Commit graph

1211 commits

Author SHA1 Message Date
Christoph Oelckers
5bb3f87746 - GCC compile fix and warning removal.
SVN r1434 (trunk)
2009-02-21 21:44:15 +00:00
Christoph Oelckers
b94b832a9e - Fixed: Untranslated colors in fonts had an alpha value of 0 but need 255.
SVN r1433 (trunk)
2009-02-21 11:30:42 +00:00
Christoph Oelckers
5bd3d0d37d - Fixed: skins can not be sorted for binary search because the player class
code depends on the original indices.
- Fixed: P_StartConversation set the global dialog node variable for all
  players, not just the consoleplayer.
- Fixed: AWeapon::PickupForAmmo assumed that any weapon having a secondary
  ammo type also has a primary one.


SVN r1431 (trunk)
2009-02-21 10:15:11 +00:00
Christoph Oelckers
4b723beddd - Bumped netgame, demo and min demo version for the weapon slot changes.
- changed weapon slots to be stored per player. Information is now transmitted
  across the network so that all machines know each player's current weapon
  configuration so that it can be used by cheats or HUD display routines.


SVN r1430 (trunk)
2009-02-20 22:28:48 +00:00
Christoph Oelckers
125b0cefaf - fixed: level_info_t::mapbg was not initialized
SVN r1429 (trunk)
2009-02-20 13:47:22 +00:00
Randy Heit
a7e40b56f6 - Fixed: Player names and chat macros that end with incomplete \c escapes now
have those escapes stripped before printing so that they do not merge with
  subsequent text.
- Moved default weapon slot assignments into the player classes.
  Weapon.SlotNumber is now used solely for mods that want to add new weapons
  without completely redoing the player's arsenal. Restored some config-based
  weapon slot customization, though slots are no longer automatically saved
  to the config and section names have changed slightly. However, unlike
  before, config slots are now the definitive word on slot assignments and
  cannot be overridden by any other files loaded.
- Fixed: Several weapons were missing a game filter from their definitions.
- Removed storage of weapon slots in the config so that weapon slots can
  be setup in the weapons themselves. Slots are still configurable, since
  they need to be for KEYCONF to work; any changes simply won't be saved
  when you quit.
- Removed limit on weapon slot sizes.


SVN r1428 (trunk)
2009-02-20 00:53:25 +00:00
Randy Heit
491abe3a2c - Fixed: DirectInput8Create() used the wrong calling convention.
SVN r1426 (trunk)
2009-02-19 23:12:48 +00:00
Christoph Oelckers
666e40c8bb - Added MF5_CANTSEEK flag to prevent seeker missiles from homing in on
certain actors and added an option to APowerInvisibility to set this
  flag when active.
- Added map specific automap backgrounds.
- Fixed: Voodoo dolls did not play a sound when dying.
- Added colorized error messages to DECORATE and made a few more error
  conditions that do not block further parsing not immediately abort.
- Made all errors in CreateNewActor not immediately fatal so that the
  rest of the DECORATE lump can be parsed normally to look for more errors.
- Fixed: Defining classes with the same name as their immediate base class
  was legal. It should not be allowed that a class has another one with the
  same name in its ancestry.
- Fixed: Formatting of the intermission screen on Heretic, Hexen and Strife
  was broken. Changed it to use WI_Drawpercent which does it properly and
  also allows showing percentage in these games now.
- Fixed: The MAPINFO parser ignored missing terminating braces of the last
  block in the file.

SVN r1425 (trunk)
2009-02-19 14:36:37 +00:00
Randy Heit
0acc6a4ee3 - Moved the V_InitFontColors() call earlier in the startup sequence so that
colored error messages appear colored in the startup window. Also lightened
  up the "Flat" red to contrast better with the startup background.


