alexey.lysiuk
5d6a490846
- prohibit core shaders overriding for OpenGL renderer
...
https://forum.zdoom.org/viewtopic.php?t=67519
2020-02-25 15:57:50 +02:00
alexey.lysiuk
56311b765e
- stop all sounds after exiting level regardless of intermission screen
...
https://forum.zdoom.org/viewtopic.php?t=67521
2020-02-23 16:16:23 +02:00
alexey.lysiuk
359e7927de
- fixed comparison with uninitialized data in MAPINFO parser
...
This issue was reported by Valgrind
2020-02-23 13:43:47 +02:00
Rachael Alexanderson
04ce0b6ec6
- use GAMENAMELOWERCASE macro for music config defaults
2020-02-23 08:12:41 +01:00
alexey.lysiuk
45617043f8
- fixed arguments order for ZMusic_Start() function
2020-02-22 13:08:10 +02:00
johannes hanika
5ee864ab5b
vid: remove explicit bit depth gl calls
...
this makes gzdoom start on xorg configured with 30bit/pixel deep
colour modes, too. it seems these explicit calls are not required,
and detection via SDL_GetWindowPixelFormat does not yet work with
extended bit depths, so detection + setting size to 8 or 10 depending
on the result is unreliable too (as of SDL 2.0.1).
2020-02-21 11:08:29 +02:00
Christoph Oelckers
5391382807
- removed CD audio support.
...
Mainly because this is an ancient deprecated feature on the system side that serves no good purpose anymore.
2020-02-18 21:53:30 +01:00
alexey.lysiuk
78bae1f166
- fixed wrong name assigned to dummy texture with zero ID
...
Texture created with image and name set to nullptr's is named after the very first lump, it's ALTHUDCF currenty
2020-02-17 15:37:56 +02:00
Christoph Oelckers
8ff888422e
- force Greek to use the standard font in Heretic and Hexen.
...
Unlike the other games where only 7 characters need to be added to their all caps fonts, for the Raven games' lowercase fonts all Greek characters need to be entirely redone which right now is entirely unrealistic.
This can be changed back once a workable font exists.
2020-02-16 13:52:44 +01:00
Christoph Oelckers
653336de24
- fix character substitution for mixed case fonts and text update.
2020-02-16 13:51:31 +01:00
Christoph Oelckers
7a6b133e93
- Greek letters for Strife's Big and Mini fonts.
2020-02-16 12:44:16 +01:00
Christoph Oelckers
f4edfa23dc
- reformattede getAlternative for compactness.
2020-02-16 08:58:57 +01:00
drfrag
68f338b134
- Fixed compilation with MinGW and did some cleanup.
2020-02-16 09:39:17 +02:00
Christoph Oelckers
e6aaab3c32
- remap accented Greek uppercase letters to their base variant instead of directly to the Latin/Cyrillic replacement.
2020-02-16 08:26:03 +01:00
Christoph Oelckers
9644e26ce3
- removed accented Greek characters from BigUpper font as well.
...
I think the same applies as for allcaps fonts, and aside from that the form of accents being used here is not correct for Greek anyway.
2020-02-16 00:04:22 +01:00
dondiego
e13e034cc4
SoftPoly only worked with Vulkan support on POSIX platforms ( #1036 )
...
* - CMake: fix wrong filename.
* - Fixed: SoftPoly only worked with Vulkan support on POSIX platforms.
2020-02-15 17:41:52 -05:00
Christoph Oelckers
7a86e7f043
- fix for Greek uppercase-only fonts.
...
In Greek for all-caps text there *must* not be any accents. As such, all accented characters now contain a default remap to the unaccented version and the accented characters in the already converted Doom Small and BigFont have been removed as these are all-caps fonts. Doom BigUpper still requires investigation how Smallcaps fonts need to be handled.
2020-02-15 23:32:52 +01:00
Magnus Norddahl
08e86b5bcc
- fix vulkan crash when there are no textures in player's view
2020-02-15 10:42:46 +01:00
Christoph Oelckers
c485256c74
Merge remote-tracking branch 'remotes/origin/zmusic_dll'
2020-02-15 10:22:45 +01:00
Christoph Oelckers
85ff05c0b2
- missed these in the last commit.
2020-02-15 10:16:38 +01:00
Magnus Norddahl
dd2d9f4182
- Fix vk_hdr looking for the wrong colorspace
2020-02-15 09:46:24 +01:00
Christoph Oelckers
6aed119403
- backported a few sound code fixes from Raze.
2020-02-15 09:32:05 +01:00
Christoph Oelckers
617b6cd987
- use floats for sprite depth sorting in the hardware renderer.
...
Fixed point is clearly insufficient here.
2020-02-15 09:22:30 +01:00
Chronos Ouroboros
6486380dd1
Fixed a crash when trying to include a missing mixin.
