ZScript that only this small wrapper class needs to be dealt with and the implementation can be left alone. SBARINFO is far too complex to be scriptified, but having it inherit directly from DBaseStatusBar and access its member variables severely limits the options of dealing with the status bar code. This way, it only accesses some globally visible functions in DBaseStatusBar and no variables.

- renamed the global ST_X and ST_Y variables because it is far too confusing and error-prone to have the same names inside and outside DBaseStatusBar.
2017-01-20 11:11:22 +01:00
Rachael Alexanderson
f3159af211 - fixed: Remove ccmd should check if an object is actually an inventory object before attempting to check its owner. (Ooops!) 2017-01-20 10:03:33 +01:00
Rachael Alexanderson
e52772745b Merge https://github.com/coelckers/gzdoom 2017-01-19 23:07:14 -05:00
Christoph Oelckers
9d828a7ca0 - marked all virtual overrides in DSBarInfo with the 'override' keyword so that I do not have to search for them again. 2017-01-20 01:42:21 +01:00
Christoph Oelckers
c880b26d98 - scriptified MorphProjectile and CustomSprite.
This should for now conclude actor class scriptification. The remaining ten classes with the exception of MorphedMonster are all too essential or too closely tied to engine feature so they should remain native.
2017-01-20 01:11:36 +01:00
Rachael Alexanderson
62fb5d87c8 - fixed: Remove ccmd should check if an object is actually an inventory object before attempting to check its owner. (Ooops!) 2017-01-19 18:48:21 -05:00
Magnus Norddahl
545ae678e8 Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-20 00:22:29 +01:00
Christoph Oelckers
3c30b59bab more inventory scriptification
* completely scriptified DehackedPickup and FakeInventory.
* scriptified all remaining virtual functions of Inventory, so that its inheritance is now 100% script-side.
* scriptified CallTryPickup and most of the code called by that.

- fixed: Passing local variables by reference did not work in the VM.
2017-01-19 23:42:12 +01:00
Rachael Alexanderson
7701a61830 Merge https://github.com/coelckers/gzdoom 2017-01-19 15:50:33 -05:00
Christoph Oelckers
1750ded7c4 - more exporting of AInventory. 2017-01-19 20:56:31 +01:00
Christoph Oelckers
7c6542e595 - partial scriptification of AInventory.
- scriptification of CustomInventory.
2017-01-19 19:14:22 +01:00
Rachael Alexanderson
8a198591f4 Merge https://github.com/coelckers/gzdoom 2017-01-19 11:58:53 -05:00
Christoph Oelckers
19b1c10ba8 - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
Rachael Alexanderson
3b55406302 - fixed: Remove ccmd now no longer removes owned inventory objects (that's what the "take" ccmd is for) 2017-01-19 14:01:12 +01:00
Christoph Oelckers
6d3b26f94c - scriptified the WeaponGiver. 2017-01-19 14:00:00 +01:00
Christoph Oelckers
42f3ccc602 - scriptified a few parts of p_pspr.cpp.
- added a speed parameter to A_Lower and A_Raise in the process.
2017-01-19 13:26:46 +01:00
alexey.lysiuk
0376c8ba24 Removed no longer present file from CMakeLists.txt 2017-01-19 10:08:00 +02:00
Magnus Norddahl
8af97cbbd3 Removed file was still present in CMakeLists.txt 2017-01-19 03:31:51 +01:00
Magnus Norddahl
e235d83e5b Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2017-01-19 03:19:39 +01:00
Magnus Norddahl
112085ebff Split Clear into two functions 2017-01-19 03:19:31 +01:00
Rachael Alexanderson
9333ce1888 Merge https://github.com/coelckers/gzdoom 2017-01-18 21:15:08 -05:00
Magnus Norddahl
e94cb3f114 Rename visplane_t to VisiblePlane 2017-01-19 03:11:49 +01:00
Magnus Norddahl
9eef7f9b32 Make visplanes hash list private 2017-01-19 03:02:32 +01:00
Magnus Norddahl
a92771431b Changed visible plane list to use the shared frame memory allocator instead of using its own internal free list 2017-01-19 01:47:58 +01:00
Christoph Oelckers
9f550941d2 - fixed loop ordering in P_SetRenderSector. 2017-01-19 01:39:05 +01:00
Magnus Norddahl
111b5c5469 Add support for repeating skies in the TC sky drawer 2017-01-19 00:12:54 +01:00
Magnus Norddahl
8788a9e788 - Change all sky drawing code use to use the sky drawers
- Add support for drawing repeating skies in the sky drawers
- Add the old 4 column sky fade optimization to the 1 column variant (fixes speed regression when 4col was removed)
- Remove skyplane globals
- Remove walldraw code used to draw the old skies
2017-01-19 00:02:51 +01:00
Christoph Oelckers
8256f25a84 - no need to keep AArmor native, now that all child classes have been scriptified. 2017-01-18 23:46:19 +01:00
Christoph Oelckers
632a29e365 - scriptified HexenArmor. 2017-01-18 23:42:08 +01:00
Christoph Oelckers
2fcffd1fc1 - removed the remaining native parts of ABasicArmor.