SVN r1424 (trunk)
2009-02-11 00:16:05 +00:00
Randy Heit
085be22a30 - Changed I_InitInput() to acquire the IDirectInput8A interface by using
DirectInput8Create() instead of CoCreateInstance(). This allows the Steam
  GameOverlayRenderer.dll to properly hook it.


SVN r1422 (trunk)
2009-02-10 03:12:41 +00:00
Randy Heit
035edb32ad - Stopped sending double the number of wheel events as appropriate to the
console under Linux.
- Added middle mouse button selection pasting for X systems.



SVN r1420 (trunk)
2009-02-10 02:16:41 +00:00
Christoph Oelckers
e55a97a18e - Fixed parsing of 'cluster' keyword when format is not yet known.
SVN r1419 (trunk)
2009-02-09 00:11:07 +00:00
Christoph Oelckers
9d5b92d231 - Moved CheckCompatibility call so that it is done after setting LEVEL_HEXENFORMAT.
SVN r1418 (trunk)
2009-02-08 22:35:23 +00:00
Christoph Oelckers
5aecc8abf5 - Fixed parsing for MustConfirm key in skill parser.
- Converted internal MAPINFOs to new syntax.


SVN r1417 (trunk)
2009-02-08 19:04:07 +00:00
Christoph Oelckers
4b064d9b5d - Added a range parameter to SNDINFO's $limit.
- Restored Dehacked music name replacement.


SVN r1416 (trunk)
2009-02-08 11:28:30 +00:00
Randy Heit
05a8a49ea5 - Added GUICapture mouse events for Win32.
SVN r1415 (trunk)
2009-02-08 03:45:41 +00:00
Randy Heit
025e36ee41 - Changed I_GetFromClipboard() to return an FString.
SVN r1414 (trunk)
2009-02-08 03:32:27 +00:00
Randy Heit
be165578ea - Added GTK+-based clipboard support for Linux.
- Fixed: Most Linux filesystems do not fill in d_type for scandir(), so we
  cannot rely on it to detect directories.
- Added NicePath() function to perform shell-style ~ substitution on path
  names.
- Changed the default screenshot directory on Unix to ~/.zdoom/screenshots/.
- Added -shotdir command line option to temporarily override the
  screenshot_dir cvar.



SVN r1413 (trunk)
2009-02-08 02:52:43 +00:00
Christoph Oelckers
125be6b54e - Fixed: G_SerializeLevel must use the TEXMAN_ReturnFirst flag for getting
the sky textures so that it still works when the first texture in a TEXTURE1
  lump is used as sky.

SVN r1412 (trunk)
2009-02-07 08:52:07 +00:00
Randy Heit
0c9f735357 - Restored the old drawseg/sprite distance check from 2.0.63. The code that
replaced it did the check at the center of the area intersected by the
  sprite and the drawseg, whereas 2.0.63 only did the check at the location
  of the sprite on the map.


SVN r1411 (trunk)
2009-02-07 03:01:38 +00:00
Randy Heit
1aed25f666 - Commented out the CALL_ACTION(A_Look, actor) for targetless friendly
monsters in A_DoChase(). They can still find new targets without this,
  and with it, they got stuck on the first frame of their see state.


SVN r1410 (trunk)
2009-02-07 01:37:06 +00:00
Randy Heit
8d9bc8cc67 - Fixed: Keys bound in a custom key section would unbind the key in the
main game section.


SVN r1409 (trunk)
2009-02-07 01:14:36 +00:00
Randy Heit
f867f40bab - Fixed scrolling of the automap background on a rotated automap.
SVN r1408 (trunk)
2009-02-07 00:07:55 +00:00
Randy Heit
a704043fd2 - Removed automap scroll clamping for rotated maps. If it's going to scroll out of sight,
at least it'll do so at a fixed right.

SVN r1407 (trunk)
2009-02-07 00:01:58 +00:00
Randy Heit
64b783f4bd - Changed singleplayer allowrespawn to act like a co-op game when you
change levels while dead by immediately respawning you before the switch
  so that you get to keep all your inventory.
- Fixed: G_InitLevelLocals() did not set flags2.