2020-02-14 22:26:30 -03:00
Danilo Spinella
bd216695cc
Add missing time.h include in cmdlib.h
2020-02-14 19:07:24 +01:00
alexey.lysiuk
2bde2d8268
- fixed 32-bit Linux build with SSE support enabled
2020-02-13 15:29:48 +02:00
alexey.lysiuk
c80bfcf9f6
- added missing #include
...
src/sound/music/i_soundfont.cpp:121:12: error: no viable overloaded '='
src/sound/music/i_soundfont.cpp:127:12: error: no viable overloaded '='
src/sound/music/i_soundfont.cpp:140:14: error: implicit instantiation of undefined template 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >'
2020-02-11 12:29:20 +02:00
Major Cooke
39a9a48ad6
Added source, inflictor and damage flags to AbsorbDamage.
2020-02-09 19:07:52 +01:00
alexey.lysiuk
a1b5ab6e9b
- added ZMusic library detection to CMake configuration
2020-02-09 15:51:50 +02:00
Christoph Oelckers
2dd3c28d05
- transitioned engine to use ZMusic as a DLL.
2020-02-09 08:56:49 +01:00
Chronos Ouroboros
d22a4c835c
Mixins now perform a deep copy of the AST. (Fixes default blocks in mixins)
2020-02-08 16:48:15 -03:00
Major Cooke
e13d43a576
Fixed colorization not being applicable to bottom wall textures.
2020-02-07 22:56:46 -06:00
Christoph Oelckers
77ed5b1fe8
- let freelook default to true.
2020-02-03 21:41:52 +01:00
Braden Obrzut
62e9e0cbbb
- Change updaterevision to a CMake script
...
The benefit to this is fairly small, but it does mean a little less work needs
to be done in the build scripts for cross compiling. The C version wasn't
especially concise so it was not obviously better in any way.
2020-02-02 11:43:36 +01:00
alexey.lysiuk
d527866e6d
- moved showing of start window banner to proper location in Cocoa backend
2020-02-02 11:29:17 +02:00
Christoph Oelckers
2817bc5508
- backported fix for loading VOC files.
...
In NAM there is one that needed a bit of extra treatment.
2020-02-01 17:34:06 +01:00
Chris Robinson
5b4c9eb7f6
Remove FSoundLoadBuffer since it wasn't doing anything
2020-02-01 17:11:26 +01:00
Chris Robinson
3c975f18bc
Remove LoadSoundBuffered since its no longer called
2020-02-01 17:11:26 +01:00
Chris Robinson
30bdd0c2d4
Get rid of the LoadSound3D method
...
It no longer does anything since there's no separate buffer for 3D sfx.
2020-02-01 17:11:26 +01:00
Chris Robinson
d823091446
Update a couple comments about monoized sounds
2020-02-01 17:11:26 +01:00
Chris Robinson
e88b1039a3
Stop sources immediately when the sound is forced to stop
...
The reason for the previous delay was to allow OpenAL Soft to fade the sound to
silence and avoid a sudden amplitude change, which can cause a "click" or "pop"
noise. However, with OpenAL Soft 1.20, this is a built-in feature of the mixer
so the extra complexity is unnecessary.
2020-02-01 17:11:26 +01:00
Chris Robinson
c095872b0a
Remove the 'monoize' option from sound loading
...
Unnecessary with the AL_SOFT_source_spatialize extension, which has been
available for over a year.
2020-02-01 17:11:26 +01:00
Chris Robinson
42fd84a09d
Remove the fallback for lack of AL_EXT_SOURCE_RADIUS
...
It's been available in OpenAL Soft for years and the fallback method wasn't very good.
2020-02-01 17:11:26 +01:00
alexey.lysiuk
c58e98cc7f
- fixed usage of floor sound with Plat_DownWaitUpStayLip special
...
https://forum.zdoom.org/viewtopic.php?t=67126
2020-01-31 13:21:14 +02:00
alexey.lysiuk
dd54c14380
- fixed code generation for very special if+switch combination
...
CheckReturn() must be called before emitting code, otherwise it will always return false for switch statements
Redundant jump instruction added because of that will point right after the end of function's code when if statement is the last one in the given function
This wasn't a problem for VM because bytecode in question was unreachable
JIT compiler tries to generate native code for a bogus jump destination, and this leads to out-of-bounds read from labels array
https://forum.zdoom.org/viewtopic.php?t=67149
2020-01-30 18:01:52 +02:00
alexey.lysiuk
f9906ae6cd
- fixed I_FindAttr() to handle symlinks on POSIX platforms
2020-01-26 11:04:06 +02:00
alexey.lysiuk
d425d8d9ca
- put common POSIX system code to a separate file
2020-01-26 11:01:13 +02:00
alexey.lysiuk
bf18eab54b
- fixed sprite and particle colors when not affected by dynlights
...
When gl_light_sprites and/or gl_light_particles CVARs were unset, random values could be used their colors
https://forum.zdoom.org/viewtopic.php?t=67066
2020-01-23 17:20:20 +02:00
alexey.lysiuk
0d758014dd
- exposed Level.MusicVolume to ZScript
2020-01-20 22:05:15 +01:00
alexey.lysiuk
a05a5a8f00
- fixed calling a function on string CVar
...
https://forum.zdoom.org/viewtopic.php?t=66768
2020-01-19 16:49:51 +01:00