- simplified some FindInventory calls using PClass::FindActor to call the variant taking a name directly.
2017-01-18 22:57:47 +01:00
Christoph Oelckers
3148496f57 - scriptified BasicArmor and fixed a few errors in the conversion. 2017-01-18 22:15:48 +01:00
Christoph Oelckers
2dd6fb9595 - scriptified BasicArmorBonus. 2017-01-18 20:23:13 +01:00
Christoph Oelckers
87b9b6111d - scriptified the BeginPlay methods of the VavoomLight classes.
- moved m_Radius back to arg[3] and arg[4], so that scripts have access to light sizes again.
2017-01-18 19:10:25 +01:00
Christoph Oelckers
1ce7b80158 - scriptified the rest of the weapon pieces. 2017-01-18 18:46:24 +01:00
Christoph Oelckers
30a8541a15 - scriptified the weapon piece functions.
- fixed: ClearInventory did not process depleted items properly.
- changed HexenArmor from UNDROPPABLE to UNTOSSABLE because this allowed to remove some special handling in ClearInventory. The only other place which checks this flag also checks UNTOSSABLE.
2017-01-18 17:26:12 +01:00
Christoph Oelckers
d8acf774a6 - scriptified the remains of AKey.
- replaced Key.KeyNumber with special1. This is only for internal bookkeeping purposes so there's really no need to complicate this with a new variable when this one works just as well.
2017-01-18 15:17:12 +01:00
Christoph Oelckers
d9fd2d509f - scriptified the remains of AAmmo. 2017-01-18 14:18:17 +01:00
Rachael Alexanderson
590781d4a6 Merge https://github.com/coelckers/gzdoom 2017-01-18 05:19:34 -05:00
Christoph Oelckers
cfdd580044 - deleted a_artifacts files. 2017-01-18 10:44:51 +01:00
Christoph Oelckers
534b2ebbfb - scriptified the remains of APowerup.
- ensure that actor defaults contain a valid virtual table and class pointer so that they can actually use virtual and class-dependent method functions. This is needed for retrieving script variables from them.
2017-01-18 10:33:03 +01:00
Magnus Norddahl
53a79ca215 Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
#	src/r_things.cpp
2017-01-18 04:09:16 +01:00
Christoph Oelckers
b41d4d9f84 - initialize variable to make Valgrind happy. 2017-01-18 01:53:15 +01:00
Christoph Oelckers
ade9e4c3da - implemented processing of multiple return values in script functions. 2017-01-18 01:27:50 +01:00
Christoph Oelckers
232b64d332 - eliminated the native PowerupGiver class.
- scriptified the respawn invulnerability code into a virtual OnRespawn function for PlayerPawn so that custom effects can be implemented.
2017-01-18 00:11:04 +01:00
Christoph Oelckers
98f9219334 - scriptified the remaining functions in a_artifacts.cpp.
- added some helpers to set scripted member variables through the native property parser.

Unfortunately some classes, e.g. PowerMorph, MorphProjectile and the powerup contain some that cannot be handled through the 'property' definition on the script side so they need to be done from the native side.
2017-01-17 20:30:17 +01:00
Christoph Oelckers
14f2c39e58 - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.
- improved the class pointer to string cast to print the actual type it describes and not the class pointer's own type.
- fixed: The 'is' operator created non-working code when checking the inheritance of a class pointer, it only worked for objects.
2017-01-17 17:34:39 +01:00
Christoph Oelckers
75d3f42d4f - scriptified APowerup. 2017-01-17 17:34:07 +01:00
Edoardo Prezioso
0da1142bdb - Run libsndfile before libmpg123 when reading an audio lump.
libmpg123 spews quite a lot of debug stuff in stdout when encountering files like WAV or Ogg Vorbis, while libsndfile is silent when encountering an MP3 file.
