Commit Graph

2846 Commits

Author SHA1 Message Date
Randy Heit 2faf92858a - Fixed: LIGHT2SHADE would overflow with light values larger than 10 bits.
SVN r3339 (trunk)
2012-01-22 00:14:02 +00:00
Randy Heit 1bdbfb360e - Remove an int->bool conversion warning.
SVN r3338 (trunk)
2012-01-21 23:51:24 +00:00
Randy Heit a408a913bc - Added missing newline characters to [BSP rebuilding] messages in p_glnodes.cpp.
SVN r3337 (trunk)
2012-01-21 23:48:46 +00:00
Randy Heit 83fc6cf53a - Fixed: Hexen's ACS implementation truncates all line specials to bytes, so we need to do the
same for maps defined with Hexen-style MAPINFOs.

SVN r3336 (trunk)
2012-01-21 23:47:13 +00:00
Randy Heit 243197bfd4 - Fixed: Setting an actor's score with ACS also modified its nametag.
SVN r3335 (trunk)
2012-01-21 23:16:35 +00:00
Randy Heit 038d3cc820 - Initialize mSentAdvance to false.
SVN r3334 (trunk)
2011-12-25 22:45:12 +00:00
Randy Heit 8e636b8abf - Fixed: Must not try to draw null flats in the textured automap.
SVN r3333 (trunk)
2011-12-14 00:36:47 +00:00
Randy Heit 7279e2ad62 - Fixed: Player pitch limits were reset to 0 when changing levels and loading
saved games.



SVN r3332 (trunk)
2011-12-14 00:16:19 +00:00
Christoph Oelckers b1905c16ef - added UDMF LOcknumber property, submitted by Nightfall.
SVN r3331 (trunk)
2011-12-12 16:07:32 +00:00
Braden Obrzut 3b8f5e0d39 - Fixed: levellump for drawstring should be all uppercase for consistency.
SVN r3330 (trunk)
2011-12-09 00:59:38 +00:00
Christoph Oelckers 893455ef61 - sync source with latest GZDoom:
Includes:
- Made the move tried from checking missile spawns ignore drop off height. This solves the Voodoo Gun ghostly civilian issue.
- Fixed: the NOTELEPORT flag is removed from Dehacked missiles which lose the MISSILE flag. This caused problems with certain special effects based on dehacked spawn cubes.
- Fixed: all Boom silent teleporters preserve relative height.
- support for palette independent particle colors if the renderer can handle them.


SVN r3329 (trunk)
2011-12-06 08:36:28 +00:00
Randy Heit 8e8331d44c - Fixed: Pressing a key to advance an intermission screen only worked on
the local computer.



SVN r3328 (trunk)
2011-12-06 02:51:32 +00:00
Randy Heit 2f8d6beb1e - Be less verbose when attempting to play non-ZDoom demos.
SVN r3327 (trunk)
2011-12-06 01:52:07 +00:00
Randy Heit 5284ab9688 - Do nothing in D_DoAdvanceDemo if gameaction is not ga_nothing.
SVN r3326 (trunk)
2011-12-06 01:50:38 +00:00
Randy Heit 43fed9dc89 - Need to bump demo/gameversion due to DEM_SETPITCHLIMIT. MINDEMOVERSION also
needs to be touched, since the default limits are now 0.



SVN r3325 (trunk)
2011-12-06 01:30:48 +00:00
Randy Heit b41dbf8a52 - A_SetPitch now clamps the player's pitch within the valid range. It can
be made to clamp other actors' pitches to within the range (-90,+90)
  degrees with the SPF_FORCECLAMP flag.
- Transmit the local viewpitch limits to the other players.



SVN r3323 (trunk)
2011-12-06 01:25:37 +00:00
Randy Heit 0897a593c7 - When a missile teleports, maintain velocity on the other end.
SVN r3322 (trunk)
2011-11-28 00:10:04 +00:00
Braden Obrzut 7d348e7148 - Fixed: The scanner triggered an assertion failure on empty strings.
SVN r3321 (trunk)
2011-11-26 06:59:35 +00:00
Braden Obrzut cffae9c33c - Applied Thomas's patch to fix physics with non-solid polyobjs, but adjusted it to work with 3D mid textures as well (at least as well as I could).
SVN r3320 (trunk)
2011-11-25 21:49:03 +00:00
Randy Heit 17ba09c882 - Fixed: Cht_ChangeLevel cheats should not check for disabled cheats.
SVN r3319 (trunk)
2011-11-24 04:36:36 +00:00
Randy Heit 7d502e7789 - Added SMF_CURSPEED flag for A_SeekerMissile to cause it to use the missile's current speed rather than its Speed property.
SVN r3318 (trunk)
2011-11-24 04:27:47 +00:00
Randy Heit 04387a6924 - Initialize all parameters when converting MBF_PlaySound to A_PlaySound,
because volume was being passed as 0 to A_PlaySound.



SVN r3317 (trunk)
2011-11-24 03:59:02 +00:00
Randy Heit 4d46655de6 - Fix: Use correct pickup flash color.
SVN r3316 (trunk)
2011-11-17 02:33:26 +00:00
Randy Heit 48c7423fbf - Added flag ALF_NOFRIENDS and a friend-basis pointer to P_AimLineAttack().
A_DeathBallImpact uses these to avoid aiming at friends when the death ball
  bounces. (The pointer is needed because the missile itself does the aiming,
  not the player that shot it, and missiles are nobody's friends.)