SVN r1406 (trunk)
2009-02-06 04:43:51 +00:00
Christoph Oelckers
cccdfd6336 - fixed: The compatibility parser applied the last map's settings to all
maps in the compatibility list.
- Added compatibility settings for a few more levels in some classic WADs.
- Added spechit overflow workaround for Strain MAP07. This is highly map
  specific because the original behavior cannot be restored.
- Added a check for Doom's IWAD levels that forces COMPAT_SHORTTEX for them.
  MD5 cannot be used well here because there's many different IWADs with 
  slightly different levels. This is only done for Doom format levels to
  ensure that custom IWADs for ZDoom are not affected.
- fixed: level.flags2 was not reset at level start.
- Fixed: Morph powerups can change the actor picking up the item so 
  AInventory::CallTryPickup must be able to return the new actor.
- Fixed: ACS's GiveInventory may not assume that a PlayerPawn is still
  attached to the player data after an item has been given.
- Added a missing NULL pointer check to DBaseStatusBar::Blendview.


SVN r1405 (trunk)
2009-02-06 00:16:57 +00:00
Randy Heit
70aa9cb92a - Fixed copy pasta errors in autosegs.h and other problems for GCC.
SVN r1404 (trunk)
2009-02-05 04:18:08 +00:00
Randy Heit
7ee11638f2 - Need to add compatibility.cpp and md5.cpp to CMakeLists.txt.
SVN r1403 (trunk)
2009-02-05 03:39:02 +00:00
Randy Heit
4e509728a0 - Added a compatibility lump because I think it's a shame that Void doesn't
work properly on new ZDooms after all the collaboration I had with Cyb on
  that map. (Works with other maps, too.)


SVN r1402 (trunk)
2009-02-05 02:55:28 +00:00
Christoph Oelckers
84c5c7d38e - Made improvements so that the FOptionalMapinfoData class is easier to use.
SVN r1401 (trunk)
2009-02-04 23:45:26 +00:00
Randy Heit
b387752f2f - Applied latest TEAMINFO patch.
SVN r1400 (trunk)
2009-02-04 23:14:28 +00:00
Randy Heit
403b2c3c56 - Moved the MF_INCHASE recursion check from A_Look() into A_Chase(). This
lets A_Look() always put the actor into its see state. This problem could
  be heard by an Archvile's resurrectee playing its see sound but failing to
  enter its see state because it was called from A_Chase().


SVN r1399 (trunk)
2009-02-04 02:29:59 +00:00
Randy Heit
b983886acd - Fixed: SBARINFO used different rounding modes for the background and
foreground of the DrawBar command.


SVN r1398 (trunk)
2009-02-04 02:01:32 +00:00
Randy Heit
72343d9f2c - Bumped MINSAVEVER to coincide with the new MAPINFO merge.
SVN r1397 (trunk)
2009-02-04 01:27:45 +00:00
Randy Heit
d0e7e574e1 - Added a fflush() call after the logfile write in I_FatalError so that the
error text is visible in the file while the error dialog is displayed.


SVN r1396 (trunk)
2009-02-04 01:23:47 +00:00
Christoph Oelckers
92e6a72da1 - restored a line in the MAPINFO parser that got accidentally deleted.
SVN r1394 (trunk)
2009-02-03 21:35:10 +00:00
Christoph Oelckers
4bcd3faef8 - moved all code related to global ACS variables to p_acs.cpp where it belongs.
- fixed: The nextmap and nextsecret CCMDs need to call G_DeferedInitNew instead of G_InitNew.
- merged MAPINFO branch back into trunk.