2017-01-17 16:47:37 +01:00
alexey.lysiuk
c4aaeef6b1 Removed homebrew MP3 format detection
It didn't work for all files so let libmpg123 handle all quirks for us
See https://mantis.zdoom.org/view.php?id=60
2017-01-17 11:26:51 +02:00
Edoardo Prezioso
c317a4cbf3 - Fixed: wrong FString 'Replace' action function.
The function replaced only the first character of the first argument with the first character of the second argument.
2017-01-17 10:00:35 +01:00
Magnus Norddahl
9e0ae21197 Move fakeceiling and fakefloor into the inner loop 2017-01-17 02:32:23 +01:00
Magnus Norddahl
cc0c0f0236 Fix not copying the shade variable first 2017-01-17 02:27:59 +01:00
Magnus Norddahl
8e72e094ce Fix floor brightness affects sprites not in sector 2017-01-17 02:16:13 +01:00
Magnus Norddahl
e154ff888d Implement the todo that someone left in the source code 2017-01-17 01:43:45 +01:00
Magnus Norddahl
906c944895 Merge colormap selection into one function 2017-01-17 01:30:12 +01:00
Edoardo Prezioso
bfb7b82bcc - Fixed uninitialized data for libsndfile.
According to the API docs, when opening a file for read, SF_INFO::format must be set to 0.
Discovered with Valgrind while running Deus Vult 2 map01.
2017-01-17 00:21:27 +01:00
Christoph Oelckers
8f6571241d - scriptified AÃœpwerInvulnerable. 2017-01-16 23:45:25 +01:00
Magnus Norddahl
2848ca53dc Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
#	src/r_things.cpp
#	src/r_things.h
2017-01-16 23:05:34 +01:00
Christoph Oelckers
6990a46daf - scriptified PowerStrength.
This revealed an interesting bug: When the berserk fadout formula was changed in 2005 the result was essentially broken, resulting in values around 7000 - it only worked by happenstance because the lower 8 bits of the resulting values just happened to work to some degree and never overflowed. But the resulting fade was far too weak and a slightly different handling of the color composition code for the VM made it break down entirely.
This restores the pre-2005 formula but weakened intensity which now comes a lot closer to how it is supposed to look.
2017-01-16 22:27:49 +01:00
Christoph Oelckers
c5f100a61d - fixed class name checks for custom properties. 2017-01-16 20:44:52 +01:00
Christoph Oelckers
d3ab691afb - scriptified APowerInvisibility.
- changed AlterWeaponSprite so that it doesn't expose renderer internals to the script code.
2017-01-16 20:34:12 +01:00
Christoph Oelckers
616f954153 - scriptified PowerIronFeet and PowerMask. 2017-01-16 19:04:03 +01:00
Magnus Norddahl
6c76c8534b Change visstyle_t back to how it was in ZDoom and stop using it internally in the swrenderer 2017-01-16 16:23:02 +01:00
Christoph Oelckers
65b7e344f7 - added custom property parsing to DECORATE as well. 2017-01-16 10:36:56 +01:00
Christoph Oelckers
cd1d96b83a - fixed compilation. 2017-01-16 10:36:56 +01:00
Christoph Oelckers
cd0d17dbd5 - made AbsorbDamage work iteratively to avoid large stack use in the VM. 2017-01-16 10:36:56 +01:00
Braden Obrzut
ae7b95fc52 - There are more DYN options than just fluidsynth so unconditionally use CMAKE_DL_LIBS. 2017-01-16 02:19:03 -05:00
Magnus Norddahl
1c3440e391 Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
#	src/r_plane.cpp
#	src/r_plane.h
2017-01-16 06:03:21 +01:00
Magnus Norddahl
433eb77c37 Moved DrawSprite to VisibleSprite and marked all its variables as protected 2017-01-16 05:43:56 +01:00
Magnus Norddahl
55131a7a6d Rename vissprite_t to VisibleSprite, convert it into a base class and lower all variables if possible. Remove unused fields and unions. 2017-01-16 05:26:22 +01:00
Magnus Norddahl
57d8b0e34c Rewrite VisibleSpriteList to use TArray 2017-01-16 03:46:05 +01:00
Christoph Oelckers
d207b571d9 - scriptified PowerLightAmp and PowerTorch.