SVN r3315 (trunk)
2011-11-07 01:23:23 +00:00
Randy Heit f00f5d2304 - Allow subclasses when checking for PowerWeaponLevel2.
SVN r3314 (trunk)
2011-11-07 00:43:41 +00:00
Randy Heit 66f86add05 - Fixed: Starting in a sector with a musinfo thing would not trigger the thing.
SVN r3313 (trunk)
2011-11-07 00:31:17 +00:00
Christoph Oelckers e6e15be7e0 - fixed: p_floor.cpp had some checks for 0-tags wrong (thanks to FDARI for the fix)
SVN r3312 (trunk)
2011-11-05 22:45:58 +00:00
Randy Heit 9acf65b9a4 - Added support for a PALVERS lump. This specifies replacement textures to
be used when for walls and floors when the renderer is paletted. The format
  is very simple:
    rgbtex1 paltex1
    rgbtex2 paltex2
    ...
  The first texture is the one to be used normally, and the second is the one
  to be used in paletted modes.

  The vid_nopalsubstitutions cvar can be used to ignore this lump.



SVN r3311 (trunk)
2011-11-04 01:12:53 +00:00
Braden Obrzut e68d956208 - Fixed: 2048 should be a valid height for a Doom patch.
SVN r3310 (trunk)
2011-11-03 21:08:39 +00:00
Randy Heit 4816b3182b - Add compat_badangles to the menu.
SVN r3309 (trunk)
2011-11-02 02:44:01 +00:00
Randy Heit e121bd7d92 - Added compat_badangles to simulate Doom's incorrect sine table: Player
spawning and teleporting will be offset by one fineangle so they cannot
  face directly in one of the cardinal directions.



SVN r3308 (trunk)
2011-11-01 02:58:52 +00:00
Randy Heit c23b918596 - Fixed: restart ccmd did not reset the palette.
SVN r3307 (trunk)
2011-11-01 01:59:47 +00:00
Randy Heit 3401d9f2bb - Fix incorrect line arg count for Ceiling_Waggle.
SVN r3306 (trunk)
2011-11-01 01:41:01 +00:00
Randy Heit de956a9ab6 - Added a fourth paremeter to Floor_LowerToHighest. Set it to 1 to always apply
the offset to the target height. (This is Heretic's behavior.)

SVN r3304 (trunk)
2011-10-27 01:35:30 +00:00
Randy Heit 3d214602c4 - Fixed: Strife line type 11 has the same Teleport_NewMap/Exit_Normal semantics
as line type 52.

SVN r3303 (trunk)
2011-10-27 01:05:59 +00:00
Christoph Oelckers 46cedffafb Fixed floor crushers in Strife.
SVN r3302 (trunk)
2011-10-23 10:01:59 +00:00
Christoph Oelckers b5cd69fe4c - fixed: Invalid intermission string references to the string table could cause a crash.
SVN r3301 (trunk)
2011-10-23 09:46:31 +00:00
Randy Heit 307050d38d - Remove the chasecam restriction that the player sprite must be visible. (When
crushed, the real player is turned invisible, defeating the death/chasecam.)



SVN r3300 (trunk)
2011-10-03 00:56:01 +00:00
Randy Heit f51f4866e4 - Fix mapcolor for Strife's passcard.
SVN r3299 (trunk)
2011-10-03 00:38:20 +00:00
Randy Heit 3117f657c7 - Change UDMF lineflag 'transparent' to 'translucent' to match the spec.
(Hopefully nobody used 'transparent'; it's not in the DoomBuilder configs,
  so that should be a safe assumption.)



SVN r3298 (trunk)
2011-10-03 00:36:37 +00:00
Braden Obrzut 9c8bb236ec - Backport r1253 through r1256 and r1259 of GZDoom.
* By pressing request, allow Linux users to build ZDoom with an FMOD version that doesn't give them 3D sound positioning. :p
	* Fixed severe copy-pasta portal copy bug.
	* 3D floors hidden by being moved above the ceiling or below the floor will no longer show in the automap.
	* Reject TEXTURES scale of 0. They'd do nothing but provoke a division by zero error.
	* Maybe fixed Linux compilation?

SVN r3297 (trunk)
2011-09-27 01:14:31 +00:00
Christoph Oelckers 3c47a30249 - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
SVN r3296 (trunk)
2011-09-23 08:23:51 +00:00
Christoph Oelckers a0bb1c2546 - added Gez's patch for proper splash checks with 3D-floors.
SVN r3295 (trunk)
2011-09-21 19:39:12 +00:00
Randy Heit c12538c346 - Fixed crash when trying to play a MIDI file with no notes.
SVN r3294 (trunk)
2011-09-14 23:34:28 +00:00
Randy Heit de8bf651f2 - Fix warnings reported by gcc version 4.5.2 (Ubuntu/Linaro 4.5.2-8ubuntu4)
SVN r3293 (trunk)
2011-09-14 23:24:32 +00:00
Braden Obrzut d6b6a73fee - Fixed MSVC warning.
SVN r3292 (trunk)
2011-09-13 20:13:26 +00:00
Braden Obrzut faa122ede3 - Adjust VisibleToPlayerClass to accept multiple classes as well as work with inheritance.
SVN r3291 (trunk)
2011-09-10 04:24:40 +00:00
Braden Obrzut c013e72caa - Backported VisibleToTeam and VisibleToPlayerClass from Skulltag with some modifications.
SVN r3290 (trunk)
2011-09-08 01:28:26 +00:00
Braden Obrzut bb1b825f24 - Backported kgsws's weapon dropitem changes from Skulltag.
SVN r3289 (trunk)
2011-09-08 00:55:47 +00:00
Randy Heit 7714ee3ffd - Fix more errors found with static code analysis.
SVN r3288 (trunk)
2011-09-01 22:57:49 +00:00