SVN r1393 (trunk)
2009-02-03 19:11:43 +00:00
Randy Heit
0b95b47f87 - Changed DECORATE replacements so that they aren't overridden by Dehacked.
SVN r1391 (trunk)
2009-02-03 05:46:55 +00:00
Christoph Oelckers
c11f1a7fdc - Fixed: The damage factor for 'normal' damage is supposed to be applied to
all damage types that don't have a specific damage factor.


SVN r1388 (trunk)
2009-02-01 09:11:05 +00:00
Randy Heit
07a2da40f1 - Changed FMOD init() to allocate some virtual channels.
SVN r1387 (trunk)
2009-02-01 04:10:36 +00:00
Randy Heit
b680840073 - Fixed clipping in D3DFB::DrawTextureV() for good by using a scissor test.
SVN r1386 (trunk)
2009-02-01 03:39:00 +00:00
Randy Heit
c09d9f0e20 - Fixed: D3DFB::DrawTextureV() did not properly adjust the texture coordinate
for lclip and rclip.


SVN r1384 (trunk)
2009-01-31 03:46:30 +00:00
Randy Heit
a21a928011 - Added weapdrop ccmd.
SVN r1383 (trunk)
2009-01-31 03:07:02 +00:00
Randy Heit
f3b6f25d88 - Centered the compatibility mode option in the comptibility options menu.
SVN r1382 (trunk)
2009-01-31 02:47:45 +00:00
Randy Heit
a7ffb9db6a - Added button mappings for 8 mouse buttons on SDL. It works with my system,
but Linux being Linux, there are no guarantees that it's appropriate for
  other systems.
- Fixed: SDL input code did not generate GUI events for the mousewheel, so it
  could not be used to scroll the console buffer.



SVN r1381 (trunk)
2009-01-31 02:26:24 +00:00
Christoph Oelckers
40d740506d - Added Blzut3's statusbar maintenance patch.
SVN r1380 (trunk)
2009-01-30 22:37:55 +00:00
Christoph Oelckers
fb9601b9eb - Added APROP_Dropped actor property.
- Fixed: The compatmode CVAR needs CVAR_NOINITCALL so that the compatibility flags don't get reset each start.
- Fixed: compatmode Doom(strict) was missing COMPAT_CROSSDROPOFF

SVN r1376 (trunk)
2009-01-28 08:48:52 +00:00
Randy Heit
a3b11af15a - More GCC warning removal, the most egregious of which was the potential
vulnerability "format not a string literal and no format arguments".
- Changed the CMake script to search for fmod libraries by full name instead
  of assuming a symbolic link has been placed for the latest version. It can
  also find a non-installed copy of FMOD if it is placed local to the ZDoom
  source tree.



SVN r1373 (trunk)
2009-01-28 05:29:41 +00:00
Randy Heit
8f26956310 - Fixed: Some OPL state needs to be restored before calculating rhythm. Also,
since only the rhythm section uses the RNG, it doesn't need to be advanced
  for the normal voice processing.


SVN r1371 (trunk)
2009-01-27 05:25:16 +00:00
Christoph Oelckers
f269af052c - fixed some issues with P_FindFloorCeiling's coordinate processing.
- added a new compatmode CVAR which allows setting some generic compatibility 
  flag combinations:
  Doom: sets the options needed to make most Doom.exe compatible map play without
  errors.
  Doom (strict): Same as above but sets a few more options. Please note that this
  does not mean full Doom.exe behavior emulation.
  Boom: Sets all options that consider differences between ZDoom and Boom.
  ZDoom 2.0.63: Sets only the COMPATF_SOUNDTARGET option which is needed for
  many older ZDoom maps.
- added new COMPAT_CROSSDROPOFF option to block monsters from being pushed over
  dropoffs by damage kickback.
- fixed: AFastProjectile::Tick must call Effect only 8 times per tic, regardless
  of the amount of steps taken.
- fixed: momentum checks in AFastProjectile did not use absolute values.


SVN r1369 (trunk)
2009-01-25 21:59:38 +00:00