- allow calling qualified super methods so skipping some levels is possible.
2017-01-16 00:46:15 +01:00
Christoph Oelckers
d2d6e5d486 - scriptified PowerFlight and PowerWeaponLevel2. 2017-01-15 23:21:38 +01:00
Magnus Norddahl
cd9043fd94 Make RenderActorView private 2017-01-15 23:03:58 +01:00
Magnus Norddahl
f6cc75fad5 Convert r_clipsegment into a class 2017-01-15 22:57:42 +01:00
Magnus Norddahl
74e1cea9c3 Removed openings array 2017-01-15 22:21:21 +01:00
Magnus Norddahl
e02aece40a Added a generic memory allocator for memory needed for a frame 2017-01-15 21:45:21 +01:00
Christoph Oelckers
4837e1e770 - partially scriptified APowerSpeed. 2017-01-15 20:58:52 +01:00
Christoph Oelckers
7503937a84 - scriptified PowerTargeter. 2017-01-15 19:44:43 +01:00
Christoph Oelckers
bf52ce19e4 - fixed: AActor::ClearInventory should respect IF_KEEPDEPLETED for all items. 2017-01-15 18:58:17 +01:00
Christoph Oelckers
03c7b10fd6 - fully scriptified HealthPickup. 2017-01-15 18:46:40 +01:00
Christoph Oelckers
156f9c488e - added script variable access for native code so that many more classes can be fully exported. Tested with the puzzle items. 2017-01-15 18:16:36 +01:00
Christoph Oelckers
179b6e1a39 - added property definitions to the ZScript parser. This will allow defining custom properties for the default block in custom base classes. See 'Health' for an example.
- support transient object member variables for information that does not need to be put in a savegame.
- fixed: special initialization of objects needs to pass the proper defaults along, otherwise the parent classes will use their own, inappropriate one.
2017-01-15 16:55:30 +01:00
Christoph Oelckers
267600826f - sxriptified key and puzzleitem base classes. 2017-01-15 10:37:54 +01:00
Magnus Norddahl
601ddb270d Create a class for the viewport 2017-01-15 04:06:52 +01:00
Magnus Norddahl
42535b17f1 Rename FRenderer::ClearBuffer to SetClearColor 2017-01-15 03:21:35 +01:00
Magnus Norddahl
f9175561bb Change RenderTarget global to be an internal swrenderer variable 2017-01-15 03:19:03 +01:00
Magnus Norddahl
aaee6e333f Mark PrecacheTexture private and remove unneeded declarations 2017-01-15 02:50:37 +01:00
Magnus Norddahl
4c12ba740f Remove SetWindow from FRenderer interface 2017-01-15 02:46:43 +01:00
Magnus Norddahl
1e7015643d Remove ErrorCleanup from FRenderer interface 2017-01-15 02:04:49 +01:00
Magnus Norddahl
3093aaadc9 Remove SetupFrame and CopyStackedViewParameters from FRenderer interface 2017-01-15 01:54:25 +01:00
Magnus Norddahl
1b043bb46c Minor cleanup in r_swrenderer 2017-01-15 01:36:57 +01:00
Christoph Oelckers
87617b588a - some minor optimization in the VM. 2017-01-15 01:27:01 +01:00
Christoph Oelckers
9f9cea4b4a - scriptified the health items. 2017-01-15 01:02:38 +01:00
Christoph Oelckers
4759f9a399 - scriptified the backpack.
- added GetParentClass builtin to compiler.
2017-01-14 23:34:47 +01:00
Christoph Oelckers
a597979738 - scriptified ammo.
- moved inventory stuff into its own directory.
2017-01-14 21:27:31 +01:00
Edoardo Prezioso
d91023ba0b - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
Christoph Oelckers
e16713492f - scriptified A_FreezeDeath(Chunks). 2017-01-14 18:26:59 +01:00
Christoph Oelckers
6dc1bb8475 - skriptified the skybox actors.
- fixed code generation for internal pointed arrays, they were missing a pointer dereference.
2017-01-14 18:04:49 +01:00
Christoph Oelckers
a9ef73528d - removed all skybox class types from code in preparation for exporting these classes.
- moved SectorPortal struct to FLevelLocals and exported it.
2017-01-14 16:05:40 +01:00
Christoph Oelckers
96777273c4 - scriptified ASoundSequence.
- exported virtual Actor.MarkPrecacheSounds function.
2017-01-14 14:37:29 +01:00
alexey.lysiuk
0b62645a35 Fixed compilation warnings reported by GCC/Clang
gl/data/gl_setup.cpp:430:11: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
gl/data/gl_setup.cpp:527:19: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
gl/data/gl_setup.cpp:542:19: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
nodebuild.cpp:1056:63: warning: format specifies type 'ptrdiff_t' (aka 'long') but the argument has type 'int' [-Wformat]
p_glnodes.cpp:379:50: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
p_saveg.cpp:381:18: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
p_scroll.cpp:532:11: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
p_setup.cpp:2304:43: warning: format specifies type 'int' but the argument has type 'unsigned long' [-Wformat]
p_setup.cpp:2302:12: warning: comparison of integers of different signs: 'int' and 'unsigned long' [-Wsign-compare]
scripting/codegeneration/codegen.cpp:8488:20: warning: comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long') [-Wsign-compare]
scripting/codegeneration/codegen.cpp:8606:15: warning: comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long') [-Wsign-compare]
2017-01-14 15:03:14 +02:00
Christoph Oelckers
f83444f3cc - exported the sound sequence interface to scripting.
- split out the map data definitions from base.txt into their own file.
2017-01-14 13:02:08 +01:00
Christoph Oelckers
386c00f17e - scriptified ASoundEnvironment.
This also exposes the functionality as a member function of Sector for easier script access.
2017-01-14 11:43:08 +01:00
Rachael Alexanderson
d707f1c22e Merge https://github.com/coelckers/gzdoom 2017-01-14 00:38:26 -05:00
Magnus Norddahl
5ea28897af Move r_scene into a class 2017-01-14 02:25:02 +01:00
Christoph Oelckers
40e7fa5be2 - scriptified the RandomSpawner.
- fixed: String constants were not processed by the compiler backend.
- added an explicit name cast for class types.
2017-01-14 02:05:52 +01:00
Magnus Norddahl
1c4e0c6385 Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-14 01:56:18 +01:00
Christoph Oelckers
4d68f066a0 - fixed: sector.gravity was not serialized. 2017-01-13 23:29:52 +01:00
Christoph Oelckers
f759b6757a - scriptified the teleport fog. 2017-01-13 23:17:04 +01:00
ZZYZX
a8beb51ca3 Changed opcode implementation to native function implementation 2017-01-13 22:59:45 +01:00
ZZYZX
ee2ecf1450 Added %c (from int) and %p (from pointer) support to format() 2017-01-13 22:59:45 +01:00
ZZYZX
fcc5f4b77b Fixed EFX_ enum for FxFormat 2017-01-13 22:59:45 +01:00
ZZYZX
e75aa08d0a Implemented format() builtin call 2017-01-13 22:59:45 +01:00
Christoph Oelckers
4be0767d7b - scriptified the moving camera. 2017-01-13 22:13:03 +01:00
Christoph Oelckers
51cc7feb4c - scriptified the particle fountains. 2017-01-13 19:29:54 +01:00
Magnus Norddahl
ca046d26c5 Make particle texture slightly higher quality 2017-01-13 16:12:43 +01:00
Christoph Oelckers
8e7e1ed757 - don't use local TObjPtr variables. 2017-01-13 15:44:16 +01:00
Magnus Norddahl
edd9b6c69c Change the shape of the particle texture 2017-01-13 15:43:06 +01:00
Edoardo Prezioso
6eb9015303 - Fixed GCC/Clang compile errors. 2017-01-13 15:42:53 +01:00
Magnus Norddahl
e1506df8a6 Change globvis to be picked up from the r_light values in softpoly 2017-01-13 15:22:22 +01:00
Rachael Alexanderson
2583c94444 Merge https://github.com/coelckers/gzdoom 2017-01-13 09:15:22 -05:00
alexey.lysiuk
8260bbbe77 Fixed compilation with GCC/Clang
No more 'error: cannot jump from this goto statement to its label / jump bypasses variable initialization'
2017-01-13 15:44:23 +02:00
Christoph Oelckers
d338ca3ec1 - scriptified the sector actions. 2017-01-13 13:51:47 +01:00
Magnus Norddahl
e57c6e98a8 Fix typo 2017-01-13 13:31:33 +01:00
Magnus Norddahl
8209c4f392 Fix compile error 2017-01-13 13:27:31 +01:00
Magnus Norddahl
5d9cc6a706 let 'forcenoskystretch' also apply to sky mode 2 2017-01-13 13:23:00 +01:00
Magnus Norddahl
1d941c9839 Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
#	src/r_plane.cpp
#	src/win32/zdoom.rc
2017-01-13 13:21:10 +01:00
Edoardo Prezioso
3b7d18c129 - Fixed crash while exiting if compiled by GCC -O3. 2017-01-13 12:02:00 +01:00
Christoph Oelckers
e621b43dd3 - removed the upper limit of 20 for autosaves. 2017-01-13 11:59:55 +01:00
Christoph Oelckers
d73db8c1e8 - added a 'local' parameter to the A_Log family.
- complete "give quakes their own damage type." (was only partially saved.)
2017-01-13 11:48:05 +01:00
Christoph Oelckers
a388327acb - give earthquakes their own damage type. 2017-01-13 11:19:40 +01:00
Christoph Oelckers
6cbc0a80e8 - let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about. 2017-01-13 11:12:43 +01:00
alexey.lysiuk
4001e7e6bd Fixed compilation with macOS SDK earlier than 10.7 2017-01-13 10:52:35 +02:00
alexey.lysiuk
7e0c870d0f Added missing OpenGL extension for PowerPC Macs 2017-01-13 10:51:56 +02:00
Christoph Oelckers
76870beb2e - fixed the final bit of sector actions.
The IsActivatedByUse implementation was essentially useless because the value was not serialized so it got lost as soon as the game was reloaded from a savegame.
With the refactoring this is no longer an issue but the access function needed to be changed over to read the info from 'health'.
2017-01-13 01:44:17 +01:00
Christoph Oelckers
1400f401e7 - fixed use of multiple sector actions in the same sector.
The entire setup was quite broken with each item using its own activation result and the ones of the subsequent items in the list as the return value.
This rendered the STANDSTILL check in the main function totally unpredictable because the value it depended on could come from any item in the list.
Changed it so that the main dispatcher function is part of sector_t and does the stepping through the list iteratively instead of letting each item recursively call its successor and let this function decide for each item alone whether it should be removed.
The broken setup also had the effect that any MusicChanger would trigger all following SecActEnter specials right on msp start.
2017-01-13 01:34:43 +01:00
Christoph Oelckers
cf39af0642 - consolidated the sector action classes.
This can be done with a lot less overhead by using one of the object's properties to store the activation flag, so that all the nearly redundant trigger methods can be folded into one.
2017-01-13 01:06:37 +01:00
Christoph Oelckers
85a84b5e94 - scriptified FastProjectile. 2017-01-13 00:35:56 +01:00
Christoph Oelckers
cc58f13e4e - scriptified the sector silencer. 2017-01-12 23:35:24 +01:00
Christoph Oelckers
3d73919092 - scriptified CustomBridge.OnDestroy. 2017-01-12 22:56:06 +01:00
Magnus Norddahl
9723078121 Removed dc_texturemid 2017-01-12 22:52:17 +01:00
Christoph Oelckers
7b7623d2c4 - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
This was done to ensure it can be properly overridden in scripts without causing problems when called during engine shutdown for the type and symbol objects the VM needs to work and to have the scripted version always run first.
Since the scripted OnDestroy method never calls the native version - the native one is run after the scripted one - this can be simply skipped over during shutdown.
2017-01-12 22:49:18 +01:00
Magnus Norddahl
bd8d2f501f Remove dc_light_list 2017-01-12 22:11:25 +01:00
Magnus Norddahl
9e940b4287 Remove basecolormap global 2017-01-12 21:29:19 +01:00
Magnus Norddahl
929e07697d Remove foggy global 2017-01-12 20:13:21 +01:00
Christoph Oelckers
0b94d4e0a3 - scriptified the bridge things, except the Destroy method which still requires work to allow virtually calling this. 2017-01-12 19:55:25 +01:00
Magnus Norddahl
f912b4ab8b Convert r_actualextralight global to a function 2017-01-12 19:09:13 +01:00
Magnus Norddahl
40f79371f5 Remove GlobVis global as it apparently wasn't very global! 2017-01-12 18:38:27 +01:00
Magnus Norddahl
80e1844d6c Split r_main into r_viewport, r_scene and r_light 2017-01-12 16:21:46 +01:00
alexey.lysiuk
de6a66851e Fixed issue with extraction of built GL nodes
See https://mantis.zdoom.org/view.php?id=39
2017-01-12 16:24:55 +02:00
Christoph Oelckers
8e19dc8f10 - restored dialog ID and removed commented-out old code. 2017-01-12 11:54:53 +01:00
Christoph Oelckers
23482735a0 - removed PClassAmmo.
No need to maintain these clunky meta class for one single property. The overhead the mere existence of this class creates is far more than 100 spawned ammo items would cost.
There is no need to serialize AAmmo::DropAmount, this value has no meaning on an already spawned item.
2017-01-12 11:44:33 +01:00
Christoph Oelckers
da43576035 - updated IWAD picker template to the one submitted by Gez for QZDoom. 2017-01-12 10:11:43 +01:00
Christoph Oelckers
bcd73292d3 - checked P_GetRenderSector against the original implementation from before the glsegextras were added and reinstated all checks from that version. 2017-01-12 09:58:13 +01:00
Rachael Alexanderson
1b750c1cfd Merge https://github.com/coelckers/gzdoom 2017-01-12 00:17:40 -05:00
Christoph Oelckers
0d575a20cc - added new PRINTNAME_ constants for retrieving next and secret next level. 2017-01-12 01:11:26 +01:00
Rachael Alexanderson
a3ad22a460 Merge https://github.com/coelckers/gzdoom 2017-01-11 18:54:43 -05:00
Christoph Oelckers
85488f2f30 - added GetActorFloorTexture and GetActorFloorTerrain ACS functions. 2017-01-12 00:49:40 +01:00
Christoph Oelckers
ea163f3898 - exported FCheckPosition to the VM and completed the parameter lists for Actor.CheckPosition and Actor.TryMove. 2017-01-12 00:26:16 +01:00
Christoph Oelckers
5ef9429ae4 - added the ability to attach a constructor or destructor to an internally defined struct.
There are a few which require explicit native construction or destruction that need to be exported to the VM, e.g. FCheckPosition.
The VM cannot handle this directly, it needs two special functions to be attached to handle such elements.
2017-01-11 23:46:03 +01:00
Magnus Norddahl
c80860cd5d Split r_visibleplane into more files 2017-01-11 23:27:35 +01:00
Magnus Norddahl
2988a5fe87 Convert r_visibleplane into classes 2017-01-11 23:08:24 +01:00
Magnus Norddahl
9f8ac7e498 Convert r_skyplane into a class 2017-01-11 22:09:06 +01:00
Magnus Norddahl
0885ff44a0 Convert r_flatplane and r_slopeplane into classes 2017-01-11 21:59:26 +01:00
Magnus Norddahl
fc29958dc7 Convert r_fogboundary to a class 2017-01-11 21:33:28 +01:00
Magnus Norddahl
3f8e5d26b8 Rename RenderBSP to RenderOpaquePass and RenderTranslucent to RenderTranslucentPass 2017-01-11 20:42:39 +01:00
Magnus Norddahl
6f1836b68b Move classes in r_visiblesprite to their own files 2017-01-11 19:50:07 +01:00
Magnus Norddahl
32b91dd978 Convert r_visiblesprite to classes 2017-01-11 19:33:02 +01:00
Magnus Norddahl
8ed66791e7 Change define to enum 2017-01-11 18:38:51 +01:00
Magnus Norddahl
48b4915f5b Convert r_playersprite to a class 2017-01-11 18:35:20 +01:00
Magnus Norddahl
ee2811450d Convert r_wallsprite to a class 2017-01-11 18:28:19 +01:00
Magnus Norddahl
7bed0ffeb6 Convert r_voxel to a class 2017-01-11 18:25:14 +01:00
Magnus Norddahl
164af7264f Convert r_sprite into a class 2017-01-11 18:17:28 +01:00
Magnus Norddahl
deae5bb1a6 Convert r_particle to a class 2017-01-11 18:14:04 +01:00
Magnus Norddahl
7dfb46b8d9 Convert r_decal to a class 2017-01-11 18:10:51 +01:00
Magnus Norddahl
4b96d7377f Detach voxel and wallsprite projection from (normal) sprite projection and move the type decision making to RenderBSP::AddSprites 2017-01-11 17:59:29 +01:00
Christoph Oelckers
ca2ac4e4fd - reverted debug stuff. 2017-01-11 17:16:07 +01:00
Magnus Norddahl
dce3a1c81c Move remaining parts of r_things into r_visiblesprite 2017-01-11 15:41:42 +01:00
Magnus Norddahl
f288d589ff Move defines and enums to where they are used 2017-01-11 15:09:35 +01:00
Magnus Norddahl
72762e583f Move AddSprites to r_bsp and R_ProjectSprite to r_sprite 2017-01-11 15:02:36 +01:00
Rachael Alexanderson
82ee9e7399 Merge https://github.com/coelckers/gzdoom 2017-01-11 07:48:45 -05:00
Christoph Oelckers
7f3e18a6cc - fixed a few memory leaks. 2017-01-11 11:37:27 +01:00
Christoph Oelckers
72101473d0 - fixed: The texture for legacy dynamic light handling was always allocated, even if not needed, and it was never freed. 2017-01-11 10:47:45 +01:00
Christoph Oelckers
d1ce098d59 - fixed a crash with GL nodes not having partner segs where both sides have a sidedef. This can happen for some render hacks. 2017-01-11 10:46:26 +01:00
Christoph Oelckers
f4edaa2662 - fixed the railgun's spiral duration was set incorrectly. 2017-01-11 01:46:17 +01:00
Rachael Alexanderson
799d0d1091 Merge remote-tracking branch 'remotes/gzdoom/master' 2017-01-10 19:39:12 -05:00
Rachael Alexanderson
0362deefc4 Merge commit '6552e5a7a18cb334dfa1000e0c52836df2edec95' 2017-01-10 19:38:15 -05:00
Christoph Oelckers
385ebf2ed2 - fixed: Stairs_BuildUpDoomCrush wasn't in the special dispatcher list. 2017-01-11 01:13:39 +01:00
Christoph Oelckers
de4153ceaf some groundwork for the implementation of dynamic arrays
- created script exports for all relevant functions with all integral types.
- created script side definitions for the underlying data types.
- added a void pointer type so that the prototype for the pointer array can use a generic type every pointer can be assigned to.
2017-01-11 00:57:31 +01:00
Christoph Oelckers
11d93cb030 - removed r_columnmethod 1 because the code was broken and already gone from QZDoom. 2017-01-10 22:28:15 +01:00
Christoph Oelckers
6552e5a7a1 - fixed: 'stat music' tried to access a non-existent stream decoder for any music played through Timidity++ on OpenAL. 2017-01-10 22:16:32 +01:00
Christoph Oelckers
2abd16f117 - fixed: Any inventory item that is about to be placed in an inventory must stop all its sounds. 2017-01-10 22:01:29 +01:00
Christoph Oelckers
3e4f799bbc - made Actor.DamageMobj virtual. 2017-01-10 21:31:52 +01:00
Christoph Oelckers
3f94a15cfe - added a virtual PostSpawn method to RandomSpawner, this will get called when the actor has been spawned so that the spawner can do some special setup with it. 2017-01-10 20:14:48 +01:00
Christoph Oelckers
06c97d898b - added a new parameter to A_CustomRailgun to customize the inaccuracy induced by a moving target. 2017-01-10 20:08:23 +01:00
Magnus Norddahl
361bb11b13 Remove -28 offset to fix issue 0000012 2017-01-10 20:07:51 +01:00
Christoph Oelckers
3696d34806 - added IF_NOSCREENBLINK flag, see http://mantis.zdoom.org/view.php?id=9 2017-01-10 19:57:51 +01:00
Magnus Norddahl
12e272248e Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2017-01-10 18:25:14 +01:00
Magnus Norddahl
4be291fb61 Fix divide by zero (issue 0000022) 2017-01-10 18:25:06 +01:00
Rachael Alexanderson
866ee43ec9 Merge https://github.com/coelckers/gzdoom 2017-01-10 11:03:58 -05:00
alexey.lysiuk
d9efeb206d Fixed crash on loading GL nodes
See http://mantis.zdoom.org/view.php?id=21
2017-01-10 17:16:18 +02:00
Magnus Norddahl
ece8e95853 Revert range adjustment (can't make out if this is wrong or not - if it is, it is wrong across the entire function) 2017-01-10 15:16:55 +01:00
Magnus Norddahl
751bd120ac Fix warning about potential uninitialized lightfiller reported by gcc 2017-01-10 15:14:55 +01:00
Magnus Norddahl
8fc6660a4a Disable SSE stuff 2017-01-10 13:45:14 +01:00